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Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --[[
  7. Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
  8. --]]
  9.  
  10. local Player = owner
  11. local Mouse = Player:GetMouse()
  12. repeat wait() until Player.Character
  13. local Character = Player.Character
  14. local Humanoid = Character.Humanoid
  15. local Torso = Character.Torso
  16. local Head = Character.Head
  17. local RightArm = Character["Right Arm"]
  18. local LeftArm = Character["Left Arm"]
  19. local RightLeg = Character["Right Leg"]
  20. local LeftLeg = Character["Left Leg"]
  21. local Head = Character.Head
  22. local RightShoulder = Torso["Right Shoulder"]
  23. local LeftShoulder = Torso["Left Shoulder"]
  24. local Neck = Torso["Neck"]
  25. local RightHip = Torso["Right Hip"]
  26. local LeftHip = Torso["Left Hip"]
  27. wait(1)
  28. Instance.new("ForceField", Character)
  29.  
  30. local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  31. local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  32. local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  33. local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  34. local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  35. local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  36. local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  37. local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  38. local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  39. local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52. local Player = game.Players.LocalPlayer
  53. local Character = Player.Character
  54. local Humanoid = Character.Humanoid
  55. local Torso = Character.Torso
  56. local Head = Character.Head
  57. local mouse = Player:GetMouse()
  58. local Root = Character.HumanoidRootPart
  59. local RunService = game:GetService("RunService").RenderStepped
  60. local Lighting = game:GetService("Lighting")
  61.  
  62.  
  63. Player:ClearCharacterAppearance()
  64. wait(0.1)
  65. Player.Character.Head.BrickColor = BrickColor.new("Really black")
  66. Player.Character.Torso.BrickColor = BrickColor.new("Really black")
  67. Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  68. Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  69. Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  70. Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  71. pcall(function() Player.Character.Torso.roblox:Destroy() end)
  72.  
  73. z = Instance.new("Sound", Character)
  74. z.SoundId = "rbxassetid://431718336"--301463006
  75. z.Looped = true
  76. z.Pitch = 1
  77. z.Volume = math.huge
  78. wait(.1)
  79. z:Play()
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89. CV="Pastel blue"
  90.  
  91. local txt = Instance.new("BillboardGui", Character)
  92. txt.Adornee = Character .Head
  93. txt.Name = "_status"
  94. txt.Size = UDim2.new(2, 0, 1.2, 0)
  95. txt.StudsOffset = Vector3.new(-9, 8, 0)
  96. local text = Instance.new("TextLabel", txt)
  97. text.Size = UDim2.new(10, 0, 7, 0)
  98. text.FontSize = "Size24"
  99. text.TextScaled = true
  100. text.TextTransparency = 0
  101. text.BackgroundTransparency = 1
  102. text.TextTransparency = 0
  103. text.TextStrokeTransparency = 0
  104. text.Font = "Antique"
  105. text.TextStrokeColor3 = Color3.new(255,85,0)
  106.  
  107. v=Instance.new("Part")
  108. v.Name = "ColorBrick"
  109. v.Parent=Player.Character
  110. v.FormFactor="Symmetric"
  111. v.Anchored=true
  112. v.CanCollide=false
  113. v.BottomSurface="Smooth"
  114. v.TopSurface="Smooth"
  115. v.Size=Vector3.new(10,5,3)
  116. v.Transparency=1
  117. v.CFrame=Character.Torso.CFrame
  118. v.BrickColor=BrickColor.new(CV)
  119. v.Transparency=1
  120. text.TextColor3 = Color3.new(0,0,0)
  121. v.Shape="Block"
  122. text.Text = "Zelphiros God of Explosions"
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129.  
  130. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  131. selectionBoxOfTorso.Adornee = Torso
  132. selectionBoxOfTorso.Color = BrickColor.new("1020")
  133. selectionBoxOfTorso.LineThickness = 0.01
  134. selectionBoxOfTorso.Transparency = 0
  135.  
  136. local selectionBoxOfRightArm = Instance.new("SelectionBox",Character["Right Arm"])
  137. selectionBoxOfRightArm.Adornee = Character["Right Arm"]
  138. selectionBoxOfRightArm.Color = BrickColor.new("1020")
  139. selectionBoxOfRightArm.LineThickness = 0.01
  140. selectionBoxOfRightArm.Transparency = 0
  141.  
  142. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Character["Right Leg"])
  143. selectionBoxOfRightLeg.Adornee = Character["Right Leg"]
  144. selectionBoxOfRightLeg.Color = BrickColor.new("1020")
  145. selectionBoxOfRightLeg.LineThickness = 0.01
  146. selectionBoxOfRightLeg.Transparency = 0
  147.  
