Advertisement
Basykung7845

Test

Jan 20th, 2019
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 104.70 KB | None | 0 0
  1. -- This script has been converted to FE by Basykung7845
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Basykung7845")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71.  
  72. --//====================================================\\--
  73. --|| Edited By adam222334I (follow me :D )
  74. --\\====================================================//--
  75.  
  76.  
  77. ----------skidded by blobgi jk
  78. local plr = owner
  79. local char = plr.Character
  80. local hum = char.Humanoid
  81. local hed = char.Head
  82. Character = char
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89.  
  90. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  91. particleemitter.VelocitySpread = 350
  92. particleemitter.Lifetime = NumberRange.new(1)
  93. particleemitter.Speed = NumberRange.new(0)
  94. cringememe= {}
  95. for i=0, 19 do
  96. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  97. end
  98. particleemitter.Size = NumberSequence.new(cringememe)
  99. particleemitter.Rate = 50
  100. particleemitter.LockedToPart = true
  101. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  102. particleemitter.LightEmission = 1
  103. particleemitter.Texture = "rbxassetid://584827399"
  104. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  105.  
  106. local particleemitter = Instance.new('ParticleEmitter', Torso)
  107. particleemitter.VelocitySpread = 250
  108. particleemitter.Lifetime = NumberRange.new(3)
  109. particleemitter.Speed = NumberRange.new(1.5)
  110. youAreATHOT = {}
  111. for i=0, 19 do
  112. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  113. end
  114. particleemitter.Size = NumberSequence.new(youAreATHOT)
  115. particleemitter.Rate = 50
  116. particleemitter.LockedToPart = false
  117. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  118. particleemitter.LightEmission = 1
  119. particleemitter.Texture = "rbxassetid://584827399"
  120. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  121.  
  122. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  123. particleemitter.VelocitySpread = 350
  124. particleemitter.Lifetime = NumberRange.new(1)
  125. particleemitter.Speed = NumberRange.new(0)
  126. cringememe2= {}
  127. for i=0, 19 do
  128. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  129. end
  130. particleemitter.Size = NumberSequence.new(cringememe2)
  131. particleemitter.Rate = 50
  132. particleemitter.LockedToPart = true
  133. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  134. particleemitter.LightEmission = 1
  135. particleemitter.Texture = "rbxassetid://584827399"
  136. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  137.  
  138. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  139. particleemitter.VelocitySpread = 350
  140. particleemitter.Lifetime = NumberRange.new(1)
  141. particleemitter.Speed = NumberRange.new(0)
  142. cringememe3= {}
  143. for i=0, 19 do
  144. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  145. end
  146. particleemitter.Size = NumberSequence.new(cringememe3)
  147. particleemitter.Rate = 50
  148. particleemitter.LockedToPart = true
  149. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  150. particleemitter.LightEmission = 1
  151. particleemitter.Texture = "rbxassetid://584827399"
  152. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  153.  
  154. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  155. particleemitter.VelocitySpread = 350
  156. particleemitter.Lifetime = NumberRange.new(1)
  157. particleemitter.Speed = NumberRange.new(0)
  158. cringememe4= {}
  159. for i=0, 19 do
  160. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  161. end
  162. particleemitter.Size = NumberSequence.new(cringememe4)
  163. particleemitter.Rate = 50
  164. particleemitter.LockedToPart = true
  165. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  166. particleemitter.LightEmission = 1
  167. particleemitter.Texture = "rbxassetid://584827399"
  168. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  169.  
  170.  
  171.  
  172. ---------------------------------
  173. local textblin = owner
  174. textblin.Adornee = cykablyat
  175. textblin.Name = "ky"
  176. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  177. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  178. local textblin= Instance.new("TextLabel", textblin)
  179. textblin.Size = UDim2.new(6, 0, 1, 0)
  180. textblin.FontSize = "Size8"
  181. textblin.TextScaled = true
  182. textblin.TextTransparency = 0
  183. textblin.BackgroundTransparency = 1
  184. textblin.TextTransparency = 0
  185. textblin.TextStrokeTransparency = 0
  186. textblin.Font = "SciFi"
  187. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  188. textblin.Text = "Future-eye"
  189. -------------------------
  190. TrailSettings = {
  191. Lifetime = 0.5,
  192. Texture = 'rbxassetid://31270182',
  193. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  194. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  195. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  196. AllBody = true,
  197. UpperBodyOnly = false,
  198. LowerBodyOnly = false,
  199. Accessories = false,
  200. Extras = true,
  201. R15 = false, --Change to true if you're using R15
  202. R15Parts = {
  203. 'UpperTorso',
  204. 'LowerTorso',
  205. }
  206. }
  207.  
  208. local Trail; --Making other Trails uses this in this Script
  209.  
  210. --UpperBody Function
  211. UpperBody = function()
  212. if TrailSettings.R15 == false then
  213. A0 = Instance.new('Attachment',Character.Torso)
  214. A1 = Instance.new('Attachment',Character.Head)
  215. A2 = Instance.new('Attachment',Character['Right Arm'])
  216. A3 = Instance.new('Attachment',Character['Left Arm'])
  217. Trail = Instance.new('Trail',Character)
  218. Trail.Attachment0 = A0
  219. Trail.Attachment1 = A1
  220. Trail.Texture = TrailSettings.Texture
  221. Trail.Color = TrailSettings.Color1
  222. Trail.Lifetime = TrailSettings.Lifetime
  223. local Trail2 = Trail:Clone()
  224. Trail2.Parent = Character
  225. Trail2.Attachment1 = A2
  226. local Trail3 = Trail:Clone()
  227. Trail3.Parent = Character
  228. Trail3.Attachment1 = A3
  229. local Trail6 = Trail:Clone()
  230. Trail6.Parent = Character
  231. Trail6.Attachment0 = A1
  232. Trail6.Attachment1 = A2
  233. local Trail7 = Trail:Clone()
  234. Trail7.Parent = Character
  235. Trail7.Attachment0 = A1
  236. Trail7.Attachment1 = A3
  237. else
  238. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  239. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  240. A1 = Instance.new('Attachment',Character.Head)
  241. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  242. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  243. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  244. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  245. Trail = Instance.new('Trail',Character)
  246. Trail.Attachment0 = A0
  247. Trail.Attachment1 = A1
  248. Trail.Texture = TrailSettings.Texture
  249. Trail.Color = TrailSettings.Color1
  250. Trail.Lifetime = TrailSettings.Lifetime
  251. local Trail2 = Trail:Clone()
  252. Trail2.Parent = Character
  253. Trail2.Attachment1 = A2
  254. local Trail3 = Trail:Clone()
  255. Trail3.Parent = Character
  256. Trail3.Attachment1 = A3
  257. local Trail6 = Trail:Clone()
  258. Trail6.Parent = Character
  259. Trail6.Attachment0 = A1
  260. Trail6.Attachment1 = A2
  261. local Trail7 = Trail:Clone()
  262. Trail7.Parent = Character
  263. Trail7.Attachment0 = A1
  264. Trail7.Attachment1 = A3
  265. --R15 Trails
  266. local Trail1R = Trail:Clone()
  267. Trail1R.Parent = Character
  268. Trail1R.Attachment1 = A2R
  269. local Trail2R = Trail:Clone()
  270. Trail2R.Parent = Character
  271. Trail2R.Attachment1 = A3R
  272. local Trail6R = Trail:Clone()
  273. Trail6.Parent = Character
  274. Trail6.Attachment0 = A1
  275. Trail6.Attachment1 = A2R
  276. local Trail7R = Trail:Clone()
  277. Trail7.Parent = Character
  278. Trail7.Attachment0 = A1
  279. Trail7.Attachment1 = A3R
  280. end
  281. end
  282.  
