H20_HYDRATION_V2

rekt

Jun 2nd, 2018
142
0
Never
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  1. -- Double Inverted Flare, which is basicly Inverted Flare...
  2. -- but when F is pressed it prints controls.
  3. -- Oh, and it has diffrent colors and stuff.
  4.  
  5. wait(1)
  6.  
  7. Character = game.Players.LocalPlayer.Character
  8. Head = Character.Head
  9.  
  10. CV="Toothpaste"
  11.     p = game.Players.LocalPlayer
  12.     char = p.Character
  13.     local txt = Instance.new("BillboardGui", char)
  14.     txt.Adornee = char .Head
  15.     txt.Name = "_status"
  16.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  17.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  18.     local text = Instance.new("TextLabel", txt)
  19.     text.Size = UDim2.new(10, 0, 7, 0)
  20.     text.FontSize = "Size24"
  21.     text.TextScaled = true
  22.     text.TextTransparency = 0
  23.     text.BackgroundTransparency = 1
  24.     text.TextTransparency = 0
  25.     text.TextStrokeTransparency = 0
  26.     text.Font = "Cartoon"
  27.     text.TextStrokeColor3 = Color3.new(0,191,255)
  28.  
  29.     v=Instance.new("Part")
  30.     v.Name = "ColorBrick"
  31.     v.Parent=p.Character
  32.     v.FormFactor="Symmetric"
  33.     v.Anchored=true
  34.     v.CanCollide=false
  35.     v.BottomSurface="Smooth"
  36.     v.TopSurface="Smooth"
  37.     v.Size=Vector3.new(10,5,3)
  38.     v.Transparency=1
  39.     v.CFrame=char.Torso.CFrame
  40.     v.BrickColor=BrickColor.new(CV)
  41.     v.Transparency=1
  42.     text.TextColor3 = Color3.new(0,191,255)
  43.     v.Shape="Block"
  44.     text.Text = "Why so delirious?"
  45.  
  46.     local s = Instance.new("Sound",char)
  47.     s.Name = "BGMusic"
  48.     s.SoundId = "rbxassetid://893883065"
  49.     s.Pitch = 1
  50.     s.Volume = 1000000
  51.     s.Looped = true
  52.     s.archivable = false
  53.     s.Parent = char.Head
  54.     wait(0.1)
  55.     s:play()
  56.  
  57.  
  58. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  59. --[[Edited by whenyoudiev3]]--
  60. wait(1 / 60)
  61. Effects = { }
  62. local Player = game.Players.localPlayer
  63. local Character = Player.Character
  64. local Humanoid = Character.Humanoid
  65. local mouse = Player:GetMouse()
  66. local m = Instance.new('Model', Character)
  67. m.Name = "WeaponModel"
  68. local LeftArm = Character["Left Arm"]
  69. local RightArm = Character["Right Arm"]
  70. local LeftLeg = Character["Left Leg"]
  71. local RightLeg = Character["Right Leg"]
  72. local Head = Character.Head
  73. local Torso = Character.Torso
  74. local cam = game.Workspace.CurrentCamera
  75. local RootPart = Character.HumanoidRootPart
  76. local RootJoint = RootPart.RootJoint
  77. local equipped = false
  78. local attack = false
  79. local Anim = 'Idle'
  80. local idle = 0
  81. local attacktype = 1
  82. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  83. local velocity = RootPart.Velocity.y
  84. local sine = 0
  85. local change = 1
  86. local grabbed = false
  87. local cn = CFrame.new
  88. local mr = math.rad
  89. local angles = CFrame.Angles
  90. local ud = UDim2.new
  91. local c3 = Color3.new
  92. Instance.new("ForceField", game.Players.LocalPlayer.Character).Visible = false
  93.  
  94. Humanoid.Animator.Parent = nil
  95. Character.Animate.Parent = nil
  96.  
  97. local newMotor = function(part0, part1, c0, c1)
  98.     local w = Instance.new('Motor', part0)
  99.     w.Part0 = part0
  100.     w.Part1 = part1
  101.     w.C0 = c0
  102.     w.C1 = c1
  103.     return w
  104. end
  105.  
  106. function clerp(a, b, t)
  107.     return a:lerp(b, t)
  108. end
  109.  
  110. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  111. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  112.  
