dantarion

Dantarion

Dec 8th, 2009
207
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 113.13 KB | None | 0 0
  1. ##########################################
  2. # OpenSA2 Version 1.0.3629.17073
  3. ##########################################
  4. ##########################################
  5. # C:\brawl_export\fighter\Fighter.pac
  6. ##########################################
  7. Filename: C:\brawl_export\fighter\Fighter.pac
  8. Moveset Total Size: 177599
  9. Data Size: 148276
  10. Offset Table Count: 5498
  11. Data Section Count: 195
  12. External Subroutine Count: 0
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @0242d8 dataCommon
  20. @020e28 effectAnimCmd_BatSwing4Common
  21. @020ee8 effectAnimCmd_HarisenSwing4HoldCommon
  22. @020f38 effectAnimCmd_LipStickSwing4HoldCommon
  23. @0210e0 effectAnimCmd_ScopeAirFireCommon
  24. @0210b0 effectAnimCmd_ScopeAirRapidCommon
  25. @021088 effectAnimCmd_ScopeAirStartCommon
  26. @021030 effectAnimCmd_ScopeFireUpperCommon
  27. @021000 effectAnimCmd_ScopeRapidUpperCommon
  28. @020f60 effectAnimCmd_ScopeStartUpperCommon
  29. @020da8 effectAnimCmd_SmashThrowBCommon
  30. @020d90 effectAnimCmd_SmashThrowFCommon
  31. @020dc0 effectAnimCmd_SmashThrowHiCommon
  32. @020dd8 effectAnimCmd_SmashThrowLwCommon
  33. @020f10 effectAnimCmd_StarRodSwing4HoldCommon
  34. @020df0 effectAnimCmd_Swing4Impact
  35. @020e00 effectAnimCmd_SwordSwing4HoldCommon
  36. @021290 gameAnimCmd_BatSwing1Common
  37. @0212c0 gameAnimCmd_BatSwing3Common
  38. @0212f0 gameAnimCmd_BatSwing4Common
  39. @021320 gameAnimCmd_BatSwingDashCommon
  40. @021350 gameAnimCmd_BatSwingDashCommon2
  41. @021378 gameAnimCmd_BatSwingDashCommon3
  42. @021768 gameAnimCmd_CaptureCutCommon
  43. @021788 gameAnimCmd_DamageFlyIndirectCommon
  44. @021778 gameAnimCmd_DamageFlyIndirectNoReactionCommon
  45. @0213a8 gameAnimCmd_HarisenSwing1Common
  46. @0213d8 gameAnimCmd_HarisenSwing3Common
  47. @021408 gameAnimCmd_HarisenSwing4Common
  48. @021440 gameAnimCmd_HarisenSwingDashCommon
  49. @021470 gameAnimCmd_HarisenSwingDashCommon2
  50. @021498 gameAnimCmd_HarisenSwingDashCommon3
  51. @021610 gameAnimCmd_LipStickSwing1Common
  52. @021640 gameAnimCmd_LipStickSwing3Common
  53. @021670 gameAnimCmd_LipStickSwing4Common
  54. @0216a8 gameAnimCmd_LipStickSwingDashCommon
  55. @0216d8 gameAnimCmd_LipStickSwingDashCommon2
  56. @021700 gameAnimCmd_LipStickSwingDashCommon3
  57. @021730 gameAnimCmd_ScrewCommon
  58. @0214c8 gameAnimCmd_StarRodSwing1Common
  59. @021500 gameAnimCmd_StarRodSwing3Common
  60. @021538 gameAnimCmd_StarRodSwing4Common
  61. @021578 gameAnimCmd_StarRodSwingDashCommon
  62. @0215b0 gameAnimCmd_StarRodSwingDashCommon2
  63. @0215d8 gameAnimCmd_StarRodSwingDashCommon3
  64. @021758 gameAnimCmd_StarShotCommon
  65. @021138 gameAnimCmd_SwordSwing1Common
  66. @021170 gameAnimCmd_SwordSwing3Common
  67. @0211b0 gameAnimCmd_SwordSwing4Common
  68. @0211f8 gameAnimCmd_SwordSwingDashCommon
  69. @021230 gameAnimCmd_SwordSwingDashCommon2
  70. @021258 gameAnimCmd_SwordSwingDashCommon3
  71. @020d04 itemSwingData
  72. @020d68 patternPowerMul
  73. @022f58 statusAnimCmdExit_AirLasso
  74. @023100 statusAnimCmdExit_AirLassoFailure
  75. @023078 statusAnimCmdExit_AirLassoHang
  76. @022fc8 statusAnimCmdExit_AirLassoReach
  77. @0230c0 statusAnimCmdExit_AirLassoRewind
  78. @023d28 statusAnimCmdExit_Appeal
  79. @022cb8 statusAnimCmdExit_AttackAir
  80. @022138 statusAnimCmdExit_CatchPull
  81. @022208 statusAnimCmdExit_CatchTurn
  82. @022250 statusAnimCmdExit_CatchWait
  83. @022690 statusAnimCmdExit_Guard
  84. @022708 statusAnimCmdExit_GuardDamage
  85. @0225c8 statusAnimCmdExit_GuardOn
  86. @023d30 statusAnimCmdExit_SmashAppeal
  87. @024248 statusAnimCmdGroup_CHK_AIR_ATTACK
  88. @0241a8 statusAnimCmdGroup_CHK_AIR_CLIFF
  89. @024228 statusAnimCmdGroup_CHK_AIR_ESCAPE
  90. @0241e8 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  91. @0242a8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  92. @024188 statusAnimCmdGroup_CHK_AIR_LANDING
  93. @024208 statusAnimCmdGroup_CHK_AIR_LASSO
  94. @0241c8 statusAnimCmdGroup_CHK_AIR_SPECIAL
  95. @024268 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  96. @024288 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  97. @024168 statusAnimCmdGroup_CHK_GROUND
  98. @0240e8 statusAnimCmdGroup_CHK_GROUND_ATTACK
  99. @0240c8 statusAnimCmdGroup_CHK_GROUND_CATCH
  100. @024108 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  101. @024128 statusAnimCmdGroup_CHK_GROUND_GUARD
  102. @0240a8 statusAnimCmdGroup_CHK_GROUND_ITEM
  103. @024148 statusAnimCmdGroup_CHK_GROUND_JUMP
  104. @024088 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  105. @0242c8 statusAnimCmdGroup_MAIN
  106. @0242d0 statusAnimCmdGroup_TEMPORARY
  107. @022e20 statusAnimCmdPre_Bind
  108. @023a30 statusAnimCmdPre_Bury
  109. @022e10 statusAnimCmdPre_DamageSongStart
  110. @022738 statusAnimCmdPre_EscapeFb
  111. @021eb0 statusAnimCmdPre_Fall
  112. @021e78 statusAnimCmdPre_Fly
  113. @0239d0 statusAnimCmdPre_ItemShoot
  114. @023110 statusAnimCmdPre_ItemSwingS4Start
  115. @021ca0 statusAnimCmdPre_Jump
  116. @021d90 statusAnimCmdPre_JumpAerial
  117. @021f80 statusAnimCmdPre_Landing
  118. @021b30 statusAnimCmdPre_Run
  119. @024050 statusAnimCmdPre_SpecialN
  120. @024078 statusAnimCmdPre_SpecialNCommon
  121. @022e30 statusAnimCmdPre_TreadJump
  122. @021a80 statusAnimCmdPre_Wait
  123. @021b10 statusAnimCmdPre_Walk
  124. @0218c0 statusAnimCmd_AIRChkAttack
  125. @021820 statusAnimCmd_AIRChkCliff
  126. @021848 statusAnimCmd_AIRChkCliffForce
  127. @0218a8 statusAnimCmd_AIRChkEscape
  128. @021c50 statusAnimCmd_AIRChkFallCommon
  129. @021860 statusAnimCmd_AIRChkItemThrow
  130. @0219c8 statusAnimCmd_AIRChkJumpAerial
  131. @021800 statusAnimCmd_AIRChkLanding
  132. @0218f0 statusAnimCmd_AIRChkStopCeil
  133. @021908 statusAnimCmd_AIRChkTreadJump
  134. @021980 statusAnimCmd_AIRChkWallJump
  135. @022ef0 statusAnimCmd_AirLasso
  136. @0230d0 statusAnimCmd_AirLassoFailure
  137. @022ff0 statusAnimCmd_AirLassoHang
  138. @022f80 statusAnimCmd_AirLassoReach
  139. @023098 statusAnimCmd_AirLassoRewind
  140. @023ae0 statusAnimCmd_Appeal
  141. @022be8 statusAnimCmd_AttackAir
  142. @022ba0 statusAnimCmd_AttackAirCommon
  143. @022b70 statusAnimCmd_AttackAirUniq
  144. @022b48 statusAnimCmd_AttackHi4
  145. @022b10 statusAnimCmd_AttackHi4Hold
  146. @022ad0 statusAnimCmd_AttackHi4Start
  147. @022878 statusAnimCmd_AttackLw3
  148. @022aa8 statusAnimCmd_AttackLw4
  149. @022a70 statusAnimCmd_AttackLw4Hold
  150. @022a30 statusAnimCmd_AttackLw4Start
  151. @022958 statusAnimCmd_AttackS4
  152. @022920 statusAnimCmd_AttackS4Hold
  153. @0228a8 statusAnimCmd_AttackS4Start
  154. @0220c0 statusAnimCmd_Catch
  155. @022158 statusAnimCmd_CatchDash
  156. @022108 statusAnimCmd_CatchPull
  157. @0220e8 statusAnimCmd_CatchPullCommon
  158. @0221a8 statusAnimCmd_CatchTurn
  159. @022228 statusAnimCmd_CatchWait
  160. @022e80 statusAnimCmd_CliffCatch
  161. @022e50 statusAnimCmd_CliffCatchMove
  162. @022dc0 statusAnimCmd_DamageFall
  163. @023e00 statusAnimCmd_Dead
  164. @023d38 statusAnimCmd_Entry
  165. @022770 statusAnimCmd_EscapeAirCommon
  166. @021c20 statusAnimCmd_FALLCommonUniq
  167. @021ee0 statusAnimCmd_Fall
  168. @021f40 statusAnimCmd_FallAerial
  169. @021f60 statusAnimCmd_FallSpecial
  170. @021798 statusAnimCmd_GROUNDChkEscape
  171. @0239f8 statusAnimCmd_GimmickCatapult
  172. @022cc0 statusAnimCmd_Glide
  173. @022d30 statusAnimCmd_GlideAttack
  174. @022d78 statusAnimCmd_GlideEnd
  175. @022640 statusAnimCmd_Guard
  176. @0223e8 statusAnimCmd_GuardCont
  177. @0226c8 statusAnimCmd_GuardDamageUniq
  178. @022538 statusAnimCmd_GuardOnUniq
  179. @022600 statusAnimCmd_GuardUniq
  180. @0239c0 statusAnimCmd_ItemShootAir_Common
  181. @0238f8 statusAnimCmd_ItemShootDashB_Common
  182. @023880 statusAnimCmd_ItemShootDashF_Common
  183. @023950 statusAnimCmd_ItemShootJumpSquat_Common
  184. @023970 statusAnimCmd_ItemShootLanding_Common
  185. @023610 statusAnimCmd_ItemShootWait_Common
  186. @023820 statusAnimCmd_ItemShootWalkBBrake_Common
  187. @023738 statusAnimCmd_ItemShootWalkB_Common
  188. @0237c0 statusAnimCmd_ItemShootWalkFBrake_Common
  189. @0236b0 statusAnimCmd_ItemShootWalkF_Common
  190. @023268 statusAnimCmd_ItemSwingS4
  191. @023350 statusAnimCmd_ItemSwingS4Hold
  192. @023160 statusAnimCmd_ItemSwingS4Start
  193. @023238 statusAnimCmd_ItemSwingS4Uniq
  194. @023398 statusAnimCmd_ItemThrow
  195. @0234f8 statusAnimCmd_ItemThrowHeavyCommon
  196. @021cd8 statusAnimCmd_Jump
  197. @021dc8 statusAnimCmd_JumpAerial
  198. @021ba0 statusAnimCmd_JumpSquat
  199. @021fa0 statusAnimCmd_Landing
  200. @022038 statusAnimCmd_LandingAttackAir
  201. @022080 statusAnimCmd_LandingFallSpecial
  202. @021fe8 statusAnimCmd_LandingLight
  203. @024010 statusAnimCmd_Lose
  204. @022eb0 statusAnimCmd_MissFoot
  205. @023e40 statusAnimCmd_RebirthCommon
  206. @023a80 statusAnimCmd_SpecialJumpAttack
  207. @023a40 statusAnimCmd_SpecialJumpAttackCommon
  208. @0223a8 statusAnimCmd_Throw
  209. @022350 statusAnimCmd_ThrowLogCommon
  210. @021b38 statusAnimCmd_TurnRunUniq
  211. @021af8 statusAnimCmd_Wait
  212. @021ac0 statusAnimCmd_WaitCommon
  213. @023e80 statusAnimCmd_Win
  214. ##########################################
  215. # Special Offsets
  216. ##########################################
  217. 0@354
  218. 1@E10
  219. 2@410
  220. 3@ECC
  221. 4@2036C
  222. 5@207B4
  223. 6@6714
  224. 7@20BFC
  225. 8@148
  226. 9@20D04
  227. 10@2EC
  228. 11@20C84
  229. 12@CAC
  230. 13@D2C
  231. 14@DAC
  232. 15@DEC
  233. 16@2FC
  234. 17@20D68
  235. 18@344
  236. 19@5B64
  237. 20@6514
  238. 21@20CEC
  239. 22@20CFC
  240. ##########################################
  241. # External Subroutines
  242. ##########################################
  243. ##########################################
  244. # Actions
  245. ##########################################
  246. Action 0x0@21AF8
  247. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  248. Subroutine - Offset=@BC74
  249.  
  250. Action 0x1@C13C
  251. Bit Variable Set - RA-Bit[0][16]
  252. Change Action(2) - ID=0xE, Requirement=In Air
  253. Subroutine - Offset=@BA6C
  254. 020A0100 - 0x1
  255. 020A0100 - 0x2
  256. 020A0100 - 0x3
  257. 020A0100 - 0x4
  258. 020A0100 - 0x5
  259. 020A0100 - 0x6
  260. 020A0100 - 0x7
  261. 020A0100 - 0x8
  262. 02090200 - 0x8, 0x273E
  263. 02090200 - 0x8, 0x274B
  264. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  265. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  266. Additional Requirement - Requirement=On Ground
  267. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  268. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  269. Additional Requirement - Requirement=On Ground
  270. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  271. Additional Requirement - Requirement=On Ground
  272. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  273. Additional Requirement - Requirement=On Ground
  274. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x3
  275. Additional Requirement - Requirement=On Ground
  276. 02080100 - 0x271A
  277. 0D000200 - 0x9, @BF2C
  278.  
  279. Action 0x2@C24C
  280. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  281. Change Action(2) - ID=0x0, Requirement=Animation End
  282. Change Subaction - ID=0xD, Pass Frame?=False, 0.00x
  283.  
  284. Action 0x3@C814
  285. 07000000
  286. Change Action(2) - ID=0xE, Requirement=In Air
  287. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  288. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  289. Change Action(EXT) - Unknown=0x2783, ID=0x9B, Requirement=20, Variable=0x8
  290. Additional Requirement - Requirement=Button Pressed, 0x0
  291. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  292. Change Action(EXT) - Unknown=0x277F, ID=0x9C, Requirement=20, Variable=0x8
  293. Additional Requirement - Requirement=Button Pressed, 0x0
  294. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  295. Additional Requirement - Requirement=Button Held, 0x3
  296. Additional Requirement - Requirement=Button Pressed, 0x0
  297. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  298. Additional Requirement - Requirement=Not 20, 0x400000
  299. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  300. Additional Requirement - Requirement=Button Held, 0x3
  301. Additional Requirement - Requirement=Button Pressed, 0x0
  302. Additional Requirement - Requirement=Not 20, 0x400000
  303. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  304. Additional Requirement - Requirement=Button Held, 0x3
  305. Additional Requirement - Requirement=Button Pressed, 0x0
  306. Additional Requirement - Requirement=Not Holding Item
  307. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  308. Additional Requirement - Requirement=Button Pressed, 0x0
  309. Additional Requirement - Requirement=Not Holding Item
  310. Change Action(EXT) - Unknown=0x2786, ID=0xA0, Requirement=20, Variable=0x4
  311. Additional Requirement - Requirement=Button Pressed, 0x0
  312. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  313. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  314. Change Action(EXT) - Unknown=0x278D, ID=0xA4, Requirement=20, Variable=0x2
  315. Additional Requirement - Requirement=Button Pressed, 0x0
  316. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  317. Change Action(EXT) - Unknown=0x2768, ID=0x2A, Requirement=Button Pressed, Variable=0x0
  318. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  319. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  320. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  321. Additional Requirement - Requirement=Button Pressed, 0x0
  322. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  323. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  324. Additional Requirement - Requirement=Button Pressed, 0x0
  325. Additional Requirement - Requirement=Not 19
  326. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  327. Additional Requirement - Requirement=Button Pressed, 0x0
  328. Additional Requirement - Requirement=Not Holding Item
  329. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  330. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  331. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[22784][248]
  332. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  333. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  334. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[22784][249]
  335. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  336. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][17]
  337. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  338. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  339. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  340. Additional Requirement - Requirement=Not 25
  341. Change Action - Unknown=0x2719, ID=0x4, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][54]
  342. 02080100 - 0x2719
  343. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  344. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x2
  345. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][19]
  346. Subroutine - Offset=@A6E4
  347. Change Subaction - ID=0xE
  348.  
  349. Action 0x4@CD4C
  350. Change Action(2) - ID=0xE, Requirement=In Air
  351. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  352. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  353. Additional Requirement - Requirement=Not 14, 0x1
  354. 020A0100 - 0x1
  355. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  356. Additional Requirement - Requirement=Button Pressed, 0x0
  357. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  358. Additional Requirement - Requirement=Button Held, 0x3
  359. Additional Requirement - Requirement=Button Pressed, 0x0
  360. Additional Requirement - Requirement=Not 20, 0x400000
  361. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  362. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  363. Additional Requirement - Requirement=Button Held, 0x3
  364. Additional Requirement - Requirement=Button Pressed, 0x0
  365. Additional Requirement - Requirement=Not Holding Item
  366. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  367. Additional Requirement - Requirement=Button Pressed, 0x0
  368. Additional Requirement - Requirement=Not Holding Item
  369. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  370. Additional Requirement - Requirement=Button Pressed, 0x0
  371. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  372. 020A0100 - 0x6
  373. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  374. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  375. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  376. Additional Requirement - Requirement=Not 25
  377. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  378. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  379. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  380. Change Action - Unknown=0x279D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  381. Else
  382. Change Action - Unknown=0x273D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][54]
  383. End If
  384. Subroutine - Offset=@A6E4
  385. Change Subaction - ID=0xF
  386.  
  387. Action 0x5@D1CC
  388. Change Action(2) - ID=0xE, Requirement=In Air
  389. 020A0100 - 0x6
  390. 020A0100 - 0x1
  391. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  392. Additional Requirement - Requirement=Button Pressed, 0x0
  393. Additional Requirement - Requirement=Not 19
  394. Additional Requirement - Requirement=On Ground
  395. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  396. Additional Requirement - Requirement=Button Pressed, 0x0
  397. Additional Requirement - Requirement=Not Holding Item
  398. Additional Requirement - Requirement=On Ground
  399. Subroutine - Offset=@9A84
  400. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  401. Additional Requirement - Requirement=Button Pressed, 0x0
  402. Additional Requirement - Requirement=On Ground
  403. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  404. Additional Requirement - Requirement=Button Pressed, 0x0
  405. Additional Requirement - Requirement=On Ground
  406. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  407. Additional Requirement - Requirement=On Ground
  408. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  409. Additional Requirement - Requirement=On Ground
  410. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  411. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  412. Additional Requirement - Requirement=Not 25
  413. Additional Requirement - Requirement=On Ground
  414. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  415. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  416. Additional Requirement - Requirement=Not 14, 0x1
  417. Additional Requirement - Requirement=On Ground
  418. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  419. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  420. Additional Requirement - Requirement=On Ground
  421. Subroutine - Offset=@BAD4
  422. Change Action(2) - ID=0x0, Requirement=Animation End
  423. Additional Requirement - Requirement=On Ground
  424. 0D000200 - 0x9, @CED4
  425. Change Subaction - ID=0x10
  426.  
  427. Action 0x6@D5DC
  428. Subroutine - Offset=@D4A4
  429. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  430. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  431. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  432. Additional Requirement - Requirement=On Ground
  433.  
  434. Action 0x7@D66C
  435. Subroutine - Offset=@D4A4
  436. Change Action(EXT) - Unknown=0x2741, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  437. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  438. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  439. Additional Requirement - Requirement=On Ground
  440.  
  441. Action 0x8@D9FC
  442. Change Action(2) - ID=0xE, Requirement=In Air
  443. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Button Held, Variable=0x3
  444. Additional Requirement - Requirement=Button Pressed, 0x0
  445. Additional Requirement - Requirement=On Ground
  446. Additional Requirement - Requirement=Not Holding Item
  447. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][1]
  448. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  449. Additional Requirement - Requirement=On Ground
  450. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  451. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  452. Additional Requirement - Requirement=Not 25
  453. Additional Requirement - Requirement=On Ground
  454. Change Action(EXT) - Unknown=0x271B, ID=0x4, Requirement=Animation End
  455. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][54]
  456. Additional Requirement - Requirement=On Ground
  457. Change Action(2) - ID=0x9, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  458. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  459. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][54]
  460. Additional Requirement - Requirement=On Ground
  461. Change Action(2) - ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  462. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  463. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][54]
  464. Additional Requirement - Requirement=On Ground
  465. Change Subaction - ID=0x12
  466. Basic Variable Set - IC-Basic[22784][217], RA-Basic[0][0]
  467. 0D000200 - 0x9, @21B38
  468.  
  469. Action 0x9@DB94
  470. Change Action(2) - ID=0xE, Requirement=In Air
  471. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  472. Additional Requirement - Requirement=On Ground
  473. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  474. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  475. Additional Requirement - Requirement=Not 25
  476. Additional Requirement - Requirement=On Ground
  477. Subroutine - Offset=@BA6C
  478. Change Action(2) - ID=0x0, Requirement=Animation End
  479. Additional Requirement - Requirement=On Ground
  480. Change Subaction - ID=0x13
  481.  
  482. Action 0xA@21BA0
  483. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  484. 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  485. Bit Variable Set - RA-Bit[0][16]
  486. End If
  487. Change Action(2) - ID=0xB, Requirement=Animation End
  488. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  489. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  490. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  491. Additional Requirement - Requirement=On Ground
  492. Subroutine - Offset=@9A84
  493. 07010000
  494. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  495. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  496. Additional Requirement - Requirement=On Ground
  497. 0D000200 - 0x9, @DC44
  498.  
  499. Action 0xB@21CD8
  500. 07010000
  501. 07020000
  502. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  503. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  504. Change Action(2) - ID=0xE, Requirement=Animation End
  505. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  506. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  507. Change Subaction - ID=0x18
  508. Else
  509. Change Subaction - ID=0x17
  510. End If
  511. Else
  512. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  513. Change Subaction - ID=0x16
  514. Else
  515. Change Subaction - ID=0x15
  516. End If
  517. End If
  518. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  519. Sound Effect - ID=0x1FAB
  520. End If
  521. 0D000200 - 0x9, @21C20
  522.  
  523. Action 0xC@21DC8
  524. 07010000
  525. 07020000
  526. 12030100 - LA-Basic[0][1]
  527. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  528. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  529. Change Action(2) - ID=0xF, Requirement=Animation End
  530. Additional Requirement - Requirement=In Air
  531. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  532. 000B0200 - Not Bit is Set, LA-Bit[0][22]
  533. Bit Variable Set - RA-Bit[0][18]
  534. Subroutine - Offset=@B9F4
  535. End If
  536. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  537. Change Subaction - ID=0x1A
  538. Else
  539. Change Subaction - ID=0x19
  540. End If
  541. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  542. Sound Effect - ID=0x1FAC
  543. End If
  544. 0D000200 - 0x9, @E20C
  545.  
  546. Action 0xD@E524
  547. 07000000
  548. 07010000
  549. 07020000
  550. 12030100 - LA-Basic[0][1]
  551. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  552. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  553. 000B0200 - Not Bit is Set, LA-Bit[0][22]
  554. Bit Variable Set - RA-Bit[0][18]
  555. Subroutine - Offset=@B9F4
  556. End If
  557. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=IC-Basic[22784][219]
  558. Change Action(2) - ID=0xF, Requirement=Animation End
  559. Additional Requirement - Requirement=In Air
  560. Else
  561. Change Action(2) - ID=0xE, Requirement=Animation End
  562. Additional Requirement - Requirement=In Air
  563. End If
  564. Set Air/Ground - 0x3
  565. Switch - 0x2710, LA-Basic[0][1]
  566. Case - 0x2
  567. Change Subaction - ID=0x1B
  568. Case - 0x3
  569. Change Subaction - ID=0x1C
  570. Case - 0x4
  571. Change Subaction - ID=0x1D
  572. Case - 0x5
  573. Change Subaction - ID=0x1E
  574. Case - 0x6
  575. Change Subaction - ID=0x1F
  576. End Switch
  577. 0D000200 - 0x9, @E3BC
  578.  
  579. Action 0xE@21EE0
  580. Change Action(EXT) - Unknown=0x273B, ID=0xB, Requirement=Button Pressed, Variable=0x2
  581. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  582. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  583. Change Action(EXT) - Unknown=0x273A, ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  584. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  585. Additional Requirement - Requirement=Not 25
  586. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  587. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  588. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  589. Change Subaction - ID=0x20
  590. 0D000200 - 0x9, @21C20
  591.  
  592. Action 0xF@21F40
  593. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  594. Change Subaction - ID=0x23
  595. 0D000200 - 0x9, @21C20
  596.  
  597. Action 0x10@21F60
  598. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  599. Change Subaction - ID=0x26
  600. 0D000200 - 0x9, @21C20
  601.  
  602. Action 0x11@EBA4
  603. Change Action(2) - ID=0xE, Requirement=In Air
  604. Change Action(2) - ID=0x12, Requirement=Animation End
  605. Additional Requirement - Requirement=On Ground
  606. Subroutine - Offset=@EABC
  607. 02090200 - 0x8, 0x274B
  608. 020A0100 - 0x3
  609. 020C0100 - 0x13
  610. Change Action(2) - ID=0x72, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=0.00x
  611. Additional Requirement - Requirement=On Ground
  612. 020C0100 - 0x0
  613. 020A0100 - 0x13
  614. Change Subaction - ID=0x2A
  615.  
  616. Action 0x12@EE64
  617. 0C170200 - True, IC-Basic[23040][22]
  618. Change Action(2) - ID=0xE, Requirement=In Air
  619. Subroutine - Offset=@EABC
  620. 02090200 - 0x1, 0x2771
  621. 02090200 - 0x1, 0x2772
  622. 02090200 - 0x8, 0x274B
  623. If - Requirement=Compare, Variable=IC-Basic[23040][147], Comparison=0x2, Variable=1.00x
  624. 02090200 - 0x8, 0x273C
  625. Subroutine - Offset=@EC64
  626. Subroutine - Offset=@ECDC
  627. End If
  628. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  629. Additional Requirement - Requirement=On Ground
  630. Set Loop - Iterations=0xFFFFFFFF
  631. If - Requirement=Compare, Variable=IC-Basic[20992][35], Comparison=0x2, Variable=45.00x
  632. Change Subaction - ID=0x2D
  633. 04020400 - Not Compare, IC-Basic[20992][35], 0x2, 45.00x
  634. Else
  635. Switch - 0x3E9, 0x2B
  636. Case - 0x1
  637. Change Subaction - ID=0x2C
  638. Case - 0xFFFFFFFF
  639. 04140100 - 0.00x
  640. Default Case
  641. Change Subaction - ID=0x2B
  642. End Switch
  643. Synchronous Timer - Frames=1.00x
  644. 04020100 - Animation End
  645. End If
  646. Loop Rest
  647. Execute Loop
  648.  
  649. Action 0x13@F084
  650. Change Action(2) - ID=0xE, Requirement=In Air
  651. Subroutine - Offset=@EABC
  652. 02090200 - 0x1, 0x2771
  653. 02090200 - 0x1, 0x2772
  654. 02090200 - 0x8, 0x274B
  655. Subroutine - Offset=@ECDC
  656. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  657. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  658. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  659. Additional Requirement - Requirement=On Ground
  660. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  661. Additional Requirement - Requirement=On Ground
  662. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  663. Additional Requirement - Requirement=On Ground
  664. Change Subaction - ID=0x2E
  665.  
  666. Action 0x14@F224
  667. Change Action(2) - ID=0xE, Requirement=In Air
  668. Subroutine - Offset=@EABC
  669. 02090200 - 0x1, 0x2771
  670. 02090200 - 0x1, 0x2772
  671. 02090200 - 0x8, 0x274B
  672. Subroutine - Offset=@EC64
  673. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x0, Variable=IC-Basic[3072][61]
  674. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  675. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  676. Additional Requirement - Requirement=On Ground
  677. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  678. Additional Requirement - Requirement=On Ground
  679. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  680. Additional Requirement - Requirement=On Ground
  681. Change Subaction - ID=0x2F
  682.  
  683. Action 0x15@F2FC
  684. Change Action(2) - ID=0xE, Requirement=In Air
  685. Subroutine - Offset=@EABC
  686. 02090200 - 0x1, 0x2771
  687. 02090200 - 0x1, 0x2772
  688. Change Action(2) - ID=0x0, Requirement=Animation End
  689. Additional Requirement - Requirement=On Ground
  690. Change Subaction - ID=0x30
  691.  
  692. Action 0x16@21FA0
  693. Change Action(2) - ID=0xE, Requirement=In Air
  694. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  695. 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  696. Subroutine - Offset=@F6BC
  697. 0D000200 - 0x9, @F464
  698. Else
  699. Change Action(2) - ID=0x0, Requirement=Animation End
  700. End If
  701.  
  702. Action 0x17@21FE8
  703. Change Action(2) - ID=0xE, Requirement=In Air
  704. Change Subaction - ID=0x31
  705. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  706. 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  707. Subroutine - Offset=@F6BC
  708. 0D000200 - 0x9, @F464
  709. Else
  710. Change Action(2) - ID=0x0, Requirement=Animation End
  711. End If
  712.  
  713. Action 0x18@22038
  714. Change Action(2) - ID=0xE, Requirement=In Air
  715. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  716. 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  717. Subroutine - Offset=@F6BC
  718. 0D000200 - 0x9, @F5D4
  719. Else
  720. Change Action(2) - ID=0x0, Requirement=Animation End
  721. End If
  722.  
  723. Action 0x19@22080
  724. Change Action(2) - ID=0xE, Requirement=In Air
  725. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  726. 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  727. Subroutine - Offset=@F6BC
  728. Else
  729. Change Action(2) - ID=0x0, Requirement=Animation End
  730. End If
  731.  
  732. Action 0x1A@10FFC
  733. Change Action(2) - ID=0x7E, Requirement=In Air
  734. Additional Requirement - Requirement=3B
  735. Change Action(2) - ID=0xE, Requirement=In Air
  736. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  737. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  738. Change Action(2) - ID=0x1B, Requirement=Animation End
  739. Additional Requirement - Requirement=On Ground
  740. Basic Variable Set - IC-Basic[23040][36], RA-Basic[0][0]
  741. Basic Variable Set - IC-Basic[23040][38], RA-Basic[0][1]
  742. Change Subaction - ID=0x3F
  743. 040A0100 - 0x40
  744. 040B0100 - 0.00x
  745. 0D000200 - 0x9, @22538
  746. Subroutine - Offset=@2D9C
  747.  
  748. Action 0x1B@22640
  749. Change Action(2) - ID=0x7E, Requirement=In Air
  750. Additional Requirement - Requirement=3B
  751. Change Action(2) - ID=0xE, Requirement=In Air
  752. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  753. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  754. Change Action(2) - ID=0x1C, Requirement=Button Not Held, Variable=0x3
  755. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  756. Additional Requirement - Requirement=On Ground
  757. 0D000200 - 0x9, @22600
  758.  
  759. Action 0x1C@113FC
  760. Change Action(2) - ID=0x7E, Requirement=In Air
  761. Additional Requirement - Requirement=3B
  762. Change Action(2) - ID=0xE, Requirement=In Air
  763. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  764. Additional Requirement - Requirement=On Ground
  765. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  766. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  767. Additional Requirement - Requirement=Not 25
  768. Additional Requirement - Requirement=On Ground
  769. Change Action(2) - ID=0x0, Requirement=Animation End
  770. Additional Requirement - Requirement=On Ground
  771. Change Subaction - ID=0x41
  772. If - Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x5, Variable=0.00x
  773. 020A0100 - 0x1
  774. 020A0100 - 0x2
  775. 020A0100 - 0x4
  776. End If
  777. Basic Variable Set - IC-Basic[23040][40], RA-Basic[0][5]
  778. 0D000200 - 0x9, @1129C
  779.  
  780. Action 0x1D@115E4
  781. Change Action(2) - ID=0x7E, Requirement=In Air
  782. Additional Requirement - Requirement=3B
  783. Change Action(2) - ID=0x49, Requirement=In Air
  784. 07000000
  785. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  786. Basic Variable Set - 0x0, RA-Basic[0][0]
  787. Basic Variable Set - IC-Basic[23040][39], RA-Basic[0][3]
  788. Sound Effect - ID=0xD9
  789. Else
  790. Subroutine - Offset=@2E04
  791. End If
  792. Change Action - Unknown=0x2739, ID=0x1B, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  793. Change Action(2) - ID=0x1C, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  794. Additional Requirement - Requirement=On Ground
  795. 0D000200 - 0x9, @226C8
  796.  
  797. Action 0x1E@11704
  798. 07010000
  799. Change Action(2) - ID=0xE, Requirement=In Air
  800. Change Action(2) - ID=0x0, Requirement=Animation End
  801. Additional Requirement - Requirement=On Ground
  802. Change Subaction - ID=0x43
  803. Rumble - 0x18, 0x0
  804. 0D000200 - 0x9, @116A4
  805.  
  806. Action 0x1F@1187C
  807. Subroutine - Offset=@11814
  808. Change Subaction - ID=0x44
  809.  
