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- LookAheadTimeObjectsVsObject = 0.5
- LookAheadTimeObjectsVsWorld = 1
- MaxAngularVelocity = 11784960000
- MaxCollisionChecksPerTimestep = 50000
- MaxCollisionsPerObjectPerTimestep = 10
- MaxFrictionMass = 2500
- MaxVelocity = 11784960000
- MinFrictionMass = 10
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