  283. --Lower Body Function
  284. LowerBody = function()
  285. if TrailSettings.R15 == false then
  286. A4 = Instance.new('Attachment',Character['Right Leg'])
  287. A5 = Instance.new('Attachment',Character['Left Leg'])
  288. local Trail4 = Trail:Clone()
  289. Trail4.Parent = Character
  290. Trail4.Attachment1 = A4
  291. local Trail5 = Trail:Clone()
  292. Trail5.Parent = Character
  293. Trail5.Attachment1 = A5
  294. local Trail8 = Trail:Clone()
  295. Trail8.Parent = Character
  296. Trail8.Attachment0 = A2
  297. Trail8.Attachment1 = A4
  298. Trail8.Color = TrailSettings.Color2
  299. local Trail9 = Trail:Clone()
  300. Trail9.Parent = Character
  301. Trail9.Attachment0 = A3
  302. Trail9.Attachment1 = A5
  303. Trail9.Color = TrailSettings.Color2
  304. local FT = Trail:Clone()
  305. FT.Parent = Character
  306. FT.Attachment0 = A4
  307. FT.Attachment1 = A5
  308. FT.Color = TrailSettings.Color2
  309. else
  310. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  311. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  312. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  313. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  314. local Trail4 = Trail:Clone()
  315. Trail4.Parent = Character
  316. Trail4.Attachment1 = A4
  317. local Trail5 = Trail:Clone()
  318. Trail5.Parent = Character
  319. Trail5.Attachment1 = A5
  320. local Trail8 = Trail:Clone()
  321. Trail8.Parent = Character
  322. Trail8.Attachment0 = A2
  323. Trail8.Attachment1 = A4
  324. Trail8.Color = TrailSettings.Color2
  325. local Trail9 = Trail:Clone()
  326. Trail9.Parent = Character
  327. Trail9.Attachment0 = A3
  328. Trail9.Attachment1 = A5
  329. Trail9.Color = TrailSettings.Color2
  330. local FT = Trail:Clone()
  331. FT.Parent = Character
  332. FT.Attachment0 = A4
  333. FT.Attachment1 = A5
  334. FT.Color = TrailSettings.Color2
  335. --R15 Trails
  336. local Trail3R = Trail:Clone()
  337. Trail3R.Parent = Character
  338. Trail3R.Attachment1 = A4R
  339. local Trail4R = Trail:Clone()
  340. Trail4R.Parent = Character
  341. Trail4R.Attachment1 = A5R
  342. local Trail8 = Trail:Clone()
  343. Trail8.Parent = Character
  344. Trail8.Attachment0 = A2R
  345. Trail8.Attachment1 = A4R
  346. Trail8.Color = TrailSettings.Color2
  347. local Trail9 = Trail:Clone()
  348. Trail9.Parent = Character
  349. Trail9.Attachment0 = A3R
  350. Trail9.Attachment1 = A5R
  351. Trail9.Color = TrailSettings.Color2
  352. local FT2R = Trail:Clone()
  353. FT2R.Parent = Character
  354. FT2R.Attachment0 = A4R
  355. FT2R.Attachment1 = A5R
  356. FT2R.Color = TrailSettings.Color2
  357. end
  358. end
  359.  
  360. --All Body Function calling Both Functions
  361. AllBody = function()
  362. UpperBody()
  363. LowerBody()
  364. end
  365.  
  366. --Checking to make sure that Only some Variables are Selected else do All Body
  367. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  368. TrailSettings.UpperBodyOnly = false
  369. TrailSettings.LowerBodyOnly = false
  370. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  371. TrailSettings.UpperBodyOnly = false
  372. TrailSettings.LowerBodyOnly = false
  373. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  374. TrailSettings.UpperBodyOnly = false
  375. TrailSettings.LowerBodyOnly = false
  376. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  377. TrailSettings.AllBody = true
  378. TrailSettings.UpperBodyOnly = false
  379. TrailSettings.LowerBodyOnly = false
  380. end
  381.  
  382. --Call Trail Functions
  383. if TrailSettings.UpperBodyOnly == true then
  384. UpperBody()
  385. print('Called Upper Body Trail')
  386. elseif TrailSettings.LowerBodyOnly == true then
  387. LowerBody()
  388. print('Called Lower Body Trail')
  389. elseif TrailSettings.AllBody == true then
  390. AllBody()
  391. print('Called Full Body Trail')
  392. end
  393.  
  394. --Trails for Accessories
  395. if TrailSettings.Accessories == true then
  396. for Index,Item in pairs(Character:GetChildren()) do
  397. if Item:IsA'Accessory' then
  398. local AA = Instance.new('Attachment',Item.Handle)
  399. local ATrail = Trail:Clone()
  400. ATrail.Parent = Character
  401. ATrail.Attachment1 = AA
  402. end
  403. end
  404. end
  405.  
  406. --Extras
  407. if TrailSettings.Extras == true then
  408. --Making an Invisible Platform Part
  409. local a = Instance.new('Part',Character)
  410. a.CanCollide = false
  411. a.Size = Vector3.new(2,.2,2)
  412. a.Transparency = 1
  413.  
  414. --Constantly putting it under your feet
  415. if TrailSettings.R15 == false then
  416. spawn(function()
  417. game:GetService('RunService').RenderStepped:connect(function()
  418. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  419. end)
  420. end)
  421. else
  422. spawn(function()
  423. game:GetService('RunService').RenderStepped:connect(function()
  424. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  425. end)
  426. end)
  427. end
  428.  
  429. --Make a Trail from both feet to the Platform
  430. spawn(function()
  431. repeat wait() until Trail
  432. local AB = Instance.new('Attachment',a)
  433. local ABT = Trail:Clone()
  434. ABT.Parent = Character
  435. ABT.Attachment0 = A4
  436. ABT.Attachment1 = AB
  437. ABT.Color = TrailSettings.Color2
  438. local ABT2 = Trail:Clone()
  439. ABT2.Parent = Character
  440. ABT2.Attachment0 = A5
  441. ABT2.Attachment1 = AB
  442. ABT2.Color = TrailSettings.Color2
  443. end)
  444. end
  445. --
  446.  
  447. wait(0.2)
  448.  
  449. Player = owner,
  450. PlayerGui = Player.PlayerGui
  451. Cam = workspace.CurrentCamera
  452. Backpack = Player.Backpack
  453. Character = Player.Character
  454. Humanoid = Character.Humanoid
  455. RootPart = Character["HumanoidRootPart"]
  456. Torso = Character["Torso"]
  457. Head = Character["Head"]
  458. RightArm = Character["Right Arm"]
  459. LeftArm = Character["Left Arm"]
  460. RightLeg = Character["Right Leg"]
  461. LeftLeg = Character["Left Leg"]
  462. RootJoint = RootPart["RootJoint"]
  463. Neck = Torso["Neck"]
  464. RightShoulder = Torso["Right Shoulder"]
  465. LeftShoulder = Torso["Left Shoulder"]
  466. RightHip = Torso["Right Hip"]
  467. LeftHip = Torso["Left Hip"]
  468. local sick = Instance.new("Sound",Torso)
  469. sick.SoundId = "rbxassetid://848439234"
  470. sick.Looped = true
  471. sick.Pitch = 1
  472. sick.Volume = 5
  473. sick:Play()
  474.  
  475. IT = Instance.new
  476. CF = CFrame.new
  477. VT = Vector3.new
  478. RAD = math.rad
  479. C3 = Color3.fromRGB
  480. UD2 = UDim2.new
  481. BRICKC = BrickColor.new
  482. ANGLES = CFrame.Angles
  483. EULER = CFrame.fromEulerAnglesXYZ
  484. COS = math.cos
  485. ACOS = math.acos
  486. SIN = math.sin
  487. ASIN = math.asin
  488. ABS = math.abs
  489. MRANDOM = math.random
  490. FLOOR = math.floor
  491.  
