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T3RM1N4T0R

mg_wl_multigames_tfx1 Changelog

Jul 18th, 2022
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  1. mg_wl_multigames_tfx1
  2.  
  3. General:
  4. -Removed weapon at the start of the round.
  5.  
  6. -Changed map chat commands to vscript
  7.  
  8. -Added loading screen image on map load
  9.  
  10. -Added text file on map load
  11.  
  12. -Added radar
  13.  
  14. -Compiled in HDR
  15.  
  16. -Changed the path of textures to avoid texture cache problems
  17.  
  18. -Added infinite ammo (magazines)
  19.  
  20. -Performance optimization (func_detail)
  21.  
  22. -Player speed is set to 0 when teleported to a minigame
  23.  
  24. -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, sv_airaccelerate 150, mp_freezetime 2, phys_pushscale 800/sm_cvar phys_pushscale 800
  25.  
  26. -Reduced the entity count after a minigame is selected (unused entities are killed)
  27.  
  28. -Added time limit on all minigames
  29.  
  30. -Removed bots
  31.  
  32. -Changed the path of music for better compability with music related plugins
  33.  
  34. -Changed lightmap scale to 32
  35.  
  36. -Added support for 64 players (missing spawn points)
  37.  
  38. -Reworked most skybox brushes
  39.  
  40. -Fixed missing sprite trail material (climb secret)
  41.  
  42. -Removed cascade light
  43.  
  44. -Changed secret smokes to decoy
  45.  
  46. -Changed all prop_dynamic to prop_static
  47.  
  48. -Added Phys_pushscale detection to lock Basketball if phys_pushscale is too low.
  49.  
  50. Spawn and picking room:
  51. -Fixed a bug where a player could fall under the map in a secret area (Added playerclip on secret to avoid players getting stuck with cs_enable_player_physics_box 1 + noblock)
  52.  
  53. -Reworked game picking logic
  54.  
  55. -Reworked afk autopick logic
  56.  
  57. -Added a sound when a player teleports to the picking room
  58.  
  59. -Reworked random teleport that could possibly cause crashes
  60.  
  61. -Fixed multiple players being able to reach the picking room
  62.  
  63. Dodgeball:
  64. -Fixed smokes not being removed in some places (Added more triggers to kill smokes in dodgeball)
  65.  
  66. -Fixed smokes not killing players in Dodgeball (Disabled noblock)
  67.  
  68. -Smokes can no longer be constantly dropped
  69.  
  70. Longjump:
  71. -Fixed longjump iceskate (Added clip brush on top)
  72.  
  73. -Fixed multiple players being able to win
  74.  
  75. Battle Arena:
  76. -Added back the fountain from the CS:S version
  77.  
  78. -Improved the ladders
  79.  
  80. Grenades:
  81. -Grenade pads in Grenade are now non-solid
  82.  
  83. -Grenades can no longer be constantly dropped
  84.  
  85. Climb:
  86. -Fixed invisible ladder in climb
  87.  
  88. -Only 1 player can win climb
  89.  
  90. Deagle 1v1:
  91. -Added missing sound
  92.  
  93. -Player speed is set to 0 when teleported to the 1v1 arena
  94.  
  95. Sniper Arena:
  96. -Added clip to awp/scout
  97.  
  98. Bhop:
  99. -Reworked bhop teleport system that could possibly cause crashes
  100.  
  101. -Fixed multiple players being able to win
  102.  
  103. Basketball:
  104. -Added back Basketball from the CS:S version
  105.  
  106. -Fixed a bug in Basketball that allowed the losing team to still get weapons if the other team scored
  107.  
  108. -Reworked the logic system
  109.  
  110. -Changed the ball in Basketball
  111.  
  112. -Added a sound when a team scores in Basketball
  113.  
  114. -Reworked the ending to remove the knife of the losing team when scoring
  115.  
  116. Win room:
  117. -Changed the weapons to game_player_equip
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