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adamnejm

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Jan 10th, 2020
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  1. LookAheadTimeObjectsVsObject = 0.5
  2. LookAheadTimeObjectsVsWorld = 1
  3. MaxAngularVelocity = 11784960000
  4. MaxCollisionChecksPerTimestep = 50000
  5. MaxCollisionsPerObjectPerTimestep = 10
  6. MaxFrictionMass = 2500
  7. MaxVelocity = 11784960000
  8. MinFrictionMass = 10
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