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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- --[[
- Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
- --]]
- local Player = owner
- local Mouse = Player:GetMouse()
- repeat wait() until Player.Character
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local Head = Character.Head
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local Neck = Torso["Neck"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- wait(1)
- Instance.new("ForceField", Character)
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local mouse = Player:GetMouse()
- local Root = Character.HumanoidRootPart
- local RunService = game:GetService("RunService").RenderStepped
- local Lighting = game:GetService("Lighting")
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Really black")
- Player.Character.Torso.BrickColor = BrickColor.new("Really black")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- pcall(function() Player.Character.Torso.roblox:Destroy() end)
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://431718336"--301463006
- z.Looped = true
- z.Pitch = 1
- z.Volume = math.huge
- wait(.1)
- z:Play()
- CV="Pastel blue"
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(255,85,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "Zelphiros God of Explosions"
- local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
- selectionBoxOfTorso.Adornee = Torso
- selectionBoxOfTorso.Color = BrickColor.new("1020")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
- selectionBoxOfRightArm.Adornee = Character["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("1020")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("1020")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("1020")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", Head)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(255, 85, 0)
- local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", Torso)
- wave.BrickColor = BrickColor.new("Maroon")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local LastArm = "Left"
- local Active = false
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode == Enum.KeyCode.F and not Active then
- Active=true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- wait(1)
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.C and not Active then
- Active = true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- wait()
- end
- end)
- wait(1)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
- wait()
- end
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.E and not Active
- then Active = true
- RefreshWelds()
- Torso.Anchored=true
- Humanoid.PlatformStand=true
- if LastArm == "Left" then
- LastArm="Right"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- explo.Position=p.Position
- elseif LastArm == "Right" then
- LastArm = "Left"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = math.huge
- explo.BlastRadius= math.huge
- explo.Position=p.Position
- end
- wait(0.5)
- Active = false
- RefreshWelds()
- Torso.Anchored=false
- Humanoid.PlatformStand=false
- end
- end
- end)
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