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Bowser Door Manipulation improved strats

Nov 5th, 2018
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  1. Everything you want to know about Bowser Door manipulation (and everything you didn't want to know).
  2.  
  3. Tools needed that are referenced explicitly:
  4. https://docs.google.com/spreadsheets/d/1EeajEKoPn8tGgK6aTekRG873rMmzPyJge0h4yvu4JDs/edit#gid=0&fvid=584677555
  5. Bowser Door combinations on RNG counter 0-6000.
  6. The earliest frame you can hit from a save box is 194 (column C), but 0-193 are included for completeness.
  7. A LUA script that pulls the RNG counter. Ask me if you want to do your own exploration.
  8.  
  9. Current any % Bowser Door manipulation (Japanese): see frames 2776-2782 in column O.
  10. Current any % Bowser Door manipulation (English): see frames 194-196 in column C.
  11.  
  12. The goal is to find a Bowser Door manipulation that is able to:
  13. 1) Have a fewer percentage of non-wrong warp frames than current methods (currently 85.71%)
  14. 2) Have a larger frame window than current methods (current 7 frames)
  15. 3) Be in an earlier frame window than current methods (or at least take less time in the case of English) [currently 2776-2782]
  16. 4) Have a simpler flow chart. (currently there are 6 different paths).
  17.  
  18. With that, we're able to start outlining some different windows that I have found that meet multiple criteria that have been posted above.
  19.  
  20. It should be noted that in some strats I changed the movement in rooms 1 and 2.
  21.  
  22. If you walk left instead of left, up left in room 1, you lose 9 frames.
  23. If you walk left instead of left, down left in room 2, you lose 13 frames.
  24. So, to hit earlier windows, I regained those 22 frames. Obviously this takes away some consistency because it is open to interpretation how quickly to cut each corner, but for a 2.5 second save... I think we'll figure it out.
  25.  
  26. JAPANESE:
  27. Method 1: Frame window is 2634-2638. Time save: 138-148 frames
  28.  
  29. Flow Chart:
  30. Go Door 1 first.
  31. If coin, 5 (quiz), 3 (action),2 (action)
  32. If quiz, 3 (coin) ,4 (action) ,2 (action)
  33.  
  34. 1) Have a fewer percentage of non-wrong warp frames than current methods (currently 85.71%) - 100% - YES!
  35. 2) Have a larger frame window than current methods (current 7 frames) - 5 frames - NO
  36. 3) Be in an earlier frame window than current methods (or at least take less time in the case of English) [currently 2776-2782] - YES, YES, YES!
  37. 4) Have a simpler flow chart. (currently there are 6 different paths) - 2 paths- YES.
  38.  
  39. Currently I am still in the processing of creating an in-depth guide, but here is me getting the window. This should be enough information to go on.
  40. --VERIFIED BY justincredible83 AND myself. See image below.
  41.  
  42. https://imgur.com/a/VtRjs5o
  43.  
  44. https://www.twitch.tv/videos/331945063 - me getting the window
  45.  
  46. https://www.twitch.tv/videos/332328739 - justincredible83 showcasing it.
  47.  
  48. https://www.twitch.tv/videos/332007573 - me using turbo to set up the range (TBD if this is allowed)
  49.  
  50. Method 2: Frame window is 2697-2707. Time save: 69-85 frames
  51.  
  52. Flow Chart:
  53.  
  54. 1. Door 2
  55. a. If Door 2 = Coin
  56. i. Door 4
  57. x. Door 4 = I then, 1,6
  58. y. Door 4 = P then 3,6 -- RNG frame
  59. z. Door 4 = Q then 5
  60. p. Door 5 = I, door 3
  61. q. Door 5 = P, door 1
  62. b. If Door 2 = Quiz
  63. i. Door 5, then door 3
  64. x. If door 3 = I, door 1
  65. y. If door 3 = P, door 6
  66. c. If Door 2 = Platform, then door 1,6,5 -RNG frame
  67. d. If Door 2 = Invisible, then door 3,5,1
  68.  
  69. 1) Have a fewer percentage of non-wrong warp frames than current methods (currently 85.71%) - 81.81% - NO
  70. 2) Have a larger frame window than current methods (current 7 frames) - 11 frames - YES
  71. 3) Be in an earlier frame window than current methods (or at least take less time in the case of English) [currently 2776-2782] - YES
  72. 4) Have a simpler flow chart. (currently there are 6 different paths) - NO
  73.  
  74. Method 3: Last 8 frames of Method 1. Frame window is 2700-2707. Time Save: 69-82 frames
  75.  
  76. Flow Chart - first half of above flow chart
  77.  
  78. a. If Door 2 = Coin
  79. i. Door 4
  80. x. Door 4 = I then, 1,6
  81. y. Door 4 = P then 3,6 -- RNG frame
  82. z. Door 4 = Q then 5
  83. p. Door 5 = I, door 3
  84. q. Door 5 = P, door 1
  85. b. If Door 2 = Quiz
  86. i. Door 5, then door 3
  87. x. If door 3 = I, door 1
  88. y. If door 3 = P, door 6
  89.  
  90. 1) Have a fewer percentage of non-wrong warp frames than current methods (currently 85.71%) - 87.50%- YES
  91. 2) Have a larger frame window than current methods (current 7 frames) - 8 frames - YES
  92. 3) Be in an earlier frame window than current methods (or at least take less time in the case of English) [currently 2776-2782] - YES
  93. 4) Have a simpler flow chart. (currently there are 6 different paths) - 6 paths - PUSH
  94.  
  95. For method 2 and method 3 please consult this video: https://www.twitch.tv/videos/331993838
  96.  
  97. END JAPANESE
  98.  
  99. ENGLISH:
  100.  
  101. Current method: Mario's Pad Manipulation. If currently done on Japanese, it is said to lose 16 seconds. So, I am assuming that there was an otherwise equivalent nimbus manip strat on English at the exact same cue, you would also lose 16 seconds. Hence, in order for a strat to be "worth", it would need to be found no later than 2770 + 960 (16 seconds) = frame 3730.
  102.  
  103. ****Method 1: Frame window is 3064 - 3068. Using assumption, this would mean that it is about 665 frames faster. Which is approximately an 11 second time save.
  104.  
  105. Flow chart: 2,5,6,3. That's it.
  106.  
  107. No video exists, but I have earliest frame and latest frame
  108.  
  109. Earliest: https://drive.google.com/file/d/1AZ1UayhHPwGHeGZdRi4xx4yahRp1fjZx/view?usp=sharing
  110.  
  111. Latest : https://drive.google.com/file/d/1uB6eBv_cbgHxYESiehMWqk1eFpVBz7MC/view?usp=sharing
  112.  
  113.  
  114.  
  115. Method 2: Frame window is 3589 - 3593. Using assumption, this would mean that it is about 140 frames faster.
  116.  
  117. Flow chart: 2,6,5,4. There is no flow chart.
  118.  
  119. Video of this being done: https://drive.google.com/file/d/13WSydqSNGDg03N_b0GqZCitaVUDi9kwr/view
  120.  
  121. Apologies for the quality of the video, please use it as a resource to the best of your ability.
  122.  
  123. END ENGLISH
  124.  
  125. There could be earlier windows on either version. Maybe you'll be the one to find it!
  126.  
  127. Thanks!
  128.  
  129. Discord: https://discord.gg/t656Jy
  130. Twitch: www.twitch.tv/swinch
  131.  
  132. Let me know if you have any questions!
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