  492. --//=================================\\
  493. --|| USEFUL VALUES
  494. --\\=================================//
  495.  
  496. Animation_Speed = 2
  497. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  498. local Speed = 50
  499. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  500. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  501. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  502. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  503. local DAMAGEMULTIPLIER = 1
  504. local ANIM = "Idle"
  505. local ATTACK = false
  506. local EQUIPPED = false
  507. local HOLD = false
  508. local COMBO = 1
  509. local Rooted = false
  510. local SINE = 0
  511. local KEYHOLD = false
  512. local CHANGE = 2 / Animation_Speed
  513. local WALKINGANIM = false
  514. local VALUE1 = false
  515. local VALUE2 = false
  516. local ROBLOXIDLEANIMATION = IT("Animation")
  517. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  518. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  519. --ROBLOXIDLEANIMATION.Parent = Humanoid
  520. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  521. WEAPONGUI.Name = "Weapon GUI"
  522. local Effects = IT("Folder", Character)
  523. Effects.Name = "Effects"
  524. local ANIMATOR = Humanoid.Animator
  525. local ANIMATE = Character.Animate
  526. local UNANCHOR = true
  527. local LAUGHS = {834001699,834001752,834001797,834001828}
  528. local SONGS = {1534958855}
  529. local CHOICE = MRANDOM(1)
  530.  
  531. --//=================================\\
  532. --\\=================================//
  533.  
  534.  
  535. --//=================================\\
  536. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  537. --\\=================================//
  538.  
  539. ArtificialHB = Instance.new("BindableEvent", script)
  540. ArtificialHB.Name = "ArtificialHB"
  541.  
  542. script:WaitForChild("ArtificialHB")
  543.  
  544. frame = Frame_Speed
  545. tf = 0
  546. allowframeloss = false
  547. tossremainder = false
  548. lastframe = tick()
  549. script.ArtificialHB:Fire()
  550.  
  551. game:GetService("RunService").Heartbeat:connect(function(s, p)
  552. tf = tf + s
  553. if tf >= frame then
  554. if allowframeloss then
  555. script.ArtificialHB:Fire()
  556. lastframe = tick()
  557. else
  558. for i = 1, math.floor(tf / frame) do
  559. script.ArtificialHB:Fire()
  560. end
  561. lastframe = tick()
  562. end
  563. if tossremainder then
  564. tf = 0
  565. else
  566. tf = tf - frame * math.floor(tf / frame)
  567. end
  568. end
  569. end)
  570.  
  571. --//=================================\\
  572. --\\=================================//
  573.  
  574. --//=================================\\
  575. --|| SOME FUNCTIONS
  576. --\\=================================//
  577.  
  578. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  579. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  580. end
  581.  
  582. function PositiveAngle(NUMBER)
  583. if NUMBER >= 0 then
  584. NUMBER = 0
  585. end
  586. return NUMBER
  587. end
  588.  
  589. function NegativeAngle(NUMBER)
  590. if NUMBER <= 0 then
  591. NUMBER = 0
  592. end
  593. return NUMBER
  594. end
  595.  
  596. function Swait(NUMBER)
  597. if NUMBER == 0 or NUMBER == nil then
  598. ArtificialHB.Event:wait()
  599. else
  600. for i = 1, NUMBER do
  601. ArtificialHB.Event:wait()
  602. end
  603. end
  604. end
  605.  
  606. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  607. local NEWMESH = IT(MESH)
  608. if MESH == "SpecialMesh" then
  609. NEWMESH.MeshType = MESHTYPE
  610. if MESHID ~= "nil" and MESHID ~= "" then
  611. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  612. end
  613. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  614. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  615. end
  616. end
  617. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  618. NEWMESH.Scale = SCALE
  619. NEWMESH.Parent = PARENT
  620. return NEWMESH
  621. end
  622.  
  623. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  624. local NEWPART = IT("Part")
  625. NEWPART.formFactor = FORMFACTOR
  626. NEWPART.Reflectance = REFLECTANCE
  627. NEWPART.Transparency = TRANSPARENCY
  628. NEWPART.CanCollide = false
  629. NEWPART.Locked = true
  630. NEWPART.Anchored = true
  631. if ANCHOR == false then
  632. NEWPART.Anchored = false
  633. end
  634. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  635. NEWPART.Name = NAME
  636. NEWPART.Size = SIZE
  637. NEWPART.Position = Torso.Position
  638. NEWPART.Material = MATERIAL
  639. NEWPART:BreakJoints()
  640. NEWPART.Parent = PARENT
  641. return NEWPART
  642. end
  643.  
  644. local function weldBetween(a, b)
  645. local weldd = IT("Weld")
  646. weldd.Part0 = a
  647. weldd.Part1 = b
  648. weldd.C0 = CF()
  649. weldd.C1 = b.CFrame:inverse() * a.CFrame
  650. weldd.Parent = a
  651. return weldd
  652. end
  653.  
  654.  
  655. function QuaternionFromCFrame(cf)
  656. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  657. local trace = m00 + m11 + m22
  658. if trace > 0 then
  659. local s = math.sqrt(1 + trace)
  660. local recip = 0.5 / s
  661. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  662. else
  663. local i = 0
  664. if m11 > m00 then
  665. i = 1
  666. end
  667. if m22 > (i == 0 and m00 or m11) then
  668. i = 2
  669. end
  670. if i == 0 then
  671. local s = math.sqrt(m00 - m11 - m22 + 1)
  672. local recip = 0.5 / s
  673. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  674. elseif i == 1 then
  675. local s = math.sqrt(m11 - m22 - m00 + 1)
  676. local recip = 0.5 / s
  677. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  678. elseif i == 2 then
  679. local s = math.sqrt(m22 - m00 - m11 + 1)
  680. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  681. end
  682. end
  683. end
  684.  
  685. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  686. local xs, ys, zs = x + x, y + y, z + z
  687. local wx, wy, wz = w * xs, w * ys, w * zs
  688. local xx = x * xs
  689. local xy = x * ys
  690. local xz = x * zs
  691. local yy = y * ys
  692. local yz = y * zs
  693. local zz = z * zs
  694. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  695. end
  696.  
  697. function QuaternionSlerp(a, b, t)
  698. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  699. local startInterp, finishInterp;
  700. if cosTheta >= 0.0001 then
  701. if (1 - cosTheta) > 0.0001 then
  702. local theta = ACOS(cosTheta)
  703. local invSinTheta = 1 / SIN(theta)
  704. startInterp = SIN((1 - t) * theta) * invSinTheta
  705. finishInterp = SIN(t * theta) * invSinTheta
  706. else
  707. startInterp = 1 - t
  708. finishInterp = t
  709. end
  710. else
  711. if (1 + cosTheta) > 0.0001 then
  712. local theta = ACOS(-cosTheta)
  713. local invSinTheta = 1 / SIN(theta)
  714. startInterp = SIN((t - 1) * theta) * invSinTheta
  715. finishInterp = SIN(t * theta) * invSinTheta
  716. else
  717. startInterp = t - 1
  718. finishInterp = t
  719. end
  720. end
  721. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  722. end
  723.  
  724. function Clerp(a, b, t)
  725. local qa = {QuaternionFromCFrame(a)}
  726. local qb = {QuaternionFromCFrame(b)}
  727. local ax, ay, az = a.x, a.y, a.z
  728. local bx, by, bz = b.x, b.y, b.z
  729. local _t = 1 - t
  730. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  731. end
  732.  
  733. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  734. local frame = IT("Frame")
  735. frame.BackgroundTransparency = TRANSPARENCY
  736. frame.BorderSizePixel = BORDERSIZEPIXEL
  737. frame.Position = POSITION
  738. frame.Size = SIZE
  739. frame.BackgroundColor3 = COLOR
  740. frame.BorderColor3 = BORDERCOLOR
  741. frame.Name = NAME
  742. frame.Parent = PARENT
  743. return frame
  744. end
  745.  
  746. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  747. local label = IT("TextLabel")
  748. label.BackgroundTransparency = 1
  749. label.Size = UD2(1, 0, 1, 0)
  750. label.Position = UD2(0, 0, 0, 0)
  751. label.TextColor3 = TEXTCOLOR
  752. label.TextStrokeTransparency = STROKETRANSPARENCY
  753. label.TextTransparency = TRANSPARENCY
  754. label.FontSize = TEXTFONTSIZE
  755. label.Font = TEXTFONT
  756. label.BorderSizePixel = BORDERSIZEPIXEL
  757. label.TextScaled = false
  758. label.Text = TEXT
  759. label.Name = NAME
  760. label.Parent = PARENT
  761. return label
  762. end
  763.  
  764. function NoOutlines(PART)
  765. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  766. end
  767.  
  768. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  769. local NEWWELD = IT(TYPE)
  770. NEWWELD.Part0 = PART0
  771. NEWWELD.Part1 = PART1
  772. NEWWELD.C0 = C0
  773. NEWWELD.C1 = C1
  774. NEWWELD.Parent = PARENT
  775. return NEWWELD
  776. end
  777.  
  778. local S = IT("Sound")
  779. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  780. local NEWSOUND = nil
  781. coroutine.resume(coroutine.create(function()
  782. NEWSOUND = S:Clone()
  783. NEWSOUND.Parent = PARENT
  784. NEWSOUND.Volume = VOLUME
  785. NEWSOUND.Pitch = PITCH
  786. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  787. NEWSOUND:play()
  788. if DOESLOOP == true then
  789. NEWSOUND.Looped = true
  790. else
  791. repeat wait(1) until NEWSOUND.Playing == false
  792. NEWSOUND:remove()
  793. end
  794. end))
  795. return NEWSOUND
  796. end
  797.  
  798. function CFrameFromTopBack(at, top, back)
  799. local right = top:Cross(back)
  800. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  801. end
  802.  
  803. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  804. function WACKYEFFECT(Table)
  805. local TYPE = (Table.EffectType or "Sphere")
  806. local SIZE = (Table.Size or VT(1,1,1))
  807. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  808. local TRANSPARENCY = (Table.Transparency or 0)
  809. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  810. local CFRAME = (Table.CFrame or Torso.CFrame)
  811. local MOVEDIRECTION = (Table.MoveToPos or nil)
  812. local ROTATION1 = (Table.RotationX or 0)
  813. local ROTATION2 = (Table.RotationY or 0)
  814. local ROTATION3 = (Table.RotationZ or 0)
  815. local MATERIAL = (Table.Material or "Neon")
  816. local COLOR = (Table.Color or C3(1,1,1))
  817. local TIME = (Table.Time or 45)
  818. local SOUNDID = (Table.SoundID or nil)
  819. local SOUNDPITCH = (Table.SoundPitch or nil)
  820. local SOUNDVOLUME = (Table.SoundVolume or nil)
  821. coroutine.resume(coroutine.create(function()
  822. local PLAYSSOUND = false
  823. local SOUND = nil
  824. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  825. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  826. PLAYSSOUND = true
  827. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  828. end
  829. EFFECT.Color = COLOR
  830. local MSH = nil
  831. if TYPE == "Sphere" then
  832. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  833. elseif TYPE == "Block" then
  834. MSH = IT("BlockMesh",EFFECT)
  835. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  836. elseif TYPE == "Wave" then
  837. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  838. elseif TYPE == "Ring" then
  839. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  840. elseif TYPE == "Slash" then
  841. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  842. elseif TYPE == "Round Slash" then
  843. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  844. elseif TYPE == "Swirl" then
  845. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  846. elseif TYPE == "Skull" then
  847. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  848. elseif TYPE == "Crystal" then
  849. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  850. end
  851. if MSH ~= nil then
  852. local MOVESPEED = nil
  853. if MOVEDIRECTION ~= nil then
  854. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  855. end
  856. local GROWTH = SIZE - ENDSIZE
  857. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  858. if TYPE == "Block" then
  859. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  860. else
  861. EFFECT.CFrame = CFRAME
  862. end
  863. for LOOP = 1, TIME+1 do
  864. Swait()
  865. MSH.Scale = MSH.Scale - GROWTH/TIME
  866. if TYPE == "Wave" then
  867. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  868. end
  869. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  870. if TYPE == "Block" then
  871. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  872. else
  873. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  874. end
  875. if MOVEDIRECTION ~= nil then
  876. local ORI = EFFECT.Orientation
  877. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  878. EFFECT.Orientation = ORI
  879. end
  880. end
  881. if PLAYSSOUND == false then
  882. EFFECT:remove()
  883. else
  884. SOUND.Stopped:Connect(function()
  885. EFFECT:remove()
  886. end)
  887. end
  888. else
  889. if PLAYSSOUND == false then
  890. EFFECT:remove()
  891. else
  892. repeat Swait() until SOUND.Playing == false
  893. EFFECT:remove()
  894. end
  895. end
  896. end))
  897. end
  898.  
  899. function MakeForm(PART,TYPE)
  900. if TYPE == "Cyl" then
  901. local MSH = IT("CylinderMesh",PART)
  902. elseif TYPE == "Ball" then
  903. local MSH = IT("SpecialMesh",PART)
  904. MSH.MeshType = "Sphere"
  905. elseif TYPE == "Wedge" then
  906. local MSH = IT("SpecialMesh",PART)
  907. MSH.MeshType = "Wedge"
  908. end
  909. end
  910.  
  911. Debris = game:GetService("Debris")
  912.  
  913. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  914. local DIRECTION = CF(StartPos,EndPos).lookVector
  915. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  916. end
  917.  
  918. function turnto(position)
  919. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  920. end
  921.  
  922. function SpawnTrail(FROM,TO,BIG)
  923. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  924. MakeForm(TRAIL,"Cyl")
  925. local DIST = (FROM - TO).Magnitude
  926. if BIG == true then
  927. TRAIL.Size = VT(0.5,DIST,0.5)
  928. else
  929. TRAIL.Size = VT(0.25,DIST,0.25)
  930. end
  931. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  932. coroutine.resume(coroutine.create(function()
  933. for i = 0, 5 do
  934. Swait()
  935. TRAIL.Transparency = TRAIL.Transparency + 0.1
  936. end
  937. TRAIL:remove()
  938. end))
  939. end
  940.  
  941. local asd = Instance.new("ParticleEmitter")
  942. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  943. asd.LightEmission = .1
  944. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  945. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  946. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  947. asd.Transparency = aaa
  948. asd.Size = bbb
  949. asd.ZOffset = .9
  950. asd.Acceleration = Vector3.new(0, -15, 0)
  951. asd.LockedToPart = false
  952. asd.EmissionDirection = "Back"
  953. asd.Lifetime = NumberRange.new(1, 2)
  954. asd.Rotation = NumberRange.new(-100, 100)
  955. asd.RotSpeed = NumberRange.new(-100, 100)
  956. asd.Speed = NumberRange.new(10)
  957. asd.Enabled = true
  958. asd.VelocitySpread = 999
  959.  
  960. function getbloody(victim,amount)
  961. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  962. PART.CFrame = victim.CFrame
  963. local HITPLAYERSOUNDS = {"356551938","264486467"}
  964. Debris:AddItem(PART,5)
  965. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  966. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  967. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  968. local prtcl = asd:Clone()
  969. prtcl.Parent = PART
  970. prtcl:Emit(amount*10)
  971. end
  972.  
  973. local Particle = IT("ParticleEmitter",nil)
  974. Particle.Enabled = true
  975. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  976. Particle.LightEmission = 1
  977. Particle.Rate = 800
  978. Particle.ZOffset = 1
  979. Particle.Rotation = NumberRange.new(-180, 180)
  980. Particle.RotSpeed = NumberRange.new(-180, 180)
  981. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  982. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  983.  
  984. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  985. function ParticleEmitter(Table)
  986. local PRTCL = Particle:Clone()
  987. local Speed = Table.Speed or 5
  988. local Drag = Table.Drag or 0
  989. local Size1 = Table.Size1 or 1
  990. local Size2 = Table.Size2 or 5
  991. local Lifetime1 = Table.Lifetime1 or 1
  992. local Lifetime2 = Table.Lifetime2 or 1.5
  993. local Parent = Table.Parent or Torso
  994. local Emit = Table.Emit or 100
  995. local Offset = Table.Offset or 360
  996. local Acel = Table.Acel or VT(0,0,0)
  997. local Enabled = Table.Enabled or false
  998. PRTCL.Parent = Parent
  999. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1000. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1001. PRTCL.Speed = NumberRange.new(Speed)
  1002. PRTCL.VelocitySpread = Offset
  1003. PRTCL.Drag = Drag
  1004. PRTCL.Acceleration = Acel
  1005. if Enabled == false then
  1006. PRTCL:Emit(Emit)
  1007. Debris:AddItem(PRTCL,Lifetime2)
  1008. else
  1009. PRTCL.Enabled = true
  1010. end
  1011. return PRTCL
  1012. end
  1013.  
  1014. --//=================================\\
  1015. --|| WEAPON CREATION
  1016. --\\=================================//
  1017.  
  1018. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1019. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1020. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1021. MakeForm(Part,"Wedge")
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1023. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1024. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1026. MakeForm(Part,"Cyl")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. for i = 1, 8 do
  1029. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1031. end
  1032. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1033. MakeForm(Part,"Wedge")
  1034. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1035. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1036. MakeForm(Part,"Cyl")
  1037. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1038. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1043. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1044. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1045. MakeForm(RightBarrel,"Cyl")
  1046. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1047. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1048. MakeForm(Part,"Wedge")
  1049. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1050. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1051. MakeForm(RightHole,"Cyl")
  1052. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1053. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1054. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1055. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1056. MakeForm(Part,"Wedge")
  1057. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1058. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1059. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1060. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1061. MakeForm(Part,"Cyl")
  1062. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1063. for i = 1, 8 do
  1064. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1065. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1066. end
  1067. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1068. MakeForm(Part,"Wedge")
  1069. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1070. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1071. MakeForm(Part,"Cyl")
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1074. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1075. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1076. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1078. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1079. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1080. MakeForm(LeftBarrel,"Cyl")
  1081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1082. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1083. MakeForm(Part,"Wedge")
  1084. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1086. MakeForm(LeftHole,"Cyl")
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1088. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1089. MakeForm(Eye,"Ball")
  1090. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1091. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1092. MakeForm(Eye,"Ball")
  1093. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1094. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1095. MakeForm(Eye,"Ball")
  1096. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1097. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1098. MakeForm(Eye,"Ball")
  1099. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1100. local A = IT("Attachment",Torso)
  1101. A.Position = VT(1,1.3,0)
  1102. A.Orientation = VT(-0.098, -89.999, 0.227)
  1103. local B = IT("Attachment",Torso)
  1104. B.Position = VT(-1.3,-0.6,0)
  1105. B.Orientation = VT(-88.911, -68.808, 158.782)
  1106. local ChainLink = IT("Beam",Torso)
  1107. ChainLink.Texture = "rbxassetid://73042633"
  1108. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1109. ChainLink.TextureSpeed = 1
  1110. ChainLink.FaceCamera = true
  1111. ChainLink.Width0 = 1
  1112. ChainLink.Width1 = 1
  1113. ChainLink.TextureLength = 3
  1114. ChainLink.Attachment0 = A
  1115. ChainLink.Attachment1 = B
  1116. ChainLink.CurveSize0 = 1.6
  1117. ChainLink.CurveSize1 = 1.6
  1118. ChainLink.FaceCamera = true
  1119. ChainLink.Transparency = NumberSequence.new(0)
  1120. local ChainLink = IT("Beam",Torso)
  1121. ChainLink.Texture = "rbxassetid://73042633"
  1122. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1123. ChainLink.TextureSpeed = 1
  1124. ChainLink.FaceCamera = true
  1125. ChainLink.Width0 = 1
  1126. ChainLink.Width1 = 1
  1127. ChainLink.TextureLength = 3
  1128. ChainLink.Attachment0 = B
  1129. ChainLink.Attachment1 = A
  1130. ChainLink.CurveSize0 = 2
  1131. ChainLink.CurveSize1 = 2
  1132. ChainLink.FaceCamera = true
  1133. ChainLink.Transparency = NumberSequence.new(0)
  1134. local A = IT("Attachment",Torso)
  1135. A.Position = VT(1.3,-0.85,0)
  1136. A.Orientation = VT(-0.098, -89.999, 0.227)
  1137. local B = IT("Attachment",Torso)
  1138. B.Position = VT(-1,2,0)
  1139. B.Orientation = VT(-88.911, -68.808, 158.782)
  1140. local ChainLink = IT("Beam",Torso)
  1141. ChainLink.Texture = "rbxassetid://73042633"
  1142. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1143. ChainLink.TextureSpeed = 1
  1144. ChainLink.FaceCamera = true
  1145. ChainLink.Width0 = 1
  1146. ChainLink.Width1 = 1
  1147. ChainLink.TextureLength = 3
  1148. ChainLink.Attachment0 = A
  1149. ChainLink.Attachment1 = B
  1150. ChainLink.CurveSize0 = 1.3
  1151. ChainLink.CurveSize1 = 1.3
  1152. ChainLink.FaceCamera = true
  1153. ChainLink.Transparency = NumberSequence.new(0)
  1154. local ChainLink = IT("Beam",Torso)
  1155. ChainLink.Texture = "rbxassetid://73042633"
  1156. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1157. ChainLink.TextureSpeed = 1
  1158. ChainLink.FaceCamera = true
  1159. ChainLink.Width0 = 1
  1160. ChainLink.Width1 = 1
  1161. ChainLink.TextureLength = 3
  1162. ChainLink.Attachment0 = B
  1163. ChainLink.Attachment1 = A
  1164. ChainLink.CurveSize0 = 1.5
  1165. ChainLink.CurveSize1 = 1.5
  1166. ChainLink.FaceCamera = true
  1167. ChainLink.Transparency = NumberSequence.new(0)
  1168.  
  1169. local A = IT("Attachment",LeftBarrel)
  1170. A.Position = VT(0,-2.5,0)
  1171. local B = IT("Attachment",LeftBarrel)
  1172. B.Position = VT(0,2.5,0)
  1173. local Trail = IT("Trail",LeftBarrel)
  1174. Trail.Attachment0 = A
  1175. Trail.Attachment1 = B
  1176. Trail.Lifetime = 0.5
  1177. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1178. Trail.Transparency = NumberSequence.new(0, 1)
  1179. Trail.Enabled = true
  1180. -------------------------------------------------------------
  1181. local A = IT("Attachment",RightBarrel)
  1182. A.Position = VT(0,-2.5,0)
  1183. local B = IT("Attachment",RightBarrel)
  1184. B.Position = VT(0,2.5,0)
  1185. local Trail = IT("Trail",RightBarrel)
  1186. Trail.Attachment0 = A
  1187. Trail.Attachment1 = B
  1188. Trail.Lifetime = 0.5
  1189. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1190. Trail.Transparency = NumberSequence.new(0, 1)
  1191. Trail.Enabled = true
  1192.  