  113. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  114. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  115. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  116. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  117. RootJoint.C1 = CFrame.new(0, 0, 0)
  118. RootJoint.C0 = CFrame.new(0, 0, 0)
  119. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  120. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  121.  
  122. local rarmc1 = RW.C1
  123. local larmc1 = LW.C1
  124. local rlegc1 = RH.C1
  125. local llegc1 = LH.C1
  126.  
  127. local resetc1 = false
  128.  
  129. function PlayAnimationFromTable(table, speed, bool)
  130.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  131.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  132.     RW.C0 = clerp(RW.C0, table[3], speed)
  133.     LW.C0 = clerp(LW.C0, table[4], speed)
  134.     RH.C0 = clerp(RH.C0, table[5], speed)
  135.     LH.C0 = clerp(LH.C0, table[6], speed)
  136.     if bool == true then
  137.         if resetc1 == false then
  138.             resetc1 = true
  139.             RootJoint.C1 = RootJoint.C1
  140.             Torso.Neck.C1 = Torso.Neck.C1
  141.             RW.C1 = rarmc1
  142.             LW.C1 = larmc1
  143.             RH.C1 = rlegc1
  144.             LH.C1 = llegc1
  145.         end
  146.     end
  147. end
  148.  
  149. Char = char
  150.  
  151. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  152.  
  153. ArtificialHB = Instance.new("BindableEvent", script)
  154. ArtificialHB.Name = "Heartbeat"
  155.  
  156. script:WaitForChild("Heartbeat")
  157.  
  158. frame = 1 / 30
  159. tf = 0
  160. allowframeloss = false
  161. tossremainder = false
  162. lastframe = tick()
  163. script.Heartbeat:Fire()
  164.  
  165. game:GetService("RunService").Heartbeat:connect(function(s, p)
  166.     tf = tf + s
  167.     if tf >= frame then
  168.         if allowframeloss then
  169.             script.Heartbeat:Fire()
  170.             lastframe = tick()
  171.         else
  172.             for i = 1, math.floor(tf / frame) do
  173.                 script.Heartbeat:Fire()
  174.             end
  175.             lastframe = tick()
  176.         end
  177.         if tossremainder then
  178.             tf = 0
  179.         else
  180.             tf = tf - frame * math.floor(tf / frame)
  181.         end
  182.     end
  183. end)
  184.  
  185. function swait(num)
  186.     if num == 0 or num == nil then
  187.         ArtificialHB.Event:wait()
  188.     else
  189.         for i = 0, num do
  190.             ArtificialHB.Event:wait()
  191.         end
  192.     end
  193. end
  194.  
  195. local RbxUtility = LoadLibrary("RbxUtility")
  196. local Create = RbxUtility.Create
  197.  
  198. function RemoveOutlines(part)
  199.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  200. end
  201.    
  202. CFuncs = { 
  203.     ["Part"] = {
  204.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  205.             local Part = Create("Part"){
  206.                 Parent = Parent,
  207.                 Reflectance = Reflectance,
  208.                 Transparency = Transparency,
  209.                 CanCollide = false,
  210.                 Locked = true,
  211.                 BrickColor = BrickColor.new(tostring(BColor)),
  212.                 Name = Name,
  213.                 Size = Size,
  214.                 Material = Material,
  215.             }
  216.             RemoveOutlines(Part)
  217.             return Part
  218.         end;
  219.     };
  220.    
  221.     ["Mesh"] = {
  222.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  223.             local Msh = Create(Mesh){
  224.                 Parent = Part,
  225.                 Offset = OffSet,
  226.                 Scale = Scale,
  227.             }
  228.             if Mesh == "SpecialMesh" then
  229.                 Msh.MeshType = MeshType
  230.                 Msh.MeshId = MeshId
  231.             end
  232.             return Msh
  233.         end;
  234.     };
  235.    
  236.     ["Mesh"] = {
  237.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  238.             local Msh = Create(Mesh){
  239.                 Parent = Part,
  240.                 Offset = OffSet,
  241.                 Scale = Scale,
  242.             }
  243.             if Mesh == "SpecialMesh" then
  244.                 Msh.MeshType = MeshType
  245.                 Msh.MeshId = MeshId
  246.             end
  247.             return Msh
  248.         end;
  249.     };
  250.    
