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- glViewport(0, 0, MonitorWidth, MonitorHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, MonitorWidth, MonitorHeight, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f(1, 1, 1);
- glBegin(GL_QUADS);
- glVertex2f(0, 0);
- glVertex2f(MonitorWidth, 0);
- glVertex2f(MonitorWidth, MonitorHeight);
- glVertex2f(0, MonitorHeight);
- glEnd();
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