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LittleAngel

130429-CrashLog-Console

Apr 29th, 2013
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  1. Initialize mono
  2. Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed'
  3. Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0'
  4. Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc'
  5. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
  6. 2013-04-29 10:14:04.707 Unity[8075:2203] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
  7.  
  8. LICENSE SYSTEM [2013429 10:14:4] Next license update check is after 2013-04-30T09:03:13
  9.  
  10. IsTimeToCheckForNewEditor: Update time 1367229791 current 1367226845
  11. /Volumes/Anvil/Unity Projects/Games/Moonbase Lander/ Moonbase Lander Project/Lander 1.1.1
  12. � �Loading GUID <-> Path mappings ... 0.000152 seconds.
  13. Loading Asset Database ... 0.000011 seconds
  14. AssetDatabase consistency checks ... 0.000090 seconds
  15. Initialize engine version: 4.1.2f1 (911c7369eeac)
  16. GfxDevice: creating device client; threaded=1
  17. OpenGL:
  18. Version: OpenGL 2.1 [2.1 ATI-7.32.12]
  19. Renderer: ATI Radeon HD 5770 OpenGL Engine
  20. Vendor: ATI Technologies Inc.
  21. VRAM: 1024 MB
  22. Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  23. GL: buggy packed depth stencil; Deferred rendering will use slower rendering path
  24. Registering custom dll's ... 0.000162 seconds.
  25. Begin MonoManager ReloadAssembly
  26. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless)
  27. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless)
  28. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll (this message is harmless)
  29. Loading /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll into Unity Child Domain
  30. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
  31. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless)
  32. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Mono.Cecil.dll (this message is harmless)
  33. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless)
  34. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
  35. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/ICSharpCode.NRefactory.dll (this message is harmless)
  36. Mono: successfully reloaded assembly
  37. - Completed reload, in 0.195 seconds
  38. System memory in use before: 20.5 MB.
  39. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  40. System memory in use after: 20.5 MB.
  41.  
  42. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46.
  43. Total: 0.730962 ms (FindLiveObjects: 0.033571 ms CreateObjectMapping: 0.009632 ms MarkObjects: 0.620120 ms DeleteObjects: 0.010276 ms)
  44.  
  45. Validating Project structure ... 0.000057 seconds.
  46. Shader import version has changed; will reimport all shaders...
  47. Upgrading shader files ...0.000064 seconds.
  48. Refresh, detecting if any assets need to be imported or removed ... 0.018231 seconds
  49. Updating Assets - GUID: 00000000000000001000000000000000...
  50. done. [Time: 24.036510 ms]
  51. Updating ProjectSettings/InputManager.asset - GUID: 00000000000000002000000000000000...
  52. done. [Time: 3.223998 ms]
  53. Updating ProjectSettings/TagManager.asset - GUID: 00000000000000003000000000000000...
  54. done. [Time: 3.564371 ms]
  55. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  56. done. [Time: 6.197886 ms]
  57. Updating ProjectSettings/NavMeshLayers.asset - GUID: 00000000000000004100000000000000...
  58. done. [Time: 4.486055 ms]
  59. Updating Library/BuildPlayer.prefs - GUID: 00000000000000005000000000000000...
  60. done. [Time: 27.065285 ms]
  61. Updating ProjectSettings/AudioManager.asset - GUID: 00000000000000006000000000000000...
  62. done. [Time: 60.302830 ms]
  63. Updating ProjectSettings/TimeManager.asset - GUID: 00000000000000007000000000000000...
  64. done. [Time: 2.754120 ms]
  65. Updating ProjectSettings/DynamicsManager.asset - GUID: 00000000000000008000000000000000...
  66. done. [Time: 2.740359 ms]
  67. Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000...
  68. done. [Time: 3.019061 ms]
  69. Updating ProjectSettings/NetworkManager.asset - GUID: 0000000000000000a000000000000000...
  70. done. [Time: 5.602123 ms]
  71. Updating ProjectSettings/EditorBuildSettings.asset - GUID: 0000000000000000b000000000000000...
  72. done. [Time: 2.535236 ms]
  73. Updating ProjectSettings/EditorSettings.asset - GUID: 0000000000000000c000000000000000...
  74. done. [Time: 2.796800 ms]
  75. System memory in use before: 23.7 MB.
  76. Unloading 13 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  77. System memory in use after: 22.5 MB.
  78.  
