Kirusei

Untitled

Oct 8th, 2020
28
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 10/08/2020 03:27:52.543: dxgi.log created (Special K 0.11.0.48, Sep 9 2020)
  2. 10/08/2020 03:27:52.557: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
  3. 10/08/2020 03:27:52.558: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  4. 10/08/2020 03:27:52.558: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  5. -------------------------------------------------------------------------------------------
  6. 10/08/2020 03:27:52.560: >> (Yakuza0.exe) [dxgi.dll] <<
  7. 10/08/2020 03:27:52.560: Loading user preferences from dxgi.ini... 10/08/2020 03:27:52.562: [ SpecialK ]
  8. Line 83 of C:\Users\amcol\source\repos\SpecialK\src\ini.cpp (in iSK_INI::iSK_INI (...)):
  9. ------------------------
  10.  
  11. _wfsopen (wszName, L"rbS", _SH_DENYNO)
  12.  
  13. File: D:\River\Saved Games\Steam\steamapps\common\Yakuza 0\media\dxgi.ini
  14.  
  15. >> No such file or directory <<
  16. failed!
  17. 10/08/2020 03:27:52.566: >> Writing base INI file, because none existed... done!
  18. 10/08/2020 03:27:52.582: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
  19. -------------------------------------------------------------------------------------------
  20. 10/08/2020 03:27:52.596: Working Directory: D:\*****\Saved Games\Steam\steamapps\common\Yakuza 0\media
  21. 10/08/2020 03:27:52.596: System Directory: C:\Windows\system32
  22. 10/08/2020 03:27:52.596: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
  23. -------------------------------------------------------------------------------------------
  24. 10/08/2020 03:27:52.673: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  25. 10/08/2020 03:27:52.673: [ DXGI ] Importing CreateDXGIFactory{1|2}
  26. 10/08/2020 03:27:52.673: [ DXGI ] ================================
  27. 10/08/2020 03:27:52.673: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 1d550h
  28. 10/08/2020 03:27:52.673: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 1d6e0h
  29. 10/08/2020 03:27:52.673: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 1d5f0h
  30. 10/08/2020 03:27:52.674: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  31. 10/08/2020 03:27:52.674: [ D3D 11 ] =========================================
  32. 10/08/2020 03:27:52.674: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
  33. 10/08/2020 03:27:52.674: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
  34. 10/08/2020 03:27:52.679: [DLL Loader] ( Yakuza0.exe ) loaded ' D:\*****\Saved Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  35. 10/08/2020 03:27:52.679: [ DXGI ] Installing DXGI Hooks
  36. 10/08/2020 03:27:52.687: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
  37. 10/08/2020 03:27:52.687: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  38. 10/08/2020 03:27:52.689: [ Input ] Game uses DirectInput 8, installing input hooks...
  39. 10/08/2020 03:27:52.689: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  40. 10/08/2020 03:27:52.690: [ Input ] Game uses XInput, installing input hooks...
  41. 10/08/2020 03:27:52.690: [ Input ] >> Hooking XInput 1.3
  42. ===========================================================================================
  43. 10/08/2020 03:27:52.692: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  44. 10/08/2020 03:27:52.696: [ NvAPI ] NvAPI Init { Success }
  45. 10/08/2020 03:27:52.698: [ Input ] >> Hooking XInput9_1_0
  46. 10/08/2020 03:27:52.705: [ NvAPI ] >> NVIDIA Driver Version: 456.38
  47. 10/08/2020 03:27:52.705: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1070 Ti' }
  48. 10/08/2020 03:27:52.708: [DieAntiDbg] tid=454c () tried to hide itself from debuggers; please attach one and investigate!
  49. 10/08/2020 03:27:52.981: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  50. 10/08/2020 03:27:52.981: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  51. ===========================================================================================
  52. -------------------------------------------------------------------------------------------
  53. 10/08/2020 03:27:52.982: [ SpecialK ] === Initialization Finished! === (438.66 ms)
  54. -------------------------------------------------------------------------------------------
  55. 10/08/2020 03:27:54.761: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D:\*****\Saved Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  56. 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  57. 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  58. 10/08/2020 03:27:54.763: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  59. 10/08/2020 03:27:54.765: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0317f7a8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x118c ]
  60. 10/08/2020 03:27:54.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  61. 10/08/2020 03:27:54.776: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0317f370h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x118c ]
  62. 10/08/2020 03:27:54.776: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  63. 10/08/2020 03:27:54.776: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  64. 10/08/2020 03:27:54.835: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  65. 10/08/2020 03:27:54.837: [FrameLimit] Sleep called from GUI thread: 10 ms!