  1193. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1194. PRT.LockedToPart = true
  1195. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1196. PRT.LockedToPart = true
  1197. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1198. PRT.LockedToPart = true
  1199. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1200. PRT.LockedToPart = true
  1201. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1202. PRT.LockedToPart = true
  1203. for _, c in pairs(Character:GetDescendants()) do
  1204. if c and c.Parent then
  1205. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1206. local ACCESSORY = c.Parent
  1207. c.Parent = Character
  1208. if c then
  1209. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1210. weldBetween(Head,c)
  1211. else
  1212. weldBetween(Torso,c)
  1213. end
  1214. end
  1215. ACCESSORY:remove()
  1216. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1217. c.Material = "Neon"
  1218. c.Color = C3(0,0,0)
  1219. if c:FindFirstChildOfClass("SpecialMesh") then
  1220. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1221. end
  1222. if c == Head then
  1223. if c:FindFirstChild("face") then
  1224. c.face:remove()
  1225. end
  1226. end
  1227. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1228. c.Color = C3(0,0,255)
  1229. c.Material = "Neon"
  1230. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1231. c:remove()
  1232. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1233. c:remove()
  1234. end
  1235. end
  1236. end
  1237. local BODY = {}
  1238. for _, c in pairs(Character:GetDescendants()) do
  1239. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1240. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1241. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1242. end
  1243. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1244. elseif c:IsA("JointInstance") then
  1245. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1246. end
  1247. end
  1248. function refit()
  1249. Character.Parent = workspace
  1250. for e = 1, #BODY do
  1251. if BODY[e] ~= nil then
  1252. local STUFF = BODY[e]
  1253. local PART = STUFF[1]
  1254. local PARENT = STUFF[2]
  1255. local MATERIAL = STUFF[3]
  1256. local COLOR = STUFF[4]
  1257. local TRANSPARENCY = STUFF[5]
  1258. --local SIZE = STUFF[6]
  1259. local NAME = STUFF[7]
  1260. if PART.ClassName == "Part" and PART ~= RootPart then
  1261. PART.Material = MATERIAL
  1262. PART.Transparency = TRANSPARENCY
  1263. PART.Name = NAME
  1264. end
  1265. if PART.Parent ~= PARENT then
  1266. Humanoid:remove()
  1267. PART.Parent = PARENT
  1268. Humanoid = IT("Humanoid",Character)
  1269. end
  1270. end
  1271. end
  1272. end
  1273.  
  1274. local SKILLTEXTCOLOR = C3(0,0,255)
  1275. local SKILLFONT = "Fantasy"
  1276. local SKILLTEXTSIZE = 6
  1277.  
  1278. Humanoid.Died:connect(function()
  1279. refit()
  1280. end)
  1281.  
  1282. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1283. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1284. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1285. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1286. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1287. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1288. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1289.  
  1290. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1291. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1292. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1293. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1294. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1295. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1296. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1297.  
  1298. --//=================================\\
  1299. --|| DAMAGE FUNCTIONS
  1300. --\\=================================//
  1301.  
  1302. function StatLabel(CFRAME, TEXT, COLOR)
  1303. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1304. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1305. local BODYGYRO = IT("BodyGyro", STATPART)
  1306. game:GetService("Debris"):AddItem(STATPART ,5)
  1307. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1308. BILLBOARDGUI.Adornee = STATPART
  1309. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1310. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1311. BILLBOARDGUI.AlwaysOnTop = false
  1312. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1313. TEXTLABEL.BackgroundTransparency = 1
  1314. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1315. TEXTLABEL.Text = TEXT
  1316. TEXTLABEL.Font = SKILLFONT
  1317. TEXTLABEL.FontSize="Size42"
  1318. TEXTLABEL.TextColor3 = COLOR
  1319. TEXTLABEL.TextStrokeTransparency = 0
  1320. TEXTLABEL.TextScaled = true
  1321. TEXTLABEL.TextWrapped = true
  1322. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1323. for i = 1, 50 do
  1324. Swait()
  1325. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1326. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1327. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1328. end
  1329. THEPART.Parent = nil
  1330. end),STATPART, TEXTLABEL)
  1331. end
  1332.  
  1333. --//=================================\\
  1334. --|| DAMAGING
  1335. --\\=================================//
  1336.  
  1337. function Kill(Char)
  1338. local NewCharacter = IT("Model",Effects)
  1339. NewCharacter.Name = "Ow im ded ;-;"
  1340. for _, c in pairs(Char:GetDescendants()) do
  1341. if c:IsA("BasePart") and c.Transparency == 0 then
  1342. if c.Parent == Char then
  1343. getbloody(c,5)
  1344. end
  1345. c:BreakJoints()
  1346. c.Material = "Glass"
  1347. c.Color = C3(0.5,0,0)
  1348. c.CanCollide = true
  1349. c.Transparency = 0.3
  1350. if c:FindFirstChildOfClass("SpecialMesh") then
  1351. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1352. end
  1353. if c.Name == "Head" then
  1354. c:ClearAllChildren()
  1355. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1356. end
  1357. if c.ClassName == "MeshPart" then
  1358. c.TextureID = ""
  1359. end
  1360. if c:FindFirstChildOfClass("BodyPosition") then
  1361. c:FindFirstChildOfClass("BodyPosition"):remove()
  1362. end
  1363. if c:FindFirstChildOfClass("ParticleEmitter") then
  1364. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1365. end
  1366. c.Parent = NewCharacter
  1367. c.Name = "DeadPart"
  1368. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1369. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1370. end
  1371. end
  1372. Char:remove()
  1373. Debris:AddItem(NewCharacter,5)
  1374. end
  1375.  
  1376. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1377. local CHILDREN = workspace:GetDescendants()
  1378. for index, CHILD in pairs(CHILDREN) do
  1379. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1380. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1381. if HUM then
  1382. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1383. if TORSO then
  1384. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1385. if BRUTAL == true then
  1386. Kill(CHILD)
  1387. else
  1388. CHILD:BreakJoints()
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end
  1396.  
  1397. function BulletDetection(FROM,TO,BRUTAL)
  1398. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1399. coroutine.resume(coroutine.create(function()
  1400. if AIMHIT ~= nil then
  1401. if AIMHIT.Parent ~= Character then
  1402. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1403. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1404. if BRUTAL == true then
  1405. Kill(AIMHIT.Parent)
  1406. else
  1407. getbloody(AIMHIT,15)
  1408. AIMHIT.Parent:BreakJoints()
  1409. if AIMHIT.Name == "Head" then
  1410. AIMHIT.Name = "HEADSHOT"
  1411. AIMHIT:remove()
  1412. end
  1413. end
  1414. else
  1415. if BRUTAL == true then
  1416. Kill(AIMHIT.Parent.Parent)
  1417. else
  1418. AIMHIT.Parent.Parent:BreakJoints()
  1419. end
  1420. end
  1421. end
  1422. end
  1423. end
  1424. end))
  1425. SpawnTrail(FROM,AIMPOS)
  1426. return AIMHIT,AIMPOS,NORMAL
  1427. end
  1428.  
  1429. --//=================================\\
  1430. --|| ATTACK FUNCTIONS AND STUFF
  1431. --\\=================================//
  1432.  
