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- No info for prop "Cellphone", Set it in PropsTransformConfiguration
- UnityEngine.Debug:LogError(Object)
- Characters.Actions.<Create>c__AnonStorey0:<>m__0(IObserver`1) (at Assets/Scripts/Data/Characters/Actions/Descriptions/GiveInHandActionProcessor.cs:124)
- UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:24)
- UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
- UniRx.Operators.Concat:RecursiveRun(Action) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:121)
- UniRx.<Schedule>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:123)
- UniRx.<Schedule>c__AnonStorey1:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:137)
- UniRx.ImmediateScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/ImmediateScheduler.cs:26)
- UniRx.<Schedule>c__AnonStorey0:<>m__1() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:128)
- UniRx.Operators.Concat:OnCompleted() (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:138)
- UniRx.Operators.Create:OnCompleted() (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:46)
- Data.Characters.Actions.Descriptions.<Create>c__AnonStorey0:<>m__0(IObserver`1) (at Assets/Scripts/Data/Characters/Actions/Descriptions/LookToDirectionActionProcessor.cs:33)
- UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Create.cs:24)
- UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
- UniRx.Operators.Concat:RecursiveRun(Action) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:121)
- UniRx.<Schedule>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:123)
- UniRx.ImmediateScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/ImmediateScheduler.cs:26)
- UniRx.Scheduler:Schedule(IScheduler, Action`1) (at Assets/Externals/UniRx/Scripts/Schedulers/Scheduler.cs:150)
- UniRx.Operators.Concat:Run() (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:62)
- UniRx.Operators.ConcatObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Concat.cs:37)
- UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:34)
- UniRx.Operators.Finally:Run() (at Assets/Externals/UniRx/Scripts/Operators/Finally.cs:37)
- UniRx.Operators.FinallyObservable`1:SubscribeCore(IObserver`1, IDisposable) (at Assets/Externals/UniRx/Scripts/Operators/Finally.cs:19)
- UniRx.Operators.<Subscribe>c__AnonStorey0:<>m__0() (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:30)
- UniRx.InternalUtil.ScheduledItem:Invoke() (at Assets/Externals/UniRx/Scripts/InternalUtil/ScheduledItem.cs:44)
- UniRx.Trampoline:Run(SchedulerQueue) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:122)
- UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:91)
- UniRx.CurrentThreadScheduler:Schedule(Action) (at Assets/Externals/UniRx/Scripts/Schedulers/CurrentThreadScheduler.cs:69)
- UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1) (at Assets/Externals/UniRx/Scripts/Operators/OperatorObservableBase.cs:30)
- UniRx.ObservableExtensions:Subscribe(IObservable`1, Action`1, Action`1) (at Assets/Externals/UniRx/Scripts/Observer.cs:418)
- Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity) (at Assets/Scripts/Data/Characters/Actions/ActionFactory.cs:25)
- Characters.Actions.StartActionSystem:Execute(List`1) (at Assets/Game/Scripts/GameSystems/Systems/StartActionSystem.cs:45)
- Entitas.ReactiveSystem`1:Execute()
- Entitas.VisualDebugging.Unity.DebugSystems:StepExecute()
- Entitas.VisualDebugging.Unity.DebugSystems:Execute()
- Entitas.VisualDebugging.Unity.DebugSystems:StepExecute()
- Entitas.VisualDebugging.Unity.DebugSystems:Execute()
- GameSystems.WorldLoop:Update() (at Assets/Game/Scripts/GameSystems/WorldLoop.cs:131)
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