  66. 10/08/2020 03:27:54.857: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  67. 10/08/2020 03:27:54.891: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0591c948h, 0317fdb0h, 0317fd28h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x118c ]
  68. 10/08/2020 03:27:54.891: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  69. 10/08/2020 03:27:54.914: [ D3D 11 ] Hooking D3D11
  70. 10/08/2020 03:27:54.982: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  71. 10/08/2020 03:27:54.995: [Win32-Pump] Dispatched Message: 31f to ANSI HWND: 40083e while framerate limiting!
  72. 10/08/2020 03:27:54.995: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  73. 10/08/2020 03:27:55.538: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141d0f5a0h, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
  74. 10/08/2020 03:27:55.540: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  75. 10/08/2020 03:27:55.540: [ Input ] Game uses HID, installing input hooks...
  76. 10/08/2020 03:27:55.697: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  77. 10/08/2020 03:27:55.697: [ Input ] Calling original function: (ret=S_OK)
  78. 10/08/2020 03:27:55.701: [ DInput 8 ] [!] > First Call: IDirectInputDevice8A_SetCooperativeLevel_Detour
  79. 10/08/2020 03:27:55.701: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  80. 10/08/2020 03:27:55.703: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f5e0h) -- [ Yakuza0.exe , tid=0x454c ]
  81. 10/08/2020 03:27:55.703: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  82. 10/08/2020 03:27:55.703: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 0, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
  83. 10/08/2020 03:27:55.704: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  84. 10/08/2020 03:27:55.704: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  85. 10/08/2020 03:27:55.704: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ Yakuza0.exe , tid=0x454c ]
  86. 10/08/2020 03:27:55.704: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x454c ]
  87. 10/08/2020 03:27:55.704: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  88. 10/08/2020 03:27:55.744: [Win32-Pump] Dispatched Message: c1a4 to ANSI HWND: 40083e while framerate limiting!
  89. 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  90. 10/08/2020 03:27:55.809: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  91. 10/08/2020 03:27:55.809: [ D3D 11 ] >> Device = 074868d8h (Feature Level: 11_0)
  92. 10/08/2020 03:27:55.809: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 1, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
  93. 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  94. 10/08/2020 03:27:55.809: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000D480) <Software>
  95. 10/08/2020 03:27:55.809: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0569d800h, 2, 0014f5d8h) -- [ Yakuza0.exe , tid=0x454c ]
  96. 10/08/2020 03:27:55.809: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  97. 10/08/2020 03:27:55.810: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f908h) -- [ Yakuza0.exe , tid=0x454c ]
  98. 10/08/2020 03:27:55.810: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  99. 10/08/2020 03:27:55.810: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
  100. 10/08/2020 03:27:55.811: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  101. 10/08/2020 03:27:55.811: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  102. 10/08/2020 03:27:55.813: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  103. 10/08/2020 03:27:55.813: [Swap Chain]
  104. +-----------------+---------------------
  105. | Bits Per Color. | 8
  106. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  107. | Red Primary.... | 0.639648, 0.330078
  108. | Green Primary.. | 0.299805, 0.599609
  109. | Blue Primary... | 0.150391, 0.059570
  110. | White Point.... | 0.312500, 0.329102
  111. | Min Luminance.. | 0.500000
  112. | Max Luminance.. | 270.000000
  113. | " FullFrame.. | 270.000000
  114. +-----------------+---------------------
  115. 10/08/2020 03:27:55.815: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
  116. 10/08/2020 03:27:55.816: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  117. 10/08/2020 03:27:55.816: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f8f8h) -- [ Yakuza0.exe , tid=0x454c ]
  118. 10/08/2020 03:27:55.816: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  119. 10/08/2020 03:27:55.816: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  120. 10/08/2020 03:27:55.819: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f900h) -- [ Yakuza0.exe , tid=0x454c ]
  121. 10/08/2020 03:27:55.819: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  122. 10/08/2020 03:27:55.819: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f8f8h) -- [ Yakuza0.exe , tid=0x454c ]
  123. 10/08/2020 03:27:55.820: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  124. 10/08/2020 03:27:55.820: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  125. 10/08/2020 03:27:55.824: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 0014f648h) -- [ Yakuza0.exe , tid=0x454c ]
  126. 10/08/2020 03:27:55.825: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  127. 10/08/2020 03:27:55.825: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (078b5c30h, 0, 0014f6f8h) -- [ Yakuza0.exe , tid=0x454c ]
  128. 10/08/2020 03:27:55.825: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  129. 10/08/2020 03:27:55.825: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070 Ti' (LUID: 00000000:0000C46C) <Hardware>
  130. 10/08/2020 03:27:55.827: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ Yakuza0.exe , tid=0x454c ]
  131. 10/08/2020 03:27:55.827: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x454c ]
  132. 10/08/2020 03:27:55.827: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  133. 10/08/2020 03:27:55.837: [FrameLimit] Sleep called from render thread: 10 ms!
  134. 10/08/2020 03:27:55.858: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  135. 10/08/2020 03:27:55.858: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  136. 10/08/2020 03:27:55.858: [ D3D 11 ] >> Device = 056c2708h (Feature Level: 11_0)
  137. 10/08/2020 03:27:55.858: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (056c2708h, 0014f690h, 0014f638h) -- [ Yakuza0.exe , tid=0x454c ]
  138. 10/08/2020 03:27:55.858: [Swap Chain]
  139. +-------------+-------------------------------------------------------------------------+
  140. | Resolution. | 2560x1440 @ nan Hz |
  141. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  142. | Buffers.... | 3 |
  143. | MSAA....... | Not Used (or Offscreen) |
  144. | Mode....... | Windowed |
  145. | Scaling.... | Unspecified |
  146. | Scanlines.. | Unspecified |
  147. | Flags...... | 0x0002 |
  148. | SwapEffect. | Flip Sequential |
  149. +-------------+-------------------------------------------------------------------------+
  150. 10/08/2020 03:27:55.858: [ DXGI 1.5 ] >> Tearing Option: Enable
  151. 10/08/2020 03:27:55.859: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  152. 10/08/2020 03:27:55.866: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
  153. 10/08/2020 03:27:55.872: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4
  154. 10/08/2020 03:27:55.872: [ DXGI ] + SwapChain <IDXGISwapChain1> (05c54500h) wrapped
  155. 10/08/2020 03:27:55.872: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
  156. 10/08/2020 03:27:55.872: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
  157. 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  158. 10/08/2020 03:27:55.952: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  159. 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
  160. 10/08/2020 03:27:55.952: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
  161. 10/08/2020 03:27:55.957: [RenderBack] SwapChain Presentation Thread has Priority=11
  162. 10/08/2020 03:27:55.958: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
  163. 10/08/2020 03:27:56.112: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
  164. 10/08/2020 03:27:56.188: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  165. 10/08/2020 03:27:56.199: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * 40083e)
  166. 10/08/2020 03:27:56.199: [Window Mgr] $ ClassProc: ( D:\*****\Saved Games\Steam\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 4264b0h
  167. 10/08/2020 03:27:56.199: [Window Mgr] $ WndProc: Same
  168. 10/08/2020 03:27:56.204: [Window Mgr] >> Hooked ClassProc.
  169. 10/08/2020 03:27:56.204: [Window Mgr] [!] > First Call: ClipCursor_Detour
  170. 10/08/2020 03:27:56.245: [Window Mgr] [!] > First Call: GetFocus_Detour
  171. 10/08/2020 03:27:56.248: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
  172. 10/08/2020 03:27:56.262: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
  173. 10/08/2020 03:27:56.262: [ DXGI ] >> Buffer Count Override: 2 buffers
  174. 10/08/2020 03:27:56.262: [ DXGI 1.5 ] >> Tearing Option: Enable
  175. 10/08/2020 03:27:56.264: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  176. 10/08/2020 03:27:56.264: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  177. 10/08/2020 03:27:56.264: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 077c8880h) -- [ Yakuza0.exe , tid=0x454c ]
  178. 10/08/2020 03:27:56.294: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  179. 10/08/2020 03:27:56.323: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  180. 10/08/2020 03:27:56.324: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  181. 10/08/2020 03:27:56.328: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
  182. 10/08/2020 03:27:56.328: [ DXGI ] >> Buffer Count Override: 2 buffers
  183. 10/08/2020 03:27:56.328: [ DXGI 1.5 ] >> Tearing Option: Enable
  184. 10/08/2020 03:27:56.330: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  185. 10/08/2020 03:27:56.331: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  186. 10/08/2020 03:27:56.331: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  187. 10/08/2020 03:27:56.331: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ dxgi.dll <DXGISwap_SetFullscreenState_Override>, tid=0x454c ]
  188. 10/08/2020 03:27:56.331: [ DXGI 1.5 ] >> Tearing Option: Enable
  189. 10/08/2020 03:27:56.331: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  190. 10/08/2020 03:27:56.333: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ dxgi.dll < SKX_SetPluginName>, tid=0x454c ]
  191. 10/08/2020 03:27:56.333: [ DXGI ] >> Buffer Count Override: 2 buffers
  192. 10/08/2020 03:27:56.333: [ DXGI 1.5 ] >> Tearing Option: Enable
  193. 10/08/2020 03:27:56.334: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  194. 10/08/2020 03:27:56.334: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
  195. 10/08/2020 03:27:56.450: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
  196. 10/08/2020 03:27:56.589: [ Timing ] Kernel resolution.: 0.498800 ms
  197. 10/08/2020 03:27:56.589: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL
  198. 10/08/2020 03:27:56.645: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7B20) -- [ Yakuza0.exe , tid=0x454c ]
  199. 10/08/2020 03:27:56.645: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7BA0) -- [ Yakuza0.exe , tid=0x454c ]
  200. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7C20) -- [ Yakuza0.exe , tid=0x454c ]
  201. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7CA0) -- [ Yakuza0.exe , tid=0x454c ]
  202. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7D20) -- [ Yakuza0.exe , tid=0x454c ]
  203. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7DA0) -- [ Yakuza0.exe , tid=0x454c ]
  204. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7E20) -- [ Yakuza0.exe , tid=0x454c ]
  205. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7EA0) -- [ Yakuza0.exe , tid=0x454c ]
  206. 10/08/2020 03:27:56.646: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7F20) -- [ Yakuza0.exe , tid=0x454c ]
  207. 10/08/2020 03:27:56.647: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF7FA0) -- [ Yakuza0.exe , tid=0x454c ]
  208. 10/08/2020 03:27:56.658: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  209. 10/08/2020 03:27:56.659: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
  210. 10/08/2020 03:27:56.659: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
  211. 10/08/2020 03:27:56.678: [ D3D 11 ] [!] > First Call: D3D11_FinishCommandList_Override
  212. 10/08/2020 03:27:56.680: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  213. 10/08/2020 03:27:56.682: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
  214. 10/08/2020 03:27:56.682: [ D3D 11 ] [!] > First Call: D3D11_ExecuteCommandList_Override
  215. 10/08/2020 03:27:56.683: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
  216. 10/08/2020 03:28:00.819: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  217. 10/08/2020 03:28:03.094: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  218. 10/08/2020 03:28:03.094: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
  219. 10/08/2020 03:28:03.365: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour
  220. 10/08/2020 03:28:13.542: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
  221. 10/08/2020 03:28:13.570: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  222. 10/08/2020 03:28:13.583: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  223. 10/08/2020 03:28:13.583: [ DXGI ] >> Buffer Count Override: 2 buffers
  224. 10/08/2020 03:28:13.583: [ DXGI 1.5 ] >> Tearing Option: Enable
  225. 10/08/2020 03:28:13.585: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  226. 10/08/2020 03:28:13.586: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  227. 10/08/2020 03:28:13.587: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  228. 10/08/2020 03:28:13.587: [ DXGI 1.5 ] >> Tearing Option: Enable
  229. 10/08/2020 03:28:13.588: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  230. 10/08/2020 03:28:13.588: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  231. 10/08/2020 03:28:13.588: [ DXGI ] >> Buffer Count Override: 2 buffers
  232. 10/08/2020 03:28:13.588: [ DXGI 1.5 ] >> Tearing Option: Enable
  233. 10/08/2020 03:28:13.590: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  234. 10/08/2020 03:28:13.606: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
  235. 10/08/2020 03:28:13.609: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  236. 10/08/2020 03:28:13.609: [ DXGI ] >> Buffer Count Override: 2 buffers
  237. 10/08/2020 03:28:13.609: [ DXGI 1.5 ] >> Tearing Option: Enable
  238. 10/08/2020 03:28:13.611: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  239. 10/08/2020 03:28:13.613: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  240. 10/08/2020 03:28:13.613: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a3cccc0h) -- [ Yakuza0.exe , tid=0x454c ]
  241. 10/08/2020 03:28:13.641: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2576,1460,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  242. 10/08/2020 03:28:13.641: [ DXGI ] >> Buffer Count Override: 2 buffers
  243. 10/08/2020 03:28:13.641: [ DXGI 1.5 ] >> Tearing Option: Enable
  244. 10/08/2020 03:28:13.643: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  245. 10/08/2020 03:28:13.667: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  246. 10/08/2020 03:28:13.667: [ DXGI ] >> Buffer Count Override: 2 buffers
  247. 10/08/2020 03:28:13.667: [ DXGI 1.5 ] >> Tearing Option: Enable
  248. 10/08/2020 03:28:13.669: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  249. 10/08/2020 03:28:13.670: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  250. 10/08/2020 03:28:13.670: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  251. 10/08/2020 03:28:13.670: [ DXGI 1.5 ] >> Tearing Option: Enable
  252. 10/08/2020 03:28:13.670: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  253. 10/08/2020 03:28:13.671: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  254. 10/08/2020 03:28:13.671: [ DXGI ] >> Buffer Count Override: 2 buffers
  255. 10/08/2020 03:28:13.671: [ DXGI 1.5 ] >> Tearing Option: Enable
  256. 10/08/2020 03:28:13.673: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  257. 10/08/2020 03:28:13.677: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
  258. 10/08/2020 03:28:13.707: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  259. 10/08/2020 03:28:13.707: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a3cccc0h) -- [ Yakuza0.exe , tid=0x454c ]
  260. 10/08/2020 03:28:13.709: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  261. 10/08/2020 03:28:13.709: [ DXGI ] >> Buffer Count Override: 2 buffers
  262. 10/08/2020 03:28:13.709: [ DXGI 1.5 ] >> Tearing Option: Enable
  263. 10/08/2020 03:28:13.710: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  264. 10/08/2020 03:28:13.714: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ Yakuza0.exe , tid=0x454c ]
  265. 10/08/2020 03:28:13.750: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  266. 10/08/2020 03:28:13.750: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000802) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  267. 10/08/2020 03:28:13.750: [ DXGI 1.5 ] >> Tearing Option: Enable
  268. 10/08/2020 03:28:13.750: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  269. 10/08/2020 03:28:13.753: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  270. 10/08/2020 03:28:13.753: [ DXGI ] >> Buffer Count Override: 2 buffers
  271. 10/08/2020 03:28:13.753: [ DXGI 1.5 ] >> Tearing Option: Enable
  272. 10/08/2020 03:28:13.757: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  273. 10/08/2020 03:28:13.770: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
  274. 10/08/2020 03:28:13.775: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1421,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x454c ]
  275. 10/08/2020 03:28:13.775: [ DXGI ] >> Buffer Count Override: 2 buffers
  276. 10/08/2020 03:28:13.775: [ DXGI 1.5 ] >> Tearing Option: Enable
  277. 10/08/2020 03:28:13.777: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  278. 10/08/2020 03:28:13.781: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  279. 10/08/2020 03:28:13.781: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a5aca80h) -- [ Yakuza0.exe , tid=0x454c ]
  280. 10/08/2020 03:28:13.781: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < DXGISwap_SetFullscreenState_Override >
  281. 10/08/2020 03:28:13.785: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@165.0 Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ Yakuza0.exe , tid=0x454c ]
  282. 10/08/2020 03:28:13.786: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  283. 10/08/2020 03:28:13.786: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 6a5aca80h) -- [ Yakuza0.exe , tid=0x454c ]
  284. 10/08/2020 03:28:13.786: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < DXGISwap_SetFullscreenState_Override >
  285. 10/08/2020 03:28:15.519: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
  286. 10/08/2020 03:28:15.522: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexedInstanced
  287. 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
  288. 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
  289. 10/08/2020 03:28:35.181: [Input Mgr.] [!] > First Call: NtUserGetRegisteredRawInputDevices_Detour
  290. 10/08/2020 03:30:03.445: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\AppData\Roaming\discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll' < LoadLibraryW> { ' OverlayHookD3D3' }
  291. ================================================================== (List Unloads) ==================================================================
  292. 10/08/2020 03:30:06.871: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFF9B830000) : (0x00007FFF9B844000) ]
  293. 10/08/2020 03:30:06.872: [00] * Ver.: Resource Policy Client 10.0.18362.959 (WinBuild.160101.0800)
  294. 10/08/2020 03:30:06.872: [01] Unloaded ' nvldumdx.dll' [ (0x00007FFF902C0000) : (0x00007FFF903C2000) ]
  295. 10/08/2020 03:30:06.872: [01] * Ver.: NVIDIA Driver Loader, Version 456.38 27.21.14.5638
  296. 10/08/2020 03:30:06.872: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFF5B900000) : (0x00007FFF5E3B8000) ]
  297. 10/08/2020 03:30:06.873: [02] * Ver.: NVIDIA D3D10 Driver, Version 456.38 27.21.14.5638
  298. ================================================================== (End Unloads) ==================================================================
  299. 10/08/2020 03:30:06.875: [ SpecialK ] *** Initiating DLL Shutdown ***
  300. 10/08/2020 03:30:06.875: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  301. 10/08/2020 03:30:06.910: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 3 ms)
  302. 10/08/2020 03:30:06.912: [ SpecialK ] Custom dxgi.dll Detached (pid=0x4024)
  303.  
RAW Paste Data