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KISLEV

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Oct 11th, 2017
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  1. INFANTRY
  2. Kossars: Missle Infantry. Decent Melee Fighter, Hide (woods)
  3. Axe and Bow infantry, these are descendants of Ungol Raiders who intermixed with Godospars.
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  5. Tactically flexible basic infantry unit whose axes are effective against unarmored infantry
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  7. Scythe Militia: Polearm Infantry, Anti-Large, Hide (woods)
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  9. Not true soldiers, these brave men defend their homes with large war scythes patterned after farming implements
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  11. Streltsi: Missle Infantry, Anti-Large, Armor Piercing, Decent Melee Fighter, Hide (woods)
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  13. Ranged infantry who make use of muskets at range, Bardyche in melee
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  15. Kreml Guard: Melee Infantry, Armor Piercing, Anti Large, Armored, Defense Bonus Vs. Charge, Hide (woods)
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  17. Elite heavily armored troops who serve as the Tsars personal bodyguard, armed with Halbreds
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  19. Northern Rangers: Missile Infantry, Decent Melee Fighter, Stalk, Vanguard Deployment, Hide (woods)
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  21. These huntsmen stalk the wilds of the great wastes of Kislev, protecting remote settlements from danger
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  23. Fanatics of Tor: Melee Infantry, Damage Dealer, Anti-Infantry, Frenzy, Immune to Fear
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  25. Greataxe Wielding devotees of Tor the Thunder god, these warriors Charge into battle without fear
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  27. Cavalry
  28. Ungol Horse Archers: Missile Cavalry, Fast, Fire Whilst moving
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  30. Ungol Steppe Nomads, fast moving missle cavalry that skirmishes and harasses enemies, lightly armored and relies on speed. While fast firing, their shortbows are ineffective vs heavier armor.
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  32. Mounted Rangers: Missile Cavalry, Decent Melee Combatant, Vanguard Deployment, Hide (woods)
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  34. Northern Rangers mounted as light cavalry, fast and able to conceal themselves despite being mounted.
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  36. Winged Lancers: Shock Cavalry, Armored and Shielded, Anti Infantry
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  38. The bulk of Kislevite mounted forces, the Winged Lancers are heavy cavalry armed with lances and swords. The winged plumage on their armor produces a vibrating shrieking noise, adding extra morale damage to their shock charges.
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  40. Gryphon Legion Rider: Shock Cavalry, Armored and Shielded, Anti Infantry, immune to fear
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  42. The Elite of Kislevite mounted Cavalry, the Gryphon Legion is a semi-independent standing professional military force
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  44. Sons of Ursun: Shock Cavalry, Anti-Infantry, Armored, Armor Piercing, Damage Dealer, Can Cause Fear
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  46. Devotee's of Ursun mounted on enormous bears, clad in barding. Both Rider and Mount are terrifying combatants, tearing through the enemies of Kislev in tandem.
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  48. Siege/Artillery
  49. Mangonel: Siege Weapon, Anti Infantry, Armor Piercing Missiles, Cannot Run
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  51. A basic form of field catapult, fire large clusters of rock at a low arc, meant for damaging walls or blocks of infantry
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  53. Mangonel (Ice Shards): Siege Weapon, Anti Infantry, Armor Piercing, Saps Vigor
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  55. Lobbing magical chunks of Kislevite Ice enchanted by the sisterhood, these siege munitions explode into razor sharp, chilling shards that slow the movement of nearby enemies and sap the strength from their bodies.
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  57. Urugan Cannon: Artillery, Armor Piercing Missiles, Cannot Run
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  59. A similar construct to the Imperial Organ gun, the Urugan Cannon features multiple light cannons mounted together on a wheeled cart meant to fire a blistering salvo of iron shot. While much of the ammunition is wasted, the scatter blast of the Urugan can’t help but hit its target
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  61. Culverin: Artillery, Anti-Large, Armor Piercing Missiles
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  63. Lighter and more maneuverable than cannons found in the south, the Culverin makes up for its comparative lack of range and power with speed, rate of fire, and lower upkeep
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  65. War Machines
  66. War Wagon: Armored, Armor-Piercing, Unbreakable, 360 degree fire
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  68. An armored wagon pulled by armed and armored Winged Lancers, the War Wagon is filled with elite Streltsi infantry who are able to fire their weapons from the multiple gun ports in the contraption while jabbing at enemies who get too close with their bardyche
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  70. Hearth Chariot of Dazh: Armored, Armor-Piercing, Armor-Piercing Missiles, Encourage, Hearth-fire Aura
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  72. The only thing revered as much in Kislev as the Ice that protects and defines them is the fire that allows them to survive winters biting chill. Dazh, the Kislivite god of the sun and hearth, is venerated in every home that has so much as a fire-place (a necessity in the biting cold of the north realm). When roused to war his followers take to the field in an armored chariot made of iron and scorched timbers, built around a sacred hearth. Holy power and warmth radiates from the mobile hearth, empowering nearby allies, stealing them against fear, and protecting them from fires scorch. The chariot itself is manned by halberd wielding acolytes who scythe through enemy infantry who draw too close or are unfortunate enough to be caught in its charges, and fling burning hearth stones plucked from the braziers blazing conflagration as flaming projectiles to burn the unclean.
