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TrulyTranscend

OWB 4.2.8 Tech, Equipment and Unit Balance Changes

Sep 10th, 2023
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  1. # 4.2.8 Tech and Units Balance Changelog
  2.  
  3. Infantry and Support Changes:
  4.  
  5. Fireteam and Demolitions Infantry unit changes:
  6. (Dev Note: For clarity, this refers to the mainline infantry platoon unit and not any other Fireteam or Demolitions unit.)
  7. Granted Soft and Hard Attack modifiers of -10%
  8. Piercing +30% -> +20%, HP 10 -> 5, Supply Use 0.3 -> 0.35, Training Time 120 -> 150
  9. Forest and Hills Movement -5% -> -10%, granted Desert Movement -5%
  10. Fireteam platoons granted Forest Attack -10% and Jungle Attack -15%
  11. Demolitions platoons granted Hills Attack -10% and Mountain Attack -15%
  12. (Dev Note: Yes, you are reading this correctly. Line Demolitions and Fireteams are receiving nerfs.
  13.  
  14. If you're someone who's played with them since our previous balance patch changed the combat width of the units, this shouldn't
  15. be too surprising, and we've seen many people start to explore the possibilities they open up for division template design to
  16. great effect. In this sense, the changes succeeded at their goal, but we've also had enough time to see that the compensatory
  17. nerfs which accompanied the changes were too mild to prevent them from warping high level unit design.
  18.  
  19. Different players pick up on meta trends at different paces. Factors for this include how casually they treat unit design,
  20. whether they play multiplayer or strictly stick to singleplayer, how often they play, etc. As such, we would hate for these
  21. changes to discourage experimenting with these units for players who have not yet done so extensively. This makes for
  22. conflicting priorities, however, with how overcentralizing they can be for more experienced or mechanically-minded players in
  23. designing infantry and other slow-moving divisons. As such, we're trying several targeted changes here with some varying
  24. intent. Soft and Hard Attack modifiers are not our preferred mechanism for balancing these units long term, but they serve as
  25. an important stopgap we need to use due to the greater complexity of balancing a given unit when its equipment is also used by
  26. other units. Due to Demolitions being greater offenders than Fireteams, however, and this trend not being too different between
  27. their support variants, we have also opted for some nerfs to the equipment stats as seen below.
  28.  
  29. We're quite happy with the results of the width change overall so far, but reaching a proper state of balance will require more
  30. work following this patch. Please continue to provide us with your feedback as we work to get the numbers settled properly.)
  31.  
  32. Dynamite Soft Attack 9 -> 8
  33. Flamer Demolitions equipment line Breakthrough 10/17/24 -> 9/14/19
  34. Explosive Demolitions equipment line Defense 6.5/9.5/12.5 -> 6/9/12, Breakthrough 7.5/12.5/17.5 -> 7/11/15
  35.  
  36.  
  37.  
  38. Vehicle Changes:
  39.  
  40. Motorized Fireteams and Demoteams granted Forest and Jungle Attack -20%
  41.  
  42.  
  43.  
  44. Doctrine Changes:
  45.  
  46. # Automated Warfare
  47. Removed Security Robot Organisation -5 penalties from the 3 CnC doctrine techs
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