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- // Make stuff all White
- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- void main()
- {
- gl_FragColor = (v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ));
- gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);//All 1, cause y'know its white
- }
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