  1433. function Unload()
  1434. ATTACK = true
  1435. Rooted = false
  1436. repeat
  1437. local GYRO = IT("BodyGyro",RootPart)
  1438. GYRO.D = 175
  1439. GYRO.P = 20000
  1440. GYRO.MaxTorque = VT(0,40000,0)
  1441. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1442. if COMBO == 1 then
  1443. COMBO = 2
  1444. for i=0, 0, 0.1 / Animation_Speed do
  1445. Swait()
  1446. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. end
  1454. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1456. CreateSound(268761947, LeftHole, 7, 1, false)
  1457. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1458. for i=0, 0, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. end
  1467. elseif COMBO == 2 then
  1468. COMBO = 1
  1469. for i=0, 0.1, 0.1 / Animation_Speed do
  1470. Swait()
  1471. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. end
  1479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1480. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1481. CreateSound(268761947, RightHole, 7, 1, false)
  1482. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1483. for i=0, 0.1, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. end
  1492. end
  1493. GYRO:remove()
  1494. until KEYHOLD == false
  1495. ATTACK = false
  1496. Rooted = false
  1497. end
  1498. function Psyo()
  1499. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1500. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1501. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1502. if TORSO and HUM.Health > 0 then
  1503. ATTACK = true
  1504. Rooted = false
  1505. local GYRO = IT("BodyGyro",RootPart)
  1506. GYRO.D = 275
  1507. GYRO.P = 20000
  1508. GYRO.MaxTorque = VT(0,40000,0)
  1509. for i=0, 0.8, 0.1 / Animation_Speed do
  1510. Swait()
  1511. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1520. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1521. local grav = Instance.new("BodyPosition",TORSO)
  1522. grav.D = 1500
  1523. grav.P = 20000
  1524. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1525. grav.position = TORSO.Position+VT(0,15,0)
  1526. Debris:AddItem(grav,10)
  1527. Debris:AddItem(MAGIC,10)
  1528. CreateSound(429459101, Torso, 7, 1, false)
  1529. CreateSound(429459101, TORSO, 7, 1, false)
  1530. for i=0, 1, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. GYRO:remove()
  1540. ATTACK = false
  1541. Rooted = false
  1542. end
  1543. end
  1544. end
  1545. function Cleave()
  1546. ATTACK = true
  1547. Rooted = false
  1548. local TARGET = nil
  1549. local TORS = nil
  1550. local GYRO = IT("BodyGyro",RootPart)
  1551. GYRO.D = 175
  1552. GYRO.P = 20000
  1553. GYRO.MaxTorque = VT(0,40000,0)
  1554. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1555. local RANGE = 5
  1556. CreateSound(541909867, Torso, 7, 1, false)
  1557. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558. for i=0, 1, 0.1 / Animation_Speed do
  1559. Swait()
  1560. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1561. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1562. local CHILDREN = workspace:GetDescendants()
  1563. for index, CHILD in pairs(CHILDREN) do
  1564. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1565. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1566. if HUM then
  1567. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1568. if TORSO then
  1569. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1570. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1571. TARGET = HUM
  1572. TORS = TORSO
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578. if TARGET then
  1579. break
  1580. end
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. GYRO:remove()
  1589. if TORS and TARGET then
  1590. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1591. Rooted = true
  1592. local BODYPOSITION = IT("BodyPosition", TORS)
  1593. BODYPOSITION.P = 2000
  1594. BODYPOSITION.D = 100
  1595. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1596. for i=0, 1, 0.1 / Animation_Speed do
  1597. Swait()
  1598. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1599. BODYPOSITION.Position = TORS.Position
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. end
  1607. for i=0, 0.4, 0.1 / Animation_Speed do
  1608. Swait()
  1609. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1610. BODYPOSITION.Position = TORS.Position
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. end
  1618. local LOOP = 0
  1619. local LOOP2 = 0
  1620. for i=0, 5, 0.1 / Animation_Speed do
  1621. Swait()
  1622. LOOP = LOOP + 1
  1623. TORS.Anchored = true
  1624. LOOP2 = LOOP2 + 1
  1625. if LOOP2 >= 5 then
  1626. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1627. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1628. CreateSound(268761947, RightHole, 7, 1, false)
  1629. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1630. LOOP2 = 0
  1631. getbloody(TORS,1)
  1632. end
  1633. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1634. BODYPOSITION.Position = TORS.Position
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. end
  1642. BODYPOSITION:remove()
  1643. if TORS then
  1644. TORS.Anchored = false
  1645. Kill(TORS.Parent)
  1646. end
  1647. end
  1648. ATTACK = false
  1649. Rooted = false
  1650. end
  1651. function Lock_n_Load()
  1652. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1653. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1654. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1655. if TORSO and HUM.Health > 0 then
  1656. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1657. ATTACK = true
  1658. Rooted = true
  1659. local GYRO = IT("BodyGyro",RootPart)
  1660. GYRO.D = 175
  1661. GYRO.P = 20000
  1662. GYRO.MaxTorque = VT(0,40000,0)
  1663. if COMBO == 1 then
  1664. COMBO = 2
  1665. for i=0, 1, 0.1 / Animation_Speed do
  1666. Swait()
  1667. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. end
  1675. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1676. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1677. CreateSound(268761947, LeftHole, 7, 1, false)
  1678. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1679. for i=0, 0.4, 0.1 / Animation_Speed do
  1680. Swait()
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. end
  1688. elseif COMBO == 2 then
  1689. COMBO = 1
  1690. for i=0, 1, 0.1 / Animation_Speed do
  1691. Swait()
  1692. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. end
  1700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1702. CreateSound(268761947, RightHole, 7, 1, false)
  1703. BulletDetection(RightHole.Position,TORSO.Position,false)
  1704. for i=0, 0.4, 0.1 / Animation_Speed do
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. end
  1713. end
  1714. GYRO:remove()
  1715. ATTACK = false
  1716. Rooted = false
  1717. end
  1718. end
  1719. end
  1720. function Morning_Star()
  1721. ATTACK = true
  1722. Rooted = true
  1723. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1724. for i=0, 1, 0.1 / Animation_Speed do
  1725. Swait()
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. end
  1733. coroutine.resume(coroutine.create(function()
  1734. local POS = Mouse.Hit.p
  1735. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1736. MakeForm(RAY,"Cyl")
  1737. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1738. MakeForm(SPHERE,"Ball")
  1739. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1740. MakeForm(SHIELD,"Ball")
  1741. SHIELD.CFrame = CF(POS)
  1742. RAY.CFrame = CF(POS)
  1743. SPHERE.CFrame = CF(POS)
  1744. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1745. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1746. for i = 1, 200 do
  1747. Swait()
  1748. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1749. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1750. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1751. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1752. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1753. end
  1754. for i = 1, 45 do
  1755. Swait()
  1756. RAY.Transparency = RAY.Transparency + 1/45
  1757. SPHERE.Transparency = RAY.Transparency
  1758. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1759. end
  1760. RAY:remove()
  1761. SHIELD:remove()
  1762. SPHERE:remove()
  1763. end))
  1764. for i=0, 1, 0.1 / Animation_Speed do
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. ATTACK = false
  1774. Rooted = false
  1775. end
  1776. function Deathbound()
  1777. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1778. ATTACK = true
  1779. Rooted = true
  1780. for i=0, 1, 0.1 / Animation_Speed do
  1781. Swait()
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. local DONE = false
  1790. local GATE = nil
  1791. local GATESPIN = true
  1792. coroutine.resume(coroutine.create(function()
  1793. repeat
