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- Mono path[0] = 'R:/Fractured/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'R:/Fractured/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.3.15f1 (59ff3e03856d)
- [Subsystems] Discovering subsystems at path R:/Fractured/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
- Vendor:
- VRAM: 2010 MB
- Driver: 26.21.14.4614
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.157 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- UnloadTime: 2.803600 ms
- Could not open file R:/Fractured/Fractured/app/UnityClient@Windows_Data/StreamingAssets\livelink-bootstrap for read
- (Filename: Line: 61)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2928 -> priority: 1
- Thread -> id: 2d9c -> priority: 1
- Thread -> id: 3d98 -> priority: 1
- Thread -> id: 3a84 -> priority: 1
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