  810. Action 0x20@118A4
  811. Subroutine - Offset=@11814
  812. Change Subaction - ID=0x45
  813.  
  814. Action 0x21@11CD4
  815. Subroutine - statusAnimCmd_EscapeAirCommonOffset=@22770
  816. Change Subaction - ID=0x46
  817.  
  818. Action 0x22@11D84
  819. Change Action(2) - ID=0xE, Requirement=In Air
  820. Frame Speed - Multiplier=0.00x
  821. Asynchronous Timer - Frames=1.00x
  822. Change Action(2) - ID=0x23, Requirement=0F
  823.  
  824. Action 0x23@11DEC
  825. Change Action(2) - ID=0xE, Requirement=In Air
  826. Change Action(2) - ID=0x0, Requirement=Animation End
  827. Additional Requirement - Requirement=On Ground
  828. Change Subaction - ID=0x47, Pass Frame?=False, RA-Float[0][3]
  829.  
  830. Action 0x24@1241C
  831. Change Action(2) - ID=0xE, Requirement=In Air
  832. Change Action(2) - ID=0x0, Requirement=Animation End
  833. Additional Requirement - Requirement=On Ground
  834. If - Requirement=Compare, Variable=IC-Basic[23040][142], Comparison=0x3, Variable=0.00x
  835. Change Action(2) - ID=0x25, Requirement=3D
  836. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  837. Additional Requirement - Requirement=Button Held, 0x0
  838. Additional Requirement - Requirement=Compare, IC-Basic[20992][8], 0x4, IC-Basic[23040][141]
  839. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  840. Additional Requirement - Requirement=On Ground
  841. Change Action - Unknown=0x2762, ID=0x25, Requirement=Bit is Set, Variable=RA-Bit[0][20]
  842. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[22784][221]
  843. Additional Requirement - Requirement=On Ground
  844. End If
  845. If - Requirement=Compare, Variable=IC-Basic[20992][8], Comparison=0x4, Variable=IC-Basic[23040][141]
  846. 13010000
  847. End If
  848. Switch - 0x2710, IC-Basic[23040][140]
  849. Case - 0x0
  850. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  851. 0D000200 - 0x9, @11FDC
  852. Case - 0x1
  853. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  854. 0D000200 - 0x9, @120B4
  855. Case - 0x2
  856. 0D000200 - 0x9, @120B4
  857. End Switch
  858. Set Loop - Iterations=0xFFFFFFFF
  859. 07020000
  860. Terminate Collisions
  861. 062D0000
  862. 64010000
  863. 070C0000
  864. Bit Variable Clear - RA-Bit[0][21]
  865. Bit Variable Clear - RA-Bit[0][22]
  866. Bit Variable Clear - RA-Bit[0][16]
  867. Bit Variable Clear - RA-Bit[0][17]
  868. Bit Variable Clear - RA-Bit[0][19]
  869. Bit Variable Clear - RA-Bit[0][28]
  870. Bit Variable Clear - RA-Bit[0][29]
  871. 13000100 - 0x1
  872. Switch - 0x2710, IC-Basic[20992][8]
  873. Case - 0x1
  874. Change Subaction - ID=0x48
  875. 0C1C0300 - 0x2, 0x1, True
  876. Case - 0x2
  877. Change Subaction - ID=0x49
  878. 0C1C0200 - 0x2, 0x2
  879. Vertical Momentum - 0x0
  880. 0C270000
  881. Case - 0x3
  882. Change Subaction - ID=0x4A
  883. 0C1C0200 - 0x2, 0x3
  884. 0C270000
  885. End Switch
  886. 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][141]
  887. 04030200 - Bit is Set, RA-Bit[0][21]
  888. Loop Rest
  889. Execute Loop
  890.  
  891. Action 0x25@1267C
  892. Change Action(2) - ID=0xE, Requirement=In Air
  893. Change Action(2) - ID=0x0, Requirement=Animation End
  894. Additional Requirement - Requirement=On Ground
  895. Change Subaction - ID=0x4B
  896. 04020100 - Animation End
  897. Loop Rest
  898. Bit Variable Set - RA-Bit[0][24]
  899. Bit Variable Clear - RA-Bit[0][25]
  900. Bit Variable Clear - RA-Bit[0][26]
  901. Change Subaction - ID=0x4C
  902. 0D000200 - 0x9, @11F24
  903. 04020200 - Not Bit is Set, RA-Bit[0][24]
  904. Loop Rest
  905. Change Subaction - ID=0x4D
  906.  
  907. Action 0x26@1298C
  908. Change Action(2) - ID=0xE, Requirement=In Air
  909. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  910. Additional Requirement - Requirement=Button Held, 0x3
  911. Additional Requirement - Requirement=On Ground
  912. Additional Requirement - Requirement=Not Holding Item
  913. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  914. Additional Requirement - Requirement=On Ground
  915. Additional Requirement - Requirement=Not Holding Item
  916. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][0]
  917. 0D000200 - 0x9, @127A4
  918. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  919. Additional Requirement - Requirement=Not 25
  920. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  921. Additional Requirement - Requirement=On Ground
  922. Switch - 0x2710, IC-Basic[23040][148]
  923. Case - 0x1
  924. Change Action - Unknown=0x2731, ID=0x12, Requirement=Animation End
  925. Case - 0x0
  926. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  927. Default Case
  928. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  929. End Switch
  930. Change Subaction - ID=0x4E
  931.  
  932. Action 0x27@12C24
  933. 07020000
  934. Change Action(2) - ID=0xE, Requirement=In Air
  935. Change Action(2) - ID=0x0, Requirement=Animation End
  936. Additional Requirement - Requirement=On Ground
  937. 0D000200 - 0x9, @12A9C
  938. Set Loop - Iterations=0xFFFFFFFF
  939. 07020000
  940. Bit Variable Clear - RA-Bit[0][16]
  941. Bit Variable Clear - RA-Bit[0][19]
  942. Bit Variable Set - RA-Bit[0][18]
  943. 13000100 - 0x2
  944. Switch - 0x2710, IC-Basic[20992][8]
  945. Case - 0x1
  946. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][80]
  947. Change Subaction - ID=0x4F
  948. 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][81]
  949. Change Subaction - ID=0x53
  950. Else
  951. Change Subaction - ID=0x50
  952. End If
  953. Case - 0x2
  954. Change Subaction - ID=0x51
  955. 0C1C0200 - 0x2, 0x7
  956. 0C270000
  957. Case - 0x3
  958. Change Subaction - ID=0x52
  959. 0C1C0200 - 0x2, 0x8
  960. 0C270000
  961. End Switch
  962. 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][143]
  963. 04030200 - Bit is Set, RA-Bit[0][19]
  964. 04030200 - Bit is Set, RA-Bit[0][16]
  965. Loop Rest
  966. Execute Loop
  967.  
  968. Action 0x28@12DAC
  969. Change Action(2) - ID=0xE, Requirement=In Air
  970. Change Action(2) - ID=0x0, Requirement=Animation End
  971. Additional Requirement - Requirement=On Ground
  972. Change Subaction - ID=0x54
  973.  
  974. Action 0x29@22878
  975. Change Action(2) - ID=0xE, Requirement=In Air
  976. Change Action(2) - ID=0x12, Requirement=Animation End
  977. Additional Requirement - Requirement=On Ground
  978. 02090200 - 0x8, 0x2743
  979. Change Subaction - ID=0x55
  980.  
  981. Action 0x2A@228A8
  982. Change Action(2) - ID=0xE, Requirement=In Air
  983. Change Action - Unknown=0x2769, ID=0x2B, Requirement=Animation End
  984. Additional Requirement - Requirement=Button Held, 0x0
  985. Additional Requirement - Requirement=On Ground
  986. Change Action - Unknown=0x2767, ID=0x2C, Requirement=Animation End
  987. Additional Requirement - Requirement=On Ground
  988. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  989. 05020000
  990. 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  991. 05010000
  992. End If
  993. 05040000
  994. 0C010000
  995. Change Subaction - ID=0x56
  996.  
  997. Action 0x2B@22920
  998. Change Action(2) - ID=0xE, Requirement=In Air
  999. Change Action(2) - ID=0x2C, Requirement=Animation End
  1000. Additional Requirement - Requirement=On Ground
  1001. Change Action(2) - ID=0x2C, Requirement=Button Not Held, Variable=0x0
  1002. Additional Requirement - Requirement=On Ground
  1003. Change Subaction - ID=0x5B
  1004.  
  1005. Action 0x2C@22958
  1006. Change Action(2) - ID=0xE, Requirement=In Air
  1007. Change Action(2) - ID=0x0, Requirement=Animation End
  1008. Additional Requirement - Requirement=On Ground
  1009. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][84]
  1010. Basic Variable Set - 0x57, RA-Basic[0][0]
  1011. 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][85]
  1012. Basic Variable Set - 0x5A, RA-Basic[0][0]
  1013. Else
  1014. Basic Variable Set - 0x58, RA-Basic[0][0]
  1015. End If
  1016. Set Loop - Iterations=0xFFFFFFFF
  1017. 07020000
  1018. Bit Variable Clear - RA-Bit[0][16]
  1019. 13000100 - 0x3
  1020. Switch - 0x2710, IC-Basic[20992][8]
  1021. Case - 0x1
  1022. Change Subaction - ID=RA-Basic[0][0]
  1023. Case - 0x2
  1024. Change Subaction - ID=0x59
  1025. 0C270000
  1026. End Switch
  1027. 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][144]
  1028. 04030200 - Button Pressed, 0x0
  1029. 04030200 - Bit is Set, RA-Bit[0][16]
  1030. Loop Rest
  1031. Execute Loop
  1032.  
  1033. Action 0x2D@22A30
  1034. Change Action(2) - ID=0xE, Requirement=In Air
  1035. Change Action - Unknown=0x276F, ID=0x2E, Requirement=Animation End
  1036. Additional Requirement - Requirement=Button Held, 0x0
  1037. Additional Requirement - Requirement=On Ground
  1038. Change Action - Unknown=0x276D, ID=0x2F, Requirement=Animation End
  1039. Additional Requirement - Requirement=On Ground
  1040. Change Subaction - ID=0x5F
  1041.  
  1042. Action 0x2E@22A70
  1043. Change Action(2) - ID=0xE, Requirement=In Air
  1044. Change Action(2) - ID=0x2F, Requirement=Animation End
  1045. Additional Requirement - Requirement=On Ground
  1046. Change Action(2) - ID=0x2F, Requirement=Button Not Held, Variable=0x0
  1047. Additional Requirement - Requirement=On Ground
  1048. Change Subaction - ID=0x61
  1049.  
  1050. Action 0x2F@22AA8
  1051. Change Action(2) - ID=0xE, Requirement=In Air
  1052. Change Action(2) - ID=0x0, Requirement=Animation End
  1053. Additional Requirement - Requirement=On Ground
  1054. Change Subaction - ID=0x60
  1055.  
  1056. Action 0x30@22AD0
  1057. Change Action(2) - ID=0xE, Requirement=In Air
  1058. Change Action - Unknown=0x276C, ID=0x31, Requirement=Animation End
  1059. Additional Requirement - Requirement=Button Held, 0x0
  1060. Additional Requirement - Requirement=On Ground
  1061. Change Action - Unknown=0x276A, ID=0x32, Requirement=Animation End
  1062. Additional Requirement - Requirement=On Ground
  1063. Change Subaction - ID=0x5C
  1064.  
  1065. Action 0x31@22B10
  1066. Change Action(2) - ID=0xE, Requirement=In Air
  1067. Change Action(2) - ID=0x32, Requirement=Animation End
  1068. Additional Requirement - Requirement=On Ground
  1069. Change Action(2) - ID=0x32, Requirement=Button Not Held, Variable=0x0
  1070. Additional Requirement - Requirement=On Ground
  1071. Change Subaction - ID=0x5E
  1072.  
  1073. Action 0x32@22B48
  1074. Change Action(2) - ID=0xE, Requirement=In Air
  1075. Change Action(2) - ID=0x0, Requirement=Animation End
  1076. Additional Requirement - Requirement=On Ground
  1077. Change Subaction - ID=0x5D
  1078.  
  1079. Action 0x33@22BE8
  1080. Subroutine - statusAnimCmd_AttackAirCommonOffset=@22BA0
  1081. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  1082. 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  1083. Change Subaction - ID=0x62
  1084. 0C1C0200 - 0x2, 0xE
  1085. Else
  1086. If - Requirement=34
  1087. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1088. Change Subaction - ID=0x63
  1089. 0C1C0200 - 0x2, 0xF
  1090. Else
  1091. Change Subaction - ID=0x64
  1092. 0C1C0200 - 0x2, 0x10
  1093. End If
  1094. Else
  1095. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  1096. Change Subaction - ID=0x65
  1097. 0C1C0200 - 0x2, 0x11
  1098. Else
  1099. Change Subaction - ID=0x66
  1100. 0C1C0200 - 0x2, 0x12
  1101. End If
  1102. End If
  1103. End If
  1104. Basic Variable Set - IC-Basic[19968][32], RA-Basic[0][0]
  1105.  
  1106. Action 0x34@220C0
  1107. Change Action(2) - ID=0xE, Requirement=In Air
  1108. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1109. Additional Requirement - Requirement=On Ground
  1110. Change Subaction - ID=0x6C
  1111.  
  1112. Action 0x35@22108
  1113. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  1114. Change Subaction - ID=0x6F
  1115. Asynchronous Timer - Frames=1.00x
  1116. Change Action(2) - ID=0x39, Requirement=0F
  1117. Additional Requirement - Requirement=On Ground
  1118.  
  1119. Action 0x36@22158
  1120. Change Action(2) - ID=0xE, Requirement=In Air
  1121. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  1122. Additional Requirement - Requirement=On Ground
  1123. Additional Requirement - Requirement=Not Holding Item
  1124. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][0]
  1125. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1126. Additional Requirement - Requirement=On Ground
  1127. Change Subaction - ID=0x6D
  1128. 0D000200 - 0x9, @F994
  1129.  
  1130. Action 0x37@FA6C
  1131. Subroutine - statusAnimCmd_CatchPullOffset=@22108
  1132.  
  1133. Action 0x38@221A8
  1134. Change Action(2) - ID=0xE, Requirement=In Air
  1135. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1136. Additional Requirement - Requirement=On Ground
  1137. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=8.00x
  1138. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1139. Change Subaction - ID=0x6E
  1140. 04060100 - RA-Float[0][4]
  1141. Else
  1142. Change Subaction - ID=0x6E
  1143. End If
  1144. Reverse Direction
  1145.  
  1146. Action 0x39@22228
  1147. Change Action(2) - ID=0x10A, Requirement=In Air
  1148. Change Action - Unknown=0x27A0, ID=0x3C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1149. Subroutine - Offset=@FC3C
  1150. Change Subaction - ID=0x6F
  1151.  
  1152. Action 0x3A@FEE4
  1153. Change Action(2) - ID=0x10A, Requirement=In Air
  1154. Change Action(2) - ID=0x39, Requirement=Animation End
  1155. Additional Requirement - Requirement=On Ground
  1156. Change Subaction - ID=0x70
  1157. 0D000200 - 0x9, @FE7C
  1158.  
  1159. Action 0x3B@FF8C
  1160. Change Action(2) - ID=0x0, Requirement=Animation End
  1161. Additional Requirement - Requirement=On Ground
  1162. Change Action(2) - ID=0xE, Requirement=Animation End
  1163. Additional Requirement - Requirement=In Air
  1164. Change Subaction - ID=0x71
  1165. Set Loop - Iterations=0xFFFFFFFF
  1166. If - Requirement=On Ground
  1167. Set Air/Ground - 0x2D
  1168. Edge Sticky - 0x1
  1169. 04020100 - In Air
  1170. Else
  1171. Set Air/Ground - 0x0
  1172. Edge Sticky - 0x5
  1173. 04020100 - On Ground
  1174. End If
  1175. Loop Rest
  1176. Execute Loop
  1177.  
  1178. Action 0x3C@223A8
  1179. Change Action(2) - ID=0xE, Requirement=In Air
  1180. Additional Requirement - Requirement=Not 3C
  1181. Change Action(2) - ID=0x10A, Requirement=In Air
  1182. Change Action(2) - ID=0x0, Requirement=Animation End
  1183. Additional Requirement - Requirement=On Ground
  1184. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, RA-Float[0][4]
  1185. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  1186.  
  1187. Action 0x3D@103EC
  1188. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1189. Subroutine - Offset=@102F4
  1190.  
  1191. Action 0x3E@10634
  1192. Subroutine - Offset=@1054C
  1193. 0C290000
  1194. 041A0100 - 0x1CB
  1195. 04180100 - RA-Basic[0][2]
  1196. 0D000200 - 0x9, @104A4
  1197. Set Loop - Iterations=0xFFFFFFFF
  1198. If - Requirement=On Ground
  1199. Edge Sticky - 0x1
  1200. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1201. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  1202. Else
  1203. Change Subaction - ID=RA-Basic[0][0]
  1204. Bit Variable Set - RA-Bit[0][16]
  1205. End If
  1206. 04020100 - In Air
  1207. Else
  1208. Edge Sticky - 0x5
  1209. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1210. Change Subaction - ID=0x7F, Pass Frame?=True
  1211. Else
  1212. Change Subaction - ID=0x7F
  1213. Bit Variable Set - RA-Bit[0][16]
  1214. End If
  1215. 04020100 - On Ground
  1216. End If
  1217. Loop Rest
  1218. Execute Loop
  1219.  
