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- oh good
- that's much better
- the thing with items is that each class of champion basically has a set of items meant for them
- so what you would buy on mages is almost never going to overlap with a fighter like jax or garen
- there is minor overlap between an ad carry like trist and fighters but not much
- because these classes value different stats
- mages value ability power, magic penetration, cooldown reduction, mana + mana regeneration
- because these are all stats that benefit their abilities, which is why they exist
- but mages have a lot of great options if they want to get specific utilities
- if you're fighting a physical damage dealer with a mage
- yasuo being one of them
- you can buy a zhonya's hourglass
- which is honestly one of the best items in the game
- it gives you ability power, armor, cooldown reduction
- and an active that puts you in stasis for 2.5 seconds
- when you see champions go golden thats what that is
- so although you can't fight when you are in stasis, it also means no one can touch you
- you can use it to buy time for your cooldowns to come up, or if they're diving you under your tower, you can't be touched but your tower still shoots them
- that's the defensive buy for mages, over bramble vest
- now normally
- you want to complete one item at a time
- but sometimes you only need one component right away
- for example, a lot of split-push champions are not naturally good at shoving minions waves
- so they buy Tiamat, which causes their auto attacks to deal splash damage
- so you shove way faster
- and they can sit on Tiamat without upgrading it for a while, because all they care about is the AoE
- and the extra stats from a completed Ravenous or Titanic Hydra (what Tiamat builds into) aren't as worthwhile
- in the case of mages
- for zhonyas
- it has 3 components
- Seeker's Armguard, which gives AP and Armor
- Fiendish Codex, which gives AP and CDR
- and Stopwatch, which gives the Stasis active, but can only be used once before fully building zhonyas
- most mages really need to complete a mana item ASAP, usually anything that builds from Lost Chapter
- but you can purchase an early Seeker's Armguard first to give you that defensive boost
- before going into your mana item
- it's not as strong as a full zhonyas ofc, but it makes you way harder to kill
- I should also note that as a general rule, the defensive boots (Ninja Tabi/Mercury Treads) are always fine alternatives even on damage-dealers
- Mages normally want Sorc Boots, ADCs normally want Berserker's Greaves, but Tabi/Mercs are always strong
- so for Annie specifically
- she is a burst mage
- she is meant to just delete squishy targets with one spell rotation
- that's why she goes Electrocute or Predator usually for runes
- Electrocute is the strongest burst damage rune, but Predator gives her easier target access (since she has no mobility to actually get on people without flashing)
- items that help her one-shot targets are ideal
- Luden's Echo is your mana/cdr item and it helps with waveclear + burst
- Morellonomicon gives you flat magic pen, which is strong against targets with low magic resist values
- Void Staff gives you percentage magic pen, which is strong against targets with higher mr values
- I don't know off the top of my head where the break-even point is between the two
- Rabadon's Deathcap gives you a shitton of AP and multiplies the AP you already have, so its always strong once you have some AP built up
- like a 3rd or 4th item
- Hextech Protobelt gives you burst and waveclear, but it's great on Annie because it gives you a mini-dash
- so you can catch people off guard
- uhhh
- Zhonyas ofc for defensive
- even if you're not worried about physical damage
- the active on it is so strong its just the best defensive item for mages
- but Banshee's Veil is the go-to for magic resist on mages
- or versus long range poke champions
- because it gives you a spell shield that blocks the next spell that would hit you
- every 40 seconds
- Spellbinder is also there, but it takes some getting used to using it
- :x I think that's everything that's good on Annie
- the most essential thing to learn with her is that her R is a decent-sized AoE right
- and so if you have your passive stun ready
- and the enemy team is close together
- you can flash on them and ult the lot of them
- and the stun applies to EVERYONE
- so that makes Annie useful even from behind, as long as you can make that play
- and if you're even or ahead, you also delete anyone who is squishy and chunk the rest of the team
- and that's why some people play support Annie
- you don't actually need to do damage for that to be useful
- it's just that other mages are more useful in the support role than annie is
- years ago support annie was strong because she had a longer auto-attack range than almost every AD Carry, so you could harass them in lane
- but they took that away
- support annie hasn't been good since
- Brand, Zyra, Vel'Koz, Morgana, Lux, even Xerath all play better as damage-heavy mage supports
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