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- dslackw ~ unvanquished
- Unvanquished 0.51 Linux x86_64 Dec 22 2018
- cmdline: -libpath /usr/lib64/unvanquished -pakpath /usr/share/games/unvanquished/pkg
- [FS] Lib path: /usr/lib64/unvanquished
- [FS] Home path: /home/dslackw/.local/share/unvanquished
- [FS] Pak search path: /usr/share/games/unvanquished/pkg
- [FS] Pak search path: /home/dslackw/.local/share/unvanquished/pkg
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/unvanquished_0.51.1.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/tex-common_2.1.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-players_0.51.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-weapons_0.51.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-buildables_0.51.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-voices_0.51.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-soundtrack_0.51.dpk'...
- [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-legacy_0.51.dpk'...
- execing 'default.cfg'
- Warn: Couldn't read conhistory: No such file or directory
- ----- Client Initialization -----
- Loading RSA keys from pubkey
- Daemon RSA public-key found.
- ----- Client Initialization Complete -----
- Calling GetRefAPI…
- SDL_Init( SDL_INIT_VIDEO )...
- Using SDL Version 2.0.8
- ]ATTENTION: default value of option force_s3tc_enable overridden by environment.
- SDL using driver "x11"
- Initializing OpenGL display
- Display aspect: 1.778
- ...setting mode -2:
- 1600 900
- The change will take effect after restart.
- Using 24 Color bits, 24 depth, 8 stencil display.
- Using GLEW 2.1.0
- Using enhanced (GL3) Renderer in GL 3.x mode...
- Available modes: '640x360 720x405 800x450 864x486 960x540 1024x576 1280x720 1600x900 1368x768 640x480 800x600 1024x768 '
- GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
- Detected graphics driver class 'Mesa'
- Detected graphics hardware class 'generic'
- Initializing OpenGL extensions
- ...ignoring GL_ARB_debug_output
- ...found shading language version 330
- ...using GL_ARB_half_float_pixel
- ...using GL_ARB_texture_float
- ...using GL_EXT_gpu_shader4
- ...using GL_EXT_texture_integer
- ...using GL_ARB_texture_rg
- ...using GL_ARB_texture_gather
- ...using GL_EXT_texture_filter_anisotropic
- ...GL_ARB_get_program_binary found, but with no binary formats
- ...using GL_ARB_buffer_storage
- ...using GL_ARB_uniform_buffer_object
- ...using GL_ARB_map_buffer_range
- ...using GL_ARB_sync
- glsl shaders took 5580 msec to build
- GL_VENDOR: Intel Open Source Technology Center
- GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
- GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2
- GL_SHADING_LANGUAGE_VERSION: 3.30
- GL_MAX_VERTEX_UNIFORM_COMPONENTS 16384
- Using GPU vertex skinning with max 256 bones in a single pass
- Extracting VM module cgame-x86_64.nexe from /home/dslackw/.local/share/unvanquished/pkg/unvanquished_0.51.1.dpk...
- Loading VM module cgame-x86_64.nexe...
- Warn: Error during initialization: IPC: Socket closed by remote end
- ]fish: “unvanquished” terminated by signal SIGKILL (Forced quit)
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