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- mg_wl_multigames_tfx1
- General:
- -Removed weapon at the start of the round.
- -Changed map chat commands to vscript
- -Added loading screen image on map load
- -Added text file on map load
- -Added radar
- -Compiled in HDR
- -Changed the path of textures to avoid texture cache problems
- -Added infinite ammo (magazines)
- -Performance optimization (func_detail)
- -Player speed is set to 0 when teleported to a minigame
- -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, sv_airaccelerate 150, mp_freezetime 2, phys_pushscale 800/sm_cvar phys_pushscale 800
- -Reduced the entity count after a minigame is selected (unused entities are killed)
- -Added time limit on all minigames
- -Removed bots
- -Changed the path of music for better compability with music related plugins
- -Changed lightmap scale to 32
- -Added support for 64 players (missing spawn points)
- -Reworked most skybox brushes
- -Fixed missing sprite trail material (climb secret)
- -Removed cascade light
- -Changed secret smokes to decoy
- -Changed all prop_dynamic to prop_static
- -Added Phys_pushscale detection to lock Basketball if phys_pushscale is too low.
- Spawn and picking room:
- -Fixed a bug where a player could fall under the map in a secret area (Added playerclip on secret to avoid players getting stuck with cs_enable_player_physics_box 1 + noblock)
- -Reworked game picking logic
- -Reworked afk autopick logic
- -Added a sound when a player teleports to the picking room
- -Reworked random teleport that could possibly cause crashes
- -Fixed multiple players being able to reach the picking room
- Dodgeball:
- -Fixed smokes not being removed in some places (Added more triggers to kill smokes in dodgeball)
- -Fixed smokes not killing players in Dodgeball (Disabled noblock)
- -Smokes can no longer be constantly dropped
- Longjump:
- -Fixed longjump iceskate (Added clip brush on top)
- -Fixed multiple players being able to win
- Battle Arena:
- -Added back the fountain from the CS:S version
- -Improved the ladders
- Grenades:
- -Grenade pads in Grenade are now non-solid
- -Grenades can no longer be constantly dropped
- Climb:
- -Fixed invisible ladder in climb
- -Only 1 player can win climb
- Deagle 1v1:
- -Added missing sound
- -Player speed is set to 0 when teleported to the 1v1 arena
- Sniper Arena:
- -Added clip to awp/scout
- Bhop:
- -Reworked bhop teleport system that could possibly cause crashes
- -Fixed multiple players being able to win
- Basketball:
- -Added back Basketball from the CS:S version
- -Fixed a bug in Basketball that allowed the losing team to still get weapons if the other team scored
- -Reworked the logic system
- -Changed the ball in Basketball
- -Added a sound when a team scores in Basketball
- -Reworked the ending to remove the knife of the losing team when scoring
- Win room:
- -Changed the weapons to game_player_equip
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