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Aug 25th, 2019
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  1. struct appdata
  2. {
  3. float4 vertex : POSITION;
  4. float4 normal : NORMAL;
  5. float2 uv : TEXCOORD0;
  6. };
  7. float4 vertexAnimNormal(float4 vertPosition,float4 normal)
  8. {
  9. vertPosition+= sin((normal+ _Time.y *_Speed)* _Frequency ) *( _Amplitude * normal);
  10. return vertPosition;
  11. }
  12.  
  13. v2f vert (appdata v)
  14. {
  15. v2f o;
  16.  
  17. v.vertex = vertexAnimNormal(v.vertex,v.normal,v.uv);
  18. o.vertex = UnityObjectToClipPos(v.vertex);
  19.  
  20. o.uv = TRANSFORM_TEX(v.uv, _MainTex);
  21. UNITY_TRANSFER_FOG(o,o.vertex);
  22. return o;
  23. }
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