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Apr 6th, 2019
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  1. [promod_v1rc7_b3.promod]
  2. BonusStatsOn=False
  3. RunInTournamentMode=True
  4. EnablePod=False
  5. EnableRover=True
  6. EnableRoverGun=False
  7. EnableAssaultShip=False
  8. EnableTank=False
  9. TankUsesMortarProjectile=False
  10. TankDefaultProjectileVelocity=6000.000000
  11. TankMortarProjectileVelocity=6000.000000
  12. EnableDegrapple=True
  13. GrapplerReelRate=0.500000
  14. GrapplerRPS=1.000000
  15. HOHealth=195
  16. HOknockbackscale=1
  17. ;=================BASEDEVICES===================
  18. DisableDeployableTurrets=True
  19. DisableMines=True
  20. RemoveBaseTurret=True
  21. TKNegativeLimit=10
  22. TKBanUser=False
  23. MTTeamPlayerMin=32
  24. ;Minimum amount of players required for Turrets and Mines to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
  25. BRTeamPlayerMin=32
  26. ;Minimum amount of players required for baserape to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
  27. TimerInterval=10
  28. ;==================PLAYER SPAWN=============================================
  29. SpawnCombatRole=Class'EquipmentClasses.CombatRoleLight'
  30. ;SpawnCombatRole=class'EquipmentClasses.CombatRoleMedium'
  31. ;SpawnCombatRole=class'EquipmentClasses.CombatRoleHeavy'
  32. SpawnInvincibility=2
  33. ;=============SPINFUSOR SETTINGS 1===============
  34. SpinfusorPIVF=0.400000
  35. SpinfusorVelocity=6850.000000
  36. ;==============PLASMA 1==============
  37. PlasmaVelocity=5000.000000
  38. PlasmaPIVF=0.400000
  39. PlasmaEnergyUsage=10.000000
  40. ;==============BLASTER 1=============
  41. BlasterSpread=2.000000
  42. BlasterBulletAmount=7.000000
  43. BlasterRoundsPerSecond=1.400000
  44. BlasterEnergyUsage=2.000000
  45. BlasterAmmoUsage=0.000000
  46. BlasterVelocity=14000.000000
  47. BlasterPIVF=0.300000
  48. ;==============ROVER 1==============
  49. PromodRoverHealth=100
  50. DefaultRoverHealth=200
  51. ;==============SHIELD PACK=========
  52. ShieldActive=0.600000
  53. ShieldPassive=0.130000
  54. ShieldActiveDuration=3.000000
  55. ShieldCooldown=16.000000
  56. ShieldDeActivationDuration=0.250000
  57. ShieldActivationDuration=0.000000
  58. ;==============SPEED PACK=========
  59. PassiveFireRate=1.250000
  60. ActiveFireRate=1.800000
  61. SpeedCooldown=13.000000
  62. SpeedActivationDuration=0.250000
  63. SpeedActiveDuration=2.000000
  64. SpeedDeActivationDuration=0.250000
  65. ;==============REPAIR PACK=========
  66. RepairCooldown=12.000000
  67. RepairActivationDuration=0.250000
  68. RepairDeActivationDuration=0.250000
  69. RepairDuration=15.000000
  70. RepairRadius=3000.000000
  71. ;RepairRadius=1500.000000
  72. RepairPassivePeriod=1.000000
  73. RepairPassiveHealthPerPeriod=1.750000
  74. RepairActivePeriod=1.000000
  75. RepairActiveHealthPerPeriod=17.000000
  76. RepairActiveExtraSelfHeal=2.000000
  77. RepairAccumulationScale=0.500000
  78. ;===============ENERGY PACK===========
  79. EnergyDuration=1.000000
  80. EnergyDeActivationDuration=0.250000
  81. EnergyActivationDuration=0.250000
  82. EnergyCooldown=18.000000
  83. EnergyPassiveRecharge=1.155000
  84. EnergyBoost=75000.000000
  85. ;============================================
  86. CapperCanReinvo=False
  87. MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnTurret'
  88. MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnShockMine'
  89. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseCatapult'
  90. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseDeployableSpawn'
  91. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseInventoryStation'
  92. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BasePowerGenerator'
  93. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseResupply'
  94. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseSensor'
  95. BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseTurret'
  96.  
  97. [promod_v1rc7_b3.promodMultiplayerCharacter]
  98. fallDamageModifier=0.960000
  99. ;===========PLASMA=========================================================
  100.  
  101. [promod_v1rc7_b3.promodProjectilePlasma]
  102. radiusDamageAmt=35.000000
  103. radiusDamageSize=300.000000
  104. ignitionDelay=4.25000000
  105. damageAmt=35.000000
  106. bDeflectable=False
  107. knockbackAliveScale=1.000000
  108. LifeSpan=4.250000
  109. CollisionRadius=30.000000
  110. CollisionHeight=30.000000
  111.  
  112. [promod_v1rc7_b3.promodPlasmaArea]
  113. burnTime=0.200000
  114. LifeSpan=0.200000
  115. bCollideActors=False
  116.  
  117. [promod_v1rc7_b3.promodWeaponPlasma]
  118. energyUsage=0.000000
  119. ammoUsage=1
  120. roundsPerSecond=1.500000
  121. projectileVelocity=120000.000000
  122. projectileInheritedVelFactor=0.400000
  123. ;============SNIPER=========================================================
  124.  
  125. [promod_v1rc7_b3.promodProjectileSniperRifle]
  126. SniperSensorDmg=0
  127. damageAmt=65.000000
  128.  
  129. [promod_v1rc7_b3.promodSniperProjectileDamageType]
  130. headDamageModifier=1.50000
  131. backDamageModifier=1.000000
  132. vehicleDamageModifier=1.000000
  133. ;============ENERGY BLADE====================================================
  134.  
  135. [promod_v1rc7_b3.promodWeaponEnergyBlade]
  136. missEnergyUsage=0.000000
  137. Range=300.000000
  138. damageAmt=35.000000
  139. knockBackVelocity=175000.000000
  140. flagDrop=True
  141. hudReticule=Texture'HUD.reticuleDirect'
  142. hudReticuleWidth=128.000000
  143. hudReticuleHeight=128.000000
  144. hudReticuleCenterX=64.000000
  145. hudReticuleCenterY=64.000000
  146.  
  147. [promod_v1rc7_b3.promodBladeProjectileDamageType]
  148. headDamageModifier=2.00000
  149. backDamageModifier=1.000000
  150. vehicleDamageModifier=1.000000
  151. ;============BLASTER===================================================
  152.  
  153. [promod_v1rc7_b3.promodProjectileBlaster]
  154. initialXDrawScale=0.05
  155. xDrawScalePerSecond=10.0
  156. bShouldBounce=true
  157. bounceTime=0.5
  158. maxBounces=3
  159. bounceCount=0
  160. damageAmt=8
  161. LifeSpan=3
  162. StaticMesh=StaticMesh'Weapons.Disc'
  163. DrawScale3D=(X=0.3,Y=0.3,Z=0.3)
  164. knockback=15000 // note that each individual shot applies knockback so this adds up to be quite large knockback
  165. knockbackAliveScale=0 //0.5 // we dont want to push alive characters back as much with the shotgun as ragdolls and havok objects
  166. ;============OTHER WEAPONS===================================================
  167.  
  168. [promod_v1rc7_b3.promodProjectileChaingun]
  169. damageAmt=2.0
  170.  
  171. [promod_v1rc7_b3.promodDamageTypeChaingun]
  172. vehicleDamageModifier=0.600000
  173. damageAmt=2.0
  174. damage=2.0
  175.  
  176. [promod_v1rc7_b3.promodProjectileMortar]
  177. LifeSpan=11.000000
  178.  
  179. [promod_v1rc7_b3.promodProjectileRocketPod]
  180. damageAmt=25.000000
  181. radiusDamageAmt=13.000000
  182.  
  183. [promod_v1rc7_b3.promodPodWeapon]
  184. maxAmmo=8
  185. ammoCount=8
  186. reloadTimer=0.900000
  187. reloadTime=0.900000
  188. ammoUsage=1
  189.  
  190. [promod_v1rc7_b3.promodProjectileSpinfusor]
  191. radiusDamageSize=650.000000
  192. radiusDamageMomentum=255000.000000
  193. MaxVelocity=10000.00000
  194. LifeSpan=10.000000
  195. ;=============VEHICLES=======================================================
  196.  
  197. [promod_v1rc7_b3.promodBuggyWithGun]
  198. Health=750
  199.  
  200. [promod_v1rc7_b3.promodBuggyWithoutGun]
  201. Health=750
  202.  
  203. [promod_v1rc7_b3.promodTank]
  204. Health=750
  205. boostStrength=16000000.000000
  206. treadLength=230.000000
  207. throttleToVelocityFactor=35.000000
  208. treadGainFactor=0.090000
  209. treadVehicleGravityScale=2.000000
  210.  
  211. [promod_v1rc7_b3.promodTankRound]
  212. LifeSpan=10.000000
  213. GravityScale=1.200000
  214. ;============DEPLOYABLES======================================================
  215.  
  216. [promod_v1rc7_b3.promodDeployedCatapult]
  217. localizedName=Deployed Catapult
  218. damagedHealthThreshold=0.750000
  219. functionalHealthThreshold=0.050000
  220. Health=700
  221. personalShieldClass=None
  222. Mesh=SkeletalMesh'Deployables.DepCatapult'
  223. destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
  224. bWasDeployed=true
  225. bNoDelete=false
  226. bIgnoreEncroachers=true
  227. bIsDetectableByEnemies=true
  228. bCanBeSensed=true
  229. CollisionHeight=8.000000
  230. CollisionRadius=34.000000
  231. radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
  232. actorInfluence=0.500000
  233. bDirectional=False
  234. bIgnoreActorVelocity=False
  235. bReflective=False
  236. catapultInfluence=0.500000
  237. throwForce=125000.000000
  238. verticalInfluence=0.500000
  239.  
  240. [promod_v1rc7_b3.promodDeployableInventoryStation]
  241. Health=7000
  242. localizedName=Deployed Inventory Station
  243. damagedHealthThreshold=0.750000
  244. functionalHealthThreshold=0.050000
  245. destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
  246. personalShieldClass=None
  247. Mesh=SkeletalMesh'Deployables.DepInvStation'
  248. accessRadius=200
  249. accessHeight=200
  250. accessClass=Class'deployableclasses.deployedInventoryStationAccess'
  251. bWasDeployed=true
  252. bNoDelete=false
  253. bIgnoreEncroachers=true
  254. bIsDetectableByEnemies=false
  255. bCanBeSensed=true
  256. CollisionHeight=50.000000
  257. CollisionRadius=50.000000
  258. radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
  259. ;=============FLAG=========================================================
  260.  
  261. [promod_v1rc7_b3.promodFlagThrowerBeagle]
  262. ;FlagInheritedVelocity=0.500000
  263. FlagInheritedVelocity=1.000000
  264. FlagVelocity=1600.000000
  265.  
  266. [promod_v1rc7_b3.promodFlagThrowerImperial]
  267. ;FlagInheritedVelocity=0.500000
  268. FlagInheritedVelocity=1.000000
  269. FlagVelocity=1600.000000
  270.  
  271. [promod_v1rc7_b3.promodFlagThrowerPhoenix]
  272. ;FlagInheritedVelocity=0.500000
  273. FlagInheritedVelocity=1.000000
  274. FlagVelocity=1600.000000
  275. ;============DEGRAPPLE=====================================================
  276.  
  277. [promod_v1rc3.promodDegrappleProjectile]
  278. Health=30.000000
  279. burningDamagerPerSecond=55.000000
  280. bCanBeDamaged=True
  281. bProjTarget=True
  282. ;============MESSAGES======================================================
  283.  
  284. [promod_v1rc7_b3.promodGameMessage]
  285. MTDisabled=promod: Mines and turrets have been disabled.
  286. MTEnabled=promod: Mines and turrets have been enabled.
  287. BRDisabled=promod: Base rape has been disabled.
  288. BREnabled=promod: Base rape has been enabled.
  289. TKWarnMessage=promod: Warning! You are about to be removed for team killing!
  290. TKKickMessage=promod: %1 was kicked for team killing.
  291. TKBanMessage=promod: %1 was banned for team killing.
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