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- -- bubble gum hat
- --bubble gum keybind e
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("MeshPartAccessory"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- --mesh:Remove()
- end
- end
- end
- local function p(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att0.Position = Vector3.new(0,0,0)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment1 = att1
- AP.Attachment0 = att0
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment1 = att1
- AO.Attachment0 = att0
- AO.RigidityEnabled = true
- end
- p(Hats.Ex1.Handle, Character["Right Arm"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,0,0)--part1
- Character:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Right Arm").Attachment1.Position = Vector3.new(0,0,0)--part1
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "e" then
- wait(1.09)
- Character:WaitForChild("Right Arm").Attachment1.Position = Vector3.new(0,-1,0)--part1
- wait(1.10)
- Character:WaitForChild("Right Arm").Attachment1.Position = Vector3.new(0,-5,0)--part1
- wait(0.46)
- Character:WaitForChild("Right Arm").Attachment1.Position = Vector3.new(0,0.1,0)--part1
- end
- end
- )
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- hum = char["HumanoidRootPart"]
- rarm:BreakJoints()
- larm:BreakJoints()
- l = Instance.new("Attachment",larm)
- l.Rotation = Vector3.new(78,0,0)
- l.Position = Vector3.new(1.5, 0.45, -0.29)
- h = Instance.new("Attachment", hum)
- r = Instance.new("Attachment",rarm)
- r.Rotation = Vector3.new(78,0,0)
- r.Position = Vector3.new(-1.5, 0.4, -0.29)
- --rarm
- rap = Instance.new("AlignPosition",rarm)
- rap.Attachment0 = r
- rap.Attachment1 = h
- rap.RigidityEnabled = true
- rao = Instance.new("AlignOrientation",rarm)
- rao.Attachment0 = r
- rao.Attachment1 = h
- rao.RigidityEnabled = true
- --larm
- lap = Instance.new("AlignPosition",larm)
- lap.Attachment0 = l
- lap.Attachment1 = h
- lap.RigidityEnabled = true
- lao = Instance.new("AlignOrientation",larm)
- lao.Attachment0 = l
- lao.Attachment1 = h
- lao.RigidityEnabled = true
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
- if k == "e" then
- r.Rotation = Vector3.new(70,0,0)
- r.Position = Vector3.new(-1.5, 0.4, -0.29)
- wait(0.09)
- r.Rotation = Vector3.new(-78,0,0)
- r.Position = Vector3.new(-1.5, 0.4, 0.45)
- wait(1.2)
- r.Rotation = Vector3.new(-90,0,0)
- r.Position = Vector3.new(-1.5, 0.4, 0.67)
- wait(0.8)
- r.Rotation = Vector3.new(-90,0,0)
- r.Position = Vector3.new(-1.5, 2, 0.67)
- wait(0.4)
- r.Rotation = Vector3.new(-78,0,0)
- r.Position = Vector3.new(-1.5, 2, 0.45)
- wait(0.09)
- r.Rotation = Vector3.new(-78,0,0)
- r.Position = Vector3.new(-1.5, 0.4, 0.45)
- wait(0.01)
- r.Rotation = Vector3.new(70,0,0)
- r.Position = Vector3.new(-1.5, 0.4, -0.29)
- wait(0.01)
- r.Rotation = Vector3.new(78,0,0)
- r.Position = Vector3.new(-1.5, 0.4, -0.29)
- end
- end
- )
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