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- struct appdata
- {
- float4 vertex : POSITION;
- float4 normal : NORMAL;
- float2 uv : TEXCOORD0;
- };
- float4 vertexAnimNormal(float4 vertPosition,float4 normal)
- {
- vertPosition+= sin((normal+ _Time.y *_Speed)* _Frequency ) *( _Amplitude * normal);
- return vertPosition;
- }
- v2f vert (appdata v)
- {
- v2f o;
- v.vertex = vertexAnimNormal(v.vertex,v.normal,v.uv);
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
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