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- [promod_v1rc7_b3.promod]
- BonusStatsOn=False
- RunInTournamentMode=True
- EnablePod=False
- EnableRover=True
- EnableRoverGun=False
- EnableAssaultShip=False
- EnableTank=False
- TankUsesMortarProjectile=False
- TankDefaultProjectileVelocity=6000.000000
- TankMortarProjectileVelocity=6000.000000
- EnableDegrapple=True
- GrapplerReelRate=0.500000
- GrapplerRPS=1.000000
- HOHealth=195
- HOknockbackscale=1
- ;=================BASEDEVICES===================
- DisableDeployableTurrets=True
- DisableMines=True
- RemoveBaseTurret=True
- TKNegativeLimit=10
- TKBanUser=False
- MTTeamPlayerMin=32
- ;Minimum amount of players required for Turrets and Mines to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
- BRTeamPlayerMin=32
- ;Minimum amount of players required for baserape to be enabled (See "BRBaseDeviceInclusionList=" for the affected gameobjects)
- TimerInterval=10
- ;==================PLAYER SPAWN=============================================
- SpawnCombatRole=Class'EquipmentClasses.CombatRoleLight'
- ;SpawnCombatRole=class'EquipmentClasses.CombatRoleMedium'
- ;SpawnCombatRole=class'EquipmentClasses.CombatRoleHeavy'
- SpawnInvincibility=2
- ;=============SPINFUSOR SETTINGS 1===============
- SpinfusorPIVF=0.400000
- SpinfusorVelocity=6850.000000
- ;==============PLASMA 1==============
- PlasmaVelocity=5000.000000
- PlasmaPIVF=0.400000
- PlasmaEnergyUsage=10.000000
- ;==============BLASTER 1=============
- BlasterSpread=2.000000
- BlasterBulletAmount=7.000000
- BlasterRoundsPerSecond=1.400000
- BlasterEnergyUsage=2.000000
- BlasterAmmoUsage=0.000000
- BlasterVelocity=14000.000000
- BlasterPIVF=0.300000
- ;==============ROVER 1==============
- PromodRoverHealth=100
- DefaultRoverHealth=200
- ;==============SHIELD PACK=========
- ShieldActive=0.600000
- ShieldPassive=0.130000
- ShieldActiveDuration=3.000000
- ShieldCooldown=16.000000
- ShieldDeActivationDuration=0.250000
- ShieldActivationDuration=0.000000
- ;==============SPEED PACK=========
- PassiveFireRate=1.250000
- ActiveFireRate=1.800000
- SpeedCooldown=13.000000
- SpeedActivationDuration=0.250000
- SpeedActiveDuration=2.000000
- SpeedDeActivationDuration=0.250000
- ;==============REPAIR PACK=========
- RepairCooldown=12.000000
- RepairActivationDuration=0.250000
- RepairDeActivationDuration=0.250000
- RepairDuration=15.000000
- RepairRadius=3000.000000
- ;RepairRadius=1500.000000
- RepairPassivePeriod=1.000000
- RepairPassiveHealthPerPeriod=1.750000
- RepairActivePeriod=1.000000
- RepairActiveHealthPerPeriod=17.000000
- RepairActiveExtraSelfHeal=2.000000
- RepairAccumulationScale=0.500000
- ;===============ENERGY PACK===========
- EnergyDuration=1.000000
- EnergyDeActivationDuration=0.250000
- EnergyActivationDuration=0.250000
- EnergyCooldown=18.000000
- EnergyPassiveRecharge=1.155000
- EnergyBoost=75000.000000
- ;============================================
- CapperCanReinvo=False
- MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnTurret'
- MTInclusionList=Class'BaseObjectClasses.BaseDeployableSpawnShockMine'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseCatapult'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseDeployableSpawn'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseInventoryStation'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BasePowerGenerator'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseResupply'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseSensor'
- BRBaseDeviceInclusionList=Class'BaseObjectClasses.BaseTurret'
- [promod_v1rc7_b3.promodMultiplayerCharacter]
- fallDamageModifier=0.960000
- ;===========PLASMA=========================================================
- [promod_v1rc7_b3.promodProjectilePlasma]
- radiusDamageAmt=35.000000
- radiusDamageSize=300.000000
- ignitionDelay=4.25000000
- damageAmt=35.000000
- bDeflectable=False
- knockbackAliveScale=1.000000
- LifeSpan=4.250000
- CollisionRadius=30.000000
- CollisionHeight=30.000000
- [promod_v1rc7_b3.promodPlasmaArea]
- burnTime=0.200000
- LifeSpan=0.200000
- bCollideActors=False
- [promod_v1rc7_b3.promodWeaponPlasma]
- energyUsage=0.000000
- ammoUsage=1
- roundsPerSecond=1.500000
- projectileVelocity=120000.000000
- projectileInheritedVelFactor=0.400000
- ;============SNIPER=========================================================
- [promod_v1rc7_b3.promodProjectileSniperRifle]
- SniperSensorDmg=0
- damageAmt=65.000000
- [promod_v1rc7_b3.promodSniperProjectileDamageType]
- headDamageModifier=1.50000
- backDamageModifier=1.000000
- vehicleDamageModifier=1.000000
- ;============ENERGY BLADE====================================================
- [promod_v1rc7_b3.promodWeaponEnergyBlade]
- missEnergyUsage=0.000000
- Range=300.000000
- damageAmt=35.000000
- knockBackVelocity=175000.000000
- flagDrop=True
- hudReticule=Texture'HUD.reticuleDirect'
- hudReticuleWidth=128.000000
- hudReticuleHeight=128.000000
- hudReticuleCenterX=64.000000
- hudReticuleCenterY=64.000000
- [promod_v1rc7_b3.promodBladeProjectileDamageType]
- headDamageModifier=2.00000
- backDamageModifier=1.000000
- vehicleDamageModifier=1.000000
- ;============BLASTER===================================================
- [promod_v1rc7_b3.promodProjectileBlaster]
- initialXDrawScale=0.05
- xDrawScalePerSecond=10.0
- bShouldBounce=true
- bounceTime=0.5
- maxBounces=3
- bounceCount=0
- damageAmt=8
- LifeSpan=3
- StaticMesh=StaticMesh'Weapons.Disc'
- DrawScale3D=(X=0.3,Y=0.3,Z=0.3)
- knockback=15000 // note that each individual shot applies knockback so this adds up to be quite large knockback
- knockbackAliveScale=0 //0.5 // we dont want to push alive characters back as much with the shotgun as ragdolls and havok objects
- ;============OTHER WEAPONS===================================================
- [promod_v1rc7_b3.promodProjectileChaingun]
- damageAmt=2.0
- [promod_v1rc7_b3.promodDamageTypeChaingun]
- vehicleDamageModifier=0.600000
- damageAmt=2.0
- damage=2.0
- [promod_v1rc7_b3.promodProjectileMortar]
- LifeSpan=11.000000
- [promod_v1rc7_b3.promodProjectileRocketPod]
- damageAmt=25.000000
- radiusDamageAmt=13.000000
- [promod_v1rc7_b3.promodPodWeapon]
- maxAmmo=8
- ammoCount=8
- reloadTimer=0.900000
- reloadTime=0.900000
- ammoUsage=1
- [promod_v1rc7_b3.promodProjectileSpinfusor]
- radiusDamageSize=650.000000
- radiusDamageMomentum=255000.000000
- MaxVelocity=10000.00000
- LifeSpan=10.000000
- ;=============VEHICLES=======================================================
- [promod_v1rc7_b3.promodBuggyWithGun]
- Health=750
- [promod_v1rc7_b3.promodBuggyWithoutGun]
- Health=750
- [promod_v1rc7_b3.promodTank]
- Health=750
- boostStrength=16000000.000000
- treadLength=230.000000
- throttleToVelocityFactor=35.000000
- treadGainFactor=0.090000
- treadVehicleGravityScale=2.000000
- [promod_v1rc7_b3.promodTankRound]
- LifeSpan=10.000000
- GravityScale=1.200000
- ;============DEPLOYABLES======================================================
- [promod_v1rc7_b3.promodDeployedCatapult]
- localizedName=Deployed Catapult
- damagedHealthThreshold=0.750000
- functionalHealthThreshold=0.050000
- Health=700
- personalShieldClass=None
- Mesh=SkeletalMesh'Deployables.DepCatapult'
- destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
- bWasDeployed=true
- bNoDelete=false
- bIgnoreEncroachers=true
- bIsDetectableByEnemies=true
- bCanBeSensed=true
- CollisionHeight=8.000000
- CollisionRadius=34.000000
- radarinfoClass=Class'HudClasses.RadarInfoDeployableCatapult'
- actorInfluence=0.500000
- bDirectional=False
- bIgnoreActorVelocity=False
- bReflective=False
- catapultInfluence=0.500000
- throwForce=125000.000000
- verticalInfluence=0.500000
- [promod_v1rc7_b3.promodDeployableInventoryStation]
- Health=7000
- localizedName=Deployed Inventory Station
- damagedHealthThreshold=0.750000
- functionalHealthThreshold=0.050000
- destroyedExplosionClass=Class'ExplosionClasses.ExplosionSmall'
- personalShieldClass=None
- Mesh=SkeletalMesh'Deployables.DepInvStation'
- accessRadius=200
- accessHeight=200
- accessClass=Class'deployableclasses.deployedInventoryStationAccess'
- bWasDeployed=true
- bNoDelete=false
- bIgnoreEncroachers=true
- bIsDetectableByEnemies=false
- bCanBeSensed=true
- CollisionHeight=50.000000
- CollisionRadius=50.000000
- radarinfoClass=Class'HudClasses.RadarInfoDeployableInventory'
- ;=============FLAG=========================================================
- [promod_v1rc7_b3.promodFlagThrowerBeagle]
- ;FlagInheritedVelocity=0.500000
- FlagInheritedVelocity=1.000000
- FlagVelocity=1600.000000
- [promod_v1rc7_b3.promodFlagThrowerImperial]
- ;FlagInheritedVelocity=0.500000
- FlagInheritedVelocity=1.000000
- FlagVelocity=1600.000000
- [promod_v1rc7_b3.promodFlagThrowerPhoenix]
- ;FlagInheritedVelocity=0.500000
- FlagInheritedVelocity=1.000000
- FlagVelocity=1600.000000
- ;============DEGRAPPLE=====================================================
- [promod_v1rc3.promodDegrappleProjectile]
- Health=30.000000
- burningDamagerPerSecond=55.000000
- bCanBeDamaged=True
- bProjTarget=True
- ;============MESSAGES======================================================
- [promod_v1rc7_b3.promodGameMessage]
- MTDisabled=promod: Mines and turrets have been disabled.
- MTEnabled=promod: Mines and turrets have been enabled.
- BRDisabled=promod: Base rape has been disabled.
- BREnabled=promod: Base rape has been enabled.
- TKWarnMessage=promod: Warning! You are about to be removed for team killing!
- TKKickMessage=promod: %1 was kicked for team killing.
- TKBanMessage=promod: %1 was banned for team killing.
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