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- <?php
- $main_content = "<h1 align=\"center\">Guild Wars</h1>
- <script type=\"text/javascript\"><!--
- function show_hide(flip)
- {
- var tmp = document.getElementById(flip);
- if(tmp)
- tmp.style.display = tmp.style.display == 'none' ? '' : 'none';
- }
- --></script>
- <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">
- <tr>
- <td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\" width=\"150\"><b>Aggressor</b></td>
- <td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\"><b>Information</b></td>
- <td style=\"background: " . $config['site']['vdarkborder'] . "\" class=\"white\" width=\"150\"><b>Enemy</b></td>
- </tr>";
- $count = 0;
- foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)
- {
- $a = $ots->createObject('Guild');
- $a->load($war['guild_id']);
- if(!$a->isLoaded())
- continue;
- $e = $ots->createObject('Guild');
- $e->load($war['enemy_id']);
- if(!$e->isLoaded())
- continue;
- $alogo = $a->getCustomField('logo_gfx_name');
- if(empty($alogo) || !file_exists('images/guilds/' . $alogo))
- $alogo = 'default_logo.gif';
- $elogo = $e->getCustomField('logo_gfx_name');
- if(empty($elogo) || !file_exists('images/guilds/' . $elogo))
- $elogo = 'default_logo.gif';
- $count++;
- $main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
- <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>
- <td class=\"white\" align=\"center\">";
- switch($war['status'])
- {
- case 0:
- {
- $main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";
- break;
- }
- case 3:
- {
- $main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";
- break;
- }
- case 2:
- {
- $main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";
- break;
- }
- case 1:
- {
- $main_content .= "<font size=\"12\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");
- break;
- }
- case 4:
- {
- $main_content .= "<font size=\"12\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");
- break;
- }
- case 5:
- {
- $main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";
- break;
- }
- default:
- {
- $main_content .= "Unknown, please contact with gamemaster.";
- break;
- }
- }
- $main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">» Details «</a></td>
- <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>
- </tr>
- <tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">
- <td colspan=\"3\">";
- if(in_array($war['status'], array(1,4,5)))
- {
- $deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`
- FROM `guild_kills` gk
- LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`
- LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`
- WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0
- ORDER BY `pd`.`date` DESC')->fetchAll();
- if(!empty($deaths))
- {
- foreach($deaths as $death)
- {
- $killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`
- FROM `killers` k
- LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`
- LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`
- WHERE `k`.`death_id` = ' . $death['id'] . '
- ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();
- $count = count($killers); $i = 0;
- $others = false;
- $main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>
- <a href=\"/characters/" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";
- foreach($killers as $killer)
- {
- $i++;
- if($killer['is_war'] != 0)
- {
- if($i == 1)
- $main_content .= "killed at level <b>".$death['level']."</b> by ";
- else if($i == $count && $others == false)
- $main_content .= " and by ";
- else
- $main_content .= ", ";
- if($killer['player_exists'] == 0)
- $main_content .= "<a href=\"/characters/".urlencode($killer['player_name'])."\">";
- $main_content .= $killer['player_name'];
- if($killer['player_exists'] == 0)
- $main_content .= "</a>";
- }
- else
- $others = true;
- if($i == $count)
- {
- if($others == true)
- $main_content .= " and few others";
- $main_content .= ".<br />";
- }
- }
- }
- }
- else
- $main_content .= "<center>There were no frags on this war so far.</center>";
- }
- else
- $main_content .= "<center>This war did not began yet.</center>";
- $main_content .= "</td>
- </tr>";
- }
- if($count == 0)
- $main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">
- <td colspan=\"3\">Currently there are no active wars.</td>
- </tr>";
- $main_content .= "</table>";
- ?>
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