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Jan 17th, 2020
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  1. class DefaultEventhandlers;
  2. class CfgPatches
  3. {
  4. class skins
  5. {
  6. units[] = {""};
  7. weapons[] = {"tmp_PlateCarrier_blk","civ_PlateCarrier_blk","civ_PlateCarrier_blue","civ_PlateCarrier_prp"};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_Common","A3_Weapons_F","A3_Characters_F_Beta_INDEP"};
  10. };
  11. };
  12. class CfgVehicles
  13. {
  14. class B_RangeMaster_F;
  15. class b_soldier_03_f;
  16. class b_soldier_survivvs_F;
  17. class I_soldier_F;
  18. class B_soldier_F;
  19. class B_Soldier_diver_base_F;
  20. class B_Competitor_F;
  21. class B_Carryall_base;
  22. class UniformSlotInfo;
  23. class VestItem;
  24. class Man;
  25. class B_Soldier_base_F;
  26. class B_Carryall_oli;
  27. class CAManBase: Man
  28. {
  29. class HitPoints
  30. {
  31. class HitHead;
  32. class HitBody;
  33. class HitHands;
  34. class HitLegs;
  35. };
  36. };
  37. class cfgWeapons
  38. {
  39. class Uniform_Base;
  40. class UniformItem;
  41. class ItemInfo;
  42. class VestItem;
  43. class HeadgearItem;
  44. class V_TacVest_blk_POLICE;
  45. class V_PlateCarrier1_blk;
  46. class V_RebreatherB;
  47. class H_HelmetB_light;
  48. class ItemCore;
  49. class H_Beret_02: ItemCore
  50. {
  51. armor = "0";
  52. passThrough = 0;
  53. };
  54. class tmp_PlateCarrier_blk: V_PlateCarrier1_blk
  55. {
  56. scope = 2;
  57. displayName = "tmp_PlateCarrier_blk";
  58. model = "A3\characters_f\BLUFOR\equip_b_vest02";
  59. picture = "\skins\assets\logo";
  60. hiddenSelections[] = {"camo"};
  61. descriptionShort = "Global Heavy Armor";
  62. hiddenSelectionsTextures[] = {"skins\assets\platecarrier.paa"};
  63. class ItemInfo: VestItem
  64. {
  65. uniformModel = "\A3\characters_f\BLUFOR\equip_b_vest02";
  66. containerClass = "Supply350";
  67. mass = 30;
  68. passThrough = 0.1;
  69. hiddenSelections[] = {"camo"};
  70. class HitpointsProtectionInfo
  71. {
  72. class Chest
  73. {
  74. HitpointName = "HitChest";
  75. armor = 17;
  76. PassThrough = 0.1;
  77. };
  78. class Diaphragm
  79. {
  80. HitpointName = "HitDiaphragm";
  81. armor = 17;
  82. PassThrough = 0.1;
  83. };
  84. class Abdomen
  85. {
  86. hitpointName = "HitAbdomen";
  87. armor = 17;
  88. passThrough = 0.1;
  89. };
  90. class Body
  91. {
  92. hitpointName = "HitBody";
  93. passThrough = 0.1;
  94. };
  95. };
  96. };
  97. };
  98. class civ_PlateCarrier_blk: tmp_PlateCarrier_blk
  99. {
  100. scope = 2;
  101. displayName = "[VS] Plate Carrier Black";
  102. hiddenSelectionsTextures[] = {"skins\assets\civillian\platecarrierblk.paa"};
  103. };
  104. class civ_PlateCarrier_blue: tmp_PlateCarrier_blk
  105. {
  106. scope = 2;
  107. displayName = "[VS] Plate Carrier Blue";
  108. hiddenSelectionsTextures[] = {"skins\assets\civillian\platecarrierblue.paa"};
  109. };
  110. class civ_PlateCarrier_prp: tmp_PlateCarrier_blk
  111. {
  112. scope = 2;
  113. displayName = "[VS] Plate Carrier Purple";
  114. hiddenSelectionsTextures[] = {"skins\assets\civillian\platecarrierprp.paa"};
  115. };
  116. };
  117. };
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