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Jan 24th, 2018
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  1. //A blue fairy that flies up from the bottom of the screen, shoots, then flies towards the player
  2.  
  3. task TinyFairy1(x){
  4. PlaySE(se~"shot1.wav");
  5. let objEnemy = TinyFairyInit(x,GetStgFrameHeight+32,0);
  6. ObjEnemy_SetLife(objEnemy,10);
  7. ObjMove_SetDestAtWeight(objEnemy, (x*2+cx)/3, cy-120, 2, 10);
  8.  
  9. let num = Dif(3,6); //Number of shots to fire
  10. let go_die = 0; //Ready for enemy to die
  11. let frame = 0;
  12.  
  13. while(GetLife(objEnemy)){
  14. EnemyCollision(objEnemy,24,8);
  15.  
  16. if(frame == 60){
  17. CreateShotA1(GetX(objEnemy),GetY(objEnemy),4,GetAngleToPlayer(objEnemy),62,10);
  18. }
  19.  
  20. if(frame == 90){
  21. go_die = 1;
  22. ObjMove_AddPatternA1(objEnemy,0,2,GetAngleToPlayer(objEnemy));
  23. }
  24.  
  25. if(go_die && !InBounds(GetX(objEnemy),GetY(objEnemy))){break;}
  26.  
  27. frame++;
  28. yield;
  29. }
  30. OnDeath(objEnemy,[3,0,0],1);
  31. }
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