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Jul 18th, 2017
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  1. while { canFire priorityObj1 || canFire priorityObj2 } do {
  2.     scopeName "TargetingLoop";
  3.  
  4.     //fall back to loop
  5.     while {true} do {scopeName "fallback";breakout"fallback";};
  6.  
  7.     //Aren't you shooting too close to base?
  8.     _noshooting = ["respawn_west","FOB_Martian","FOB_Marathon","FOB_Guardian","Dirt_Track","Dirt_Last_Stand","USS_Freedom"];
  9.     {
  10.         _TargetNearBaseLoc = _targetPos distance(getMarkerPos _x);
  11.         if (_TargetNearBaseLoc < 1000) then {sleep 5; breakTo "fallback";};
  12.     } forEach _noshooting; 
  13. };
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