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- @name Weapon Suit
- @inputs Turret:entity
- @outputs Fire
- @persist Ang:angle Vec:vector
- @trigger
- runOnTick(1)
- Turret:setPos(owner():pos() + vec(0,0,90))
- Vec = (entity():pos()-Turret:pos()+vec(0,0,50))*80
- Pitch = Turret:elevation(owner():aimPos())
- Yaw = Turret:bearing(owner():aimPos())
- Roll = Turret:angles():roll()
- #Ang = (ang(Pitch,Yaw,Roll))*80
- #Turret:applyAngForce(Ang+$Ang*5)
- Ang = -Turret:angles()
- Turret:applyAngForce((Ang+$Ang*5)*Turret:mass()*10)
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