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  1.  
  2. [URL]
  3. Protocol=unreal
  4. Name=Player
  5. Map=AOC-UDKFrontEndMap.udk
  6. LocalMap=AOC-UDKFrontEndMap.udk
  7. LocalOptions=
  8. TransitionMap=EnvyEntry.udk
  9. MapExt=udk
  10. EXEName=UDKGame.exe
  11. DebugEXEName=DEBUG-UDKGame.exe
  12. SaveExt=usa
  13. Port=7777
  14. PeerPort=7778
  15. GameName=Chivalry: Medieval Warfare
  16. GameNameShort=CMW
  17. AdditionalMapExt=mobile
  18.  
  19. [Engine.ScriptPackages]
  20. EngineNativePackages=Core
  21. EngineNativePackages=Engine
  22. EngineNativePackages=GFxUI
  23. EngineNativePackages=IpDrv
  24. EngineNativePackages=WinDrv
  25. EngineNativePackages=GameFramework
  26. NetNativePackages=IpDrv
  27. NetNativePackages=WinDrv
  28. EditorPackages=UnrealEd
  29. ScaleformEditorPackages=GFxUIEditor
  30. NativePackages=UDKBase
  31. EditorPackages=UTEditor
  32. NativePackages=UTGame
  33. NonNativePackages=UTGameContent
  34. NativePackages=AOC
  35. NonNativePackages=AOCAudioContent
  36.  
  37. [Engine.Engine]
  38. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ConsoleClassName=UTGame.UTConsole
  41. GameViewportClientClassName=AOC.AOCGameViewportClient
  42. LocalPlayerClassName=AOC.AOCLocalPlayer
  43. DataStoreClientClassName=Engine.DataStoreClient
  44. Language=INT
  45. bAllowMatureLanguage=FALSE
  46. EditorEngine=UnrealEd.EditorEngine
  47. UnrealEdEngine=UnrealEd.UnrealEdEngine
  48. Client=WinDrv.WindowsClient
  49. Render=Render.Render
  50. Input=Engine.Input
  51. Canvas=Engine.Canvas
  52. TinyFontName=EngineFonts.TinyFont
  53. SmallFontName=EngineFonts.SmallFont
  54. MediumFontName=EngineFonts.SmallFont
  55. LargeFontName=EngineFonts.SmallFont
  56. SubtitleFontName=EngineFonts.SmallFont
  57. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  58. DefaultMaterialName=EngineMaterials.DefaultMaterial
  59. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  60. DefaultTextureName=EngineMaterials.DefaultDiffuse
  61. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  62. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  63. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  64. TickMaterialName=EditorMaterials.Tick_Mat
  65. CrossMaterialName=EditorMaterials.Cross_Mat
  66. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  67. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  68. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  69. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  70. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  71. RandomAngleTextureName=EngineMaterials.RandomAngles
  72. RandomNormalTextureName=EngineMaterials.RandomNormal2
  73. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  74. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  75. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  76. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  77. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  78. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  79. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  80. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  81. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  82. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  83. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  84. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  85. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  86. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  87. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  88. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  89. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  90. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  91. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  92. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  93. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  94. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  95. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  96. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  97. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  98. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  99. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  100. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  101. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  102. MaxProcBuildingLODColorTextureSize=1024
  103. MaxProcBuildingLODLightingTextureSize=256
  104. UseProcBuildingLODTextureCropping=True
  105. ForcePowerOfTwoProcBuildingLODTextures=True
  106. bCombineSimilarMappings=False
  107. MaxRMSDForCombiningMappings=6.0
  108. ImageReflectionTextureSize=1024
