Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 10/08/2020 03:27:52.543: dxgi.log created (Special K 0.11.0.48, Sep 9 2020)
- 10/08/2020 03:27:52.557: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
- 10/08/2020 03:27:52.558: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 10/08/2020 03:27:52.558: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 10/08/2020 03:27:52.560: >> (Yakuza0.exe) [dxgi.dll] <<
- 10/08/2020 03:27:52.560: Loading user preferences from dxgi.ini... 10/08/2020 03:27:52.562: [ SpecialK ]
- Line 83 of C:\Users\amcol\source\repos\SpecialK\src\ini.cpp (in iSK_INI::iSK_INI (...)):
- ------------------------
- _wfsopen (wszName, L"rbS", _SH_DENYNO)
- File: D:\River\Saved Games\Steam\steamapps\common\Yakuza 0\media\dxgi.ini
- >> No such file or directory <<
- failed!
- 10/08/2020 03:27:52.566: >> Writing base INI file, because none existed... done!
- 10/08/2020 03:27:52.582: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
- -------------------------------------------------------------------------------------------
- 10/08/2020 03:27:52.596: Working Directory: D:\*****\Saved Games\Steam\steamapps\common\Yakuza 0\media
- 10/08/2020 03:27:52.596: System Directory: C:\Windows\system32
- 10/08/2020 03:27:52.596: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 10/08/2020 03:27:52.673: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 10/08/2020 03:27:52.673: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 10/08/2020 03:27:52.673: [ DXGI ] ================================
- 10/08/2020 03:27:52.673: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 1d550h
- 10/08/2020 03:27:52.673: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 1d6e0h
- 10/08/2020 03:27:52.673: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 1d5f0h
- 10/08/2020 03:27:52.674: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 10/08/2020 03:27:52.674: [ D3D 11 ] =========================================
- 10/08/2020 03:27:52.674: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
- 10/08/2020 03:27:52.674: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
- 10/08/2020 03:27:52.679: [DLL Loader] ( Yakuza0.exe ) loaded ' D:\*****\Saved Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 10/08/2020 03:27:52.679: [ DXGI ] Installing DXGI Hooks
- 10/08/2020 03:27:52.687: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
- 10/08/2020 03:27:52.687: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 10/08/2020 03:27:52.689: [ Input ] Game uses DirectInput 8, installing input hooks...
- 10/08/2020 03:27:52.689: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 10/08/2020 03:27:52.690: [ Input ] Game uses XInput, installing input hooks...
- 10/08/2020 03:27:52.690: [ Input ] >> Hooking XInput 1.3
- ===========================================================================================
- 10/08/2020 03:27:52.692: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 10/08/2020 03:27:52.696: [ NvAPI ] NvAPI Init { Success }
- 10/08/2020 03:27:52.698: [ Input ] >> Hooking XInput9_1_0
- 10/08/2020 03:27:52.705: [ NvAPI ] >> NVIDIA Driver Version: 456.38
- 10/08/2020 03:27:52.705: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1070 Ti' }
- 10/08/2020 03:27:52.708: [DieAntiDbg] tid=454c () tried to hide itself from debuggers; please attach one and investigate!
- 10/08/2020 03:27:52.981: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 10/08/2020 03:27:52.981: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- -------------------------------------------------------------------------------------------
- 10/08/2020 03:27:52.982: [ SpecialK ] === Initialization Finished! === (438.66 ms)
- -------------------------------------------------------------------------------------------
- 10/08/2020 03:27:54.761: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D:\*****\Saved Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 10/08/2020 03:27:54.765: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0317f7a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x118c ]
- 10/08/2020 03:27:54.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 10/08/2020 03:27:54.776: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0317f370h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x118c ]
- 10/08/2020 03:27:54.776: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:54.776: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:54.835: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 10/08/2020 03:27:54.837: [FrameLimit] Sleep called from GUI thread: 10 ms!
- 10/08/2020 03:27:54.857: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 10/08/2020 03:27:54.891: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0591c948h, 0317fdb0h, 0317fd28h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x118c ]
- 10/08/2020 03:27:54.891: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 10/08/2020 03:27:54.914: [ D3D 11 ] Hooking D3D11
- 10/08/2020 03:27:54.982: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 10/08/2020 03:27:54.995: [Win32-Pump] Dispatched Message: 31f to ANSI HWND: 40083e while framerate limiting!
- 10/08/2020 03:27:54.995: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 10/08/2020 03:27:55.538: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141d0f5a0h, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.540: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
- 10/08/2020 03:27:55.540: [ Input ] Game uses HID, installing input hooks...
- 10/08/2020 03:27:55.697: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 10/08/2020 03:27:55.697: [ Input ] Calling original function: (ret=S_OK)
- 10/08/2020 03:27:55.701: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
- 10/08/2020 03:27:55.701: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 10/08/2020 03:27:55.703: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f5e0h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.703: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 10/08/2020 03:27:55.703: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 0, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.704: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.704: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:55.704: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.704: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x454c ]
- 10/08/2020 03:27:55.704: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 10/08/2020 03:27:55.744: [Win32-Pump] Dispatched Message: c1a4 to ANSI HWND: 40083e while framerate limiting!
- 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 10/08/2020 03:27:55.809: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 10/08/2020 03:27:55.809: [ D3D 11 ] >> Device = 074868d8h (Feature Level: 11_0)
- 10/08/2020 03:27:55.809: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 1, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.809: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000D480) <Software>
- 10/08/2020 03:27:55.809: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 2, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.810: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f908h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 10/08/2020 03:27:55.810: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.811: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.811: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:55.813: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 10/08/2020 03:27:55.813: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.639648, 0.330078
- | Green Primary.. | 0.299805, 0.599609
- | Blue Primary... | 0.150391, 0.059570
- | White Point.... | 0.312500, 0.329102
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 10/08/2020 03:27:55.815: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.816: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 10/08/2020 03:27:55.816: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f8f8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.816: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.816: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:55.819: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.819: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 10/08/2020 03:27:55.819: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f8f8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.820: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.820: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:55.824: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f648h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.825: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 10/08/2020 03:27:55.825: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f6f8h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.825: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 10/08/2020 03:27:55.825: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
- 10/08/2020 03:27:55.827: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.827: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x454c ]
- 10/08/2020 03:27:55.827: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 10/08/2020 03:27:55.837: [FrameLimit] Sleep called from render thread: 10 ms!
- 10/08/2020 03:27:55.858: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 10/08/2020 03:27:55.858: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
- 10/08/2020 03:27:55.858: [ D3D 11 ] >> Device = 056c2708h (Feature Level: 11_0)
- 10/08/2020 03:27:55.858: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (056c2708h, 0014f690h, 0014f638h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:55.858: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 2560x1440 @ nan Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Sequential |
- +-------------+-------------------------------------------------------------------------+
- 10/08/2020 03:27:55.858: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:27:55.859: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
- 10/08/2020 03:27:55.866: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
- 10/08/2020 03:27:55.872: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4
- 10/08/2020 03:27:55.872: [ DXGI ] + SwapChain <IDXGISwapChain1> (05c54500h) wrapped
- 10/08/2020 03:27:55.872: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
- 10/08/2020 03:27:55.872: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
- 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 10/08/2020 03:27:55.952: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
- 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
- 10/08/2020 03:27:55.957: [RenderBack] SwapChain Presentation Thread has Priority=11
- 10/08/2020 03:27:55.958: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
- 10/08/2020 03:27:56.112: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
- 10/08/2020 03:27:56.188: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 10/08/2020 03:27:56.199: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * 40083e)
- 10/08/2020 03:27:56.199: [Window Mgr] $ ClassProc: ( D:\*****\Saved Games\Steam\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 4264b0h
- 10/08/2020 03:27:56.199: [Window Mgr] $ WndProc: Same
- 10/08/2020 03:27:56.204: [Window Mgr] >> Hooked ClassProc.
- 10/08/2020 03:27:56.204: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 10/08/2020 03:27:56.245: [Window Mgr] [!] > First Call: GetFocus_Detour
- 10/08/2020 03:27:56.248: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.262: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
- 10/08/2020 03:27:56.262: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:27:56.262: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:27:56.264: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:27:56.264: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
- 10/08/2020 03:27:56.264: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 077c8880h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.294: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 10/08/2020 03:27:56.323: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 10/08/2020 03:27:56.324: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 10/08/2020 03:27:56.328: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
- 10/08/2020 03:27:56.328: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:27:56.328: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:27:56.330: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:27:56.331: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 10/08/2020 03:27:56.331: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:27:56.331: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ dxgi.dll <DXGISwap_SetFullscreenState_Override>, tid=0x454c ]
- 10/08/2020 03:27:56.331: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:27:56.331: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:27:56.333: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
- 10/08/2020 03:27:56.333: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:27:56.333: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:27:56.334: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:27:56.334: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
- 10/08/2020 03:27:56.450: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 10/08/2020 03:27:56.589: [ Timing ] Kernel resolution.: 0.498800 ms
- 10/08/2020 03:27:56.589: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL
- 10/08/2020 03:27:56.645: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7B20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.645: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7BA0) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7C20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7CA0) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7D20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7DA0) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7E20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7EA0) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7F20) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.647: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7FA0) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:27:56.658: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 10/08/2020 03:27:56.659: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
- 10/08/2020 03:27:56.659: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
- 10/08/2020 03:27:56.678: [ D3D 11 ] [!] > First Call: D3D11_FinishCommandList_Override
- 10/08/2020 03:27:56.680: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 10/08/2020 03:27:56.682: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
- 10/08/2020 03:27:56.682: [ D3D 11 ] [!] > First Call: D3D11_ExecuteCommandList_Override
- 10/08/2020 03:27:56.683: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
- 10/08/2020 03:28:00.819: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 10/08/2020 03:28:03.094: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
- 10/08/2020 03:28:03.094: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 10/08/2020 03:28:03.365: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour
- 10/08/2020 03:28:13.542: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.570: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 10/08/2020 03:28:13.583: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.583: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.583: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.585: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.586: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:28:13.587: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.587: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.588: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.588: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.588: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.588: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.590: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.606: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.609: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.609: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.609: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.611: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.613: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
- 10/08/2020 03:28:13.613: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a3cccc0h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.641: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.641: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.641: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.643: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.667: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.667: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.667: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.669: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.670: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:28:13.670: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.670: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.670: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.671: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.671: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.671: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.673: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.677: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.707: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
- 10/08/2020 03:28:13.707: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a3cccc0h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.709: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.709: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.709: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.710: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.714: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.750: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:28:13.750: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.750: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.750: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.753: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.753: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.753: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.757: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.770: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.775: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
- 10/08/2020 03:28:13.775: [ DXGI ] >> Buffer Count Override: 2 buffers
- 10/08/2020 03:28:13.775: [ DXGI 1.5 ] >> Tearing Option: Enable
- 10/08/2020 03:28:13.777: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
- 10/08/2020 03:28:13.781: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
- 10/08/2020 03:28:13.781: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a5aca80h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.781: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:28:13.785: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.786: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
- 10/08/2020 03:28:13.786: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a5aca80h) -- [ Yakuza0.exe , tid=0x454c ]
- 10/08/2020 03:28:13.786: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < DXGISwap_SetFullscreenState_Override >
- 10/08/2020 03:28:15.519: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
- 10/08/2020 03:28:15.522: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexedInstanced
- 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
- 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
- 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserGetRegisteredRawInputDevices_Detour
- 10/08/2020 03:30:03.445: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\AppData\Roaming\discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
- ================================================================== (List Unloads) ==================================================================
- 10/08/2020 03:30:06.871: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFF9B830000) : (0x00007FFF9B844000) ]
- 10/08/2020 03:30:06.872: [00] * Ver.: Resource Policy Client 10.0.18362.959 (WinBuild.160101.0800)
- 10/08/2020 03:30:06.872: [01] Unloaded ' nvldumdx.dll' [ (0x00007FFF902C0000) : (0x00007FFF903C2000) ]
- 10/08/2020 03:30:06.872: [01] * Ver.: NVIDIA Driver Loader, Version 456.38 27.21.14.5638
- 10/08/2020 03:30:06.872: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFF5B900000) : (0x00007FFF5E3B8000) ]
- 10/08/2020 03:30:06.873: [02] * Ver.: NVIDIA D3D10 Driver, Version 456.38 27.21.14.5638
- ================================================================== (End Unloads) ==================================================================
- 10/08/2020 03:30:06.875: [ SpecialK ] *** Initiating DLL Shutdown ***
- 10/08/2020 03:30:06.875: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 10/08/2020 03:30:06.910: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 3 ms)
- 10/08/2020 03:30:06.912: [ SpecialK ] Custom dxgi.dll Detached (pid=0x4024)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement