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- local g = def.vinegrow
- minetest.register_node("mindeca:plant_vine_"..name..g, {
- description = def.growdesc.." "..g.."\n\nDoing some decoration?\n\nMindeca",
- drawtype = "plantlike",
- tiles = {
- "mindeca_item_vine_"..name..g..".png"
- },
- inventory_image = "mindeca_item_flower_"..name..g..".png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- fixed = {-3/16, -8/16, -3/16, 3/16, 4/16, 3/16}
- },
- groups = {dig_immediate = 3},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- if farmod then
- local til = minetest.get_node({x = pos.x, y = pos.y-1, z = pos.z})
- if minetest.get_item_group(til.name, "soil") < 3 then
- minetest.get_node_timer(pos):start(math.random(5, 5))
- else
- minetest.get_node_timer(pos):start(math.random(50, 50))
- end
- else
- minetest.get_node_timer(pos):start(math.random(50, 50))
- end
- on_timer = function(pos, elapsed)
- if not mindeca.can_grow_fullsun(pos) then
- minetest.get_node_timer(pos):start(math.random(5, 5))
- return
- elseif g == 1 then
- minetest.set_node(pos, {name = "mindeca:plant_vine_"..name})
- else
- g = math.min(g - 1, 20)
- minetest.set_node(pos, {name = "mindeca:plant_vine_"..name..g})
- end
- end
- })
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