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- while { canFire priorityObj1 || canFire priorityObj2 } do {
- scopeName "TargetingLoop";
- //fall back to loop
- while {true} do {scopeName "fallback";breakout"fallback";};
- //Aren't you shooting too close to base?
- _noshooting = ["respawn_west","FOB_Martian","FOB_Marathon","FOB_Guardian","Dirt_Track","Dirt_Last_Stand","USS_Freedom"];
- {
- _TargetNearBaseLoc = _targetPos distance(getMarkerPos _x);
- if (_TargetNearBaseLoc < 1000) then {sleep 5; breakTo "fallback";};
- } forEach _noshooting;
- };
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