werster

Extended Manip through Viridian Forest

May 30th, 2017
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  1. Hold Right when doing nickname, to avoid Start Buffer and not give a nickname (Not required, but I think it help)
  2. Unless otherwise stated, always turn as late as possible. Always cut through the grass.
  3. These paths are sorted by the frequency I encountered them when doing testing. The 3rd one listed is the one I hit (twice) in the video: https://www.youtube.com/watch?v=XhLQEwzMQ3c
  4.  
  5. NPC 1: r>R (Just before you reach him) | NPC 2: R (Block), L (Before Potion):
  6. Enter grass before VF 1 tile early | NPC 3: U
  7. Enter in VF at 4th tile, regular after Antidote
  8.  
  9. NPC 1: r>L (Just after you pass him) | NPC 2: R (Block), R (After Potion):
  10. Enter grass before VF alap | NPC 3: D, U (during transition)
  11. Enter in VF at 4th tile, regular after Antidote
  12.  
  13. NPC 1: r>D (Just after you pass him) | NPC 2: R, R (Before Potion)
  14. Enter grass before VR 1 tile early | NPC 3: U, D
  15. Enter alap in VF, regular after Antidote.
  16.  
  17. NPC 1: d | NPC 2: L
  18. Enter grass before VF 1 tile early | NPC 3: U
  19. Enter alap in VF. Go down the left side on the last stretch instead of middle.
  20.  
  21. NPC 1: d | NPC 2: L, R (After Potion)
  22. Enter grass before VF alap | NPC 3: U, D
  23. Enter alap in VF, regular after Antidote.
  24.  
  25. NPC 1: d | NPC 2: L, R (Before Potion)
  26. Enter grass before VF 1 tile early | NPC 3: U, D
  27. Enter alap in VF, regular after Antidote.
  28. [This just got me a Rat on last tile]
  29.  
  30. NPC 1: d>D (Just before you reach him | NPC 2: L, R (Just before off screen)
  31. Enter grass before VF alap | NPC 3: D, D
  32. Enter in VF at 4th tile, regular after Antidote.
  33.  
  34. NPC 1: r>U (When you turn up) | NPC 2: L, R (Right after Potion)
  35. Enter grass before VF 1 tile early | NPC 3: U, D
  36. Enter alap in VF. On last stretch, turn left 1 tile earlier than normal.
  37.  
  38. NPC 1: u>L (Just before you reach him) | NPC 2: R (Block)
  39. Enter grass before VF alap | NPC 3: D
  40. Enter in VF at 7th tile. On last stretch, turn left 2 tiles earlier than normal.
  41.  
  42. NPC 1: u>U (When you turn up) | NPC 2: L, R (After Potion)
  43. Enter grass before VF alap | NPC 3: D
  44. Enter alap in VF, regular after Antidote.
  45.  
  46. NPC 1: r | NPC 2: L, R (Before Potion)
  47. Enter grass before VF 1 tile early | NPC 3: U
  48. Turn R1U1R to hug the mushroom, the enter in VF at 7th tile, regular after Antidote.
  49.  
  50. Reading this paste:
  51. NPC 1 is the Youngster in Viridian City | NPC 2 is old man | NPC 3 is kid in the room before entering Viridian Forest
  52. Lower case direction means facing, Upper case means move (i.e r>U means initially facing Right, moves Up)
  53. alap means as late as possible, to still cut through the grass
  54. 4th/6th tile, means the 4th/6th tile it is possible to enter the grass, once in Viridian Forest
  55. (Block), means the NPC blocked your path to go straight up, and must go left first
  56. (Before/After Potion), means the NPC did it's movement before you after you picked up the Potion
  57.  
  58. Other:
  59. You can use other NPCs, but these 3 are the ones that move, so they are the easiest to notice and keep track of.
  60. I prioritised making the manips with the following:
  61. 1) Never waste time (No A Presses/extra steps)
  62. 2) Walk through as little grass as possible (In case you mis-indentify, still a decent chance of no encounters)
  63. 3) Turn as late as possible (Just to make them all as close as possible, and you only have to change a few movements)
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