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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local ins =Instance.new
- local p=owner
- Instance.new("ForceField", owner.Character). Visible = false
- local char=p.Character
- local torso=char.Torso
- local hed=char.Head
- local hrp =char.HumanoidRootPart
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- TrailSettings = {
- Lifetime = 50,
- Texture = 'rbxassetid://1209757190',
- --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
- Color1 = ColorSequence.new(BrickColor.new('Deep orange').Color,BrickColor.new('Black').Color),
- Color2 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Hot pink').Color),
- AllBody = true,
- UpperBodyOnly = false,
- LowerBodyOnly = false,
- Accessories = true,
- Extras = true,
- }
- --yay
- local ins =Instance.new
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local pattt =ins('Part',Character)
- pattt.BrickColor = BrickColor.new('Maroon')
- pattt.Size =Vector3.new(.1,.1,.1)
- pattt.Material = 'Neon'
- pattt.Name = "Some is"
- pattt.Anchored = false
- pattt.CanCollide = false
- pattt.Transparency =1
- local w=ins('Weld',pattt)
- w.Part1 = pattt
- w.Part0 = Torso
- w.C0=CFrame.new(-1,.9,0)
- local sandd = ins('Part',Character)
- sandd.BrickColor = BrickColor.new('New Yeller')
- sandd.Material = 'Sand'
- sandd.Name = "Fet"
- sandd.Size =Vector3.new(.1,.1,.1)
- sandd.Anchored = false
- sandd.CanCollide = false
- sandd.Transparency =1
- local w=ins('Weld',sandd)
- w.Part1 = sandd
- w.Part0 = Torso
- w.C0=CFrame.new(1,.9,0)
- local at3 =ins('Attachment',pattt)
- local at4 =ins('Attachment',sandd)
- local patt =ins('Part',Character)
- patt.BrickColor = BrickColor.new('Maroon')
- patt.Size =Vector3.new(.1,.1,.1)
- patt.Material = 'Neon'
- patt.Name = "Game is"
- patt.Anchored = false
- patt.CanCollide = false
- patt.Transparency =1
- local w=ins('Weld',patt)
- w.Part1 = patt
- w.Part0 = Torso
- w.C0=CFrame.new(-1,-.9,0)
- local sand = ins('Part',Character)
- sand.BrickColor = BrickColor.new('New Yeller')
- sand.Material = 'Sand'
- sand.Name = "Fet"
- sand.Size =Vector3.new(.1,.1,.1)
- sand.Anchored = false
- sand.CanCollide = false
- sand.Transparency =1
- local w=ins('Weld',sand)
- w.Part1 = sand
- w.Part0 = Torso
- w.C0=CFrame.new(1,-.9,0)
- local at =ins('Attachment',sand)
- local at2 =ins('Attachment',patt)
- local trail =ins('Trail',Character)
- trail.Attachment0 = at
- trail.Attachment1 =at2
- trail.Transparency = NumberSequence.new(0,1)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- trail.Lifetime = 50
- local trail2 =ins('Trail',Character)
- trail2.Attachment0 =at3
- trail2.Attachment1 =at4
- trail2.Transparency = NumberSequence.new(0,1)
- trail2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail3 =ins('Trail',Character)
- trail3.Attachment0=at
- trail3.Attachment1=at4
- trail3.Transparency = NumberSequence.new(0,1)
- trail3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail4 =ins('Trail',Character)
- trail4.Attachment0=at3
- trail4.Attachment1=at2
- trail4.Transparency = NumberSequence.new(0,1)
- trail4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail6 =ins('Trail',Character)
- trail6.Attachment0=at
- trail6.Attachment1=at3
- trail6.Transparency = NumberSequence.new(0,1)
- trail6.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail5 =ins('Trail',Character)
- trail5.Attachment0=at4
- trail5.Attachment1=at2
- trail5.Transparency = NumberSequence.new(0,1)
- trail5.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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