  109. TerrainMaterialMaxTextureCount=16
  110. TerrainTessellationCheckCount=6
  111. TerrainTessellationCheckBorder=2.0
  112. TerrainTessellationCheckDistance=4096.0
  113. BeginUPTryCount=200000
  114. bStaticDecalsEnabled=True
  115. bDynamicDecalsEnabled=True
  116. bForceStaticTerrain=False
  117. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  118. LightComplexityColors=(R=0,G=0,B=0,A=1)
  119. LightComplexityColors=(R=0,G=255,B=0,A=1)
  120. LightComplexityColors=(R=63,G=191,B=0,A=1)
  121. LightComplexityColors=(R=127,G=127,B=0,A=1)
  122. LightComplexityColors=(R=191,G=63,B=0,A=1)
  123. LightComplexityColors=(R=255,G=0,B=0,A=1)
  124. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  125. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  133. MaxPixelShaderAdditiveComplexityCount=900
  134. TimeBetweenPurgingPendingKillObjects=30
  135. bUseTextureStreaming=True
  136. bUseBackgroundLevelStreaming=True
  137. bSubtitlesEnabled=True
  138. bSubtitlesForcedOff=FALSE
  139. ScoutClassName=UTGame.UTScout
  140. DefaultPostProcessName=CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap
  141. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  142. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  143. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. DefaultSoundName=EngineSounds.WhiteNoise
  146. bOnScreenKismetWarnings=false
  147. bAllowRelevancyAutoAdjust=FALSE
  148. bNoComplexPawnRelevancy=FALSE
  149. bAllPawnsAlwaysRelevant=FALSE
  150. bEnableKismetLogging=FALSE
  151. bUseRecastNavMesh=TRUE
  152. bAllowDebugViewmodesOnConsoles=FALSE
  153. CameraRotationThreshold=45.0
  154. CameraTranslationThreshold=10000
  155. PrimitiveProbablyVisibleTime=8.0
  156. PercentUnoccludedRequeries=0.125
  157. MaxOcclusionPixelsFraction=0.1
  158. MinTextureDensity=0.0
  159. IdealTextureDensity=13.0
  160. MaxTextureDensity=55.0
  161. MinLightMapDensity=0.0
  162. IdealLightMapDensity=0.05
  163. MaxLightMapDensity=0.2
  164. RenderLightMapDensityGrayscaleScale=1.0
  165. RenderLightMapDensityColorScale=1.0
  166. bRenderLightMapDensityGrayscale=false
  167. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  168. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  169. bDisablePhysXHardwareSupport=True
  170. DemoRecordingDevice=Engine.DemoRecDriver
  171. bPauseOnLossOfFocus=FALSE
  172. MaxFluidNumVerts=1048576
  173. FluidSimulationTimeLimit=30.0
  174. MaxParticleResize=1024
  175. MaxParticleResizeWarn=10240
  176. bCheckParticleRenderSize=True
  177. MaxParticleVertexMemory=131972
  178. NetClientTicksPerSecond=80
  179. MaxTrackedOcclusionIncrement=0.10
  180. TrackedOcclusionStepSize=0.10
  181. MipFadeInSpeed0=0.3
  182. MipFadeOutSpeed0=0.1
  183. MipFadeInSpeed1=2.0
  184. MipFadeOutSpeed1=1.0
  185. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  186. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  187. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  188. PhysXGpuHeapSize=32
  189. PhysXMeshCacheSize=8
  190. bShouldGenerateSimpleLightmaps=TRUE
  191. bUseNormalMapsForSimpleLightMaps=TRUE
  192. bSmoothFrameRate=TRUE
  193. MinSmoothedFrameRate=22
  194. MaxSmoothedFrameRate=120
  195. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  196. NumPawnsAllowedToBeSpawnedInAFrame=2
  197. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  198. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  199. bEnableOnScreenDebugMessages=true
  200. AllowScreenDoorFade=True
  201. AllowNvidiaStereo3d=False
  202. EnableMatineePostProcessMaterialParam=False
  203. IgnoreSimulatedFuncWarnings=Tick
  204. NearClipPlane=10.0
  205. bUseStreamingPause=true
  206. bKeepAllMaterialQualityLevelsLoaded=False
  207. UseStreaming=True
  208. AllowShadowVolumes=False
  209. bEnableColorClear=TRUE
  210. ApexDamageParamsName=UDK_APEXDamageMap.UDKDamageMap
  211. GameEngine=AOC.AOCGameEngine
  212. bDisallowMultimonitor=false
  213.  
  214. [PlatformInterface]
  215. CloudStorageInterfaceClassName=
  216. FacebookIntegrationClassName=WinDrv.FacebookWindows
  217. InGameAdManagerClassName=
  218. AnalyticEventsInterfaceClassName=UDKBase.AnalyticEventsService
  219.  
  220. [Engine.SeqAct_Interp]
  221. RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionBlurSkinning=True)
  222.  
  223. [Engine.StreamingMovies]
  224. RenderPriorityPS3=1001
  225. SuspendGameIO=True
  226.  
  227. [Engine.ISVHacks]
  228. bInitializeShadersOnDemand=False
  229. DisableATITextureFilterOptimizationChecks=True
  230. UseMinimalNVIDIADriverShaderOptimization=True
  231. PumpWindowMessagesWhenRenderThreadStalled=False
  232.  
  233. [Engine.GameEngine]
  234. MaxDeltaTime=0
  235. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  236. DownloadableContentEnumeratorClassName=AOC.AOCDownloadableContentEnumerator
  237. DownloadableContentManagerClassName=AOC.AOCDownloadableContentManager
  238. bEnableSecondaryDisplay=false
  239. bEnableSecondaryViewport=false
  240. SecondaryViewportClientClassName=GameFramework.MobileSecondaryViewportClient
  241.  
  242. [Engine.DemoRecDriver]
  243. AllowDownloads=True
  244. DemoSpectatorClass=UTGame.DemoRecSpectator
  245. MaxClientRate=25000
  246. ConnectionTimeout=15.0
  247. InitialConnectTimeout=30.0
  248. AckTimeout=1.0
  249. KeepAliveTime=1.0
  250. SimLatency=0
  251. RelevantTimeout=5.0
  252. SpawnPrioritySeconds=1.0
  253. ServerTravelPause=4.0
  254. NetServerMaxTickRate=30
  255. LanServerMaxTickRate=30
  256. MaxRewindPoints=30
  257. RewindPointInterval=1.0
  258. NumRecentRewindPoints=7
  259.  
  260. [Engine.PackagesToAlwaysCook]
  261. bStandaloneSFServerSideOnly=true
  262. Package=UDKFrontEndMap
  263. Package=UDKFonts
  264. Package=EnvyEntry
  265. Package=UI_Configuration_SWF
  266. Package=UI_Customization_SWF
  267. Package=UI_Duel_SWF
  268. Package=UI_Escape_SWF
  269. Package=UI_Frontend_SWF
  270. Package=UI_HUD_SWF
  271. Package=UI_Loadout_SWF
  272.  
  273. [Engine.StartupPackages]
  274. bSerializeStartupPackagesFromMemory=TRUE
  275. bFullyCompressStartupPackages=FALSE
  276. Package=EngineMaterials
  277. Package=EngineDebugMaterials
  278. Package=EngineSounds
  279. Package=EngineFonts
  280. Package=SoundClassesAndModes
  281. Package=UI_Fonts
  282. Package=UI_Fonts_Final
  283.  
  284. [Engine.PackagesToForceCookPerMap]
  285. Map=UDKFrontEndMap
  286. Package=UDKFrontEnd
  287. Package=UI_FrontEnd_Art
  288. Map=AOC-UDKFrontEndMap
  289. Package=CHV_MapScreens
  290. Package=SWF
  291. Package=UI_Frontend_SWF
  292.  
  293. [Engine.MobileShaderGroups]
  294.  
  295. [Core.System]
  296. MaxObjectsNotConsideredByGC=83221
  297. SizeOfPermanentObjectPool=0
  298. StaleCacheDays=30
  299. MaxStaleCacheSize=10
  300. MaxOverallCacheSize=30
  301. PackageSizeSoftLimit=300
  302. AsyncIOBandwidthLimit=0
  303. CachePath=..\..\UDKGame\Cache
  304. CacheExt=.uxx
  305. Paths=..\..\Engine\Content
  306. ScriptPaths=..\..\UDKGame\Script
  307. FRScriptPaths=..\..\UDKGame\ScriptFinalRelease
  308. CutdownPaths=..\..\UDKGame\CutdownPackages
  309. CutdownPaths=..\..\UDKGame\Script
  310. ScreenShotPath=..\..\UDKGame\ScreenShots
  311. LocalizationPaths=..\..\Engine\Localization
  312. Extensions=upk
  313. Extensions=u
  314. Extensions=umap
  315. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  316. TextureFileCacheExtension=tfc
  317. bDisablePromptToRebuildScripts=TRUE
  318. Suppress=Dev
  319. Suppress=DevAbsorbFuncs
  320. Suppress=DevAnim
  321. Suppress=DevAssetDataBase
  322. Suppress=DevAudio
  323. Suppress=DevAudioVerbose
  324. Suppress=DevBind
  325. Suppress=DevBsp
  326. Suppress=DevCamera
  327. Suppress=DevCollision
  328. Suppress=DevCompile
  329. Suppress=DevComponents
  330. Suppress=DevConfig
  331. Suppress=DevCooking
  332. Suppress=DevCrossLevel
  333. Suppress=DevDataStore
  334. Suppress=DevDecals
  335. Suppress=DevFaceFX
  336. Suppress=DevGFxUI
  337. Suppress=DevGFxUIWarning
  338. Suppress=DevGarbage
  339. Suppress=DevKill
  340. Suppress=DevLevelTools
  341. Suppress=DevLightmassSolver
  342. Suppress=DevLoad
  343. Suppress=DevMovie
  344. Suppress=DevNavMesh
  345. Suppress=DevNavMeshWarning
  346. Suppress=DevNet
  347. Suppress=DevNetTraffic
  348. Suppress=DevNetTrafficDetail
  349. Suppress=DevOnline
  350. Suppress=DevPath
  351. Suppress=DevReplace
  352. Suppress=DevSHA
  353. Suppress=DevSave
  354. Suppress=DevShaders
  355. Suppress=DevShadersDetailed
  356. Suppress=DevSound
  357. Suppress=DevStats
  358. Suppress=DevStreaming
  359. Suppress=DevTick
  360. Suppress=DevUI
  361. Suppress=DevUIAnimation
  362. Suppress=DevUIFocus
  363. Suppress=DevUIStates
  364. Suppress=DevUIStyles
  365. Suppress=DevMCP
  366. Suppress=DevHTTP
  367. Suppress=DevHttpRequest
  368. Suppress=DevBeacon
  369. Suppress=DevBeaconGame
  370. Suppress=DevOnlineGame
  371. Suppress=DevMatchmaking
  372. Suppress=DevHttpRequest
  373. Suppress=DevMovieCapture
  374. Suppress=GameStats
  375. Suppress=Input
  376. Suppress=Inventory
  377. Suppress=Localization
  378. Suppress=LocalizationWarning
  379. Suppress=PlayerManagement
  380. Suppress=PlayerMove
  381. Paths=..\..\UDKGame\Content
  382. Paths=..\..\UDKGame\__Trashcan
  383. LocalizationPaths=..\..\UDKGame\Localization
  384. Suppress=DevScript
  385. Extensions=udk
  386. SeekFreePCPaths=..\..\UDKGame\CookedPC
  387. SeekFreePCExtensions=xxx
  388. SavePath=..\..\UDKGame\Save
  389. Suppress=ScriptWarning
  390. Extensions=mobile
  391. Paths=..\AOC\Content
  392. Paths=..\AOC\__Trashcan
  393. BakeMapPaths=..\AOC\__Trashcan
  394. BakeMapPaths=..\AOC\Baked
  395. RunBakedPaths=..\AOC\Baked
  396. LocalizationPaths=..\AOC\Localization
  397.  
  398. [Engine.Client]
  399. DisplayGamma=2.2
  400. MinDesiredFrameRate=35.000000
  401. InitialButtonRepeatDelay=0.2
  402. ButtonRepeatDelay=0.1
  403.  
  404. [WinDrv.WindowsClient]
  405. AudioDeviceClass=XAudio2.XAudio2Device
  406. MinAllowableResolutionX=0
  407. MinAllowableResolutionY=0
  408. MaxAllowableResolutionX=0
  409. MaxAllowableResolutionY=0
  410. MinAllowableRefreshRate=0
  411. MaxAllowableRefreshRate=0
  412. ParanoidDeviceLostChecking=1
  413. AllowJoystickInput=1
  414.  
  415. [XAudio2.XAudio2Device]
  416. MaxChannels=64
  417. CommonAudioPoolSize=0
  418. MinCompressedDurationGame=1
  419. MinCompressedDurationEditor=4
  420. LowPassFilterResonance=0.9
  421. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  422. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  423.  
  424. [ALAudio.ALAudioDevice]
  425. MaxChannels=64
  426. CommonAudioPoolSize=0
  427. MinCompressedDurationGame=1
  428. MinCompressedDurationEditor=4
  429. LowPassFilterResonance=0.9
  430. //DeviceName=Generic Software
  431.  
  432. [Engine.Player]
  433. ConfiguredInternetSpeed=30000
  434. ConfiguredLanSpeed=50000
  435. PP_DesaturationMultiplier=1.0
  436. PP_HighlightsMultiplier=1.0
  437. PP_MidTonesMultiplier=1.0
  438. PP_ShadowsMultiplier=1.0
  439.  
  440. [IpDrv.TcpNetDriver]
  441. AllowDownloads=True
  442. AllowPeerConnections=False
  443. AllowPeerVoice=False
  444. ConnectionTimeout=30.0
  445. InitialConnectTimeout=200.0
  446. AckTimeout=1.0
  447. KeepAliveTime=0.2
  448. MaxClientRate=50000
  449. MaxInternetClientRate=30000
  450. RelevantTimeout=10.0
  451. SpawnPrioritySeconds=1.0
  452. ServerTravelPause=4.0
  453. NetServerMaxTickRate=30
  454. LanServerMaxTickRate=30
  455. DownloadManagers=IpDrv.HTTPDownload
  456. DownloadManagers=Engine.ChannelDownload
  457. NetConnectionClassName=IpDrv.TcpipConnection
  458.  
  459. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  460. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  461.  
  462. [IpServer.UdpServerQuery]
  463. GameName=ut
  464.  
  465. [IpDrv.UdpBeacon]
  466. DoBeacon=True
  467. BeaconTime=0.50
  468. BeaconTimeout=5.0
  469. BeaconProduct=ut
  470. ServerBeaconPort=8777
  471. BeaconPort=9777
  472.  
  473. [TextureStreaming]
  474. MinTextureResidentMipCount=5
  475. PoolSize=350
  476. MemoryMargin=20
  477. MemoryLoss=0
  478. HysteresisLimit=20
  479. DropMipLevelsLimit=16
  480. StopIncreasingLimit=12
  481. StopStreamingLimit=8
  482. MinEvictSize=10
  483. MinFudgeFactor=1
  484. FudgeFactorIncreaseRateOfChange=0.5
  485. FudgeFactorDecreaseRateOfChange=-0.4
  486. MinRequestedMipsToConsider=11
  487. MinTimeToGuaranteeMinMipCount=2
  488. MaxTimeToGuaranteeMinMipCount=12
  489. UseTextureFileCache=TRUE
  490. LoadMapTimeLimit=20.0
  491. LightmapStreamingFactor=0.04
  492. ShadowmapStreamingFactor=0.04
  493. MaxLightmapRadius=2000.0
  494. AllowStreamingLightmaps=True
  495. TextureFileCacheBulkDataAlignment=1
  496. UsePriorityStreaming=True
  497. bAllowSwitchingStreamingSystem=False
  498. UseDynamicStreaming=True
  499. bEnableAsyncDefrag=False
  500. bEnableAsyncReallocation=False
  501. MaxDefragRelocations=256
  502. MaxDefragDownShift=128
  503. BoostPlayerTextures=3.0
  504. TemporalAAMemoryReserve=4.0
  505.  
  506. [StreamByURL]
  507. PostLoadPause=6.0
  508.  
  509. [UnrealEd.EditorEngine]
  510. LocalPlayerClassName=UnrealEd.EditorPlayer
  511. bSubtitlesEnabled=True
  512. GridEnabled=True
  513. SnapScaleEnabled=True
  514. ScaleGridSize=5
  515. SnapVertices=False
  516. SnapDistance=10.000000
  517. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  518. RotGridEnabled=True
  519. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  520. GameCommandLine=-log
  521. FOVAngle=90.000000
  522. GodMode=True
  523. AutoSaveDir=..\..\UDKGame\Autosaves
  524. InvertwidgetZAxis=True
  525. UseAxisIndicator=True
  526. MatineeCurveDetail=0.1
  527. Client=WinDrv.WindowsClient
  528. CurrentGridSz=4
  529. bUseMayaCameraControls=True
  530. bPrefabsLocked=True
  531. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  532. EditorOnlyContentPackages=EditorMeshes
  533. EditorOnlyContentPackages=EditorMaterials
  534. EditorOnlyContentPackages=EditorResources
  535. EditorOnlyContentPackages=EditorLandscapeResources
  536. EditorOnlyContentPackages=EditorShellMaterials
  537. EditorOnlyContentPackages=MobileEngineMaterials
  538. EditPackagesInPath=..\..\Development\Src
  539. EditPackages=Core
  540. EditPackages=Engine
  541. EditPackages=IpDrv
  542. EditPackages=GFxUI
  543. EditPackages=GameFramework
  544. EditPackages=UnrealEd
  545. EditPackages=GFxUIEditor
  546. EditPackages=WinDrv
  547. EditPackages=OnlineSubsystemPC
  548. EditPackages=OnlineSubsystemGameSpy
  549. EditPackages=OnlineSubsystemLive
  550. EditPackages=OnlineSubsystemSteamworks
  551. EditPackages=OnlineSubsystemGameCenter
  552. bBuildReachSpecs=FALSE
  553. bGroupingActive=TRUE
  554. bCustomCameraAlignEmitter=TRUE
  555. CustomCameraAlignEmitterDistance=100.0
  556. bDrawSocketsInGMode=FALSE
  557. bSmoothFrameRate=TRUE
  558. MinSmoothedFrameRate=5
  559. MaxSmoothedFrameRate=120
  560. FarClippingPlane=0
  561. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  562. UseOldStyleMICEditorGroups=true
  563. EditPackagesOutPath=..\..\UDKGame\Script
  564. FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
  565. EditPackages=UDKBase
  566. EditPackages=UTEditor
  567. InEditorGameURLOptions=?quickstart=1
  568. EditPackages=UTGame
  569. EditPackages=UTGameContent
  570. EditPackages=AOC
  571. EditPackages=AOCCustomizationContent
  572. EditPackages=AOCAudioContent
  573. bBuildReachSpecs=True
  574.  
  575. [UnrealEd.UnrealEdEngine]
  576. AutoSaveIndex=0
  577. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  578. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  579. PackagesToBeFullyLoadedAtStartup=EditorResources
  580. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  581. PackagesToBeFullyLoadedAtStartup=EngineFonts
  582. PackagesToBeFullyLoadedAtStartup=EngineResources
  583. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  584. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  585.  
  586. [Engine.DataStoreClient]
  587. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  588. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  589. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  590. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  591. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  592. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap
  593. PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap
  594. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList
  595. GlobalDataStoreClasses=UTGame.UTUIDataStore_Options
  596. GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems
  597. GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM
  598. GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM
  599.  
  600. [DevOptions.Shaders]
  601. AutoReloadChangedShaders=True
  602. bAllowMultiThreadedShaderCompile=True
  603. bAllowDistributedShaderCompile=False
  604. bAllowDistributedShaderCompileForBuildPCS=False
  605. NumUnusedShaderCompilingThreads=1
  606. ThreadedShaderCompileThreshold=1
  607. MaxShaderJobBatchSize=30
  608. PrecompileShadersJobThreshold=40000
  609. bDumpShaderPDBs=False
  610. bPromptToRetryFailedShaderCompiles=True
  611.  
  612. [DevOptions.Debug]
  613. ShowSelectedLightmap=False
  614.  
  615. [StatNotifyProviders]
  616. BinaryFileStatNotifyProvider=true
  617. XmlStatNotifyProvider=false
  618. CsvStatNotifyProvider=false
  619. StatsNotifyProvider_UDP=true
  620. PIXNamedCounterProvider=false
  621.  
  622. [StatNotifyProviders.StatNotifyProvider_UDP]
  623. ListenPort=13000
  624.  
  625. [RemoteControl]
  626. SuppressRemoteControlAtStartup=False
  627.  
  628. [LogFiles]
  629. PurgeLogsDays=3
  630. LogTimes=True
  631.  
  632. [AnimationCompression]
  633. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  634. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  635. TranslationCompressionFormat=0
  636. RotationCompressionFormat=1
  637. AlternativeCompressionThreshold=1.f
  638. ForceRecompression=False
  639. bOnlyCheckForMissingSkeletalMeshes=False
  640. KeyEndEffectorsMatchName=IK
  641. KeyEndEffectorsMatchName=eye
  642. KeyEndEffectorsMatchName=weapon
  643. KeyEndEffectorsMatchName=hand
  644. KeyEndEffectorsMatchName=attach
  645. KeyEndEffectorsMatchName=camera
  646.  
  647. [IpDrv.OnlineSubsystemCommonImpl]
  648. MaxLocalTalkers=1
  649. MaxRemoteTalkers=16
  650. bIsUsingSpeechRecognition=true
  651.  
  652. [IpDrv.OnlineGameInterfaceImpl]
  653. LanAnnouncePort=14001
  654. LanQueryTimeout=5.0
  655. LanPacketPlatformMask=1
  656. LanGameUniqueId=0x4D5707DB
  657.  
  658. [OnlineSubsystemLive.OnlineSubsystemLive]
  659. LanAnnouncePort=14001
  660. VoiceNotificationDelta=0.2
  661. NumLogins=1
  662. CurrentNotificationPosition=NNP_BottomRight
  663. MaxLocalTalkers=2
  664. MaxRemoteTalkers=9
  665. bShouldLogArbitrationData=true
  666. bShouldLogStatsData=true
  667. LanQueryTimeout=3.0
  668. LanPacketPlatformMask=1
  669. LanGameUniqueId=1297287213
  670. bShouldUseMcp=false
  671.  
