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- Patch Notes 31.03.17 (1.4.5.69.4993)
- General:
- 1. Reduced the amount of units sent to defend the buildings from 3 to 2.
- 2. Reduced the range at which units can capture buildings or defend them from being captured.
- 3. Now there's a mechanism that forces the game to continue after the re-host process is done, if some players failed to reconnect within 10 seconds after a new host has been found.
- 4. Removed the re-host process from finished sessions, when victors and losers are already decided.
- 5. The game has an anti-spam mechanism right now.
- 6. The resource nodes are now placed closer with more players on the map now.
- 7. Resource nodes are now placed more evenly across the map, making the start of the game more fair for all player.
- Errors:
- 1. Fixed an error that prevented the notifications about lack of resources for unit maintenance/construction of buildings and population slots from appearing on the players' screens.
- 2. Fixed an error, which allowed the player to make a foundation of a building, even if he lacked the necessary resources for its construction (it was impossible to finish the construction).
- 3. Fixed a number of errors, which prevented production of some units.
- Multiplayer:
- 1. Ranked games are now 1 v 1, they use the same map settings as before. This may change in the future, depending on the feedback from the community.
- 2. Changed the algorithm the game uses to define a host. Now the player with the most RAM is more likely to be chosen as a host.
- 3. Added a list of players queuing for a ranked match.
- 4. Added an icon that will appear near players that are queueing for a ranked match.
- 5. Added a timer that shows how much time has passed since you entered a ranked Queue.
- 6. Non-ranked games now count towards the amount of victories made by player.
- 7. The "Quick Play" button now displays the number of players queued for a ranked match.
- 8. Added counters of victories that are displayed next to the players' nicknames.
- 9. Fixed an error, when the game tried to add the player to an already started session.
- 10. Made some correction in the poit distribution formula. Now players will get even more points after winning against a more powerful opponent, while victory over opponents of lower rank will grant less points than before.
- Balance:
- Drummer 17c:
- - Reduced the defence upgrade bonuses from 20 to 12.
- Officer 17c:
- - Reduced the damage from 150 to 30.
- - Reduced the damage upgrade bonuses from 150 to 20.
- - Reduced the defence upgrade bonuses from 20 to 10.
- Officer 18c:
- - Reduced the damage from 150 to 50.
- - Reduced the damage upgrade bonuses from 150 to 100.
- Cannon:
- - Reduced the reload time of cannonballs from 14 seconds to 11 seconds the same way as in the original Cossacks)
- Players can now create formations with hired grenadiers and roundshiers as Ukraine, as it has no officers of its own.
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