mustardplus

Shader - White

Jan 5th, 2017
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  1. // Make stuff all White
  2. varying vec2 v_vTexcoord;
  3. varying vec4 v_vColour;
  4.  
  5. void main()
  6. {
  7.     gl_FragColor = (v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ));
  8.     gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);//All 1, cause y'know its white
  9. }
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