  672. [Engine.StaticMeshCollectionActor]
  673. bCookOutStaticMeshActors=TRUE
  674. MaxStaticMeshComponents=100
  675.  
  676. [Engine.StaticLightCollectionActor]
  677. bCookOutStaticLightActors=TRUE
  678. MaxLightComponents=100
  679.  
  680. [LiveSock]
  681. bUseVDP=True
  682. bUseSecureConnections=true
  683. MaxDgramSockets=64
  684. MaxStreamSockets=16
  685. DefaultRecvBufsizeInK=256
  686. DefaultSendBufsizeInK=256
  687. SystemLinkPort=14000
  688.  
  689. [CustomStats]
  690. LD=Streaming fudge factor
  691. LD=FrameTime
  692. LD=Terrain Smooth Time
  693. LD=Terrain Render Time
  694. LD=Decal Render Time
  695. LD=Terrain Triangles
  696. LD=Decal Triangles
  697. LD=Decal Draw Calls
  698. LD=Static Mesh Tris
  699. LD=Skel Mesh Tris
  700. LD=Skel Verts CPU Skin
  701. LD=Skel Verts GPU Skin
  702. LD=30+ FPS
  703. LD=Total CPU rendering time
  704. LD=Total GPU rendering time
  705. LD=Occluded primitives
  706. LD=Projected shadows
  707. LD=Visible static mesh elements
  708. LD=Visible dynamic primitives
  709. LD=Texture Pool Size
  710. LD=Physical Memory Used
  711. LD=Virtual Memory Used
  712. LD=Audio Memory Used
  713. LD=Texture Memory Used
  714. LD=360 Texture Memory Used
  715. LD=Animation Memory
  716. LD=Vertex Lighting Memory
  717. LD=StaticMesh Vertex Memory
  718. LD=StaticMesh Index Memory
  719. LD=SkeletalMesh Vertex Memory
  720. LD=SkeletalMesh Index Memory
  721. LD=Decal Vertex Memory
  722. LD=Decal Index Memory
  723. LD=Decal Interaction Memory
  724. MEMLEAN=Virtual Memory Used
  725. MEMLEAN=Audio Memory Used
  726. MEMLEAN=Animation Memory
  727. MEMLEAN=FaceFX Cur Mem
  728. MEMLEAN=Vertex Lighting Memory
  729. MEMLEAN=StaticMesh Vertex Memory
  730. MEMLEAN=StaticMesh Index Memory
  731. MEMLEAN=SkeletalMesh Vertex Memory
  732. MEMLEAN=SkeletalMesh Index Memory
  733. MEMLEAN=Decal Vertex Memory
  734. MEMLEAN=Decal Index Memory
  735. MEMLEAN=Decal Interaction Memory
  736. MEMLEAN=VertexShader Memory
  737. MEMLEAN=PixelShader Memory
  738. GameThread=Async Loading Time
  739. GameThread=Audio Update Time
  740. GameThread=FrameTime
  741. GameThread=HUD Time
  742. GameThread=Input Time
  743. GameThread=Kismet Time
  744. GameThread=Move Actor Time
  745. GameThread=RHI Game Tick
  746. GameThread=RedrawViewports
  747. GameThread=Script time
  748. GameThread=Tick Time
  749. GameThread=Update Components Time
  750. GameThread=World Tick Time
  751. GameThread=Async Work Wait
  752. GameThread=PerFrameCapture
  753. GameThread=DynamicLightEnvComp Tick
  754. Mobile=ES2 Draw Calls
  755. Mobile=ES2 Draw Calls (UP)
  756. Mobile=ES2 Triangles Drawn
  757. Mobile=ES2 Triangles Drawn (UP)
  758. Mobile=ES2 Program Count
  759. Mobile=ES2 Program Count (PP)
  760. Mobile=ES2 Program Changes
  761. Mobile=ES2 Uniform Updates (Bytes)
  762. Mobile=ES2 Base Texture Binds
  763. Mobile=ES2 Detail Texture Binds
  764. Mobile=ES2 Lightmap Texture Binds
  765. Mobile=ES2 Environment Texture Binds
  766. Mobile=ES2 Bump Offset Texture Binds
  767. Mobile=Frustum Culled primitives
  768. Mobile=Statically occluded primitives
  769. SplitScreen=Processed primitives
  770. SplitScreen=Mesh draw calls
  771. SplitScreen=Mesh Particles
  772. SplitScreen=Particle Draw Calls
  773.  