  251.     ["Weld"] = {
  252.         Create = function(Parent, Part0, Part1, C0, C1)
  253.             local Weld = Create("Weld"){
  254.                 Parent = Parent,
  255.                 Part0 = Part0,
  256.                 Part1 = Part1,
  257.                 C0 = C0,
  258.                 C1 = C1,
  259.             }
  260.             return Weld
  261.         end;
  262.     };
  263.  
  264.     ["Sound"] = {
  265.         Create = function(id, par, vol, pit)
  266.             coroutine.resume(coroutine.create(function()
  267.                 local S = Create("Sound"){
  268.                     Volume = vol,
  269.                     Pitch = pit or 1,
  270.                     SoundId = id,
  271.                     Parent = par or workspace,
  272.                 }
  273.                 Instance.new("DistortionSoundEffect", S).Level = 1
  274.                 wait()
  275.                 S:play()
  276.                 game:GetService("Debris"):AddItem(S, 10)
  277.             end))
  278.         end;
  279.     };
  280.    
  281.     ["ParticleEmitter"] = {
  282.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  283.             local fp = Create("ParticleEmitter"){
  284.                 Parent = Parent,
  285.                 Color = ColorSequence.new(Color1, Color2),
  286.                 LightEmission = LightEmission,
  287.                 Size = Size,
  288.                 Texture = Texture,
  289.                 Transparency = Transparency,
  290.                 ZOffset = ZOffset,
  291.                 Acceleration = Accel,
  292.                 Drag = Drag,
  293.                 LockedToPart = LockedToPart,
  294.                 VelocityInheritance = VelocityInheritance,
  295.                 EmissionDirection = EmissionDirection,
  296.                 Enabled = Enabled,
  297.                 Lifetime = LifeTime,
  298.                 Rate = Rate,
  299.                 Rotation = Rotation,
  300.                 RotSpeed = RotSpeed,
  301.                 Speed = Speed,
  302.                 VelocitySpread = VelocitySpread,
  303.             }
  304.             return fp
  305.         end;
  306.     };
  307. }
  308.  
  309. function rayCast(Position, Direction, Range, Ignore)
  310.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  311. end
  312.  
  313. local function GetNearest(obj, distance)
  314.     local last, lastx = distance + 1
  315.     for i, v in pairs(workspace:GetChildren()) do
  316.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  317.             local t = v.Torso
  318.             local dist = (t.Position - obj.Position).magnitude
  319.             if dist <= distance then
  320.                 if dist < last then
  321.                     last = dist
  322.                     lastx = v
  323.                 end
  324.             end
  325.         end
  326.     end
  327.     return lastx
  328. end
  329.  
  330. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  331.  
  332. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  333.     for i, v in pairs(hit:GetChildren()) do
  334.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  335.             local find = v:FindFirstChild("DebounceHit")
  336.             if not find then
  337.                 if v.Parent:findFirstChild("Head") then
  338.                     local BillG = Create("BillboardGui"){
  339.                         Parent = v.Parent.Head,
  340.                         Size = UDim2.new(1, 0, 1, 0),
  341.                         Adornee = v.Parent.Head,
  342.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  343.                     }
  344.                     local TL = Create("TextLabel"){
  345.                         Parent = BillG,
  346.                         Size = UDim2.new(3, 3, 3, 3),
  347.                         BackgroundTransparency = 1,
  348.                         Text = tostring(damage).."-",
  349.                         TextColor3 = Color1.Color,
  350.                         TextStrokeColor3 = Color2.Color,
  351.                         TextStrokeTransparency = 0,
  352.                         TextXAlignment = Enum.TextXAlignment.Center,
  353.                         TextYAlignment = Enum.TextYAlignment.Center,
  354.                         FontSize = Enum.FontSize.Size18,
  355.                         Font = "ArialBold",
  356.                     }
  357.                     coroutine.resume(coroutine.create(function()
  358.                         swait(1)
  359.                         for i = 0, 1, .1 do
  360.                             swait(.1)
  361.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  362.                         end
  363.                         BillG:Destroy()
  364.                     end))
  365.                 end
  366.                 v.Health = v.Health - damage
  367.                 local bool = Create("BoolValue"){
  368.                     Parent = v,
  369.                     Name = "DebounceHit",
  370.                 }
  371.                 if HSound ~= nil and HPitch ~= nil then
  372.                     CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  373.                 end
  374.                 game:GetService("Debris"):AddItem(bool, cooldown)
  375.             end
  376.         end
  377.     end
  378. end
  379.  