  1794. Swait()
  1795. if GATE ~= nil then
  1796. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1797. end
  1798. until GATESPIN == false
  1799. end))
  1800. coroutine.resume(coroutine.create(function()
  1801. repeat
  1802. Swait()
  1803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. until DONE == true
  1810. Swait(50)
  1811. for i = 1, 35 do
  1812. Swait(4)
  1813. local FIRED = false
  1814. local CHILDREN = workspace:GetDescendants()
  1815. for index, CHILD in pairs(CHILDREN) do
  1816. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1817. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1818. if HUM then
  1819. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1820. if TORSO then
  1821. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1822. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1823. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1824. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1825. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1826. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1827. Kill(CHILD)
  1828. FIRED = true
  1829. break
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end
  1835. if FIRED == false then
  1836. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1837. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1838. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1839. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1840. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1841. if HITBOD ~= nil then
  1842. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1843. Kill(HITBOD.Parent)
  1844. end
  1845. end
  1846. end
  1847. end
  1848. for i = 1, 45 do
  1849. Swait()
  1850. GATE.Size = GATE.Size - VT(3,0,3)
  1851. end
  1852. GATESPIN = false
  1853. GATE:remove()
  1854. end))
  1855. Swait(15)
  1856. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1857. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1858. local DECAL = IT("Decal",GATE)
  1859. DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1860. DECAL.Face = "Top"
  1861. GATE.CFrame = CF(HITPOS)
  1862. CreateSound(160772554, GATE, 7, 1.3, false)
  1863. for i = 1, 45 do
  1864. Swait()
  1865. GATE.Size = GATE.Size + VT(3,0,3)
  1866. end
  1867. CreateSound(268761947, RightHole, 7, 1, false)
  1868. CreateSound(268761947, LeftHole, 7, 1, false)
  1869. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1870. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1871. ATTACK = false
  1872. Rooted = false
  1873. DONE = true
  1874. end
  1875. function Execute()
  1876. ATTACK = true
  1877. Rooted = false
  1878. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1879. Part.Color = C3(0,0,0)
  1880. MakeForm(Part,"Wedge")
  1881. Part.CanCollide = true
  1882. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1883. for i=0, 1, 0.1 / Animation_Speed do
  1884. Swait()
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. end
  1892. Trail.Enabled = true
  1893. CreateSound(541909867, RightBarrel, 7, 1, false)
  1894. local TOCH = Part.Touched:Connect(function(hit)
  1895. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1896. Kill(hit.Parent)
  1897. end
  1898. end)
  1899. for i=0, 0.35, 0.1 / Animation_Speed do
  1900. Swait()
  1901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. end
  1908. TOCH:disconnect()
  1909. Trail.Enabled = true
  1910. for i=0, 0.35, 0.1 / Animation_Speed do
  1911. Swait()
  1912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. end
  1919. Part:remove()
  1920. ATTACK = false
  1921. Rooted = false
  1922. end
  1923.  
  1924. --//=================================\\
  1925. --|| ASSIGN THINGS TO KEYS
  1926. --\\=================================//
  1927.  
  1928. function MouseDown(Mouse)
  1929. if ATTACK == false then
  1930. Execute()
  1931. end
  1932. end
  1933.  
  1934. function MouseUp(Mouse)
  1935. HOLD = false
  1936. end
  1937.  
  1938. function KeyDown(Key)
  1939. KEYHOLD = true
  1940. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1941. if Key == "z" and ATTACK == false then
  1942. Unload()
  1943.  
  1944. elseif Key == "b" and ATTACK == false then
  1945. Psyo()
  1946.  
  1947. elseif Key == "c" and ATTACK == false then
  1948. Cleave()
  1949.  
  1950. elseif Key == "v" and ATTACK == false then
  1951. Lock_n_Load()
  1952.  
  1953. elseif Key == "g" and ATTACK == false then
  1954. Deathbound()
  1955.  
  1956. elseif Key == "x" and ATTACK == false then
  1957. Morning_Star()
  1958.  
  1959. elseif Key == "t" then
  1960. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1961. elseif Key == "1" and ATTACK == false then
  1962. if CHOICE ~= 1 then
  1963. CHOICE = 1
  1964. sick:Play()
  1965. end
  1966. elseif Key == "2" and ATTACK == false then
  1967. if CHOICE ~= 2 then
  1968. CHOICE = 2
  1969. sick:Play()
  1970. end
  1971. elseif Key == "3" and ATTACK == false then
  1972. if CHOICE ~= 3 then
  1973. CHOICE = 3
  1974. sick:Play()
  1975. end
  1976. elseif Key == "4" and ATTACK == false then
  1977. if CHOICE ~= 4 then
  1978. CHOICE = 4
  1979. sick:Play()
  1980. end
  1981. end
  1982. end
  1983. end
  1984.  
  1985. function KeyUp(Key)
  1986. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1987. KEYHOLD = false
  1988. end
  1989. end
  1990.  
  1991. Mouse.Button1Down:connect(function(NEWKEY)
  1992. MouseDown(NEWKEY)
  1993. end)
  1994. Mouse.Button1Up:connect(function(NEWKEY)
  1995. MouseUp(NEWKEY)
  1996. end)
  1997. Mouse.KeyDown:connect(function(NEWKEY)
  1998. KeyDown(NEWKEY)
  1999. end)
  2000. Mouse.KeyUp:connect(function(NEWKEY)
  2001. KeyUp(NEWKEY)
  2002. end)
  2003.  
  2004. --//=================================\\
  2005. --\\=================================//
  2006.  
  2007.  
  2008. function unanchor()
  2009. if UNANCHOR == true then
  2010. g = Character:GetChildren()
  2011. for i = 1, #g do
  2012. if g[i].ClassName == "Part" then
  2013. g[i].Anchored = false
  2014. end
  2015. end
  2016. end
  2017. end
  2018.  
  2019.  
  2020. --//=================================\\
  2021. --|| WRAP THE WHOLE SCRIPT UP
  2022. --\\=================================//
  2023.  
  2024. Humanoid.Changed:connect(function(Jump)
  2025. if Jump == "Jump" and (Disable_Jump == true) then
  2026. Humanoid.Jump = false
  2027. end
  2028. end)
  2029.  
  2030. while true do
  2031. Swait()
  2032. Humanoid.HipHeight = 1.5
  2033. script.Parent = WEAPONGUI
  2034. ANIMATE.Parent = nil
  2035. if Humanoid then
  2036. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2037. IDLEANIMATION:Play()
  2038. end
  2039. SINE = SINE + CHANGE
  2040. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2041. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2042. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2043. if ATTACK == false then
  2044. if TORSOVELOCITY < 1 then
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. elseif TORSOVELOCITY > 1 then
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. end
  2059. end
  2060. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2061. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2062. unanchor()
  2063. Humanoid.MaxHealth = "inf"
  2064. Humanoid.Health = "inf"
  2065. if Rooted == false then
  2066. Disable_Jump = false
  2067. Humanoid.WalkSpeed = Speed
  2068. elseif Rooted == true then
  2069. Disable_Jump = true
  2070. Humanoid.WalkSpeed = 0
  2071. end
  2072. for _, c in pairs(Character:GetDescendants()) do
  2073. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2074. c.Material = "Neon"
  2075. c.Color = C3(0,0,0)
  2076. if c:FindFirstChildOfClass("SpecialMesh") then
  2077. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2078. end
  2079. if c == Head then
  2080. if c:FindFirstChild("face") then
  2081. c.face:remove()
  2082. end
  2083. end
  2084. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2085. c.Color = C3(0,0,255)
  2086. c.Material = "Neon"
  2087. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2088. c:remove()
  2089. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2090. c:remove()
  2091. end
  2092. end
  2093. refit()
  2094. Humanoid.Name = "Deadeyes"
  2095. sick.Parent = Torso
  2096. sick:resume()
  2097. sick.Volume = 5
  2098. sick.Pitch = 1
  2099. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2100. if Head:FindFirstChildOfClass("Sound") then
  2101. Head:FindFirstChildOfClass("Sound"):remove()
  2102. end
  2103. end
  2104.  
  2105. --//=================================\\
  2106. --\\=================================//
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112. --//====================================================\\--
  2113. --|| END OF SCRIPT
  2114. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement