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- function init_gear_sets()
- -- Overriding Global Defaults for this job
- -- gear.Staff = {} no need to set this, it's already set
- gear.Staff.PDT = "Terra's Staff"
- gear.default.weaponskill_neck = ""
- gear.default.weaponskill_waist = "Crudelis Belt"
- -- List of ammunition that should only be used under unlimited shot
- U_Shot_Ammo = S{'Aeolus Arrow','Animikii Bullet','Crossbow Bolt'}
- -- Simply add a line of DefaultAmmo["Weapon"] = "Ammo Name"
- DefaultAmmo = {}
- DefaultAmmo["Eminent Gun"] = "Titanium Bullet"
- DefaultAmmo["Echidna's Bow"] = "Tulfaire Arrow"
- DefaultAmmo["Eminent Bow"] = "Tulfaire Arrow"
- DefaultAmmo["Eminent Crossbow"] = "Bloody Bolt"
- DefaultAmmo["Gandiva"] = "Tulfaire Arrow"
- add_to_chat(123,'sidecar load')
- -- Default macro set/book
- set_macro_page(1, 20)
- -- Options: Override default values
- options.OffenseModes = {'Normal', 'Acc', 'TP'}
- options.RangedModes = {'Normal', 'Acc', 'TP', 'TPAcc'}
- options.DefenseModes = {'Normal', 'PDT'}
- options.WeaponskillModes = {'Normal', 'Acc'}
- options.PhysicalDefenseModes = {'PDT'}
- options.MagicalDefenseModes = {'MDT'}
- state.Defense.PhysicalMode = 'PDT'
- -- Misc. Job Ability precasts
- sets.precast.Step = {ear2="Choreia Earring"}
- sets.precast.JA['Bounty Shot'] = {hands="Sylvan Glovelettes +2"}
- sets.precast.JA['Scavenge'] = {feet="Orion Socks"}
- -- Idle Set (My 'base')
- sets.idle = {
- head="Orion Beret +1",neck="Twilight Torque",ear1="Volley Earring",ear2="Moonshade Earring",
- body="Orion Jerkin +1",hands="Manibozho Gloves",ring1="Dark Ring",ring2="Dark Ring",
- back="Shadow Mantle",waist="Scout's Belt",legs="Nahtirah Trousers",feet="Orion Socks"}
- -- Engaged sets
- sets.engaged = set_combine(sets.idle, {
- neck="Asperity Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- ring1="K'ayres Ring",ring2="Rajas Ring",
- back="Sylvan Chlamys",waist="Hurch'lan Sash"})
- sets.engaged.Acc = set_combine(sets.engaged, {
- neck="Ej Necklace",
- hands="Buremte Gloves"})
- sets.engaged.TP = set_combine(sets.engaged, {
- })
- -- Ranged Attack
- sets.precast.RangedAttack = set_combine(sets.idle, {
- head="Orion Beret +1",
- body="Sylvan Caban +2",hands="Iuitl Wristbands",
- waist="Impulse Belt",pants="Nahtirah Trousers",feet="Wurrukatte Boots"})
- sets.midcast.RangedAttack = set_combine(sets.idle, {
- neck="Ocachi Gorget",
- ring1="K'ayres Ring",ring2="Rajas Ring",
- back="Moondoe Mantle",waist="Scout's Belt"})
- sets.midcast.RangedAttack.Acc = set_combine(sets.midcast.RangedAttack, {
- neck="Ej Necklace",
- hands="Buremte Gloves",ring1="Paqichikaji Ring",ring2="Arewe Ring +1",
- pants="Orion Braccae"})
- sets.midcast.RangedAttack.TP = set_combine(sets.midcast.RangedAttack, {
- head="Scout's Beret +2",back="Sylvan Chlamys"})
- sets.midcast.RangedAttack.TPAcc = set_combine(sets.midcast.RangedAttack.acc, {
- head="Scout's Beret +2"})
- -- Weaponskill sets
- sets.precast.WS = set_combine(sets.midcast.RangedAttack, {
- ear1="Clearview Earring",
- back="Sylvan Chlamys", waist=gear.ElementalBelt, neck=gear.ElementalGorget})
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {
- neck="Ej Necklace",
- hands="Buremte Gloves",ring1="Paqichikaji Ring",
- back="Moondoe Mantle"})
- -- Resting sets
- sets.resting = {}
- -- Defense sets
- sets.defense.PDT = set_combine(sets.idle, {})
- sets.defense.MDT = set_combine(sets.idle, {})
- sets.Kiting = {feet="Fajin Boots"}
- -- Barrage Set
- sets.BarrageMid = set_combine(sets.midcast.RangedAttack.Acc, {
- hands="Orion Bracers"})
- end
- function file_unload()
- -- If you need any custom unload for this job/user
- end
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