  380. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  381.     for _, c in pairs(workspace:children()) do
  382.         local hum = c:findFirstChild("Humanoid")
  383.         if hum ~= nil then
  384.             local head = c:findFirstChild("Torso")
  385.             if head ~= nil then
  386.                 local targ = head.Position - Part.Position
  387.                 local mag = targ.magnitude
  388.                 if mag <= magni and c.Name ~= Player.Name then
  389.                     Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  390.                 end
  391.             end
  392.         end
  393.     end
  394. end
  395.  
  396. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  397. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  398. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  399. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  400. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  401. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  402. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  403. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  404. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://443983595", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  405. Part.Mesh.TextureId = "rbxassetid://443983604"
  406. Part.Mesh.Scale = Vector3.new(0.017, 0.017, 0.017)
  407.  
  408. EffectModel = Instance.new("Model", Character)
  409. EffectModel.Name = "Effects"
  410.  
  411. Effects = {
  412.     ["Block"] = {
  413.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  414.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  415.             prt.Anchored = true
  416.             prt.CFrame = cframe
  417.             local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  418.             game:GetService("Debris"):AddItem(prt, 10)
  419.             if Type == 1 or Type == nil then
  420.                 table.insert(Effects, {
  421.                     prt,
  422.                     "Block1",
  423.                     delay,
  424.                     x3,
  425.                     y3,
  426.                     z3,
  427.                     msh
  428.                 })
  429.             elseif Type == 2 then
  430.                 table.insert(Effects, {
  431.                     prt,
  432.                     "Block2",
  433.                     delay,
  434.                     x3,
  435.                     y3,
  436.                     z3,
  437.                     msh
  438.                 })
  439.             end
  440.         end;
  441.     };
  442.    
  443.     ["Cylinder"] = {
  444.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  445.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  446.             prt.Anchored = true
  447.             prt.CFrame = cframe
  448.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  449.             game:GetService("Debris"):AddItem(prt, 2)
  450.             Effects[#Effects + 1] = {
  451.                 prt,
  452.                 "Cylinder",
  453.                 delay,
  454.                 x3,
  455.                 y3,
  456.                 z3
  457.             }
  458.         end;
  459.     };
  460.    
  461.     ["Sphere"] = {
  462.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  463.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  464.             prt.Anchored = true
  465.             prt.CFrame = cframe
  466.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  467.             game:GetService("Debris"):AddItem(prt, 10)
  468.             table.insert(Effects, {
  469.                 prt,
  470.                 "Cylinder",
  471.                 delay,
  472.                 x3,
  473.                 y3,
  474.                 z3,
  475.                 msh
  476.             })
  477.         end;
  478.     };
  479.    
  480.     ["Elec"] = {
  481.         Create = function(cff, x, y, z)
  482.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  483.             prt.Anchored = true
  484.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  485.             prt.CFrame = CFrame.new(prt.Position)
  486.             game:GetService("Debris"):AddItem(prt, 2)
  487.             local xval = math.random() / 2
  488.             local yval = math.random() / 2
  489.             local zval = math.random() / 2
  490.             local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  491.             table.insert(Effects, {
  492.                 prt,
  493.                 "Elec",
  494.                 0.1,
  495.                 x,
  496.                 y,
  497.                 z,
  498.                 xval,
  499.                 yval,
  500.                 zval
  501.             })
  502.         end;
  503.  
  504.     };
  505.    
  506.     ["Ring"] = {
  507.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  508.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  509.             prt.Anchored = true
  510.             prt.CFrame = cframe
  511.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  512.             game:GetService("Debris"):AddItem(prt, 10)
  513.             table.insert(Effects, {
  514.                 prt,
  515.                 "Cylinder",
  516.                 delay,
  517.                 x3,
  518.                 y3,
  519.                 z3,
  520.                 msh
  521.             })
  522.         end;
  523.     };
  524.  
  525.  
  526.     ["Wave"] = {
  527.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  528.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  529.             prt.Anchored = true
  530.             prt.CFrame = cframe
  531.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  532.             game:GetService("Debris"):AddItem(prt, 10)
  533.             table.insert(Effects, {
  534.                 prt,
  535.                 "Cylinder",
  536.                 delay,
  537.                 x3,
  538.                 y3,
  539.                 z3,
  540.                 msh
  541.             })
  542.         end;
  543.     };
  544.  
