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Pankysha_New

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Mar 4th, 2019
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  1. No info for prop "Cellphone", Set it in PropsTransformConfiguration
  2. UnityEngine.Debug:LogError(Object)
  3. Characters.Actions.<Create>c__AnonStorey0:<>m__0(IObserver`1) (at Assets/Scripts/Data/Characters/Actions/Descriptions/GiveInHandActionProcessor.cs:124)
  4. UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:24)
  5. UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
  6. UniRx.Operators.Concat:RecursiveRun(Action) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:121)
  7. UniRx.<Schedule>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:123)
  8. UniRx.<Schedule>c__AnonStorey1:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:137)
  9. UniRx.ImmediateScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/ImmediateScheduler.cs:26)
  10. UniRx.<Schedule>c__AnonStorey0:<>m__1() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:128)
  11. UniRx.Operators.Concat:OnCompleted() (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:138)
  12. UniRx.Operators.Create:OnCompleted() (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:46)
  13. Data.Characters.Actions.Descriptions.<Create>c__AnonStorey0:<>m__0(IObserver`1) (at Assets/Scripts/Data/Characters/Actions/Descriptions/LookToDirectionActionProcessor.cs:33)
  14. UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:24)
  15. UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
  16. UniRx.Operators.Concat:RecursiveRun(Action) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:121)
  17. UniRx.<Schedule>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:123)
  18. UniRx.ImmediateScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/ImmediateScheduler.cs:26)
  19. UniRx.Scheduler:Schedule(IScheduler, Action`1) (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:150)
  20. UniRx.Operators.Concat:Run() (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:62)
  21. UniRx.Operators.ConcatObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:37)
  22. UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
  23. UniRx.Operators.Finally:Run() (at Assets/Externals/UniRx/Scripts/Operators/Finally.cs:37)
  24. UniRx.Operators.FinallyObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Finally.cs:19)
  25. UniRx.Operators.<Subscribe>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:30)
  26. UniRx.InternalUtil.ScheduledItem:Invoke() (at Assets/Externals/UniRx/Scripts/InternalUtil/ScheduledItem.cs:44)
  27. UniRx.Trampoline:Run(SchedulerQueue) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:122)
  28. UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:91)
  29. UniRx.CurrentThreadScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:69)
  30. UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:30)
  31. UniRx.ObservableExtensions:Subscribe(IObservable`1, Action`1, Action`1) (at Assets/Externals/UniRx/Scripts/Observer.cs:418)
  32. Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity) (at Assets/Scripts/Data/Characters/Actions/ActionFactory.cs:25)
  33. Characters.Actions.StartActionSystem:Execute(List`1) (at Assets/Game/Scripts/GameSystems/Systems/StartActionSystem.cs:45)
  34. Entitas.ReactiveSystem`1:Execute()
  35. Entitas.VisualDebugging.Unity.DebugSystems:StepExecute()
  36. Entitas.VisualDebugging.Unity.DebugSystems:Execute()
  37. Entitas.VisualDebugging.Unity.DebugSystems:StepExecute()
  38. Entitas.VisualDebugging.Unity.DebugSystems:Execute()
  39. GameSystems.WorldLoop:Update() (at Assets/Game/Scripts/GameSystems/WorldLoop.cs:131)
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