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- # Configuration file
- defaults {
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 8], [cyberware:body_part 1 9]]
- S:"Default augments for arm slot" <
- cyberware:body_part 1 8
- cyberware:body_part 1 9
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 7]]
- S:"Default augments for bone slot" <
- cyberware:body_part 1 7
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 1]]
- S:"Default augments for cranium slot" <
- cyberware:body_part 1 1
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 0]]
- S:"Default augments for eyes slot" <
- cyberware:body_part 1 0
- >
- # Use format 'id amount metadata' [default: ]
- S:"Default augments for foot slot" <
- >
- # Use format 'id amount metadata' [default: ]
- S:"Default augments for hand slot" <
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 2]]
- S:"Default augments for heart slot" <
- cyberware:body_part 1 2
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 10], [cyberware:body_part 1 11]]
- S:"Default augments for leg slot" <
- cyberware:body_part 1 10
- cyberware:body_part 1 11
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 4]]
- S:"Default augments for lower_organs slot" <
- cyberware:body_part 1 4
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 3]]
- S:"Default augments for lungs slot" <
- cyberware:body_part 1 3
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 6]]
- S:"Default augments for muscle slot" <
- cyberware:body_part 1 6
- >
- # Use format 'id amount metadata' [default: [cyberware:body_part 1 5]]
- S:"Default augments for skin slot" <
- cyberware:body_part 1 5
- >
- }
- essence {
- I:"Critical Essence value, where rejection begins"=25
- I:"Maximum Essence"=100
- }
- gamerules {
- S:"Chance of successful drop"=100.0
- B:"Default for gamerule cyberware_dropCyberware"=false
- B:"Default for gamerule cyberware_keepCyberware"=true
- }
- hud {
- S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05
- S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1
- B:"Enable hudlens and hudjack float."=false
- }
- integration {
- B:"Enable Botania Integration if the mod is Loaded"=true
- B:"Enable EnderIO Integration if the mod is Loaded"=true
- B:"Enable Matter Overdrive Integration if the mod is Loaded"=true
- B:"Enable Tough As Nails Integration if the mod is Loaded"=true
- }
- machines {
- S:"Additive chance for Scanner per extra item"=10.0
- S:"Chance of blueprint from Engineering Table"=15.0
- S:"Chance of blueprint from Scanner"=100.0
- I:"Ticks taken per Scanner operation"=12000
- }
- mobs {
- B:"Add Cyberware clothing to mobs"=true
- B:"CyberZombies are enabled"=true
- I:"CyberZombies maximum pack size"=1
- I:"CyberZombies minimum pack size"=1
- I:"CyberZombies spawning weight"=15
- B:"Dimension ids applies to beacon, radio & cranial broadcaster?"=true
- B:"Dimension ids applies to natural spawning?"=true
- B:"Dimension ids is a blacklist?"=true
- I:"Dimensions ids" <
- >
- S:"Percent chance a CyberZombie drops a cyberware"=68.71
- S:"Percent chance a Cyberware clothing is dropped"=50.0
- }
- other {
- B:"Enable Katana"=true
- B:"Enable Trench Coat, Mirror Shades, and Biker Jacket"=true
- B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=false
- B:"Enable crafting recipe for Robosurgeon"=true
- I:"RF/Tesla per internal power unit"=1
- S:"Registry name of the mining tool equivalent to the reinforced fist"=pickletweaks:golden_paxel
- }
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