  545.     ["Break"] = {
  546.         Create = function(brickcolor, cframe, x1, y1, z1)
  547.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  548.             prt.Anchored = true
  549.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  550.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  551.             local num = math.random(10, 50) / 1000
  552.             game:GetService("Debris"):AddItem(prt, 10)
  553.             table.insert(Effects, {
  554.                 prt,
  555.                 "Shatter",
  556.                 num,
  557.                 prt.CFrame,
  558.                 math.random() - math.random(),
  559.                 0,
  560.                 math.random(50, 100) / 100
  561.             })
  562.         end;
  563.     };
  564. }
  565.  
  566. Shoot2 = function(orgpos)
  567.     local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  568.     Effects["Sphere"].Create(BrickColor.new("Really red"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  569.     table.insert(Effects, {
  570.         MouseLook.lookVector,
  571.         "Shoot2",
  572.         50,
  573.         orgpos,
  574.         5,
  575.         7,
  576.         0,
  577.         1,
  578.         2
  579.     })
  580. end
  581.  
  582. function bulletstorm()
  583.     attack = true
  584.     CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  585.     for i = 0, 1, 0.025 do
  586.         swait()
  587.         PlayAnimationFromTable({
  588.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  589.             CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  590.             CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  591.             CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  592.             CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  593.             CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  594.         }, .3, false)
  595.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  596. Shoot2(Barrel.Position)
  597.     end
  598.  
  599.     attack = false
  600. end
  601.  
  602. function overload()
  603.     attack = true
  604.     CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  605. Shoot2(LeftArm.Position)
  606. Shoot2(RightArm.Position)
  607. Shoot2(RightLeg.Position)
  608. Shoot2(LeftLeg.Position)
  609. Shoot2(Head.Position)
  610. Shoot2(Torso.Position)
  611. wait(0)
  612.     attack = false
  613. end
  614.  
  615. function overcharge()
  616.         attack = true
  617.         CFuncs["Sound"].Create("rbxassetid://813670691", Torso, .1, 2.8)
  618.     for i = 0, 1, 0.15 do
  619.         swait()
  620.         PlayAnimationFromTable({
  621.             CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  622.             CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  623.             CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  624.             CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  625.             CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  626.             CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  627.         }, .5, false)
  628.     end
  629. wait(3)
  630. Shoot2(Barrel.Position)
  631. Shoot2(Barrel.Position)
  632. Shoot2(Handle.Position)
  633. Shoot2(Handle.Position)
  634. Shoot2(FakeHandle.Position)
  635. Shoot2(FakeHandle.Position)
  636. Shoot2(Barrel.Position)
  637. Shoot2(Barrel.Position)
  638. Shoot2(Handle.Position)
  639. Shoot2(Handle.Position)
  640. Shoot2(FakeHandle.Position)
  641. Shoot2(FakeHandle.Position)
  642. Shoot2(Barrel.Position)
  643. Shoot2(Barrel.Position)
  644. Shoot2(Handle.Position)
  645. Shoot2(Handle.Position)
  646. Shoot2(FakeHandle.Position)
  647. Shoot2(FakeHandle.Position)
  648. Shoot2(Barrel.Position)
  649. Shoot2(Barrel.Position)
  650. Shoot2(Handle.Position)
  651. Shoot2(Handle.Position)
  652. Shoot2(FakeHandle.Position)
  653. Shoot2(FakeHandle.Position)
  654.     for i = 0, 1, 0.15 do
  655.         swait()
  656.         PlayAnimationFromTable({
  657.          CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  658.          CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  659.          CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  660.          CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  661.          CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  662.          CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  663.         }, .35, false)
  664. end
  665. attack = false
  666. end
  667.  
  668. function attackone()
  669.     attack = true
  670.     CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  671.     for i = 0, 1, 0.025 do
  672.         swait()
  673.         PlayAnimationFromTable({
  674.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  675.             CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  676.             CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  677.             CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678.             CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  679.             CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  680.         }, .3, false)
  681.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  682.     end
  683.     CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  684.     CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
  685.     CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  686.     Shoot2(Barrel.Position)
  687.     for i = 0, 1, 0.15 do
  688.         swait()
  689.         RootPart.Velocity = RootPart.CFrame.lookVector * -50
  690.         PlayAnimationFromTable({
  691.             CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  692.             CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  693.             CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  694.             CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  695.             CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  696.             CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697.         }, .6, false)
  698.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  699.     end
  700.     for i = 0, 1, 0.15 do
  701.         swait()
  702.         RootPart.Velocity = RootPart.CFrame.lookVector * -100
  703.         PlayAnimationFromTable({
  704.             CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  705.             CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  706.             CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  707.             CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  708.             CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  709.             CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  710.         }, .2, false)
  711.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  712.     end
  713.     for i = 0, 1, 0.05 do
  714.         swait()
  715.         RootPart.Velocity = RootPart.CFrame.lookVector * -50
  716.         PlayAnimationFromTable({
  717.             CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  718.             CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  719.             CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  720.             CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  721.             CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  722.             CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  723.         }, .3, false)
  724.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  725.     end
  726.     for i = 0, 1, 0.13 do
  727.         swait()
  728.         PlayAnimationFromTable({
  729.             CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  730.             CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  731.             CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  732.             CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  733.             CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  734.             CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  735.         }, .3, false)
  736.     end
  737.     attack = false
  738. end
  739.  
  740. --[[Attacks]]--
  741.  
  742. mouse.Button1Down:connect(function()
  743.     if attack == false and attacktype == 1 then
  744.         attackone()
  745.     end
  746. end)
  747.  
  748. mouse.KeyDown:connect(function(k)
  749.     k = k:lower()
  750.     if attack == false and k == 'q' then
  751.         bulletstorm()
  752.     elseif attack == false and k == 'e' then
  753.         overload()
  754.     elseif attack == false and k == 'r' then
  755.         overcharge()
  756.     elseif k == 'f' then
  757.         print("Press MB1 to fire")
  758.         print("Press Q for Bulletstorm")
  759.         print("Press E for Overload")
  760.         print("Press R for Overcharge")
  761.         print("Press F to see this again")
  762.     end
  763. end)
  764.  
  765. while true do
  766.     swait()
  767.     for i, v in pairs(Character:GetChildren()) do
  768.         if v:IsA("Part") then
  769.             v.Material = "SmoothPlastic"
  770.         elseif v:IsA("Accessory") then
  771.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  772.         end
  773.     end
  774.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  775.     velocity = RootPart.Velocity.y
  776.     sine = sine + change
  777.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  778.     if equipped == true or equipped == false then
  779.         if RootPart.Velocity.y > 1 and hit == nil then
  780.             Anim = "Jump"
  781.             if attack == false then
  782.                 PlayAnimationFromTable({
  783.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  784.                     CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  785.                     CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  786.                     CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  787.                     CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  788.                     CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  789.                 }, .3, false)
  790.             end
  791.         elseif RootPart.Velocity.y < -60 and hit == nil then
  792.             Anim = "Fall"
  793.             if attack == false then
  794.                 PlayAnimationFromTable({
  795.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  796.                     CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  797.                     CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  798.                     CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799.                     CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800.                     CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801.                 }, .3, false)
  802.             end
  803.         elseif Torsovelocity < 1 and hit ~= nil then
  804.             Anim = "Idle"
  805.             if attack == false then
  806.                 change = 1
  807.                 PlayAnimationFromTable({
  808.                     CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  809.                     CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  810.                     CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811.                     CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812.                     CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813.                     CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814.                 }, .3, false)
  815.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  816.             end
  817.         elseif Torsovelocity > 2 and hit ~= nil then
  818.             Anim = "Walk"
  819.             if attack == false then
  820.                 change = 3
  821.                 PlayAnimationFromTable({
  822.                     CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823.                     CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824.                     CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825.                     CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826.                     CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
  827.                     CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
  828.                 }, .3, false)
  829.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  830.             end
  831.         end
  832.     end
  833.     if 0 < #Effects then
  834.         for e = 1, #Effects do
  835.             if Effects[e] ~= nil then
  836.                 local Thing = Effects[e]
  837.                 if Thing ~= nil then
  838.                     local Part = Thing[1]
  839.                     local Mode = Thing[2]
  840.                     local Delay = Thing[3]
  841.                     local IncX = Thing[4]
  842.                     local IncY = Thing[5]
