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TheInsidiousOne

Arcade Machine pt3

Aug 12th, 2021
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  1. Metal Mouse
  2. Level 2 EARTH Machine/Normal
  3. 900/1200
  4.  
  5. V-Knight
  6. Level 4 LIGHT Machine/Normal
  7. 2000/100
  8.  
  9. Gamer Girl
  10. Level 3 EARTH Machine/Normal
  11. 1700/300
  12.  
  13. Gaming Thrasher
  14. Level 4 EARTH Machine/Effect
  15. 2000/0
  16. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack directly. A Fusion Monster that was Summoned using this card on the field as material gains this effect.
  17. ● Banish any monster destroyed by battle with this card.
  18.  
  19. Gaming Connector
  20. Level 3 LIGHT Machine/Effect
  21. 1800/0
  22. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control an EARTH or LIGHT Machine monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Gaming Connector" once per turn. If this card is Special Summoned: You can add 1 "Power Bond" Spell from your Deck to your hand.
  23.  
  24. Gaming Gardna
  25. Level 4 EARTH Machine/Effect
  26. 100/2200
  27. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower LIGHT Machine monster from your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Gaming Gardna" once per turn.
  28.  
  29. Gaming Regenerator
  30. Level 5 LIGHT Machine/Effect
  31. 2000/600
  32. If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, when your opponent does not take any battle damage from an attack involving this card: You can inflict 1000 damage to your opponent.
  33.  
  34. Quarter Magician
  35. Level 4 EARTH Machine/Effect
  36. 1400/1000
  37. During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls.
  38.  
  39. 64-Bit-Eyes Polygon Dragon
  40. Level 8 LIGHT Machine/Fusion/Effect
  41. 2500/2000
  42. 1 EARTH Machine monster + 1 LIGHT Machine monster
  43. Must be Fusion Summoned. Gains ATK equal to the combined original ATK of the monsters used for this card's Fusion Summon. Other monsters you control cannot attack. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation.
  44.  
  45. Gaming Browsing
  46. Normal Spell
  47. If you control a Machine Fusion Monster: Target 1 Level 4 or lower EARTH or LIGHT Machine monster and 1 Spell in your GY; add them to your hand. You can only activate 1 "Gaming Browsing" per turn.
  48.  
  49. Gaming Virtual Colosseum
  50. Field Spell
  51. All EARTH and LIGHT Machine monsters on the field gain 100 ATK/DEF. The first time each EARTH or LIGHT Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field.
  52.  
  53. 64-Bit-Eyes Accel
  54. Normal Spell
  55. If you control "64-Bit-Eyes Polygon Dragon": Destroy all Spells and Traps on the field.
  56.  
  57. Super Power Bond
  58. Normal Spell
  59. Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original DEF. During the End Phase of the turn this card is activated, destroy the Summoned monster. You can only activate 1 "Super Power Bond" per turn.
  60.  
  61. Ultra Power Bond
  62. Normal Spell
  63. Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, destroy the Summoned monster, and you lose LP equal to its original ATK. You can only activate 1 "Ultra Power Bond" per turn.
  64.  
  65. Gaming Emulation
  66. Normal Trap
  67. When a Machine Fusion Monster you control is targeted for an attack by an opponent's monster: Switch the ATK and DEF of both battling monsters, and if you do, the ATK of your opponent's battling monster becomes 0 until the end of this turn.
  68.  
  69. Gaming Path-Finding
  70. Normal Trap
  71. This turn, you take no effect damage by Spell/Trap effects. If you control a Machine Fusion Monster, you can activate this card from your hand.
  72.  
  73. Ultimate Polygon Dragon
  74. Normal Trap
  75. Target 1 Machine Fusion Monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you control "64-Bit-Eyes Polygon Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "Ultimate Polygon Dragon" once per turn.
  76.  
  77. Strongest Fusion Technique - Combat Star
  78. Normal Trap
  79. When you take damage by a direct attack: Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material, and if you do, it gains ATK equal to the damage you took, until the end of your next turn.
  80.  
  81. Arcade Machine Combination
  82. Continuous Trap
  83. If a Machine Fusion Monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Target 1 card your opponent controls; destroy it. You can banish this card from your GY and discard 1 "Arcade Machine" card; add 1 "Arcade Machine Combination" from your Deck to your hand. You can only use this effect of "Arcade Machine Combination" once per turn.
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