  148. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Character["Left Arm"])
  149. selectionBoxOfLeftArm.Adornee = Character["Left Arm"]
  150. selectionBoxOfLeftArm.Color = BrickColor.new("1020")
  151. selectionBoxOfLeftArm.LineThickness = 0.01
  152. selectionBoxOfLeftArm.Transparency = 0
  153.  
  154. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Character["Left Leg"])
  155. selectionBoxOfLeftLeg.Adornee = Character["Left Leg"]
  156. selectionBoxOfLeftLeg.Color = BrickColor.new("1020")
  157. selectionBoxOfLeftLeg.LineThickness = 0.01
  158. selectionBoxOfLeftLeg.Transparency = 0
  159.  
  160.  
  161. LightOnBody = Instance.new("PointLight", Head)
  162. LightOnBody.Brightness = 3000
  163. LightOnBody.Range = 20
  164. LightOnBody.Color = Color3.new(255, 85, 0)
  165.  
  166. local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  167. local wave = Instance.new("Part", Torso)
  168. wave.BrickColor = BrickColor.new("Maroon")
  169. wave.Anchored = true
  170. wave.CanCollide = false
  171. wave.Locked = true
  172. wave.Size = Vector3.new(1, 1, 1)
  173. wave.TopSurface = "Smooth"
  174. wave.BottomSurface = "Smooth"
  175. wave.Transparency = 0.35
  176. wave.CFrame = HandCF
  177. wm = Instance.new("SpecialMesh", wave)
  178. wm.MeshId = "rbxassetid://3270017"
  179. coroutine.wrap(function()
  180. for i = 1, 14, 1 do
  181. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  182. wave.Size = wm.Scale
  183. wave.CFrame = HandCF
  184. wave.Transparency = i/14
  185. wait()
  186. end
  187. wait()
  188. wave:Destroy()
  189. end)()
  190.  
  191.  
  192. local function RefreshWelds()
  193. Neck.C0 = NeckC0
  194. Neck.C1 = NeckC1
  195. RightShoulder.C0 = RightShoulderC0
  196. RightShoulder.C1 = RightShoulderC1
  197. LeftShoulder.C0 = LeftShoulderC0
  198. LeftShoulder.C1 = LeftShoulderC1
  199. RightHip.C0 = RightHipC0
  200. RightHip.C1 = RightHipC1
  201. LeftHip.C0 = LeftHipC0
  202. LeftHip.C1 = LeftHipC1
  203. end
  204.  
  205. local LastArm = "Left"
  206. local Active = false
  207. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  208. if not Gpe then
  209. if Key.KeyCode == Enum.KeyCode.F and not Active then
  210. Active=true
  211. RefreshWelds()
  212. Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
  213. Torso.Anchored=true
  214. Humanoid.PlatformStand = true
  215. for i = 1,3 do
  216. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
  217. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
  218. end
  219. local last1
  220. local last2
  221. local explosion = Instance.new("Sound", Character)
  222. explosion.Name="explosion"
  223. explosion.SoundId = "rbxassetid://2248511"
  224. explosion:Play()
  225. game.Debris:AddItem(explosion,10)
  226. spawn(function()
  227. for i = 1,15 do
  228. local p = Instance.new("Part", Character)
  229. p.Anchored=true
  230. p.CanCollide=false
  231. p.Transparency=1
  232. p.Size=Vector3.new(.1,.1,.1)
  233. p.Shape = "Ball"
  234. p.BrickColor = BrickColor.new("Really black")
  235. game.Debris:AddItem(p,1)
  236. if not last1 then
  237. p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
  238. last1=p
  239. else
  240. p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
  241. last1=p
  242. end
  243. local explo = Instance.new("Explosion", workspace)
  244. explo.Position=p.Position
  245. explo.BlastPressure = math.huge
  246. explo.BlastRadius= math.huge
  247. wait()
  248. end
  249. end)
  250. spawn(function()
  251. for i = 1,15 do
  252. local p = Instance.new("Part", Character)
  253. p.Anchored=true
  254. p.CanCollide=false
  255. p.Transparency=1
  256. p.Size=Vector3.new(.1,.1,.1)
  257. p.Shape = "Ball"
  258. p.BrickColor = BrickColor.new("Really black")
  259. game.Debris:AddItem(p,1)
  260. if not last2 then
  261. p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
  262. last2=p
  263. else
  264. p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
  265. last2=p
  266. end
  267. local explo = Instance.new("Explosion", workspace)
  268. explo.Position=p.Position
  269. explo.BlastPressure = math.huge
  270. explo.BlastRadius= math.huge
  271. wait()
  272. end
  273. end)
  274. wait(1)
  275. Torso.Anchored=false
  276. Humanoid.PlatformStand = false
  277. RefreshWelds()
  278. Active=false
  279. elseif Key.KeyCode == Enum.KeyCode.C and not Active then
  280. Active = true
  281. RefreshWelds()
  282. Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
  283. Torso.Anchored=true
  284. Humanoid.PlatformStand = true
  285. for i = 1,3 do
  286. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
  287. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  288. wait()
  289. end
  290. local last1
  291. local last2
  292. local explosion = Instance.new("Sound", Character)
  293. explosion.Name="explosion"
  294. explosion.SoundId = "rbxassetid://2248511"
  295. explosion:Play()
  296. game.Debris:AddItem(explosion,10)
  297. spawn(function()
  298. for i = 1,15 do
  299. local p = Instance.new("Part", Character)
  300. p.Anchored=true
  301. p.CanCollide=false
  302. p.Transparency=1
  303. p.Size=Vector3.new(.1,.1,.1)
  304. p.Shape = "Ball"
  305. p.BrickColor = BrickColor.new("Really black")
  306. game.Debris:AddItem(p,1)
  307. if not last1 then
  308. p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
  309. last1=p
  310. else
  311. p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
  312. last1=p
  313. end
  314. local explo = Instance.new("Explosion", workspace)
  315. explo.Position=p.Position
  316. explo.BlastPressure = math.huge
  317. explo.BlastRadius= math.huge
  318. wait()
  319. end
  320. end)
  321. spawn(function()
  322. for i = 1,15 do
  323. local p = Instance.new("Part", Character)
  324. p.Anchored=true
  325. p.CanCollide=false
  326. p.Transparency=1
  327. p.Size=Vector3.new(.1,.1,.1)
  328. p.Shape = "Ball"
  329. p.BrickColor = BrickColor.new("Really black")
  330. game.Debris:AddItem(p,1)
  331. if not last2 then
  332. p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
  333. last2=p
  334. else
  335. p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
  336. last2=p
  337. end
  338. local explo = Instance.new("Explosion", workspace)
  339. explo.Position=p.Position
  340. explo.BlastPressure = math.huge
  341. explo.BlastRadius= math.huge
  342. wait()
  343. end
  344. end)
  345. wait(1)
  346. for i = 1,3 do
  347. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
  348. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  349. wait()
  350. end
  351. Torso.Anchored=false
  352. Humanoid.PlatformStand = false
  353. RefreshWelds()
  354. Active=false
  355. elseif Key.KeyCode == Enum.KeyCode.E and not Active
  356. then Active = true
  357. RefreshWelds()
  358. Torso.Anchored=true
  359. Humanoid.PlatformStand=true
  360. if LastArm == "Left" then
  361. LastArm="Right"
  362. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
  363. for i = 1,3 do
  364. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
  365. wait()
  366. end
  367. wait(0.5)
  368. RefreshWelds()
  369. for i = 1,3 do
  370. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
  371. end
  372. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
  373. local p = Instance.new("Part", Character)
  374. p.Anchored=true
  375. p.CanCollide=false
  376. p.Transparency=1
  377. p.Size=Vector3.new(.1,.1,.1)
  378. p.Shape = "Ball"
  379. p.BrickColor = BrickColor.new("Really black")
  380. p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
  381. game.Debris:AddItem(p,3)
  382. local explosion = Instance.new("Sound", Character)
  383. explosion.Name="explosion"
  384. explosion.SoundId = "rbxassetid://2248511"
  385. explosion:Play()
  386. game.Debris:AddItem(explosion, 10)
  387. local explo = Instance.new("Explosion", workspace)
  388. explo.BlastPressure = math.huge
  389. explo.BlastRadius= math.huge
  390. explo.Position=p.Position
  391. elseif LastArm == "Right" then
  392. LastArm = "Left"
  393. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
  394. for i = 1,3 do
  395. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
  396. wait()
  397. end
  398. wait(0.5)
  399. RefreshWelds()
  400. for i = 1,3 do
  401. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
  402. end
  403. Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
  404. local p = Instance.new("Part", Character)
  405. p.Anchored=true
  406. p.CanCollide=false
  407. p.Transparency=1
  408. p.Size=Vector3.new(.1,.1,.1)
  409. p.Shape = "Ball"
  410. p.BrickColor = BrickColor.new("Really black")
  411. p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
  412. game.Debris:AddItem(p,3)
  413. local explosion = Instance.new("Sound", Character)
  414. explosion.Name="explosion"
  415. explosion.SoundId = "rbxassetid://2248511"
  416. explosion:Play()
  417. game.Debris:AddItem(explosion, 10)
  418. local explo = Instance.new("Explosion", workspace)
  419. explo.BlastPressure = math.huge
  420. explo.BlastRadius= math.huge
  421. explo.Position=p.Position
  422. end
  423. wait(0.5)
  424. Active = false
  425. RefreshWelds()
  426. Torso.Anchored=false
  427. Humanoid.PlatformStand=false
  428. end
  429. end
  430. end)
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