  1220. Action 0x3F@108F4
  1221. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1222. Subroutine - Offset=@107FC
  1223.  
  1224. Action 0x40@109CC
  1225. Change Action(2) - ID=0x0, Requirement=Animation End
  1226. Additional Requirement - Requirement=On Ground
  1227. Change Action(2) - ID=0xE, Requirement=Animation End
  1228. Additional Requirement - Requirement=In Air
  1229. Change Subaction - ID=0x96
  1230. Set Loop - Iterations=0xFFFFFFFF
  1231. If - Requirement=On Ground
  1232. Set Air/Ground - 0x2D
  1233. Edge Sticky - 0x1
  1234. 04020100 - In Air
  1235. Else
  1236. Set Air/Ground - 0x0
  1237. Edge Sticky - 0x5
  1238. 04020100 - On Ground
  1239. End If
  1240. Loop Rest
  1241. Execute Loop
  1242.  
  1243. Action 0x41@10A94
  1244. 020A0100 - 0x9
  1245. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  1246. Basic Variable Set - IC-Basic[23040][44], RA-Basic[0][0]
  1247. Change Subaction - ID=0x97
  1248.  
  1249. Action 0x42@10ACC
  1250. 0C290000
  1251. 041A0100 - 0x1CB
  1252. Change Subaction - ID=RA-Basic[0][0]
  1253.  
  1254. Action 0x43@137B4
  1255. Change Action(2) - ID=0x7E, Requirement=In Air
  1256. Additional Requirement - Requirement=3B
  1257. Change Action - Unknown=0x2712, ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1258. Additional Requirement - Requirement=Animation End
  1259. Additional Requirement - Requirement=In Air
  1260. Change Action - Unknown=0x2710, ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1261. Additional Requirement - Requirement=Animation End
  1262. Additional Requirement - Requirement=On Ground
  1263. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x2
  1264. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  1265. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x4
  1266. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  1267. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1268. 0D000200 - 0x9, @1366C
  1269.  
  1270. Action 0x44@13A1C
  1271. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  1272. Additional Requirement - Requirement=Animation End
  1273. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1274. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1275. Additional Requirement - Requirement=Compare, IC-Basic[768][237], 0x4, IC-Basic[3072][105]
  1276. Additional Requirement - Requirement=Not 23
  1277. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1278. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  1279. Additional Requirement - Requirement=Not 23
  1280. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1281. 0D000200 - 0x9, @138C4
  1282.  
  1283. Action 0x45@1431C
  1284. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1285. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1286. Subroutine - Offset=@1424C
  1287. Subroutine - Offset=@B1FC
  1288. Subroutine - Offset=@B37C
  1289. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1290. Asynchronous Timer - Frames=3.00x
  1291. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1292.  
  1293. Action 0x46@143B4
  1294. Change Action - Unknown=0x2715, ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1295. Subroutine - Offset=@1424C
  1296. Subroutine - Offset=@B1FC
  1297. Subroutine - Offset=@B37C
  1298. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1299. Asynchronous Timer - Frames=3.00x
  1300. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1301.  
  1302. Action 0x47@1443C
  1303. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1304. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1305. 12030100 - LA-Basic[0][61]
  1306. Subroutine - Offset=@1424C
  1307. Subroutine - Offset=@B37C
  1308. Subroutine - Offset=@B1FC
  1309.  
  1310. Action 0x48@144B4
  1311. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1312. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1313. 12030100 - LA-Basic[0][61]
  1314. Subroutine - Offset=@1424C
  1315. Subroutine - Offset=@B1FC
  1316.  
  1317. Action 0x49@22DC0
  1318. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1319. Change Subaction - ID=0x29
  1320. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  1321. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][227]
  1322. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[23040][55]
  1323. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  1324. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][11]
  1325. 0D000200 - 0x9, @1451C
  1326. End If
  1327.  
  1328. Action 0x4A@149A4
  1329. Subroutine - Offset=@14904
  1330. If - Requirement=Hit Wall, Variable=0x8
  1331. Set Air/Ground - 0x6
  1332. End If
  1333.  
  1334. Action 0x4B@149D4
  1335. Subroutine - Offset=@149A4
  1336.  
  1337. Action 0x4C@149EC
  1338. Subroutine - Offset=@14904
  1339.  
  1340. Action 0x4D@14CB4
  1341. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1342. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=134.00x
  1343. Change Subaction - ID=0xB4
  1344. Else
  1345. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1346. Change Subaction - ID=0xAB
  1347. Else
  1348. Change Subaction - ID=0xB4
  1349. End If
  1350. End If
  1351. Subroutine - Offset=@14B8C
  1352.  
  1353. Action 0x4E@14D3C
  1354. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1355. Change Subaction - ID=0xAB
  1356. Else
  1357. Change Subaction - ID=0xB4
  1358. End If
  1359. Subroutine - Offset=@14B8C
  1360.  
  1361. Action 0x4F@14DE4
  1362. Change Action(2) - ID=0xE, Requirement=In Air
  1363. Change Action(2) - ID=0x4D, Requirement=Animation End
  1364. If - Requirement=48, Variable=0x6
  1365. 14060200 - 0x6, True
  1366. End If
  1367. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1368. Change Subaction - ID=0xAE
  1369. Else
  1370. Change Subaction - ID=0xB7
  1371. End If
  1372. 0D000200 - 0x9, @14A0C
  1373.  
  1374. Action 0x50@14E84
  1375. If - Requirement=Hit Wall, Variable=0x8
  1376. 09000100 - 0x0
  1377. End If
  1378. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1379. Bit Variable Set - RA-Bit[0][25]
  1380. Change Subaction - ID=0xAB
  1381. Subroutine - Offset=@14B8C
  1382.  
  1383. Action 0x51@14F0C
  1384. Change Action(2) - ID=0xE, Requirement=In Air
  1385. Change Action(2) - ID=0x0, Requirement=Animation End
  1386. Additional Requirement - Requirement=On Ground
  1387. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1388. Change Subaction - ID=0xAF
  1389. Else
  1390. Change Subaction - ID=0xB8
  1391. End If
  1392.  
  1393. Action 0x52@14FDC
  1394. Change Action(2) - ID=0xE, Requirement=In Air
  1395. Change Action(2) - ID=0x0, Requirement=Animation End
  1396. Additional Requirement - Requirement=On Ground
  1397. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1398. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1399. Change Subaction - ID=0xB1
  1400. Else
  1401. Change Subaction - ID=0xBA
  1402. End If
  1403. Else
  1404. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1405. Change Subaction - ID=0xB2
  1406. Else
  1407. Change Subaction - ID=0xBB
  1408. End If
  1409. End If
  1410.  
  1411. Action 0x53@150AC
  1412. Change Action(2) - ID=0xE, Requirement=In Air
  1413. Change Action(2) - ID=0x0, Requirement=Animation End
  1414. Additional Requirement - Requirement=On Ground
  1415. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1416. Change Subaction - ID=0xB0
  1417. Else
  1418. Change Subaction - ID=0xB9
  1419. End If
  1420.  
  1421. Action 0x54@15294
  1422. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][28]
  1423. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1424. End If
  1425. Change Action - Unknown=0x2712, ID=0x49, Requirement=Animation End
  1426. Additional Requirement - Requirement=In Air
  1427. Change Action - Unknown=0x271E, ID=0x51, Requirement=On Ground
  1428. Additional Requirement - Requirement=Animation End
  1429. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][24]
  1430. Additional Requirement - Requirement=Compare, RA-Float[0][9], 0x1, 0.00x
  1431. Change Action - Unknown=0x271D, ID=0x4E, Requirement=On Ground
  1432. Additional Requirement - Requirement=Animation End
  1433. Subroutine - Offset=@147AC
  1434. 0D000200 - 0x9, @150FC
  1435. If - Requirement=Bit is Set, Variable=RA-Bit[0][27]
  1436. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1437. Change Subaction - ID=0xAD
  1438. Else
  1439. Change Subaction - ID=0xB6
  1440. End If
  1441. Else
  1442. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1443. Change Subaction - ID=0xAC
  1444. Else
  1445. Change Subaction - ID=0xB5
  1446. End If
  1447. End If
  1448. Set Loop - Iterations=0xFFFFFFFF
  1449. If - Requirement=On Ground
  1450. Edge Sticky - 0x1
  1451. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1452. Set Air/Ground - 0x6
  1453. End If
  1454. 04020100 - In Air
  1455. Else
  1456. Edge Sticky - 0x5
  1457. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1458. Set Air/Ground - 0xA
  1459. End If
  1460. 04020100 - On Ground
  1461. End If
  1462. Loop Rest
  1463. Bit Variable Set - RA-Bit[0][29]
  1464. Execute Loop
  1465.  
  1466. Action 0x55@15434
  1467. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1468. Change Action - Unknown=0x271C, ID=0x4C, Requirement=On Ground
  1469. 0D000200 - 0x9, @21C20
  1470.  
  1471. Action 0x56@154A4
  1472. Change Action(2) - ID=0x57, Requirement=Animation End
  1473. Change Action(2) - ID=0x58, Requirement=On Ground
  1474. Float Variable Set - IC-Basic[3072][167], LA-Float[0][3]
  1475. Bit Variable Set - RA-Bit[0][4]
  1476. Body Collision - State=0x2
  1477. Change Subaction - ID=0xA5
  1478. Sound Effect - ID=0x62
  1479.  
  1480. Action 0x57@1550C
  1481. Change Action(2) - ID=0x58, Requirement=On Ground
  1482. Change Subaction - ID=0x29
  1483. 070B0200 - 0x9, 0x0
  1484.  
  1485. Action 0x58@15594
  1486. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  1487. Change Action(2) - ID=0x59, Requirement=Animation End
  1488. Additional Requirement - Requirement=On Ground
  1489. If - Requirement=Not Article Exists
  1490. Bit Variable Set - RA-Bit[0][25]
  1491. Else
  1492. Bit Variable Clear - RA-Bit[0][25]
  1493. End If
  1494. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1495. Change Subaction - ID=0xAA
  1496. Else
  1497. Change Subaction - ID=0xB3
  1498. End If
  1499.  
  1500. Action 0x59@1564C
  1501. Change Action(2) - ID=0xE, Requirement=In Air
  1502. Change Action(2) - ID=0x5A, Requirement=Animation End
  1503. Additional Requirement - Requirement=On Ground
  1504. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1505. Change Subaction - ID=0xC6
  1506. Else
  1507. Change Subaction - ID=0xC7
  1508. End If
  1509.  
  1510. Action 0x5A@156C4
  1511. Change Action(2) - ID=0xE, Requirement=In Air
  1512. Change Action(2) - ID=0x5B, Requirement=2E
  1513. Additional Requirement - Requirement=On Ground
  1514. Change Subaction - ID=0xC5
  1515.  
  1516. Action 0x5B@1571C
  1517. Change Action(2) - ID=0xE, Requirement=In Air
  1518. Change Action(2) - ID=0x0, Requirement=Animation End
  1519. Additional Requirement - Requirement=On Ground
  1520. Change Subaction - ID=0xC8
  1521.  
  1522. Action 0x5C@1580C
  1523. Change Action(2) - ID=0xE, Requirement=In Air
  1524. Change Action(2) - ID=0x5D, Requirement=Animation End
  1525. Additional Requirement - Requirement=On Ground
  1526. Change Subaction - ID=0xC9
  1527.  
  1528. Action 0x5D@15864
  1529. Change Action(2) - ID=0xE, Requirement=In Air
  1530. Change Action(2) - ID=0x5E, Requirement=2E
  1531. Additional Requirement - Requirement=On Ground
  1532. Change Subaction - ID=0xCA
  1533.  
  1534. Action 0x5E@158BC
  1535. Change Action(2) - ID=0xE, Requirement=In Air
  1536. Change Action(2) - ID=0x0, Requirement=Animation End
  1537. Additional Requirement - Requirement=On Ground
  1538. Change Subaction - ID=0xCB
  1539.  
  1540. Action 0x5F@1591C
  1541. Change Action(2) - ID=0xE, Requirement=In Air
  1542. Change Action(2) - ID=0x5B, Requirement=2E
  1543. Additional Requirement - Requirement=On Ground
  1544. Change Subaction - ID=0xC5
  1545.  
  1546. Action 0x60@15974
  1547. 0C2B0000
  1548. Change Action(2) - ID=0xE, Requirement=In Air
  1549. Change Action(2) - ID=0x0, Requirement=Animation End
  1550. Additional Requirement - Requirement=On Ground
  1551. Change Subaction - ID=0xBE
  1552.  
  1553. Action 0x61@159FC
  1554. 0C2B0000
  1555. Change Action(2) - ID=0xE, Requirement=In Air
  1556. Change Action(2) - ID=0x0, Requirement=Animation End
  1557. Additional Requirement - Requirement=On Ground
  1558. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1559. Change Subaction - ID=0xBF
  1560. Else
  1561. Change Subaction - ID=0xC0
  1562. End If
  1563.  
  1564. Action 0x62@15BD4
  1565. 0C2B0000
  1566. 07000000
  1567. 07010000
  1568. Change Action - Unknown=0x2726, ID=0x63, Requirement=Compare, Variable=IC-Basic[20992][21], Comparison=0x0, Variable=IC-Basic[23040][14]
  1569. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1570. Change Action - Unknown=0x2725, ID=0x63, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1571. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1572. Change Action(2) - ID=0xE, Requirement=Animation End
  1573. Basic Variable Set - 0x0, LA-Basic[0][3]
  1574. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1575. 0D000200 - 0x9, @15AAC
  1576.  
  1577. Action 0x63@15D0C
  1578. 0C2B0000
  1579. 07010000
  1580. 07020000
  1581. Change Action(2) - ID=0xE, Requirement=Animation End
  1582. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1583. 0D000200 - 0x9, @15C94
  1584.  
  1585. Action 0x64@15D64
  1586. 0C2B0000
  1587. Change Action(2) - ID=0xE, Requirement=Animation End
  1588. 0D000200 - 0x9, @21C20
  1589.  
  1590. Action 0x65@15DAC
  1591. Change Action(2) - ID=0xE, Requirement=In Air
  1592. Change Action(2) - ID=0x0, Requirement=Animation End
  1593. Additional Requirement - Requirement=On Ground
  1594.  
  1595. Action 0x66@15E9C
  1596. Change Action(2) - ID=0xE, Requirement=Animation End
  1597. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x1
  1598. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1599. 0D000200 - 0x9, @15E14
  1600.  
  1601. Action 0x67@15FFC
  1602. 07000000
  1603. 07010000
  1604. 07020000
  1605. Change Action(2) - ID=0xE, Requirement=Animation End
  1606. Basic Variable Set - IC-Basic[23040][31], RA-Basic[0][0]
  1607. Basic Variable Set - IC-Basic[23040][32], RA-Basic[0][2]
  1608. 12030100 - LA-Basic[0][3]
  1609. 0D000200 - 0x9, @15F4C
  1610.  
  1611. Action 0x68@161C4
  1612. Change Action(2) - ID=0xE, Requirement=Not 3E
  1613. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1614. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1615. Change Action(2) - ID=0x0, Requirement=On Ground
  1616. Change Action(2) - ID=0x67, Requirement=Button Pressed, Variable=0x2
  1617. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1618. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1619. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1620. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1621. Change Action(2) - ID=0x69, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1622. Change Action(2) - ID=0x69, Requirement=Animation End
  1623. 020A0100 - 0xC
  1624. 020A0100 - 0xF
  1625. 0D000200 - 0x9, @1606C
  1626.  
  1627. Action 0x69@1641C
  1628. Change Action(2) - ID=0x0, Requirement=Hit Wall, Variable=0x8
  1629. Change Action(2) - ID=0xE, Requirement=Not 3E
  1630. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1631. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1632. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x1, Variable=0.00x
  1633. Change Action(2) - ID=0x6C, Requirement=Button Pressed, Variable=0x2
  1634. Change Action(2) - ID=0x6C, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1635. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1636. Change Action(2) - ID=0x6A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1637. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1638. 020A0100 - 0xC
  1639. 020A0100 - 0xF
  1640. Change Subaction - ID=0xC4, Pass Frame?=True
  1641. Frame Speed - Multiplier=0.00x
  1642. 0D000200 - 0x9, @1628C
  1643.  
  1644. Action 0x6A@164EC
  1645. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1646. Change Action(2) - ID=0xE, Requirement=Animation End
  1647. Change Subaction - ID=0xC4, Pass Frame?=True
  1648. Frame Speed - Multiplier=1.00x
  1649.  
  1650. Action 0x6B@1651C
  1651. Subroutine - Offset=@164EC
  1652.  
  1653. Action 0x6C@16534
  1654. Subroutine - statusAnimCmd_JumpAerialOffset=@21DC8
  1655.  
  1656. Action 0x6D@166A4
  1657. If - Requirement=Button Pressed, Variable=0x2
  1658. Bit Variable Set - RA-Bit[0][17]
  1659. 07020000
  1660. Else
  1661. 07010000
  1662. End If
  1663. 12030100 - LA-Basic[0][5]
  1664. Basic Variable Set - IC-Basic[23040][33], LA-Basic[0][6]
  1665. Bit Variable Set - RA-Bit[0][7]
  1666. Change Action(2) - ID=0xB, Requirement=Animation End
  1667. Change Action(2) - ID=0xB, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1668. Change Action(2) - ID=0xB, Requirement=Not 0D, Variable=0x3
  1669. 0D000200 - 0x9, @165A4
  1670.  
