Advertisement
Guest User

sgt mark is a fuckin crybaby

a guest
Jan 1st, 2018
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.50 KB | None | 0 0
  1. #include "zcommon.acs"
  2.  
  3.  
  4. script 1541 ENTER // addr = 8, flags=0000
  5. {
  6. Sector_SetColor(350, 255, 170, 160);
  7. Sector_SetColor(351, 255, 170, 160);
  8. Sector_SetColor(352, 255, 170, 160);
  9. Sector_SetColor(353, 255, 170, 160);
  10. Sector_SetColor(354, 255, 170, 160);
  11. Sector_SetColor(355, 255, 170, 160);
  12. Sector_SetColor(356, 255, 170, 160);
  13. Sector_SetColor(357, 255, 170, 160);
  14. Sector_SetColor(358, 255, 170, 160);
  15. Sector_SetColor(359, 255, 170, 160);
  16. Sector_SetColor(360, 255, 150, 150);
  17. Sector_SetColor(361, 255, 150, 150);
  18. Sector_SetColor(362, 255, 150, 150);
  19. Sector_SetColor(363, 255, 150, 150);
  20. Sector_SetColor(364, 255, 150, 150);
  21. Sector_SetColor(365, 255, 150, 150);
  22. Sector_SetColor(366, 255, 150, 150);
  23. Sector_SetColor(367, 255, 150, 150);
  24. Sector_SetColor(368, 255, 150, 150);
  25. Sector_SetColor(369, 255, 150, 150);
  26. Sector_SetColor(370, 255, 200, 160);
  27. Sector_SetFade(350, 225, 80, 40);
  28. Sector_SetFade(351, 225, 80, 40);
  29. Sector_SetFade(352, 225, 80, 40);
  30. Sector_SetFade(353, 225, 80, 40);
  31. Sector_SetFade(354, 225, 80, 40);
  32. Sector_SetFade(355, 225, 80, 40);
  33. Sector_SetFade(356, 225, 80, 40);
  34. Sector_SetFade(357, 225, 80, 40);
  35. Sector_SetFade(358, 225, 80, 40);
  36. Sector_SetFade(359, 225, 80, 40);
  37. Sector_SetFade(360, 255, 100, 100);
  38. Sector_SetFade(361, 255, 100, 100);
  39. Sector_SetFade(362, 255, 100, 100);
  40. Sector_SetFade(363, 255, 100, 100);
  41. Sector_SetFade(364, 255, 100, 100);
  42. Sector_SetFade(365, 255, 100, 100);
  43. Sector_SetFade(366, 255, 100, 100);
  44. Sector_SetFade(367, 255, 100, 100);
  45. Sector_SetFade(368, 255, 100, 100);
  46. Sector_SetFade(369, 255, 100, 100);
  47. Sector_SetFade(370, 255, 200, 160);
  48. if ((CheckInventory("RevolverAmmo") > 0)) {
  49. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  50. }
  51. if ((CheckInventory("NewClip") > 0)) {
  52. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  53. }
  54. if ((CheckInventory("VanillaRifle") > 0)) {
  55. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  56. }
  57. if ((CheckInventory("Traditional_Pistol") > 0)) {
  58. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  59. }
  60. if ((CheckInventory("NewClip") > 0)) {
  61. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  62. }
  63. if ((CheckInventory("PistolMagazine") > 0)) {
  64. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  65. }
  66. if ((CheckInventory("ARMagazine") > 0)) {
  67. Spawn("BDECParticle25", 0, 0, 0, 0, 0);
  68. }
  69. if ((CheckInventory("RevolverAmmo") > 0)) {
  70. ACS_Execute(1532, 0, 0, 0, 0);
  71. }
  72. if ((CheckInventory("NewClip") > 0)) {
  73. ACS_Execute(1532, 0, 0, 0, 0);
  74. }
  75. if ((CheckInventory("VanillaRifle") > 0)) {
  76. ACS_Execute(1532, 0, 0, 0, 0);
  77. }
  78. if ((CheckInventory("Traditional_Pistol") > 0)) {
  79. ACS_Execute(1532, 0, 0, 0, 0);
  80. }
  81. if ((CheckInventory("NewClip") > 0)) {
  82. ACS_Execute(1532, 0, 0, 0, 0);
  83. }
  84. if ((CheckInventory("PistolMagazine") > 0)) {
  85. ACS_Execute(1532, 0, 0, 0, 0);
  86. }
  87. if ((CheckInventory("ARMagazine") > 0)) {
  88. ACS_Execute(1532, 0, 0, 0, 0);
  89. }
  90. Terminate;
  91.  
  92. }
  93. script 31 (int local0, int local1, int local2) // addr = 800, flags=0000
  94. {
  95. SetLineTexture(local1, 0, 1, "CRKGLS3");
  96. SetLineTexture(local1, 1, 1, "CRKGLS3");
  97. SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
  98. Terminate;
  99.  
  100. }
  101. script 32 (int local0, int local1, int local2) // addr = 827, flags=0000
  102. {
  103. SetLineTexture(local1, 0, 1, "CRKGLS4");
  104. SetLineTexture(local1, 1, 1, "CRKGLS4");
  105. SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
  106. Terminate;
  107.  
  108. }
  109. script 1532 (int local0, int local1, int local2) // addr = 854, flags=0000
  110. {
  111. SetLineTexture(local1, 0, 1, "CRKGLS4");
  112. SetLineTexture(local1, 1, 1, "CRKGLS4");
  113. SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
  114. SpawnSpot("BDECParticle25", local2, 0, 0);
  115. Terminate;
  116.  
  117. }
  118. script 33 (void) // addr = 891, flags=0000
  119. {
  120. int local0, local1;
  121. SetFont("BIGFONT");
  122. HudMessageBold(s:"-= BOSS =-"; 0, 0, 6, 98304, 5898, 6553, 65536);
  123. SetFont("SMALLFONT");
  124. local0 = GetActorProperty(APROP_Health, 0);
  125. HudMessageBold(d:local0; 0, 0, 9, 93716, 9830, 6553, 65536);
  126. HudMessageBold(s:"/"; 0, 0, 9, 98304, 9830, 3276, 65536);
  127. local1 = GetActorProperty(APROP_Health, 17);
  128. HudMessageBold(d:local1; 0, 0, 9, 102891, 9830, 6553, 65536);
  129. Delay(1);
  130. if ((GetActorProperty(APROP_Health, 0) > 1)) {
  131. restart;
  132. } else {
  133. Terminate;
  134. }
  135.  
  136. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement