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Jul 24th, 2020
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  1. Mono path[0] = 'R:/Fractured/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'R:/Fractured/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.3.15f1 (59ff3e03856d)
  4. [Subsystems] Discovering subsystems at path R:/Fractured/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.0]
  8. Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
  9. Vendor:
  10. VRAM: 2010 MB
  11. Driver: 26.21.14.4614
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.157 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  22. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  23. ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  24. UnloadTime: 2.803600 ms
  25. Could not open file R:/Fractured/Fractured/app/UnityClient@Windows_Data/StreamingAssets\livelink-bootstrap for read
  26. (Filename: Line: 61)
  27.  
  28. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  29. (Filename: Line: 582)
  30.  
  31. Validating credentials...
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  33.  
  34. Validating credentials...
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Setting up 4 worker threads for Enlighten.
  38. Thread -> id: 2928 -> priority: 1
  39. Thread -> id: 2d9c -> priority: 1
  40. Thread -> id: 3d98 -> priority: 1
  41. Thread -> id: 3a84 -> priority: 1
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