  1671. Action 0x6E@16764
  1672. Change Subaction - ID=0x35
  1673. Change Action(2) - ID=0x6F, Requirement=Animation End
  1674. Additional Requirement - Requirement=On Ground
  1675. Change Action(2) - ID=0xE, Requirement=In Air
  1676.  
  1677. Action 0x6F@167BC
  1678. Change Subaction - ID=0x36
  1679. Change Action(2) - ID=0x0, Requirement=Animation End
  1680. Additional Requirement - Requirement=On Ground
  1681. Change Action(2) - ID=0xE, Requirement=In Air
  1682.  
  1683. Action 0x70@167FC
  1684. Change Subaction - ID=0x37
  1685. Change Action(2) - ID=0x71, Requirement=Animation End
  1686.  
  1687. Action 0x71@168C4
  1688. Change Action(2) - ID=0x4A, Requirement=On Ground
  1689. Change Subaction - ID=0x38
  1690. 0D000200 - 0x9, @1685C
  1691.  
  1692. Action 0x72@11D24
  1693. Subroutine - Offset=@B7FC
  1694. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1695. Change Action(2) - ID=0xE, Requirement=Animation End
  1696. Change Subaction - ID=0xCD
  1697. 0D000200 - 0x9, @21C20
  1698.  
  1699. Action 0x73@22E50
  1700. Change Action(2) - ID=0xE, Requirement=In Air
  1701. Change Action(2) - ID=0xE, Requirement=Not 39
  1702. Basic Variable Set - IC-Basic[23040][7], RA-Basic[0][0]
  1703. Change Action(2) - ID=0x74, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  1704. Change Action(2) - ID=0x0, Requirement=On Ground
  1705.  
  1706. Action 0x74@22E80
  1707. Frame Speed - Multiplier=1.00x
  1708. Change Action(2) - ID=0x0, Requirement=On Ground
  1709. Change Action(2) - ID=0xE, Requirement=In Air
  1710. Change Action(2) - ID=0xE, Requirement=Not 39
  1711. Change Action(2) - ID=0x75, Requirement=Animation End
  1712.  
  1713. Action 0x75@16B0C
  1714. 0C170200 - True, IC-Basic[23040][22]
  1715. Change Action(2) - ID=0x0, Requirement=On Ground
  1716. Change Action(2) - ID=0xE, Requirement=In Air
  1717. Change Action(2) - ID=0xE, Requirement=Not 39
  1718. Change Action(2) - ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  1719. Change Action(EXT) - Unknown=0x275B, ID=0x79, Requirement=05
  1720. Additional Requirement - Requirement=Button Pressed, 0x2
  1721. Change Action(EXT) - Unknown=0x275A, ID=0x79, Requirement=05
  1722. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  1723. Change Action(EXT) - Unknown=0x2755, ID=0x76, Requirement=05
  1724. Additional Requirement - Requirement=Button Pressed, 0x0
  1725. Change Action(EXT) - Unknown=0x2756, ID=0x76, Requirement=05
  1726. Additional Requirement - Requirement=Button Pressed, 0x1
  1727. Change Action(EXT) - Unknown=0x2757, ID=0x78, Requirement=05
  1728. Additional Requirement - Requirement=Button Pressed, 0x3
  1729. Change Action(EXT) - Unknown=0x2758, ID=0x77, Requirement=05
  1730. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1731. Change Action(EXT) - Unknown=0x2712, ID=0xE, Requirement=05
  1732. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1733. Change Subaction - ID=0xD6
  1734.  
  1735. Action 0x76@16C44
  1736. Change Action(2) - ID=0xE, Requirement=In Air
  1737. Change Action(2) - ID=0x0, Requirement=Animation End
  1738. Additional Requirement - Requirement=On Ground
  1739. Change Action(2) - ID=0xE, Requirement=Animation End
  1740. Additional Requirement - Requirement=05
  1741. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1742. Change Subaction - ID=0xD7
  1743. 0C1C0200 - 0x2, 0x4B
  1744. Else
  1745. Change Subaction - ID=0xDC
  1746. 0C1C0200 - 0x2, 0x4A
  1747. End If
  1748.  
  1749. Action 0x77@16D1C
  1750. Change Action(2) - ID=0xE, Requirement=In Air
  1751. Change Action(2) - ID=0x0, Requirement=Animation End
  1752. Additional Requirement - Requirement=On Ground
  1753. Change Action(2) - ID=0xE, Requirement=Animation End
  1754. Additional Requirement - Requirement=05
  1755. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1756. Change Subaction - ID=0xD8
  1757. Else
  1758. Change Subaction - ID=0xDD
  1759. End If
  1760.  
  1761. Action 0x78@16DE4
  1762. Change Action(2) - ID=0xE, Requirement=In Air
  1763. Change Action(2) - ID=0x0, Requirement=Animation End
  1764. Additional Requirement - Requirement=On Ground
  1765. Change Action(2) - ID=0xE, Requirement=Animation End
  1766. Additional Requirement - Requirement=05
  1767. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1768. Change Subaction - ID=0xD9
  1769. Else
  1770. Change Subaction - ID=0xDE
  1771. End If
  1772.  
  1773. Action 0x79@16E94
  1774. 070C0000
  1775. 07020000
  1776. 07010000
  1777. Change Action(2) - ID=0xE, Requirement=In Air
  1778. Change Action - Unknown=0x275A, ID=0x7A, Requirement=Animation End
  1779. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1780. Change Subaction - ID=0xDA
  1781. Else
  1782. Change Subaction - ID=0xDF
  1783. End If
  1784.  
  1785. Action 0x7A@16FFC
  1786. 070C0000
  1787. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1788. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  1789. 020B0100 - 0xB
  1790. 020B0100 - 0xC
  1791. 020B0100 - 0xF
  1792. Change Action(2) - ID=0xE, Requirement=Animation End
  1793. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1794. Change Subaction - ID=0xDB
  1795. Else
  1796. Change Subaction - ID=0xE0
  1797. End If
  1798. 0D000200 - 0x9, @16F3C
  1799.  
  1800. Action 0x7B@17074
  1801. Subroutine - Offset=@16FFC
  1802.  
  1803. Action 0x7C@1712C
  1804. Subroutine - Offset=@170DC
  1805. Change Action(2) - ID=0x7D, Requirement=Animation End
  1806. Change Subaction - ID=0xCE
  1807.  
  1808. Action 0x7D@1715C
  1809. Subroutine - Offset=@170DC
  1810. Change Subaction - ID=0xCF
  1811.  
  1812. Action 0x7E@22EB0
  1813. 0E060100 - 0x2
  1814. Change Subaction - ID=0xD4
  1815. Change Action(2) - ID=0x49, Requirement=Animation End
  1816. Additional Requirement - Requirement=In Air
  1817. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1818. Synchronous Timer - Frames=8.00x
  1819. 0E070100 - 0x2
  1820.  
  1821. Action 0x7F@22EF0
  1822. 020A0100 - 0x9
  1823. Change Action(2) - ID=0xE, Requirement=Animation End
  1824. Change Action(2) - ID=0x80, Requirement=Not 1A
  1825. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1826. If - Requirement=2C, Variable=0xEA
  1827. Change Subaction - ID=0xEA
  1828. End If
  1829. 0D000200 - 0x9, @17214
  1830. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=2.00x
  1831. 08020100 - RA-Basic[0][2]
  1832. 020B0100 - 0xA
  1833. End If
  1834.  
  1835. Action 0x80@22F80
  1836. Change Action(2) - ID=0x16, Requirement=On Ground
  1837. Basic Variable Set - 0xED, RA-Basic[0][2]
  1838. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1839. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][18]
  1840. Change Subaction - ID=0xEB
  1841. Frame Speed - Multiplier=0.00x
  1842. End If
  1843. 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  1844.  
  1845. Action 0x81@22FF0
  1846. Change Subaction - ID=0xEC
  1847. 12030100 - LA-Basic[0][62]
  1848. Synchronous Timer - Frames=1.00x
  1849. Change Action(2) - ID=0xE, Requirement=Not 39
  1850. Change Action(2) - ID=0x16, Requirement=On Ground
  1851. 020A0100 - 0x9
  1852. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x0
  1853. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x1
  1854. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x2
  1855. Change Action(2) - ID=0x82, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=0.00x
  1856. Change Action(2) - ID=0x82, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1857. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  1858. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  1859. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  1860. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  1861. 0D000200 - 0x9, @17414
  1862.  
  1863. Action 0x82@23098
  1864. 020A0100 - 0x9
  1865. 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  1866. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  1867. Change Action(2) - ID=0xE, Requirement=Not 39
  1868.  
  1869. Action 0x83@230D0
  1870. Change Action(2) - ID=0x16, Requirement=On Ground
  1871. Change Action(2) - ID=0xE, Requirement=Animation End
  1872. Additional Requirement - Requirement=In Air
  1873. 04060100 - RA-Float[0][4]
  1874. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  1875.  
  1876. Action 0x84@133AC
  1877. 07020000
  1878. Change Action - Unknown=0x272F, ID=0x85, Requirement=Animation End
  1879. Additional Requirement - Requirement=In Air
  1880. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  1881. Change Subaction - ID=0x39
  1882.  
  1883. Action 0x85@22CC0
  1884. Bit Variable Set - LA-Bit[0][22]
  1885. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  1886. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3072][97]
  1887. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x4, IC-Basic[3072][98]
  1888. 020A0100 - 0x9
  1889. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x2
  1890. Additional Requirement - Requirement=In Air
  1891. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x1
  1892. Additional Requirement - Requirement=In Air
  1893. Change Action(2) - ID=0x88, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1894. Additional Requirement - Requirement=In Air
  1895. Change Action - Unknown=0x275E, ID=0x87, Requirement=Button Pressed, Variable=0x0
  1896. Additional Requirement - Requirement=In Air
  1897.  
  1898. Action 0x86@13534
  1899. Change Action(2) - ID=0xE, Requirement=In Air
  1900. If - Requirement=2C, Variable=0x3E
  1901. Change Subaction - ID=0x3E
  1902. Change Action - Unknown=0x271D, ID=0x4D, Requirement=Animation End
  1903. Additional Requirement - Requirement=On Ground
  1904. Else
  1905. Change Action - Unknown=0x271E, ID=0x51, Requirement=0F
  1906. Additional Requirement - Requirement=On Ground
  1907. End If
  1908.  
  1909. Action 0x87@22D30
  1910. 020A0100 - 0x9
  1911. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  1912. Change Action(2) - ID=0xF, Requirement=Animation End
  1913. Else
  1914. Change Action(2) - ID=0x10, Requirement=Animation End
  1915. End If
  1916. Change Subaction - ID=0x3C
  1917. 0D000200 - 0x9, @21C20
  1918.  
  1919. Action 0x88@22D78
  1920. 020A0100 - 0x9
  1921. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  1922. Change Action(2) - ID=0xF, Requirement=Animation End
  1923. Else
  1924. Change Action(2) - ID=0x10, Requirement=Animation End
  1925. End If
  1926. Change Subaction - ID=0x3D
  1927. 0D000200 - 0x9, @21C20
  1928.  
  1929. Action 0x89@176D4
  1930. Subroutine - Offset=@1769C
  1931. Change Subaction - ID=0xE2
  1932.  
  1933. Action 0x8A@17724
  1934. Basic Variable Set - IC-Basic[23040][17], LA-Basic[0][10]
  1935. Change Action(2) - ID=0x7E, Requirement=In Air
  1936. Additional Requirement - Requirement=3B
  1937. Subroutine - Offset=@1769C
  1938. Change Subaction - ID=0xE1
  1939.  
  1940. Action 0x8B@1778C
  1941. Reverse Direction
  1942. Subroutine - Offset=@1769C
  1943. Change Subaction - ID=0xE3
  1944.  
  1945. Action 0x8C@17764
  1946. Subroutine - Offset=@1769C
  1947. Change Subaction - ID=0xE4
  1948.  
  1949. Action 0x8D@1793C
  1950. Basic Variable Set - IC-Basic[23040][18], RA-Basic[0][0]
  1951. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x0
  1952. Additional Requirement - Requirement=On Ground
  1953. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x1
  1954. Additional Requirement - Requirement=On Ground
  1955. Change Action(2) - ID=0x90, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][109]
  1956. Additional Requirement - Requirement=34
  1957. Additional Requirement - Requirement=On Ground
  1958. Change Action(2) - ID=0x91, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][109]
  1959. Additional Requirement - Requirement=34
  1960. Additional Requirement - Requirement=On Ground
  1961. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  1962. Additional Requirement - Requirement=35
  1963. Additional Requirement - Requirement=On Ground
  1964. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  1965. Additional Requirement - Requirement=On Ground
  1966. Subroutine - Offset=@1765C
  1967. Change Subaction - ID=0xE5
  1968. 0D000200 - 0x9, @177D4
  1969.  
  1970. Action 0x8E@17A1C
  1971. Subroutine - Offset=@179F4
  1972. Change Subaction - ID=0xE6
  1973.  
  1974. Action 0x8F@17A44
  1975. Subroutine - Offset=@179F4
  1976. Change Subaction - ID=0xE7
  1977.  
  1978. Action 0x90@17A6C
  1979. Subroutine - Offset=@179F4
  1980. Change Subaction - ID=0xE8
  1981.  
  1982. Action 0x91@17A94
  1983. Subroutine - Offset=@179F4
  1984. Change Subaction - ID=0xE9
  1985.  
  1986. Action 0x92@17CB4
  1987. Change Action(2) - ID=0xE, Requirement=In Air
  1988. Additional Requirement - Requirement=Hit Wall, 0x6
  1989. Change Action(2) - ID=0x0, Requirement=On Ground
  1990. Additional Requirement - Requirement=Hit Wall, 0x6
  1991. Change Action(2) - ID=0x94, Requirement=Compare, Variable=IC-Basic[768][251], Comparison=0x4, Variable=IC-Basic[3328][22]
  1992. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3328][23]
  1993. Change Action(2) - ID=0x94, Requirement=Animation End
  1994. Set Loop - Iterations=0xFFFFFFFF
  1995. If - Requirement=On Ground
  1996. Edge Sticky - 0x1
  1997. 04020100 - In Air
  1998. 020A0100 - 0x1
  1999. 020A0100 - 0x2
  2000. 020A0100 - 0x4
  2001. 020B0100 - 0x9
  2002. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2003. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2004. Change Subaction - ID=0x182, Pass Frame?=True
  2005. Else
  2006. Change Subaction - ID=0x182
  2007. Bit Variable Set - RA-Bit[0][5]
  2008. End If
  2009. Else
  2010. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2011. Change Subaction - ID=0x183, Pass Frame?=True
  2012. Else
  2013. Change Subaction - ID=0x183
  2014. Bit Variable Set - RA-Bit[0][5]
  2015. End If
  2016. End If
  2017. Else
  2018. Edge Sticky - 0x5
  2019. 04020100 - On Ground
  2020. 020B0100 - 0x1
  2021. 020B0100 - 0x2
  2022. 020B0100 - 0x4
  2023. 020A0100 - 0x9
  2024. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2025. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2026. Change Subaction - ID=0x184, Pass Frame?=True
  2027. Else
  2028. Change Subaction - ID=0x184
  2029. Bit Variable Set - RA-Bit[0][5]
  2030. End If
  2031. Else
  2032. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2033. Change Subaction - ID=0x185, Pass Frame?=True
  2034. Else
  2035. Change Subaction - ID=0x185
  2036. Bit Variable Set - RA-Bit[0][5]
  2037. End If
  2038. End If
  2039. End If
  2040. Loop Rest
  2041. Execute Loop
  2042.  
  2043. Action 0x93@17EDC
  2044. Change Action(2) - ID=0x94, Requirement=Animation End
  2045. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2046. Change Action(2) - ID=0x0, Requirement=On Ground
  2047. 08070000
  2048. 0C040000
  2049. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2050. 040C0100 - 0x186
  2051. Else
  2052. 040C0100 - 0x187
  2053. End If
  2054.  
  2055. Action 0x94@1807C
  2056. Bit Variable Set - RA-Bit[0][8]
  2057. 020A0100 - 0x9
  2058. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2059. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2060. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2061. Change Subaction - ID=0x17F
  2062. 0D000200 - 0x9, @17FA4
  2063.  
  2064. Action 0x95@180D4
  2065. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x7
  2066.  
  2067. Action 0x96@1820C
  2068. Set Air/Ground - 0xF
  2069. If - Requirement=23, Variable=0x2000
  2070. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2071. Change Subaction - ID=0xFA
  2072. Else
  2073. Change Subaction - ID=0xF9
  2074. End If
  2075. Else
  2076. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2077. Change Subaction - ID=0xF8
  2078. Else
  2079. Change Subaction - ID=0xF7
  2080. End If
  2081. End If
  2082. Change Action(2) - ID=0xAD, Requirement=In Air
  2083. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2084. Change Action(2) - ID=0xE, Requirement=In Air
  2085. Additional Requirement - Requirement=Not Compare, IC-Basic[19968][41], 0x2, 13.00x
  2086. Change Action(2) - ID=0xA4, Requirement=Animation End
  2087. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2088. Additional Requirement - Requirement=On Ground
  2089. Change Action(2) - ID=0x0, Requirement=Animation End
  2090. Additional Requirement - Requirement=On Ground
  2091.  
