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  1.  
  2. dslackw  ~  unvanquished
  3. Unvanquished 0.51 Linux x86_64 Dec 22 2018
  4. cmdline: -libpath /usr/lib64/unvanquished -pakpath /usr/share/games/unvanquished/pkg
  5. [FS] Lib path: /usr/lib64/unvanquished
  6. [FS] Home path: /home/dslackw/.local/share/unvanquished
  7. [FS] Pak search path: /usr/share/games/unvanquished/pkg
  8. [FS] Pak search path: /home/dslackw/.local/share/unvanquished/pkg
  9. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/unvanquished_0.51.1.dpk'...
  10. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/tex-common_2.1.dpk'...
  11. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-players_0.51.dpk'...
  12. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-weapons_0.51.dpk'...
  13. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-buildables_0.51.dpk'...
  14. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-voices_0.51.dpk'...
  15. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-soundtrack_0.51.dpk'...
  16. [FS] Loading pak '/home/dslackw/.local/share/unvanquished/pkg/res-legacy_0.51.dpk'...
  17. execing 'default.cfg'
  18. Warn: Couldn't read conhistory: No such file or directory
  19. ----- Client Initialization -----
  20. Loading RSA keys from pubkey
  21. Daemon RSA public-key found.
  22. ----- Client Initialization Complete -----
  23. Calling GetRefAPI…
  24. SDL_Init( SDL_INIT_VIDEO )...
  25. Using SDL Version 2.0.8
  26. ]ATTENTION: default value of option force_s3tc_enable overridden by environment.
  27. SDL using driver "x11"
  28. Initializing OpenGL display
  29. Display aspect: 1.778
  30. ...setting mode -2:
  31. 1600 900
  32. The change will take effect after restart.
  33. Using 24 Color bits, 24 depth, 8 stencil display.
  34. Using GLEW 2.1.0
  35. Using enhanced (GL3) Renderer in GL 3.x mode...
  36. Available modes: '640x360 720x405 800x450 864x486 960x540 1024x576 1280x720 1600x900 1368x768 640x480 800x600 1024x768 '
  37. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
  38. Detected graphics driver class 'Mesa'
  39. Detected graphics hardware class 'generic'
  40. Initializing OpenGL extensions
  41. ...ignoring GL_ARB_debug_output
  42. ...found shading language version 330
  43. ...using GL_ARB_half_float_pixel
  44. ...using GL_ARB_texture_float
  45. ...using GL_EXT_gpu_shader4
  46. ...using GL_EXT_texture_integer
  47. ...using GL_ARB_texture_rg
  48. ...using GL_ARB_texture_gather
  49. ...using GL_EXT_texture_filter_anisotropic
  50. ...GL_ARB_get_program_binary found, but with no binary formats
  51. ...using GL_ARB_buffer_storage
  52. ...using GL_ARB_uniform_buffer_object
  53. ...using GL_ARB_map_buffer_range
  54. ...using GL_ARB_sync
  55. glsl shaders took 5580 msec to build
  56. GL_VENDOR: Intel Open Source Technology Center
  57. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
  58. GL_VERSION: 3.3 (Core Profile) Mesa 11.2.2
  59. GL_SHADING_LANGUAGE_VERSION: 3.30
  60. GL_MAX_VERTEX_UNIFORM_COMPONENTS 16384
  61. Using GPU vertex skinning with max 256 bones in a single pass
  62. Extracting VM module cgame-x86_64.nexe from /home/dslackw/.local/share/unvanquished/pkg/unvanquished_0.51.1.dpk...
  63.  
  64. Loading VM module cgame-x86_64.nexe...
  65. Warn: Error during initialization: IPC: Socket closed by remote end
  66. ]fish: “unvanquished” terminated by signal SIGKILL (Forced quit)
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