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Beholder Race

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Jul 10th, 2019
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  1. /*  -WHAT IS THIS?-
  2.     This file adds optional material to "MPMB's Character Record Sheet" found at https://flapkan.com/mpmb/charsheets
  3.     Import this file using the "Add Extra Materials" bookmark.
  4.  
  5.     -KEEP IN MIND-
  6.     It is recommended to enter the code in a fresh sheet before adding any other information (i.e. before making your character with it).
  7. */
  8.  
  9. var iFileName = "TheBeholder.js";
  10. RequiredSheetVersion(12.999);
  11.  
  12. AddSubClass("warlock", "the beholder", {
  13.     regExpSearch : /^(?=.*warlock)|(?=.*beholder).*$/i,
  14.     subname : "The Beholder",
  15.     source : ["HB", 0],
  16.     fullname : "Beholder Warlock",
  17.     spellcastingExtra : ["magic missile", "ray of sickness", "levitate", "scorching ray", "clairvoyance", "lightning bolt", "arcane eye", "confusion", "dominate person", "telekinesis"],
  18.     features : {
  19.         "subclassfeature1" : {
  20.             name : "Eye Tyrant Vestiges",
  21.             source : ["HB", 0],
  22.             minlevel : 1,
  23.             description : "\n   " + "I gain darkvision out to a range of 120 feet if I do not already have it. If I already have darkvision, I increase its range by 120 feet unless it is already greater. I know Deep Speech and Undercommon as bonus langauges, and I learn the mage hand cantrip if I do not already know it. It doesn't count against my list of cantrips." + "\n   " + "When I cast mage hand, the hand is invisible as long as I stare at anything the hand is manipulating, as if I were using telekinesis with eyes.",
  24.             vision : [["Darkvision", 120]],
  25.             languageProfs : [[1, "Deep Speech"],[2, "Undercommon"]],
  26.             },
  27.         },
  28.         "subclassfeature6" : {
  29.             name : "Eye Rays",
  30.             source : ["HB", 0],
  31.             minlevel : 6,
  32.             description : "\n   " + "As an action, I can expend a spell slot to shoot magical energy from my eyes at a target within 60-feet of me. The specific effect is random. See below for the list of effects. Once I use this feature, I must finish a short or long rest before I can do so again." + "\n   " + "1. Charm Ray. If the target is a creature, it must succed on a Wisdom saving throw or be charmed by you for 1 hour, or until you or one of your companions harms the creature." + "\n   " + "2. Fear Ray. If the target is a creature, it must succed on a Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success" + "\n   " + "3. Slowing Ray. If the target is a creature, it must succed on a Dexterity saving throw or the target's speed is halved for 1 minute. In addition, the target can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success" + "\n   " + "4. Sleep Ray. If the target is a creature, it must succed on a Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead." + "\n   " + "5. Enervation Ray. If the target is a creature, it makes a Dexterity saving throw. On a failed save, or if the target is an object, it takes 8d8 necrotic damage, or half as much damage on a success." + "\n   " + "6. Telekinetic Ray. If the target is a creature, it must succeed on a Strength saving throw or I can move it up to 30-feet in any direction. It is restrained by the ray's telekinetic group until the start of your next turn or until I am incapacitated." + "\n   " + "If the target is a Large or samller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + "\n   " + "If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30-feet in any direction. I can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container." + "\n   " + "Starting at 10th level, the following eye rays are added to this ability:" + "\n   " + "7. Paralyzing Ray. If the target is a creature, it must succed on a Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "\n   " + "8. Death Ray. If the target is a creature, it makes a Dexterity saving throw. On a failed save, it takes 10d10 necrotic damage. The target dies if the ray reduces it to 0 hit points." + "\n   " + "Starting at 14th level, the following eye rays are added to this ability:" + "\n   " + "9. Petrification Ray. If the target is a creature, it makes a Dexterity saving throw. On a failed save, or if the target is an object, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic." + "\n   " + "10. Disintigration Ray. If the target is a creature, it makes a Dexterity saving throw. On a failed save, or if the target is an object, it takes 10d8 force damage. If this damage kills the target, its body becomes a pile of fine gray dust.",
  33.             usages : 1,
  34.             recovery : "short rest",
  35.             action : ["action", ""]
  36.         },
  37.         "subclassfeature10" : {
  38.             name : "Unearthly Step",
  39.             source : ["HB", 0],
  40.             minlevel : 10,
  41.             description : "\n   " + "I gain the movement mode: fly 20 ft. (hover)." + "\n   " + "If I can already fly, I increase that speed by 20 ft. and can hover.",
  42.             },
  43.         },
  44.         "subclassfeature14" : {
  45.             name : "Antimagic Cone",
  46.             source : ["HB", 0],
  47.             minlevel : 14,
  48.             description : "\n   " + "As an action, I can disrupt magic with a look." + "\n   " + "This functions as if by the antimagic field spell, in a 30-foot cone." + "\n   " + "At the start of each of my turns, I can decide which way the cone faces and whether the effect is active." + "\n   " + "This effect lasts for 1 minute, or until I lose concentration, as if concentrating on a spell." + "\n   " + "Once I use this feature, I must finish a long rest before doing so again.",
  49.             usages : 1,
  50.             recovery : "long rest",
  51.             action : ["action", ""]
  52.         }
  53.     }
  54. });
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