  2092. Action 0x97@18CE4
  2093. Change Action(2) - ID=0x49, Requirement=In Air
  2094. Change Action(2) - ID=0x9D, Requirement=Animation End
  2095. Additional Requirement - Requirement=Holding Item
  2096. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 83.00x
  2097. Additional Requirement - Requirement=On Ground
  2098. Change Action(2) - ID=0x98, Requirement=Animation End
  2099. Additional Requirement - Requirement=Holding Item
  2100. Additional Requirement - Requirement=On Ground
  2101. Change Action(2) - ID=0x0, Requirement=Animation End
  2102. Additional Requirement - Requirement=On Ground
  2103.  
  2104. Action 0x98@1A164
  2105. Subroutine - Offset=@1A034
  2106. Change Action(2) - ID=0x9A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3328][119]
  2107. Additional Requirement - Requirement=On Ground
  2108. Change Action(2) - ID=0x99, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3328][120]
  2109. Additional Requirement - Requirement=On Ground
  2110.  
  2111. Action 0x99@1A09C
  2112. Subroutine - Offset=@1A034
  2113. 20000100 - IC-Basic[43008][20]
  2114. Change Action(2) - ID=0x98, Requirement=Not 24
  2115. Additional Requirement - Requirement=On Ground
  2116.  
  2117. Action 0x9A@1A23C
  2118. Subroutine - Offset=@1A034
  2119. Change Action(2) - ID=0x98, Requirement=Animation End
  2120. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3328][119]
  2121. Additional Requirement - Requirement=On Ground
  2122. Change Action(2) - ID=0x9A, Requirement=Animation End
  2123. Additional Requirement - Requirement=On Ground
  2124. Switch - 0x2710, RA-Basic[0][0]
  2125. Case - 0x0
  2126. Basic Variable Set - 0x1, RA-Basic[0][0]
  2127. Change Subaction - ID=0xFC
  2128. Case - 0x1
  2129. Basic Variable Set - 0x0, RA-Basic[0][0]
  2130. Change Subaction - ID=0xFD
  2131. End Switch
  2132.  
  2133. Action 0x9B@23398
  2134. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2135. Change Action(2) - ID=0xE, Requirement=Animation End
  2136. Additional Requirement - Requirement=In Air
  2137. Change Action(2) - ID=0x0, Requirement=Animation End
  2138. Additional Requirement - Requirement=On Ground
  2139. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2140. 0C130000
  2141. If - Requirement=On Ground
  2142. Subroutine - Offset=@18E7C
  2143. Else
  2144. Subroutine - Offset=@1905C
  2145. End If
  2146. 000D0400 - Compare, RA-Basic[0][0], 0x2, 0.00x
  2147. If - Requirement=On Ground
  2148. Subroutine - Offset=@1942C
  2149. Else
  2150. Subroutine - Offset=@19834
  2151. End If
  2152. End If
  2153. 07000000
  2154. 07010000
  2155. 07020000
  2156. Set Loop - Iterations=0xFFFFFFFF
  2157. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2158. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2159. Else
  2160. Change Subaction - ID=RA-Basic[0][0]
  2161. Bit Variable Set - RA-Bit[0][16]
  2162. End If
  2163. If - Requirement=On Ground
  2164. Edge Sticky - 0x2
  2165. Set Air/Ground - 0xF
  2166. 04020100 - In Air
  2167. Else
  2168. Edge Sticky - 0x5
  2169. Set Air/Ground - 0x0
  2170. 04020100 - On Ground
  2171. End If
  2172. Loop Rest
  2173. Basic Variable Set - RA-Basic[0][0], RA-Basic[0][2]
  2174. Basic Variable Set - RA-Basic[0][1], RA-Basic[0][0]
  2175. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][1]
  2176. Execute Loop
  2177.  
  2178. Action 0x9C@19CA4
  2179. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2180. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2181. 0C130000
  2182. Change Subaction - ID=0x11C
  2183. Else
  2184. Change Subaction - ID=0x107
  2185. End If
  2186. Change Action(2) - ID=0xE, Requirement=In Air
  2187. Change Action(2) - ID=0x0, Requirement=Animation End
  2188. Additional Requirement - Requirement=On Ground
  2189. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  2190. Additional Requirement - Requirement=Not 25
  2191. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  2192. Additional Requirement - Requirement=On Ground
  2193. 0D000200 - 0x9, @19BB4
  2194.  
  2195. Action 0x9D@19F9C
  2196. Change Action(2) - ID=0xE, Requirement=In Air
  2197. Change Action(2) - ID=0x0, Requirement=Animation End
  2198. Additional Requirement - Requirement=On Ground
  2199. Set Air/Ground - 0xF
  2200. Subroutine - statusAnimCmd_ItemThrowHeavyCommonOffset=@234F8
  2201.  
  2202. Action 0x9E@18484
  2203. Subroutine - Offset=@1836C
  2204. Change Subaction - ID=IC-Basic[20992][30], Pass Frame?=False, IC-Basic[1024][9]
  2205. Switch - 0x2710, IC-Basic[20992][30]
  2206. Case - 0x121
  2207. 0C1C0300 - 0x2, 0x4E, True
  2208. Subroutine - Offset=@447C
  2209. Case - 0x128
  2210. 0C1C0300 - 0x2, 0x52, True
  2211. Subroutine - Offset=@474C
  2212. Case - 0x133
  2213. 0C1C0300 - 0x2, 0x5A, True
  2214. Subroutine - Offset=@4F64
  2215. Case - 0x13A
  2216. 0C1C0300 - 0x2, 0x5E, True
  2217. Subroutine - Offset=@5234
  2218. Case - 0x12C
  2219. 0C1C0300 - 0x2, 0x56, True
  2220. Subroutine - Offset=@4C94
  2221. End Switch
  2222.  
  2223. Action 0x9F@1861C
  2224. Subroutine - Offset=@1836C
  2225. Change Subaction - ID=IC-Basic[20992][31], Pass Frame?=False, IC-Basic[1024][9]
  2226. Switch - 0x2710, IC-Basic[20992][31]
  2227. Case - 0x122
  2228. 0C1C0300 - 0x2, 0x4F, True
  2229. Subroutine - Offset=@450C
  2230. Case - 0x129
  2231. 0C1C0300 - 0x2, 0x53, True
  2232. Subroutine - Offset=@47DC
  2233. Case - 0x134
  2234. 0C1C0300 - 0x2, 0x5B, True
  2235. Subroutine - Offset=@4FF4
  2236. Case - 0x13B
  2237. 0C1C0300 - 0x2, 0x5F, True
  2238. Subroutine - Offset=@52C4
  2239. Case - 0x12D
  2240. 0C1C0300 - 0x2, 0x57, True
  2241. Subroutine - Offset=@4D24
  2242. End Switch
  2243.  
  2244. Action 0xA0@23160
  2245. Change Action(2) - ID=0xE, Requirement=In Air
  2246. Change Action - Unknown=0x2787, ID=0xA2, Requirement=Animation End
  2247. Additional Requirement - Requirement=Button Held, 0x0
  2248. Additional Requirement - Requirement=On Ground
  2249. Change Action - Unknown=0x2786, ID=0xA1, Requirement=Animation End
  2250. Additional Requirement - Requirement=On Ground
  2251. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  2252. 05020000
  2253. 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  2254. 05010000
  2255. End If
  2256. 05040000
  2257. 0C010000
  2258. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2259. 12040100 - RA-Basic[0][0]
  2260. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2261. Switch - 0x2710, IC-Basic[20992][32]
  2262. Case - 0x124
  2263. 0C1C0300 - 0x2, 0x50, True
  2264. Case - 0x136
  2265. 0C1C0300 - 0x2, 0x5C, True
  2266. Case - 0x13D
  2267. 0C1C0300 - 0x2, 0x60, True
  2268. Case - 0x12F
  2269. 0C1C0300 - 0x2, 0x58, True
  2270. End Switch
  2271.  
  2272. Action 0xA1@23268
  2273. 07020000
  2274. Subroutine - Offset=@1836C
  2275. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2276. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2277. 0D000200 - 0x9, @23238
  2278. Switch - 0x2710, IC-Basic[20992][32]
  2279. Case - 0x124
  2280. Subroutine - Offset=@459C
  2281. Case - 0x12A
  2282. 0C1C0300 - 0x2, 0x54, True
  2283. Case - 0x136
  2284. Subroutine - Offset=@5084
  2285. Case - 0x13D
  2286. Subroutine - Offset=@5354
  2287. Case - 0x12F
  2288. Subroutine - Offset=@4DB4
  2289. End Switch
  2290. If - Requirement=Compare, Variable=IC-Basic[20992][32], Comparison=0x3, Variable=298.00x
  2291. Basic Variable Add - 0x1, RA-Basic[0][0]
  2292. If - Requirement=2C, Variable=RA-Basic[0][0]
  2293. 04020200 - Bit is Set, RA-Bit[0][16]
  2294. 04030200 - Not Bit is Set, RA-Bit[0][17]
  2295. 04020200 - Bit is Set, RA-Bit[0][16]
  2296. 04030200 - Bit is Set, RA-Bit[0][18]
  2297. Loop Rest
  2298. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2299. End If
  2300. End If
  2301.  
  2302. Action 0xA2@23350
  2303. Change Action(2) - ID=0xE, Requirement=In Air
  2304. Change Action(2) - ID=0xA1, Requirement=Animation End
  2305. Additional Requirement - Requirement=On Ground
  2306. Change Action(2) - ID=0xA1, Requirement=Button Not Held, Variable=0x0
  2307. Additional Requirement - Requirement=On Ground
  2308. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2309. Basic Variable Add - 0x2, RA-Basic[0][0]
  2310. Change Subaction - ID=RA-Basic[0][0]
  2311.  
  2312. Action 0xA3@18BBC
  2313. Subroutine - Offset=@1836C
  2314. Change Subaction - ID=IC-Basic[20992][33], Pass Frame?=False, IC-Basic[1024][9]
  2315. Switch - 0x2710, IC-Basic[20992][33]
  2316. Case - 0x127
  2317. 0C1C0300 - 0x2, 0x51, True
  2318. Subroutine - Offset=@46BC
  2319. Case - 0x12B
  2320. 0C1C0300 - 0x2, 0x55, True
  2321. Subroutine - Offset=@4C04
  2322. Case - 0x139
  2323. 0C1C0300 - 0x2, 0x5D, True
  2324. Subroutine - Offset=@51A4
  2325. Case - 0x140
  2326. 0C1C0300 - 0x2, 0x61, True
  2327. Subroutine - Offset=@5474
  2328. Case - 0x132
  2329. 0C1C0300 - 0x2, 0x59, True
  2330. Subroutine - Offset=@4ED4
  2331. End Switch
  2332.  
  2333. Action 0xA4@1BB8C
  2334. 07020000
  2335. Subroutine - Offset=@1BB0C
  2336. Switch - 0x2710, IC-Basic[19968][41]
  2337. Case - 0x18
  2338. Subroutine - Offset=@1B19C
  2339. Case - 0x2C
  2340. Subroutine - Offset=@1AFBC
  2341. Case - 0x3D
  2342. Subroutine - Offset=@1B3FC
  2343. Case - 0xD
  2344. Subroutine - Offset=@1B89C
  2345. End Switch
  2346.  
  2347. Action 0xA5@1BC4C
  2348. Subroutine - Offset=@1BB0C
  2349. Switch - 0x2710, IC-Basic[19968][41]
  2350. Case - 0x18
  2351. Subroutine - Offset=@1B1EC
  2352. Case - 0x2C
  2353. Subroutine - Offset=@1B00C
  2354. Case - 0x3D
  2355. Subroutine - Offset=@1B474
  2356. Case - 0xD
  2357. Subroutine - Offset=@1B8E4
  2358. End Switch
  2359.  
  2360. Action 0xA6@1BD04
  2361. Subroutine - Offset=@1BB0C
  2362. Switch - 0x2710, IC-Basic[19968][41]
  2363. Case - 0x18
  2364. Subroutine - Offset=@1B264
  2365. Case - 0x2C
  2366. Subroutine - Offset=@1B084
  2367. Case - 0x3D
  2368. Subroutine - Offset=@1B51C
  2369. Case - 0xD
  2370. Subroutine - Offset=@1B96C
  2371. End Switch
  2372.  
  2373. Action 0xA7@1BDBC
  2374. Subroutine - Offset=@1BB0C
  2375. Switch - 0x2710, IC-Basic[19968][41]
  2376. Case - 0x18
  2377. Subroutine - Offset=@1B23C
  2378. Case - 0x2C
  2379. Subroutine - Offset=@1B05C
  2380. Case - 0x3D
  2381. Subroutine - Offset=@1B4EC
  2382. Case - 0xD
  2383. Subroutine - Offset=@1B92C
  2384. End Switch
  2385.  
  2386. Action 0xA8@1BE74
  2387. Subroutine - Offset=@1BB0C
  2388. Switch - 0x2710, IC-Basic[19968][41]
  2389. Case - 0x18
  2390. Subroutine - Offset=@1B27C
  2391. Case - 0x2C
  2392. Subroutine - Offset=@1B09C
  2393. Case - 0x3D
  2394. Subroutine - Offset=@1B534
  2395. Case - 0xD
  2396. Subroutine - Offset=@1B9A4
  2397. End Switch
  2398.  
  2399. Action 0xA9@1BF2C
  2400. 07000000
  2401. Subroutine - Offset=@1BB0C
  2402. Switch - 0x2710, IC-Basic[19968][41]
  2403. Case - 0x18
  2404. Subroutine - Offset=@1B294
  2405. Case - 0x2C
  2406. Subroutine - Offset=@1B0B4
  2407. Case - 0x3D
  2408. Subroutine - Offset=@1B54C
  2409. Case - 0xD
  2410. Subroutine - Offset=@1B9E4
  2411. End Switch
  2412.  
  2413. Action 0xAA@1BFEC
  2414. 07000000
  2415. Subroutine - Offset=@1BB0C
  2416. Switch - 0x2710, IC-Basic[19968][41]
  2417. Case - 0x18
  2418. Subroutine - Offset=@1B2AC
  2419. Case - 0x2C
  2420. Subroutine - Offset=@1B0CC
  2421. Case - 0x3D
  2422. Subroutine - Offset=@1B564
  2423. Case - 0xD
  2424. Subroutine - Offset=@1BA24
  2425. End Switch
  2426.  
  2427. Action 0xAB@1C1AC
  2428. 07000000
  2429. Subroutine - Offset=@1BB0C
  2430. Switch - 0x2710, IC-Basic[19968][41]
  2431. Case - 0x18
  2432. Subroutine - Offset=@1B2C4
  2433. Case - 0x2C
  2434. Subroutine - Offset=@1B0E4
  2435. Case - 0x3D
  2436. Subroutine - Offset=@1B57C
  2437. Case - 0xD
  2438. Subroutine - Offset=@1BA54
  2439. End Switch
  2440.  
  2441. Action 0xAC@1C26C
  2442. Subroutine - Offset=@1BB0C
  2443. Switch - 0x2710, IC-Basic[19968][41]
  2444. Case - 0x18
  2445. Subroutine - Offset=@1B154
  2446. Case - 0x2C
  2447. Subroutine - Offset=@1AF74
  2448. Case - 0x3D
  2449. Subroutine - Offset=@1B38C
  2450. Case - 0xD
  2451. Subroutine - Offset=@1B5F4
  2452. End Switch
  2453.  
  2454. Action 0xAD@1C0C4
  2455. 07000000
  2456. Subroutine - Offset=@1BB0C
  2457. If - Requirement=On Ground
  2458. Subroutine - Offset=@B7FC
  2459. End If
  2460. 0C040000
  2461. Set Air/Ground - 0x13
  2462. Switch - 0x2710, IC-Basic[19968][41]
  2463. Case - 0x18
  2464. Subroutine - Offset=@1B124
  2465. Case - 0x2C
  2466. Subroutine - Offset=@1AF44
  2467. Case - 0x3D
  2468. Subroutine - Offset=@1B32C
  2469. Case - 0xD
  2470. Subroutine - Offset=@1B5CC
  2471. End Switch
  2472.  
  2473. Action 0xAE@1C324
  2474. Subroutine - Offset=@1BB0C
  2475. Switch - 0x2710, IC-Basic[19968][41]
  2476. Case - 0x18
  2477. Subroutine - Offset=@1B2DC
  2478. Case - 0x2C
  2479. Subroutine - Offset=@1B0FC
  2480. Case - 0x3D
  2481. Subroutine - Offset=@1B594
  2482. Case - 0xD
  2483. Subroutine - Offset=@1BA7C
  2484. End Switch
  2485.  
  2486. Action 0xAF@E744
  2487. 07010000
  2488. 07020000
  2489. Item Visibility - False
  2490. Change Action(2) - ID=0xB1, Requirement=Animation End
  2491. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  2492. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  2493. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2494. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  2495. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2496. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2497. 020B0100 - 0x9
  2498. 12030100 - LA-Basic[0][59]
  2499. Sound Effect - ID=0x1F69
  2500. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2501. Sound Effect - ID=0x1FAB
  2502. End If
  2503. Change Subaction - ID=0x148
  2504.  