  843.                     local IncZ = Thing[6]
  844.                     if Thing[2] == "Shoot" then
  845.                         local Look = Thing[1]
  846.                         local hit, pos = rayCast(Thing[4], Look, 15, Character)
  847.                         local mag = (Thing[4] - pos).magnitude
  848.                         Thing[9] = Thing[9] + 0.5
  849.                         Thing[5] = Thing[5] + 0.2
  850.                         Thing[6] = Thing[6] + 0.2
  851.                         Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  852.                         Thing[4] = Thing[4] + Look * 15
  853.                         Thing[3] = Thing[3] - 1
  854.                         if hit ~= nil then
  855.                             Thing[3] = 0
  856.                             ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  857.                             ref.Anchored = true
  858.                             ref.CFrame = CFrame.new(pos)
  859.                             Effects["Sphere"].Create(BrickColor.new("Really black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  860.                             CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  861.                             game:GetService("Debris"):AddItem(ref, 1)
  862.                         end
  863.                         if Thing[3] <= 0 then
  864.                             table.remove(Effects, e)
  865.                         end
  866.                     end
  867.                     do
  868.                         if Thing[2] == "Shoot2" then
  869.                             local Look = Thing[1]
  870.                             local hit, pos = rayCast(Thing[4], Look, 3, Character)
  871.                             local mag = (Thing[4] - pos).magnitude
  872.                             Thing[9] = Thing[9] + 0.5
  873.                             Thing[5] = Thing[5] + 0.2
  874.                             Thing[6] = Thing[6] + 0.2
  875.                             Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  876.                             Thing[4] = Thing[4] + Look * 3
  877.                             Thing[3] = Thing[3] + 5
  878.                             if hit ~= nil then
  879.                                 Thing[3] = 0
  880.                                 ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Blue"), "Reference", Vector3.new())
  881.                                 ref.Anchored = true
  882.                                 ref.CFrame = CFrame.new(pos)
  883.                                 Effects["Sphere"].Create(BrickColor.new("Green"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  884.                                 Effects["Sphere"].Create(BrickColor.new("Hot pink"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  885.                                 Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  886.                                 Effects["Wave"].Create(BrickColor.new("Yellow"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  887.                                 CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  888.                                 CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  889.                                 CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  890.                                 local e = Instance.new("Explosion", ref)
  891.                                 e.Position = ref.Position
  892.                                 e.BlastRadius = 400
  893.                                 e.DestroyJointRadiusPercent = 20
  894.                                 e.Visible = false
  895.                                 e.ExplosionType = "CratersAndDebris"
  896.                                 game:GetService("Debris"):AddItem(ref, 10)
  897.                             end
  898.                             if Thing[3] <= 0 then
  899.                                 table.remove(Effects, e)
  900.                             end
  901.                         end
  902.                         do
  903.                             do
  904.                                 if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  905.                                     if Thing[1].Transparency <= 1 then
  906.                                         if Thing[2] == "Block1" then
  907.                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  908.                                             Mesh = Thing[7]
  909.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  910.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  911.                                         else
  912.                                             if Thing[2] == "Block2" then
  913.                                                 Thing[1].CFrame = Thing[1].CFrame
  914.                                                 Mesh = Thing[7]
  915.                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  916.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  917.                                             else
  918.                                                 if Thing[2] == "Block3" then
  919.                                                     Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  920.                                                     Mesh = Thing[7]
  921.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  922.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  923.                                                 else
  924.                                                     if Thing[2] == "Cylinder" then
  925.                                                         Mesh = Thing[7]
  926.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  927.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  928.                                                     else
  929.                                                         if Thing[2] == "Cylinder2" then
  930.                                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  931.                                                             Mesh = Thing[7]
  932.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  933.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  934.                                                         else
  935.                                                             if Thing[2] == "Blood" then
  936.                                                                 Mesh = Thing[7]
  937.                                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  938.                                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  939.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  940.                                                             else
  941.                                                                 if Thing[2] == "Elec" then
  942.                                                                     Mesh = Thing[10]
  943.                                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  944.                                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  945.                                                                 else
  946.                                                                     if Thing[2] == "Disappear" then
  947.                                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  948.                                                                     end
  949.                                                                 end
  950.                                                             end
  951.                                                         end
  952.                                                     end
  953.                                                 end
  954.                                             end
  955.                                         end
  956.                                     else
  957.                                         Part.Parent = nil
  958.                                         table.remove(Effects, e)
  959.                                     end
  960.                                 end
  961.                             end
  962.                         end
  963.                     end
  964.                 end
  965.             end
  966.         end
  967.     end
  968. end
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