  79. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243.
  80. Total: 14.565557 ms (FindLiveObjects: 0.030486 ms CreateObjectMapping: 0.013794 ms MarkObjects: 0.656542 ms DeleteObjects: 0.008025 ms)
  81.  
  82.  
  83. ----- Total AssetImport time: 0.208682s, Asset Import: 0.189533s, CacheServerIntegrate: 0.000000s, CacheServer Download: 144115184.000000s [0 B, 0.000000 mb/s], CacheServer Hashing: 461.196198s [89.0 MB, 0.192993 mb/s]
  84.  
  85. Refresh, detecting if any assets need to be imported or removed ... 0.000230 seconds (Nothing changed)
  86. Determining assets that need to be reimported for target platform ... 0.005643 seconds.
  87.  
  88. ----- Total AssetImport time: 0.005722s, Asset Import: 0.000000s, CacheServerIntegrate: 0.000000s, CacheServer Download: 144115184.000000s [0 B, 0.000000 mb/s], CacheServer Hashing: 461.196198s [89.0 MB, 0.192993 mb/s]
  89.  
  90. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  91. done. [Time: 4.581349 ms]
  92.  
  93. ----- Total AssetImport time: 0.026242s, Asset Import: 0.013542s, CacheServerIntegrate: 0.000000s, CacheServer Download: 144115184.000000s [0 B, 0.000000 mb/s], CacheServer Hashing: 461.196198s [89.0 MB, 0.192993 mb/s]
  94.  
  95. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless)
  96. Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/nunit.framework.dll (this message is harmless)
  97. System memory in use before: 35.8 MB.
  98. Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  99. System memory in use after: 34.7 MB.
  100.  
  101. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 396.
  102. Total: 14.988870 ms (FindLiveObjects: 0.037068 ms CreateObjectMapping: 0.032115 ms MarkObjects: 1.572293 ms DeleteObjects: 0.087521 ms)
  103.  
  104. Refresh, detecting if any assets need to be imported or removed ... 0.000255 seconds (Nothing changed)
  105. Receiving unhandled NULL exception
  106. Launching bug reporter
  107.  
  108. *** Launching bug reporter due to crashbug.
  109. Obtained 16 stack frames.
  110. 0 Unity 0x016be7b5 _Z17LaunchBugReporter13BugReportMode + 1109
  111. 1 libmono.0.dylib 0x03ecbeaf mono_chain_signal + 76
  112. 2 libmono.0.dylib 0x03e04a86 mono_sigsegv_signal_handler + 207
  113. 3 libsystem_c.dylib 0x92fa059b _sigtramp + 43
  114. 4 ??? 0xffffffff 0x0 + 4294967295
  115. 5 CoreFoundation 0x99968bb9 __CFStringEncodeByteStream + 3337
  116. 6 CoreFoundation 0x99967dd5 CFStringGetBytes + 757
  117. 7 LaunchServices 0x91957d43 XCFBufInitWithCFStringRange + 123
  118. 8 LaunchServices 0x91978405 _UTDynamicValuesSearch + 83
  119. 9 LaunchServices 0x919681a4 UTTypeConformsTo + 183
  120. 10 QuickLook 0x956f05f6 QLThumbnailSupportsContentUTIAtSize + 157
  121. 11 FinderKit 0x9141de35 _ZN29IThumbnailExtractorController23FilterThumbnailCallbackERK7TFENodem + 155
  122. 12 FinderKit 0x91420510 _ZN25TThumbnailExtractorThread4MainEv + 592
  123. 13 FinderKit 0x913f39e2 _ZN7TThread8MainGlueEPv + 62
  124. 14 libsystem_c.dylib 0x92f48ed9 _pthread_start + 335
  125. 15 libsystem_c.dylib 0x92f4c6de thread_start + 34
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