  2505. Action 0xB0@E82C
  2506. 07010000
  2507. 07020000
  2508. Item Visibility - False
  2509. 12030100 - LA-Basic[0][1]
  2510. Change Action(2) - ID=0xB1, Requirement=Animation End
  2511. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2512. 12030100 - LA-Basic[0][59]
  2513. Sound Effect - ID=0x1F6A
  2514. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2515. Sound Effect - ID=0x1FAC
  2516. End If
  2517. Change Subaction - ID=0x149
  2518.  
  2519. Action 0xB1@E8BC
  2520. Item Visibility - False
  2521. Change Subaction - ID=0x14A
  2522. Change Action(2) - ID=0xE, Requirement=Animation End
  2523. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2524.  
  2525. Action 0xB2@1C3B4
  2526. Change Action(2) - ID=0xE, Requirement=In Air
  2527. Change Action(2) - ID=0x0, Requirement=Animation End
  2528. Change Subaction - ID=0x17B
  2529. 0C130000
  2530. Asynchronous Timer - Frames=12.00x
  2531. 1F0D0000
  2532.  
  2533. Action 0xB3@1C4C4
  2534. Subroutine - Offset=@1C464
  2535. Change Subaction - ID=0x20
  2536.  
  2537. Action 0xB4@1C4EC
  2538. Subroutine - Offset=@1C464
  2539. Change Subaction - ID=0xEE
  2540.  
  2541. Action 0xB5@1C53C
  2542. Change Action(2) - ID=0xB6, Requirement=Animation End
  2543. Subroutine - Offset=@1C464
  2544. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2545. Change Subaction - ID=0xF0
  2546. Else
  2547. Change Subaction - ID=0xEF
  2548. End If
  2549.  
  2550. Action 0xB6@1C6F4
  2551. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2552. Change Action(2) - ID=0xB7, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  2553. Subroutine - Offset=@1C5DC
  2554. Subroutine - Offset=@1C65C
  2555. Subroutine - Offset=@1C464
  2556. Change Subaction - ID=0xF1
  2557.  
  2558. Action 0xB7@1C794
  2559. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  2560. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  2561. Subroutine - Offset=@1C5DC
  2562. Subroutine - Offset=@1C65C
  2563. Change Subaction - ID=0xF2
  2564.  
  2565. Action 0xB8@1C814
  2566. Change Action(2) - ID=0xB6, Requirement=Animation End
  2567. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2568. Subroutine - Offset=@1C5DC
  2569. Subroutine - Offset=@1C65C
  2570. Change Subaction - ID=0xF3
  2571.  
  2572. Action 0xB9@1C86C
  2573. Reverse Direction
  2574. Change Action(2) - ID=0xB6, Requirement=Animation End
  2575. Subroutine - Offset=@1C5DC
  2576. Subroutine - Offset=@1C65C
  2577. Change Subaction - ID=0xF4
  2578.  
  2579. Action 0xBA@1C93C
  2580. 07010000
  2581. 07020000
  2582. Basic Variable Set - 0x0, RA-Basic[0][1]
  2583. If - Requirement=Compare, Variable=LA-Basic[0][19], Comparison=0x0, Variable=IC-Basic[23040][70]
  2584. 12030100 - LA-Basic[0][19]
  2585. End If
  2586. Bit Variable Set - RA-Bit[0][11]
  2587. Change Subaction - ID=0x15
  2588. Frame Speed - Multiplier=0.00x
  2589. Change Action(2) - ID=0xB, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][69]
  2590. 0D000200 - 0x9, @1C8A4
  2591.  
  2592. Action 0xBB@1CA0C
  2593. Basic Variable Set - 0x0, RA-Basic[0][1]
  2594. Change Action(2) - ID=0xBC, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][73]
  2595. Subroutine - Offset=@1C5DC
  2596. Change Subaction - ID=0xF5
  2597. 0D000200 - 0x9, @1C9A4
  2598.  
  2599. Action 0xBC@1CA54
  2600. Body Collision - State=0x3
  2601. 14050100 - False
  2602. Change Subaction - ID=0xF6
  2603.  
  2604. Action 0xBD@23E00
  2605. Body Collision - State=0x3
  2606. 07060100 - False
  2607. 1F0A0000
  2608. 19010000
  2609. 14050100 - False
  2610. 0C160000
  2611. Change Action(2) - ID=0x10B, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2612.  
  2613. Action 0xBE@1FF04
  2614. Subroutine - statusAnimCmd_RebirthCommonOffset=@23E40
  2615. Subroutine - Offset=@BC74
  2616.  
  2617. Action 0xBF@1CA9C
  2618. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  2619. Drop Item
  2620. End If
  2621. Body Collision - State=0x2
  2622. 07060100 - False
  2623. 14050100 - False
  2624. 64020000
  2625.  
  2626. Action 0xC0@1CB4C
  2627. Body Collision - State=0x2
  2628. 14050100 - False
  2629. Visibility - False
  2630. 0C170100 - True
  2631. Item Visibility - False
  2632. 1F0F0100 - False
  2633. Change Subaction - ID=0xFFFFFFFF
  2634. Subroutine - Offset=@B504
  2635. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  2636. Subroutine - Offset=@B1FC
  2637. Subroutine - Offset=@B37C
  2638. 020A0100 - 0x9
  2639.  
  2640. Action 0xC1@239F8
  2641. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2642. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  2643. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  2644. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2645. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2646. Additional Requirement - Requirement=Not 25
  2647.  
  2648. Action 0xC2@1CD4C
  2649. Body Collision - State=0x2
  2650. Visibility - False
  2651. Item Visibility - False
  2652. 1F0F0100 - False
  2653. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2654. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2655. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  2656. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2657. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  2658. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2659. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2660. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2661. Additional Requirement - Requirement=Not 25
  2662. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2663. Change Subaction - ID=0xFFFFFFFF
  2664.  
  2665. Action 0xC3@1CDEC
  2666. Change Subaction - ID=0x14
  2667. Bit Variable Set - RA-Bit[0][12]
  2668. 04060100 - 1.00x
  2669. Frame Speed - Multiplier=0.00x
  2670.  
  2671. Action 0xC4@1CE1C
  2672. Subroutine - statusAnimCmd_JumpOffset=@21CD8
  2673.  
  2674. Action 0xC5@1CE54
  2675. Change Subaction - ID=0x9D
  2676. Change Action(2) - ID=0x49, Requirement=In Air
  2677. Change Action(2) - ID=0x0, Requirement=Animation End
  2678.  
  2679. Action 0xC6@1CEAC
  2680. Body Collision - State=0x2
  2681. 07060100 - False
  2682. 14050100 - False
  2683. Visibility - False
  2684. Item Visibility - False
  2685. 1F0F0100 - False
  2686. Change Subaction - ID=0xFFFFFFFF
  2687.  
  2688. Action 0xC7@1CFB4
  2689. 14050100 - False
  2690. Item Visibility - False
  2691. Basic Variable Set - IC-Basic[23040][64], RA-Basic[0][0]
  2692. Change Action(2) - ID=0xC9, Requirement=2E
  2693. Change Action(2) - ID=0xC9, Requirement=In Air
  2694. Change Action(2) - ID=0xC8, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  2695. 1E000200 - 0x2, IC-Basic[3328][8]
  2696. 0D000200 - 0x9, @1CEFC
  2697.  
  2698. Action 0xC8@1D03C
  2699. 14050100 - False
  2700. Item Visibility - False
  2701. Change Action(2) - ID=0xC9, Requirement=2E
  2702. Change Action(2) - ID=0xC9, Requirement=In Air
  2703. 1E000200 - 0x2, IC-Basic[3328][8]
  2704.  
  2705. Action 0xC9@1D194
  2706. Change Subaction - ID=0x15
  2707. Change Action(2) - ID=0xE, Requirement=Animation End
  2708. 1E000200 - 0x0, 0.00x
  2709. 0D000200 - 0x9, @1D0EC
  2710.  
  2711. Action 0xCA@1D264
  2712. 14050100 - False
  2713. Change Action(2) - ID=0xCB, Requirement=2E
  2714. Sound Effect - ID=0xC3
  2715. 17050000
  2716. 0D000200 - 0x9, @1D1C4
  2717. Set Loop - Iterations=0xFFFFFFFF
  2718. If - Requirement=On Ground
  2719. Set Air/Ground - 0x6
  2720. Edge Sticky - 0x1
  2721. 04020100 - In Air
  2722. Else
  2723. Set Air/Ground - 0x43
  2724. Edge Sticky - 0x5
  2725. 04020100 - On Ground
  2726. 04030400 - Compare, RA-Basic[0][0], 0x4, RA-Basic[0][2]
  2727. End If
  2728. Loop Rest
  2729. Execute Loop
  2730.  
  2731. Action 0xCB@1D384
  2732. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2733. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2734. Change Action(2) - ID=0xE, Requirement=Animation End
  2735. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23040][66]
  2736. Change Subaction - ID=0x15
  2737. 0D000200 - 0x9, @1D30C
  2738.  
  2739. Action 0xCC@1D5AC
  2740. 0C290000
  2741. 1F0F0100 - False
  2742. Change Action(2) - ID=0xCD, Requirement=Compare, Variable=IC-Basic[1024][11], Comparison=0x4, Variable=RA-Float[0][4]
  2743.  
  2744. Action 0xCD@1D61C
  2745. 0C290000
  2746. 1F0F0100 - False
  2747. 0D000200 - 0x9, @1D5E4
  2748.  
  2749. Action 0xCE@1D644
  2750. 0C290000
  2751. 1F0F0100 - False
  2752.  
  2753. Action 0xCF@1D66C
  2754. 0C290000
  2755. 041A0100 - 0x1CB
  2756. Change Subaction - ID=0x19C
  2757.  
  2758. Action 0xD0@1D6AC
  2759. 14050100 - False
  2760. Item Visibility - False
  2761. 1F0F0100 - False
  2762. Change Subaction - ID=0x29
  2763.  
  2764. Action 0xD1@1D6F4
  2765. 14050100 - False
  2766. Item Visibility - False
  2767. 1F0F0100 - False
  2768. Change Subaction - ID=RA-Basic[0][3]
  2769.  
  2770. Action 0xD2@1D73C
  2771. 14050100 - False
  2772. Item Visibility - False
  2773. 1F0F0100 - False
  2774. Change Subaction - ID=0xFFFFFFFF
  2775.  
  2776. Action 0xD3@1D79C
  2777. 14050100 - False
  2778. Item Visibility - False
  2779. 1F0F0100 - False
  2780. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2781. Change Subaction - ID=0xFFFFFFFF
  2782. Else
  2783. Change Subaction - ID=0xFFFFFFFF
  2784. End If
  2785.  
  2786. Action 0xD4@1D7EC
  2787. Change Subaction - ID=0xA1
  2788.  
  2789. Action 0xD5@1D804
  2790. Change Subaction - ID=0xA1
  2791.  
  2792. Action 0xD6@1D874
  2793. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2794. Change Subaction - ID=0x1A1
  2795. Else
  2796. Change Subaction - ID=0x19E
  2797. End If
  2798. Set Loop - Iterations=0xFFFFFFFF
  2799. If - Requirement=On Ground
  2800. Set Air/Ground - 0x6
  2801. Edge Sticky - 0x1
  2802. 04020100 - In Air
  2803. Else
  2804. Set Air/Ground - 0xA
  2805. Edge Sticky - 0x5
  2806. 04020100 - On Ground
  2807. End If
  2808. Loop Rest
  2809. Execute Loop
  2810.  
  2811. Action 0xD7@1D974
  2812. Change Subaction - ID=RA-Basic[0][0]
  2813. Set Loop - Iterations=0xFFFFFFFF
  2814. If - Requirement=On Ground
  2815. Set Air/Ground - 0x6
  2816. Edge Sticky - 0x1
  2817. 04020100 - In Air
  2818. Else
  2819. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=416.00x
  2820. Set Air/Ground - 0xD
  2821. Else
  2822. Set Air/Ground - 0xA
  2823. End If
  2824. Edge Sticky - 0x5
  2825. 04020100 - On Ground
  2826. End If
  2827. Loop Rest
  2828. Execute Loop
  2829.  
  2830. Action 0xD8@FFFFFFFF
  2831.  
  2832. Action 0xD9@1DA24
  2833. Change Action(2) - ID=0xDA, Requirement=Animation End
  2834. 0C290000
  2835. 041A0100 - 0x1CB
  2836. Change Subaction - ID=0x77
  2837.  
  2838. Action 0xDA@1DAA4
  2839. 0C290000
  2840. 041A0100 - 0x1CB
  2841. Change Subaction - ID=0x1A4
  2842. 0D000200 - 0x9, @1DA64
  2843.  
  2844. Action 0xDB@1DADC
  2845. 0C290000
  2846. 041A0100 - 0x1CB
  2847. Change Subaction - ID=RA-Basic[0][0]
  2848.  
  2849. Action 0xDC@1DB2C
  2850. Body Collision - State=0x2
  2851. 14050100 - False
  2852. Item Visibility - False
  2853. 0C160000
  2854. 050D0100 - 0x0
  2855. Bit Variable Set - LA-Bit[0][1]
  2856. Change Subaction - ID=0x147
  2857.  
  2858. Action 0xDD@1DBEC
  2859. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2860. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2861. Change Action(2) - ID=0xE, Requirement=Animation End
  2862. Change Subaction - ID=0x17
  2863. 0D000200 - 0x9, @21C20
  2864.  
  2865. Action 0xDE@1DC5C
  2866. Body Collision - State=0x2
  2867. 14050100 - False
  2868. Item Visibility - False
  2869. 0C160000
  2870. Bit Variable Set - LA-Bit[0][1]
  2871. Change Subaction - ID=0x14C
  2872. 04020100 - Animation End
  2873. Loop Rest
  2874. 0C080000
  2875. 1A070100 - False
  2876. Change Subaction - ID=0x14D
  2877.  
  2878. Action 0xDF@1DEFC
  2879. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2880. Additional Requirement - Requirement=On Ground
  2881. Change Action(2) - ID=0xE4, Requirement=In Air
  2882. Change Action(2) - ID=0xE1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2883. Additional Requirement - Requirement=On Ground
  2884. Change Action(2) - ID=0xE0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  2885. Additional Requirement - Requirement=On Ground
  2886. Subroutine - Offset=@1DD4C
  2887. Basic Variable Set - 0x141, RA-Basic[0][5]
  2888. Subroutine - Offset=@1DDEC
  2889. 0D000200 - 0x9, @1DD8C
  2890.  
  2891. Action 0xE0@1E01C
  2892. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2893. Additional Requirement - Requirement=On Ground
  2894. Change Action(2) - ID=0xE4, Requirement=In Air
  2895. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  2896. Additional Requirement - Requirement=On Ground
  2897. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  2898. Additional Requirement - Requirement=On Ground
  2899. Subroutine - Offset=@1DD4C
  2900. Basic Variable Set - 0x142, RA-Basic[0][5]
  2901. Subroutine - Offset=@1DDEC
  2902. 0D000200 - 0x9, @1DD8C
  2903.  
  2904. Action 0xE1@1E17C
  2905. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2906. Additional Requirement - Requirement=On Ground
  2907. Change Action(2) - ID=0xE4, Requirement=In Air
  2908. 20000100 - IC-Basic[43008][22]
  2909. Change Action(2) - ID=0xDF, Requirement=Not 24
  2910. Additional Requirement - Requirement=On Ground
  2911. Subroutine - Offset=@1DD4C
  2912. Basic Variable Set - 0x142, RA-Basic[0][5]
  2913. Subroutine - Offset=@1DDEC
  2914. 0D000200 - 0x9, @1DD8C
  2915.  
  2916. Action 0xE2@1E354
  2917. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2918. Additional Requirement - Requirement=On Ground
  2919. Change Action(2) - ID=0xE3, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[22784][218]
  2920. Additional Requirement - Requirement=On Ground
  2921. Change Action(2) - ID=0xE4, Requirement=In Air
  2922. Basic Variable Set - 0x142, RA-Basic[0][5]
  2923. Subroutine - Offset=@1DDEC
  2924. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  2925. 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  2926. Bit Variable Set - RA-Bit[0][16]
  2927. End If
  2928. 0D000200 - 0x9, @1E22C
  2929.  
  2930. Action 0xE3@1E3FC
  2931. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2932. Change Action(2) - ID=0xE5, Requirement=On Ground
  2933. Basic Variable Set - 0x143, RA-Basic[0][5]
  2934. Subroutine - Offset=@1DDEC
  2935.  
  2936. Action 0xE4@1E464
  2937. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2938. Change Action(2) - ID=0xE5, Requirement=On Ground
  2939. Basic Variable Set - 0x143, RA-Basic[0][5]
  2940. Subroutine - Offset=@1DDEC
  2941.  
  2942. Action 0xE5@1E52C
  2943. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[23040][111]
  2944. Additional Requirement - Requirement=On Ground
  2945. Change Action(2) - ID=0xE4, Requirement=In Air
  2946. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2947. Additional Requirement - Requirement=On Ground
  2948. Basic Variable Set - 0x142, RA-Basic[0][5]
  2949. Subroutine - Offset=@1DDEC
  2950. 0D000200 - 0x9, @1E494
  2951.  
  2952. Action 0xE6@1E584
  2953. 0C290000
  2954. 041A0100 - 0x1CB
  2955. Change Subaction - ID=0x1AF
  2956.  
  2957. Action 0xE7@1E5C4
  2958. 0C290000
  2959. 041A0100 - 0x1CB
  2960. Change Subaction - ID=0x1B1
  2961. Change Action(2) - ID=0xEA, Requirement=0F
  2962.  
