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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>13431335b5e7b7a25a864b41</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-02-15 19:39:16</createtime><buildsignature>Local.Unknown.Unknown.1.39.74.1220-1.200.000.321.Release</buildsignature><categoryid>state.py:1649</categoryid><desyncid>13431335b5e7b7a25a864b41</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;DynamicSkillLootOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.RTF:Instagram_Skill_Small "Action Loot"'&gt; (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10; File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10; File ".\WickedWhims 3.2.4.122f\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 83, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 372, in apply_to_resolver&#13;&#10; File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 370, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1261, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 832, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 792, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 928, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 979, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 937, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1029, in _try_give_skill_up_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 558, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 500, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1649, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  3. <report><version>2</version><sessionid>13431335b5e7b7a25a864b41</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-02-15 19:39:16</createtime><buildsignature>Local.Unknown.Unknown.1.39.74.1220-1.200.000.321.Release</buildsignature><categoryid>state.py:1649</categoryid><desyncid>13431335b5e7b7a25a864b41</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 83, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 370, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1261, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 335, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 832, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 292, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 792, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 271, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 268, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 629, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 928, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 979, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 937, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1029, in _try_give_skill_up_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 127, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 85, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 154, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 65, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 135, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 558, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 500, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 489, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1649, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  4. </root>
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