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  74. Agents/Heroes
  75. Chekist: Armor-Piercing Missles, Duelist, Encourage, Hide (woods)
  76. Wielding a Pistol and Mace, the Chekist is the black gloved hand of the Tsarina. These secret police are charged with enforcing the Tsarina's will, and rooting out threats to Kislev before they can truly materialize.
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  78. Ataman: Armored and Shielded, Encourage, Hide (woods)
  79. These captains are both military and government authority in the small, isolated communities of Kislev. Answering to the Boyar nobility, they are largely left to rule and command as they see fit
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  81. Ice Witch of Kislev: Spellcaster, Ice Magic, Encourage, Hide (woods)
  82. The Ice Witches of Kislev are an ancient sisterhood whose origins stretch back to the founding of the Nation and beyond. Mysterious and influential, they are tasked with protecting the important magical leylines that run through the nation and protecting them from disruption.
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  84. Hag-Witch of Kislev: Spellcaster, Hag Magic, Encourage, Hide (woods)
  85. The ancient folk-magic practiced by the wise women of Kislev exacts a terrible toll on it’s users. Those who are able to truly call upon the spirits for aid will find themselves aging before their time, each spell sapping some of their youth while leaving them yet healthy and spry as a young woman. The most powerful of these are known as Hags, their abilities and experienced evidenced by their withered and crone-like appearance. Able to call upon the spirits of the land and cast formidable hexes on their enemies, they are powerful and feared spellcasters.
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  87. Lords
  88. Boyar: Armored and Shielded, Encourage
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  90. The hereditary nobility of Kislev, the Boyars are in a constant tug of war between their ancient customs and the desire of the Tsarina to centralize authority within the Ice Palace. However, they are intensely loyal and obedient to the Tsarina, and obey her in all things. Mostly.
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  92. Ungol Chieftan: Mounted, Ranged, Decent Melee Combatant, Fire Whilst Moving, Encourage
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  94. The Ungol tribes-men were the original inhabitants of Kislev, long ago dominated by the invading Gadsopars and intermingled with them by marriage. Almost all of their leadership was wiped out during the pacification of the nation, and they have no official say in government. However, the Tsarina values competency above all else, and grants commands to those she see's fit based on that alone, no matter how the Boyars may grumble. Though only unofficially a leader of their people, the Ungol Chieftans can still count on their people to answer their command.
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  96. Ursun War-Priest: Armored, Encourage
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  98. Kislev is a land of many faiths, but every village will have a shrine to Ursun the Bear God, protector of the land and god of war and strength. A contemporary and friendly rival of Sigmar, Ursun the Bear represents the strength and endurance of the Kislevite people. The cult had been scattered by the invasion of Chaos for centuries, but was re-united and reinvigorated by the efforts of Boris Ursus, Tsar and Grand Pontiff of the Church
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  100. Ice-Witch Boyarina: Spellcaster, Ice Magic, Encourage
  101. It is the duty of the Ice Witches to train all young girls who share a talent for magic, and the children of the nobility are no exception. Power is shared in an egalitarian fashion in Kislev, and though women are not traditionally found on the battlefield, they are no strangers to command. An Ice-Witch is a formidable and terrifying enemy to behold, and the cool judgement and astute nature required to succeed in the sisterhood means they often make good battlefield commanders.
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  103. Legendary Lords
  104. Tsar Boris Ursus: Armored, Melee Specialist, Warpriest of Ursun, Command. Upgrades to ride warhorse, then barded warhorse, then Frost Horse, then Urskin the Bear. Upgrades to Armor of Ursun. Upgrades to Shard Blade.
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  106. Unique Mount: Urskin the Bear
  107. Unique Legendary Weapon: Shardblade (Quest)
  108. Unique Legendary Armor: Armor of Ursun (Quest)
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  110. Tsarina Katarin Bokh: Spellcaster, Ice Magic, Encourage. Upgrades to Warhorse, then Frost Horse, then Frost Sled. Upgrades to Fearfrost. Upgrades to Crown of Kislev.
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  112. Unique Mount: Ice Chariot
  113. Unique Legendary Weapon: Fearfrost (Quest)
  114. Unique Legendary Casting Item: Crown of Kislev (Quest)
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  116. Tordimir Lubovasyn, Captain of the Gryphon Legion: Armored and Shielded, Mounted, Encourage. Upgrades to Barded Warhorse, then Frost Horse. Upgrades to The Gryphon Lance. Upgrades to The Gryphon Wing
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  118. Unique Legendary Weapon: Gryphon Lance (quest)
  119. Unique Legendary Talisman: The Gryphon Wing (quest)
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  121. Stepan Rasin, Clanchief of the Ungols: Mounted, Ranged, Decent Melee Combatant, Strider. Upgrades to Barded Warhorse, then Frost Horse. Upgrades to the Silver Shard
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  123. Unique Legendary Weapon: The Silver Shard (quest)
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