  2963. Action 0xE8@1E5FC
  2964. 0C290000
  2965. 041A0100 - 0x1CB
  2966. Change Subaction - ID=0x1B2
  2967.  
  2968. Action 0xE9@1E62C
  2969. 0C290000
  2970. 041A0100 - 0x1CB
  2971. Change Subaction - ID=0x1B3
  2972.  
  2973. Action 0xEA@1E66C
  2974. 0C290000
  2975. 041A0100 - 0x1CB
  2976. Change Subaction - ID=RA-Basic[0][0]
  2977. Change Action(2) - ID=0x49, Requirement=Animation End
  2978.  
  2979. Action 0xEB@1E75C
  2980. 14050100 - False
  2981. Item Visibility - False
  2982. 1F0F0100 - False
  2983. Set Loop - Iterations=0xFFFFFFFF
  2984. If - Requirement=On Ground
  2985. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  2986. Edge Sticky - 0x1
  2987. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2988. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2989. Else
  2990. Change Subaction - ID=RA-Basic[0][0]
  2991. Bit Variable Set - RA-Bit[0][16]
  2992. End If
  2993. End If
  2994. 04020100 - In Air
  2995. Else
  2996. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  2997. Edge Sticky - 0x5
  2998. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2999. Change Subaction - ID=0x7E, Pass Frame?=True
  3000. Else
  3001. Change Subaction - ID=0x7E
  3002. Bit Variable Set - RA-Bit[0][16]
  3003. End If
  3004. End If
  3005. 04020100 - On Ground
  3006. End If
  3007. Loop Rest
  3008. Execute Loop
  3009.  
  3010. Action 0xEC@1E88C
  3011. 14050100 - False
  3012. Item Visibility - False
  3013. 1F0F0100 - False
  3014. 0C170100 - True
  3015. 0C240100 - True
  3016.  
  3017. Action 0xED@1E934
  3018. 14050100 - False
  3019. Bit Variable Set - LA-Bit[0][1]
  3020. 09000100 - 0x2
  3021. Edge Sticky - 0x0
  3022. Set Air/Ground - 0xA
  3023. Frame Speed - Multiplier=0.00x
  3024. 04020200 - Bit is Set, RA-Bit[0][16]
  3025. Loop Rest
  3026. Switch - 0x2710, RA-Basic[0][0]
  3027. Case - 0x3
  3028. Change Subaction - ID=RA-Basic[0][1]
  3029. 00180000
  3030. Case - 0x4
  3031. Change Subaction - ID=0xA5
  3032. Frame Speed - Multiplier=0.40x
  3033. 00180000
  3034. Default Case
  3035. 00180000
  3036. End Switch
  3037.  
  3038. Action 0xEE@1E9E4
  3039. 0C290000
  3040. 14050100 - False
  3041. Item Visibility - False
  3042.  
  3043. Action 0xEF@1EACC
  3044. 14050100 - False
  3045. Item Visibility - False
  3046. Bit Variable Clear - LA-Bit[0][25]
  3047. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=-1.00x
  3048. Switch - 0x2711, 0x5
  3049. Case - 0x1
  3050. Change Subaction - ID=0xA5
  3051. Case - 0x2
  3052. Change Subaction - ID=0xA6
  3053. Case - 0x3
  3054. Change Subaction - ID=0xA7
  3055. Case - 0x4
  3056. Change Subaction - ID=0xA8
  3057. Default Case
  3058. Change Subaction - ID=0xA4
  3059. End Switch
  3060. End If
  3061. Frame Speed - Multiplier=0.00x
  3062. Body Collision - State=0x2
  3063. 04020200 - Bit is Set, RA-Bit[0][16]
  3064. Loop Rest
  3065. Synchronous Timer - Frames=3.00x
  3066. Change Action(2) - ID=0xE, Requirement=0F
  3067.  
  3068. Action 0xF0@1F2F4
  3069. 08070000
  3070. 0C040000
  3071. Set Air/Ground - 0x4B
  3072. Change Action(2) - ID=0x4A, Requirement=On Ground
  3073. Change Action(2) - ID=0xE, Requirement=Animation End
  3074.  
  3075. Action 0xF1@1020C
  3076. Change Action - Unknown=0x279E, ID=0xE, Requirement=In Air
  3077. ?Running? - 0x279E
  3078. Change Action(2) - ID=0xE, Requirement=Animation End
  3079. Change Subaction - ID=RA-Basic[0][0]
  3080. 0D000200 - 0x9, @1017C
  3081. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  3082.  
  3083. Action 0xF2@1F5F4
  3084. Subroutine - Offset=@1F47C
  3085.  
  3086. Action 0xF3@1F624
  3087. Subroutine - Offset=@1F47C
  3088.  
  3089. Action 0xF4@1FABC
  3090. Body Collision - State=0x3
  3091. 14050100 - False
  3092. Change Action(2) - ID=0x0, Requirement=Animation End
  3093. Additional Requirement - Requirement=On Ground
  3094. Change Action(2) - ID=0xE, Requirement=Animation End
  3095. Additional Requirement - Requirement=In Air
  3096. Set Loop - Iterations=0xFFFFFFFF
  3097. If - Requirement=On Ground
  3098. Edge Sticky - 0x1
  3099. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3100. Change Subaction - ID=0x9D, Pass Frame?=True
  3101. Else
  3102. Change Subaction - ID=0x9D
  3103. Frame Speed - Multiplier=0.00x
  3104. Bit Variable Set - RA-Bit[0][5]
  3105. End If
  3106. 04020100 - In Air
  3107. Else
  3108. Edge Sticky - 0x5
  3109. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3110. Change Subaction - ID=0xA3, Pass Frame?=True
  3111. Else
  3112. Change Subaction - ID=0xA3
  3113. Frame Speed - Multiplier=0.00x
  3114. Bit Variable Set - RA-Bit[0][5]
  3115. End If
  3116. 04020100 - On Ground
  3117. End If
  3118. Loop Rest
  3119. Execute Loop
  3120.  
  3121. Action 0xF5@1FBBC
  3122. Subroutine - Offset=@1FABC
  3123.  
  3124. Action 0xF6@1FC14
  3125. 1F110100 - 0x2
  3126. Item Visibility - False
  3127. 1F0F0100 - False
  3128. Change Subaction - ID=0xFFFFFFFF
  3129. 1A070100 - False
  3130. 14050100 - False
  3131. Visibility - False
  3132. Body Collision - State=0x3
  3133. 07060100 - False
  3134. 0C160000
  3135. 19010000
  3136. 17010000
  3137.  
  3138. Action 0xF7@1EBAC
  3139. 14050100 - False
  3140. 1E000200 - 0x1, 0.00x
  3141. Change Subaction - ID=RA-Basic[0][1]
  3142.  
  3143. Action 0xF8@1EBEC
  3144. 14050100 - False
  3145. 1E000200 - 0x1, 0.00x
  3146. Change Subaction - ID=RA-Basic[0][1]
  3147.  
  3148. Action 0xF9@1EC2C
  3149. 14050100 - False
  3150. 1E000200 - 0x1, 0.00x
  3151. Change Subaction - ID=RA-Basic[0][1]
  3152.  
  3153. Action 0xFA@1EC94
  3154. Visibility - False
  3155. 14050100 - False
  3156. Item Visibility - False
  3157. 1F0F0100 - False
  3158. Body Collision - State=0x2
  3159. Change Subaction - ID=0xFFFFFFFF
  3160. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3161.  
  3162. Action 0xFB@1F084
  3163. Frame Speed - Multiplier=0.00x
  3164. Set Air/Ground - 0xC
  3165. 14050100 - False
  3166. Body Collision - State=0x3
  3167. 0D000200 - 0x9, @1EFAC
  3168. Bit Variable Set - RA-Bit[0][16]
  3169. 04020200 - Not Bit is Set, RA-Bit[0][16]
  3170. Loop Rest
  3171. Visibility - True
  3172. If - Requirement=On Ground
  3173. Change Action(2) - ID=0x0, Requirement=0F
  3174. Else
  3175. Change Action(2) - ID=0xE, Requirement=0F
  3176. End If
  3177.  
  3178. Action 0xFC@1F104
  3179. 14050100 - False
  3180.  
  3181. Action 0xFD@1F124
  3182. 14050100 - False
  3183. Edge Sticky - 0x0
  3184.  
  3185. Action 0xFE@1F174
  3186. 14050100 - False
  3187. 04020400 - Compare, IC-Basic[0][0], 0x4, 3.00x
  3188. Loop Rest
  3189. Change Subaction - ID=0x29
  3190. Frame Speed - Multiplier=4.00x
  3191.  
  3192. Action 0xFF@1F1AC
  3193. 14050100 - False
  3194.  
  3195. Action 0x100@1F1D4
  3196. Body Collision - State=0x3
  3197. 14050100 - False
  3198. Change Subaction - ID=RA-Basic[0][0]
  3199.  
  3200. Action 0x101@1F26C
  3201. Visibility - False
  3202. 14050100 - False
  3203. Body Collision - State=0x2
  3204. Change Subaction - ID=RA-Basic[0][0]
  3205.  
  3206. Action 0x102@1ED3C
  3207. 14050100 - False
  3208. Item Visibility - False
  3209. 1F0F0100 - False
  3210. Change Subaction - ID=0x29
  3211. Synchronous Timer - Frames=19.00x
  3212. Change Subaction - ID=0xCC
  3213. 04020100 - Animation End
  3214. Loop Rest
  3215. Change Subaction - ID=0xFFFFFFFF
  3216. Visibility - False
  3217. 14050100 - False
  3218.  
  3219. Action 0x103@1EE04
  3220. Change Subaction - ID=0xA5
  3221. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  3222. Change Action(2) - ID=0x49, Requirement=Animation End
  3223. Additional Requirement - Requirement=In Air
  3224. Subroutine - Offset=@1424C
  3225. Subroutine - Offset=@B1FC
  3226. Subroutine - Offset=@B37C
  3227.  
  3228. Action 0x104@1EE5C
  3229. Item Visibility - False
  3230. 0C160000
  3231. Bit Variable Set - LA-Bit[0][1]
  3232. Change Subaction - ID=0xA5
  3233.  
  3234. Action 0x105@1EECC
  3235. Item Visibility - False
  3236. Change Action(2) - ID=0x106, Requirement=In Air
  3237. Change Subaction - ID=0x81
  3238. 04020100 - Animation End
  3239. Loop Rest
  3240. Change Subaction - ID=0x82
  3241. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3242.  
  3243. Action 0x106@1EF2C
  3244. Item Visibility - False
  3245. Change Subaction - ID=0xE
  3246. Change Action(2) - ID=0x105, Requirement=On Ground
  3247.  
  3248. Action 0x107@1040C
  3249. Subroutine - Offset=@102F4
  3250.  
  3251. Action 0x108@1072C
  3252. Subroutine - Offset=@1054C
  3253. 0D000200 - 0x9, @104A4
  3254.  
  3255. Action 0x109@1093C
  3256. Change Action - Unknown=0x2733, ID=0x108, Requirement=Animation End
  3257. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3258.  
  3259. Action 0x10A@1004C
  3260. 020A0100 - 0x9
  3261. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  3262. Change Subaction - ID=0x71
  3263. Set Air/Ground - 0x2E
  3264.  
  3265. Action 0x10B@1FCF4
  3266. Item Visibility - False
  3267. 1F0F0100 - False
  3268. Change Subaction - ID=0xFFFFFFFF
  3269. 1A070100 - False
  3270. 14050100 - False
  3271. Visibility - False
  3272. Body Collision - State=0x3
  3273. 07060100 - False
  3274. 0C160000
  3275. 19010000
  3276. 17010000
  3277.  
  3278. Action 0x10C@23AE0
  3279. 07020000
  3280. Change Action(2) - ID=0xE, Requirement=In Air
  3281. If - Requirement=Not 1B
  3282. 000B0200 - Not Bit is Set, RA-Bit[0][14]
  3283. 000B0200 - Button Held, 0x7
  3284. Asynchronous Timer - Frames=1.00x
  3285. If - Requirement=Not Button Held, Variable=0x7
  3286. 000B0100 - Not 1C
  3287. Change Action(2) - ID=0x10D, Requirement=0F
  3288. Bit Variable Set - RA-Bit[0][16]
  3289. 0C260100 - True
  3290. Else
  3291. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3292. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3293. End If
  3294. End If
  3295. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3296. If - Requirement=Bit is Set, Variable=RA-Bit[0][14]
  3297. Switch - 0x2711, 0x3
  3298. Case - 0x0
  3299. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3300. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3301. 0C0A0100 - 0x0
  3302. Case - 0x1
  3303. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3304. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3305. 0C0A0100 - 0x1
  3306. Case - 0x2
  3307. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3308. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3309. If - Requirement=2B, Variable=0x1
  3310. 0C0A0100 - 0x2
  3311. Else
  3312. 0C0A0100 - 0x3
  3313. End If
  3314. End Switch
  3315. Else
  3316. If - Requirement=Button Held, Variable=0x6
  3317. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3318. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3319. 0C0A0100 - 0x0
  3320. 000D0200 - Button Held, 0x7
  3321. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3322. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3323. 0C0A0100 - 0x1
  3324. 000D0200 - Button Held, 0x8
  3325. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3326. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3327. If - Requirement=Button Held, Variable=0x9
  3328. 0C0A0100 - 0x2
  3329. 000D0200 - Button Held, 0xA
  3330. 0C0A0100 - 0x3
  3331. Else
  3332. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3333. 0C0A0100 - 0x2
  3334. Else
  3335. 0C0A0100 - 0x3
  3336. End If
  3337. End If
  3338. End If
  3339. End If
  3340. If - Requirement=2C, Variable=RA-Basic[0][1]
  3341. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3342. Change Subaction - ID=RA-Basic[0][1]
  3343. Else
  3344. Change Subaction - ID=RA-Basic[0][0]
  3345. End If
  3346. Else
  3347. Change Subaction - ID=RA-Basic[0][0]
  3348. End If
  3349. Change Action(2) - ID=0x0, Requirement=Animation End
  3350. End If
  3351.  
  3352. Action 0x10D@FFFFFFFF
  3353.  
  3354. Action 0x10E@23D38
  3355. Body Collision - State=0x3
  3356. 07060100 - False
  3357. 14050100 - False
  3358. 0C160000
  3359. 0C170100 - True
  3360. If - Requirement=Facing Left
  3361. 000B0200 - 2C, 0x1C3
  3362. Change Subaction - ID=0x1C3
  3363. 000D0100 - Facing Right
  3364. 000B0200 - 2C, 0x1C2
  3365. Change Subaction - ID=0x1C2
  3366. Else
  3367. Change Action(2) - ID=0x0, Requirement=0F
  3368. End If
  3369. Set Loop - Iterations=0xFFFFFFFF
  3370. If - Requirement=On Ground
  3371. Edge Sticky - 0x2
  3372. 04020100 - In Air
  3373. Else
  3374. Edge Sticky - 0x5
  3375. 04020100 - On Ground
  3376. End If
  3377. Loop Rest
  3378. Execute Loop
  3379.  
  3380. Action 0x10F@23E80
  3381. Bit Variable Set - LA-Bit[0][1]
  3382. 07060100 - False
  3383. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=271.00x
  3384. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x0, Variable=454.00x
  3385. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3386. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3387. 000D0400 - Compare, IC-Basic[19968][32], 0x0, 456.00x
  3388. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3389. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3390. Else
  3391. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3392. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3393. End If
  3394. Else
  3395. Basic Variable Set - IC-Basic[20992][36], RA-Basic[0][0]
  3396. 0C1B0100 - RA-Basic[0][0]
  3397. 05070300 - 0.00x, IC-Basic[3328][180], 0.00x
  3398. Switch - 0x2710, RA-Basic[0][0]
  3399. Case - 0x0
  3400. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3401. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3402. Case - 0x1
  3403. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3404. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3405. Case - 0x2
  3406. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3407. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3408. End Switch
  3409. End If
  3410. 0C010000
  3411. If - Requirement=Not 2C, Variable=RA-Basic[0][1]
  3412. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3413. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3414. End If
  3415. If - Requirement=2C, Variable=RA-Basic[0][1]
  3416. If - Requirement=2C, Variable=RA-Basic[0][2]
  3417. Change Subaction - ID=RA-Basic[0][1]
  3418. Synchronous Timer - Frames=1.00x
  3419. 04020100 - Animation End
  3420. Loop Rest
  3421. Change Subaction - ID=RA-Basic[0][2]
  3422. Else
  3423. Change Subaction - ID=RA-Basic[0][1]
  3424. End If
  3425. Bit Variable Set - RA-Bit[0][16]
  3426. End If
  3427. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3428. Subroutine - Offset=@BC74
  3429. End If
  3430.  
  3431. Action 0x110@24010
  3432. Bit Variable Set - LA-Bit[0][1]
  3433. 07060100 - False
  3434. If - Requirement=Not 2C, Variable=0x1CA
  3435. Change Subaction - ID=0xE5
  3436. Else
  3437. Change Subaction - ID=0x1CA
  3438. End If
  3439.  
  3440. Action 0x111@FFFFFFFF
  3441.  
  3442. ##########################################
  3443. # Hidden Actions?
  3444. ##########################################
  3445. ##########################################
  3446. # Successful Parse
  3447. ##########################################
  3448.  
Advertisement
Add Comment
Please, Sign In to add comment