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- |Realistic line of sight, you retain a greyed memory of what you've seen and where you've been but it wont update |
- |if another player (friendly or enemy) moves out of you line of sight. |
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- |Plan before heading in with a system similiar to Due Process, you get a basic layout of the building etc. and can|
- |draw in multiple colours, when heading into the building you can press "B" at any time to see an overview of the |
- |map with all the notations/symbols. |
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- |Once crouched or hidden behind cover you can either peek over/around the cover and shoot, if you are trying to |
- |shoot somebody who peaking around the cover, instead of aim infront of the cover, you'd aim on the cover, as if |
- |you were trying to shoot its interior |
- |The will be a campaign set all over the world in multiple scenarios and settings, with different characters but |
- |still following a storyline, peiced together by the player from what he's seen from each character |
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