Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class Game_Battler
- def slip_damage_effect()
- if slip_damage? and @hp > 0
- @hp_damage = apply_variance(maxhp / 10, 10)
- @hp_damage = @hp - 1 if @hp_damage >= @hp
- self.hp -= @hp_damage
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment