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Jan 26th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
  8. Vendor:
  9. VRAM: 4055 MB
  10. Driver: 26.21.14.3602
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 2.495 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 88.204200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 5:49:54 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 546c -> priority: 1
  32. Thread -> id: 5920 -> priority: 1
  33. Thread -> id: 1c40 -> priority: 1
  34. Thread -> id: 5e14 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174241.
  41. Total: 421.815800 ms (FindLiveObjects: 27.615000 ms CreateObjectMapping: 18.886800 ms MarkObjects: 374.786700 ms DeleteObjects: 0.526800 ms)
  42.  
  43. Tamer ID: 31871
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 174927.
  50. Total: 498.113400 ms (FindLiveObjects: 15.204800 ms CreateObjectMapping: 22.716600 ms MarkObjects: 459.553200 ms DeleteObjects: 0.638400 ms)
  51.  
  52. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  53.  
  54. Unloading 3050 unused Assets to reduce memory usage. Loaded Objects now: 191721.
  55. Total: 440.705600 ms (FindLiveObjects: 17.195200 ms CreateObjectMapping: 26.437300 ms MarkObjects: 393.628700 ms DeleteObjects: 3.444100 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 191748.
  60. Total: 412.853800 ms (FindLiveObjects: 16.307500 ms CreateObjectMapping: 21.452700 ms MarkObjects: 374.627800 ms DeleteObjects: 0.464600 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 191748.
  65. Total: 404.763500 ms (FindLiveObjects: 12.050400 ms CreateObjectMapping: 18.017900 ms MarkObjects: 374.180200 ms DeleteObjects: 0.514600 ms)
  66.  
  67. Close Time: 1/26/2020 5:54:05 PM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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