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- local collar = require(game.ServerScriptService.CollarCommand.Module)
- local events = game.ReplicatedStorage:WaitForChild("CollarEvents")
- events.SendRequest.OnServerEvent:Connect(function(player, target)
- print("Filtering a request to the player")
- events.ActivateLocalUI:FireClient(target, player.Name)
- end)
- events.CollarPlayer.OnServerEvent:Connect(function(victim, owner)
- collar.MakeCollar(owner, victim)
- end)
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