Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hold Right when doing nickname, to avoid Start Buffer and not give a nickname (Not required, but I think it help)
- Unless otherwise stated, always turn as late as possible. Always cut through the grass.
- These paths are sorted by the frequency I encountered them when doing testing. The 3rd one listed is the one I hit (twice) in the video: https://www.youtube.com/watch?v=XhLQEwzMQ3c
- NPC 1: r>R (Just before you reach him) | NPC 2: R (Block), L (Before Potion):
- Enter grass before VF 1 tile early | NPC 3: U
- Enter in VF at 4th tile, regular after Antidote
- NPC 1: r>L (Just after you pass him) | NPC 2: R (Block), R (After Potion):
- Enter grass before VF alap | NPC 3: D, U (during transition)
- Enter in VF at 4th tile, regular after Antidote
- NPC 1: r>D (Just after you pass him) | NPC 2: R, R (Before Potion)
- Enter grass before VR 1 tile early | NPC 3: U, D
- Enter alap in VF, regular after Antidote.
- NPC 1: d | NPC 2: L
- Enter grass before VF 1 tile early | NPC 3: U
- Enter alap in VF. Go down the left side on the last stretch instead of middle.
- NPC 1: d | NPC 2: L, R (After Potion)
- Enter grass before VF alap | NPC 3: U, D
- Enter alap in VF, regular after Antidote.
- NPC 1: d | NPC 2: L, R (Before Potion)
- Enter grass before VF 1 tile early | NPC 3: U, D
- Enter alap in VF, regular after Antidote.
- [This just got me a Rat on last tile]
- NPC 1: d>D (Just before you reach him | NPC 2: L, R (Just before off screen)
- Enter grass before VF alap | NPC 3: D, D
- Enter in VF at 4th tile, regular after Antidote.
- NPC 1: r>U (When you turn up) | NPC 2: L, R (Right after Potion)
- Enter grass before VF 1 tile early | NPC 3: U, D
- Enter alap in VF. On last stretch, turn left 1 tile earlier than normal.
- NPC 1: u>L (Just before you reach him) | NPC 2: R (Block)
- Enter grass before VF alap | NPC 3: D
- Enter in VF at 7th tile. On last stretch, turn left 2 tiles earlier than normal.
- NPC 1: u>U (When you turn up) | NPC 2: L, R (After Potion)
- Enter grass before VF alap | NPC 3: D
- Enter alap in VF, regular after Antidote.
- NPC 1: r | NPC 2: L, R (Before Potion)
- Enter grass before VF 1 tile early | NPC 3: U
- Turn R1U1R to hug the mushroom, the enter in VF at 7th tile, regular after Antidote.
- Reading this paste:
- NPC 1 is the Youngster in Viridian City | NPC 2 is old man | NPC 3 is kid in the room before entering Viridian Forest
- Lower case direction means facing, Upper case means move (i.e r>U means initially facing Right, moves Up)
- alap means as late as possible, to still cut through the grass
- 4th/6th tile, means the 4th/6th tile it is possible to enter the grass, once in Viridian Forest
- (Block), means the NPC blocked your path to go straight up, and must go left first
- (Before/After Potion), means the NPC did it's movement before you after you picked up the Potion
- Other:
- You can use other NPCs, but these 3 are the ones that move, so they are the easiest to notice and keep track of.
- I prioritised making the manips with the following:
- 1) Never waste time (No A Presses/extra steps)
- 2) Walk through as little grass as possible (In case you mis-indentify, still a decent chance of no encounters)
- 3) Turn as late as possible (Just to make them all as close as possible, and you only have to change a few movements)
Add Comment
Please, Sign In to add comment