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- //A blue fairy that flies up from the bottom of the screen, shoots, then flies towards the player
- task TinyFairy1(x){
- PlaySE(se~"shot1.wav");
- let objEnemy = TinyFairyInit(x,GetStgFrameHeight+32,0);
- ObjEnemy_SetLife(objEnemy,10);
- ObjMove_SetDestAtWeight(objEnemy, (x*2+cx)/3, cy-120, 2, 10);
- let num = Dif(3,6); //Number of shots to fire
- let go_die = 0; //Ready for enemy to die
- let frame = 0;
- while(GetLife(objEnemy)){
- EnemyCollision(objEnemy,24,8);
- if(frame == 60){
- CreateShotA1(GetX(objEnemy),GetY(objEnemy),4,GetAngleToPlayer(objEnemy),62,10);
- }
- if(frame == 90){
- go_die = 1;
- ObjMove_AddPatternA1(objEnemy,0,2,GetAngleToPlayer(objEnemy));
- }
- if(go_die && !InBounds(GetX(objEnemy),GetY(objEnemy))){break;}
- frame++;
- yield;
- }
- OnDeath(objEnemy,[3,0,0],1);
- }
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