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- hot potato abilities/miscellaneous
- If no specification, assume standard immunities
- Aroma Veil
- Big Pecks
- Clear Body
- Comatose
- Competitive (Will raise stats if passed a stat debuff)
- Contrary (Still inverts stat drops)
- Corrosion (Poisons a target if passes Poison/Badly Poison to Steel or Poison type)
- Defiant (Will raise stats if passed a stat debuff)
- Full Metal Body
- Hyper Cutter
- Immunity
- Infiltrator (Passing bypasses Sub)
- Insomnia
- Keen Eye
- Leaf Guard
- Limber
- Magic Bounce (Since passing is associated with attack, Magic Bounce does not prevent passing)
- Merciless (If you are passing poison through an attack that is not yet poisoned, it will NOT crit that turn, as the attack happens before the pass)
- Oblivious
- Own Tempo
- Sheer Force (Passing is conceptually not being treated as a secondary effect, rather as a new mechanic of the game. Sheer Force will not remove the effects of passing, since it only affects secondary effects)
- Shield Dust (Since passing is not a secondary effect, but a separate mechanic, Shield Dust should not block any type of pass)
- Sweet Veil
- Synchronize (Passing a burn, poison, or paralysis to a mon with Synchronize will activate the ability)
- Tangled Feet (If Confusion is passed to a tangled feet mon, Tangled Feet will activate)
- Tangling Hair (Since this activates before the secondary effect of a move, the speed drop will be passed, the order going 1. Move deals damage 2. tangling hair activates 3. Secondary effect activates 4. Passes effects)
- Vital Spirit
- Water Bubble
- Water Veil
- White Smoke
- Misty Terrain/Electric Terrain will not stop a pass from happening, just from it affecting the Pokemon it is passed to (Koko switches in on a sleeping Pokemon, activating its electric terrain. The Sleeping Pokemon uses sleep talk, hitting Koko. The Sleep is passed away from the sleeping Pokemon, but Koko does not fall asleep)
- Forests Curse/Trick or treat: Ideally this would also be coded to be passed, since it falls under the category of “Status move that targets the opponent” but idk how simple this would be.
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