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  1. Desert of the Knaaren.
  2.  
  3. Part 1.
  4.  
  5. Get all the gems and the Slapdashes in combo. (840 points)
  6.  
  7. In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points)
  8.  
  9. Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points)
  10.  
  11. Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points)
  12.  
  13. Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points)
  14.  
  15. Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points)
  16.  
  17. Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points)
  18.  
  19. Passing the Knaaren
  20.  
  21. Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points)
  22.  
  23. Shoot the Gong and head for the exit.
  24.  
  25. Part 2.
  26.  
  27. You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points)
  28.  
  29. Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points)
  30.  
  31. Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points)
  32.  
  33. Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points)
  34.  
  35. Jump down and find another Matuvu sitting on a pillar. (28.310 points)
  36.  
  37. Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points)
  38.  
  39. Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points)
  40.  
  41. Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points)
  42.  
  43. Head for the exit.
  44.  
  45. Part 3.
  46.  
  47. Climb up the narrow groove and go right to get the gems in combo. (29.620 points)
  48.  
  49. Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It’s tricky, but great fun. (30.040 points)
  50.  
  51. The Vine Combo
  52.  
  53. Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points)
  54.  
  55. Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points)
  56.  
  57. Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points)
  58.  
  59. Note: It is possible to combo the Matuvu after one of the yellow gems, but it’s rather difficult.
  60.  
  61. Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points)
  62.  
  63. Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points)
  64.  
  65. Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points)
  66.  
  67. Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points)
  68.  
  69. The Matuvu Combo
  70.  
  71. Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points)
  72.  
  73. Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points)
  74.  
  75. Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points)
  76.  
  77. Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points)
  78.  
  79. Exit this part.
  80.  
  81. Part 4.
  82.  
  83. In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points)
  84.  
  85. Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won’t bother you.
  86.  
  87. Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points)
  88.  
  89. Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points)
  90.  
  91. Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points)
  92.  
  93. Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points)
  94.  
  95. Now go to the last room and collect the yellow gems. (56.910 points)
  96.  
  97. Head for the exit.
  98.  
  99. Part 5.
  100.  
  101. Defeat Reflux. (59.910 points)
  102.  
  103. Part 6.
  104.  
  105. Combo the Hoodblaster with one of the yellow gems. (60.150 points)
  106.  
  107. Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points)
  108.  
  109. Part 7.
  110.  
  111. Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points)
  112.  
  113. The Hoodoo Combo
  114.  
  115. Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points)
  116.  
  117. The Lavicraft Combo
  118.  
  119. Get the HMF and break the door. (67.420 points)
  120.  
  121. Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points)
  122.  
  123. The Hoodstormer Combo
  124.  
  125. Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck.
  126.  
  127. Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points)
  128.  
  129. The Green Gem Combo
  130.  
  131. Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points)
  132.  
  133. Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level.
  134.  
  135. Part 8:
  136.  
  137. Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don’t hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It’s a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points)
  138.  
  139. Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6.
  140.  
  141. Part 8 revised.
  142.  
  143. This revised version part 8 shows how to get a new maximum for console players and in fact a new global maximum for DOTK as well. The idea is to convert as many Lums as possible.
  144.  
  145. First I assume you stand with 97.560 points after part 7. If you have a little bit more, just get hit by the Hoodblasters so you lower your score sufficiently. The maximum score for console players depends on how many Lums you are able to convert, thus your “personal maximum” is limited by the number of Lums you get. The “maximum” score dependency on number of Lums converted is as follows:
  146.  
  147. 0 Lums: 109.379 points
  148. 1 Lum: 109.469 points
  149. 2 Lums: 109.559 points
  150. 3 Lums: 109.629 points
  151. 4 Lums: 109.699 points
  152. 5 Lums: 109.769 points
  153. 6 Lums: 109.839 points
  154.  
  155. I will deal with the cases of 0 Lums, 3 Lums and mention the case of 6 Lums as well. I have made videos for the first two cases.
  156.  
  157. 0 Lums: Make the Hoodblasters stand in the “right” formation by stepping on the buttons on the floor. Start with the first button on the left and step on them all as you go clockwise to end with the one closest to the camera on the right. If one or more Hoodblasters got hit by other Hoodblasters in the process it’s a restart. The Hoodblaster on the far left can’t be hit from down the pit, so you kill him by jumping and “helicoptering” towards him while charging your fist. However, before you make this jump, make sure you are hit one time so you have a score of 97.559 as you start the combo. Now just follow the video.
  158.  
  159. DOTK part 8 – Zero Lums
  160.  
  161. 3 Lums: Once again you make the Hoodblasters stand in the right formation. Now jump down the pit and hit one of the Hoodblasters one time if it hasn’t already happened during the button session. The reason for this is to lose 30 bonus points from killing one Hoodblaster with a charged hit. These 30 points matches the additional 30 points from the 3 Lums. Make sure you have 97.559 points as you kill the first Hoodblaster. Follow the video.
  162.  
  163. DOTK part 8 – Three Lums
  164.  
  165. 6 Lums: It is possible to get hold of two Lums and thus get 6 Lums from the conversions. In order to do this, you have to hit two Hoodblasters in order to lose 60 points. I have not made a video of this yet as it is incredibly difficult to get these Lums. First you have to find out where to stand to get them. When you have found that out, the Lums will in most cases fly away out of reach anyway. And then when you finally get hold of a Lum, it is most often converted as one Lum. Furthermore, you then have to get to the secret room in time to continue the combo. Needless to say, one has to start and restart this part over and over to be lucky enough to convert the Lums for three Lums each.
  166.  
  167. However it is doable and the global maximum for DOTK is 109.839 points (at least until someone gets even more Lums). PC players are able to get 109.789 points at most.
  168.  
  169. Note: If you go for 1 or 4 Lums you can end part 7 with 97.550 points (or you can choose to get hit ten times by the Hoodblasters in part 8 if you have a healthy health bar) and if you go for 2 or 5 Lums you can end part 7 with 97.540 points.
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