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- #include "zcommon.acs"
- script 1541 ENTER // addr = 8, flags=0000
- {
- Sector_SetColor(350, 255, 170, 160);
- Sector_SetColor(351, 255, 170, 160);
- Sector_SetColor(352, 255, 170, 160);
- Sector_SetColor(353, 255, 170, 160);
- Sector_SetColor(354, 255, 170, 160);
- Sector_SetColor(355, 255, 170, 160);
- Sector_SetColor(356, 255, 170, 160);
- Sector_SetColor(357, 255, 170, 160);
- Sector_SetColor(358, 255, 170, 160);
- Sector_SetColor(359, 255, 170, 160);
- Sector_SetColor(360, 255, 150, 150);
- Sector_SetColor(361, 255, 150, 150);
- Sector_SetColor(362, 255, 150, 150);
- Sector_SetColor(363, 255, 150, 150);
- Sector_SetColor(364, 255, 150, 150);
- Sector_SetColor(365, 255, 150, 150);
- Sector_SetColor(366, 255, 150, 150);
- Sector_SetColor(367, 255, 150, 150);
- Sector_SetColor(368, 255, 150, 150);
- Sector_SetColor(369, 255, 150, 150);
- Sector_SetColor(370, 255, 200, 160);
- Sector_SetFade(350, 225, 80, 40);
- Sector_SetFade(351, 225, 80, 40);
- Sector_SetFade(352, 225, 80, 40);
- Sector_SetFade(353, 225, 80, 40);
- Sector_SetFade(354, 225, 80, 40);
- Sector_SetFade(355, 225, 80, 40);
- Sector_SetFade(356, 225, 80, 40);
- Sector_SetFade(357, 225, 80, 40);
- Sector_SetFade(358, 225, 80, 40);
- Sector_SetFade(359, 225, 80, 40);
- Sector_SetFade(360, 255, 100, 100);
- Sector_SetFade(361, 255, 100, 100);
- Sector_SetFade(362, 255, 100, 100);
- Sector_SetFade(363, 255, 100, 100);
- Sector_SetFade(364, 255, 100, 100);
- Sector_SetFade(365, 255, 100, 100);
- Sector_SetFade(366, 255, 100, 100);
- Sector_SetFade(367, 255, 100, 100);
- Sector_SetFade(368, 255, 100, 100);
- Sector_SetFade(369, 255, 100, 100);
- Sector_SetFade(370, 255, 200, 160);
- if ((CheckInventory("RevolverAmmo") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("NewClip") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("VanillaRifle") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("Traditional_Pistol") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("NewClip") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("PistolMagazine") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("ARMagazine") > 0)) {
- Spawn("BDECParticle25", 0, 0, 0, 0, 0);
- }
- if ((CheckInventory("RevolverAmmo") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("NewClip") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("VanillaRifle") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("Traditional_Pistol") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("NewClip") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("PistolMagazine") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- if ((CheckInventory("ARMagazine") > 0)) {
- ACS_Execute(1532, 0, 0, 0, 0);
- }
- Terminate;
- }
- script 31 (int local0, int local1, int local2) // addr = 800, flags=0000
- {
- SetLineTexture(local1, 0, 1, "CRKGLS3");
- SetLineTexture(local1, 1, 1, "CRKGLS3");
- SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
- Terminate;
- }
- script 32 (int local0, int local1, int local2) // addr = 827, flags=0000
- {
- SetLineTexture(local1, 0, 1, "CRKGLS4");
- SetLineTexture(local1, 1, 1, "CRKGLS4");
- SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
- Terminate;
- }
- script 1532 (int local0, int local1, int local2) // addr = 854, flags=0000
- {
- SetLineTexture(local1, 0, 1, "CRKGLS4");
- SetLineTexture(local1, 1, 1, "CRKGLS4");
- SpawnSpot("BrokenWindowSpawn", local2, 0, 0);
- SpawnSpot("BDECParticle25", local2, 0, 0);
- Terminate;
- }
- script 33 (void) // addr = 891, flags=0000
- {
- int local0, local1;
- SetFont("BIGFONT");
- HudMessageBold(s:"-= BOSS =-"; 0, 0, 6, 98304, 5898, 6553, 65536);
- SetFont("SMALLFONT");
- local0 = GetActorProperty(APROP_Health, 0);
- HudMessageBold(d:local0; 0, 0, 9, 93716, 9830, 6553, 65536);
- HudMessageBold(s:"/"; 0, 0, 9, 98304, 9830, 3276, 65536);
- local1 = GetActorProperty(APROP_Health, 17);
- HudMessageBold(d:local1; 0, 0, 9, 102891, 9830, 6553, 65536);
- Delay(1);
- if ((GetActorProperty(APROP_Health, 0) > 1)) {
- restart;
- } else {
- Terminate;
- }
- }
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