  774. [MemorySplitClassesToTrack]
  775. Class=AnimSequence
  776. Class=AudioComponent
  777. Class=AudioDevice
  778. Class=BrushComponent
  779. Class=CylinderComponent
  780. Class=DecalComponent
  781. Class=DecalManager
  782. Class=DecalMaterial
  783. Class=Font
  784. Class=Level
  785. Class=Material
  786. Class=MaterialInstanceConstant
  787. Class=MaterialInstanceTimeVarying
  788. Class=Model
  789. Class=ModelComponent
  790. Class=MorphTarget
  791. Class=NavigationMeshBase
  792. Class=ParticleModule
  793. Class=ParticleSystemComponent
  794. Class=PathNode
  795. Class=ProcBuilding_SimpleLODActor
  796. Class=RB_BodyInstance
  797. Class=RB_BodySetup
  798. Class=ReachSpec
  799. Class=Sequence
  800. Class=SkeletalMesh
  801. Class=SkeletalMeshComponent
  802. Class=SoundCue
  803. Class=SoundNode
  804. Class=SoundNodeWave
  805. Class=StaticMesh
  806. Class=StaticMeshActor
  807. Class=StaticMeshCollectionActor
  808. Class=StaticMeshComponent
  809. Class=Terrain
  810. Class=TerrainComponent
  811. Class=Texture2D
  812. Class=UIRoot
  813.  
  814. [MemLeakCheckExtraExecsToRun]
  815. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  816. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  817. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  818. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  819. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  820. Cmd=lightenv list volumes
  821. Cmd=lightenv list transition
  822. Cmd=ListThreads
  823.  
  824. [ConfigCoalesceFilter]
  825. FilterOut=UDKEngine.ini
  826. FilterOut=UDKEditor.ini
  827. FilterOut=UDKInput.ini
  828. FilterOut=UDKLightmass.ini
  829. FilterOut=UDKGame.ini
  830. FilterOut=UDKGameDedicatedServer.ini
  831. FilterOut=UDKUI.ini
  832. FilterOut=UDKSystemSettings.ini
  833. FilterOut=UDKEngineG4WLive.ini
  834. FilterOut=UDKEngineG4WLiveDedicatedServer.ini
  835. FilterOut=UDKEngineNoLive.ini
  836. FilterOut=UDKEngineNoLiveDedicatedServer.ini
  837. FilterOut=UDKEditorKeyBindings.ini
  838. FilterOut=UDKEditorUserSettings.ini
  839. FilterOut=UDKEngineGameSpy.ini
  840. FilterOut=UDKEngineSteamworks.ini
  841. FilterOut=Descriptions.int
  842. FilterOut=Editor.int
  843. FilterOut=EditorTips.int
  844. FilterOut=UnrealEd.int
  845. FilterOut=WinDrv.int
  846. FilterOut=XWindow.int
  847. FilterOut=GfxUIEditor.int
  848. FilterOut=Properties.int
  849. FilterOut=UTEditorKeyBindings.ini
  850. FilterOut=UTEditorUserSettings.ini
  851.  
  852. [TaskPerfTracking]
  853. bUseTaskPerfTracking=TRUE
  854. RemoteConnectionIP=10.1.20.20
  855. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  856. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  857.  
  858. [FPSChartTracking]
  859. ShouldTrackFPSWhenNonInteractive=True
  860.  
  861. [TaskPerfMemDatabase]
  862. bUseTaskPerfMemDatabase=TRUE
  863. RemoteConnectionIP=10.1.20.20
  864. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  865. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  866.  
  867. [MemoryPools]
  868. FLightPrimitiveInteractionInitialBlockSize=512
  869. FModShadowPrimitiveInteractionInitialBlockSize=512
  870.  
  871. [MobileMaterialCookSettings]
  872. SkinningOnlyMaterials=
  873. NoLightmapOnlyMaterials=
  874.  
  875. [Engine.PhysicsLODVerticalEmitter]
  876. ParticlePercentage=100
  877.  
  878. [Engine.OnlineSubsystem]
  879. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  880. AsyncMinCompletionTime=0.0
  881.  
  882. [Engine.OnlineRecentPlayersList]
  883. MaxRecentPlayers=100
  884. MaxRecentParties=5
  885.  
  886. [VoIP]
  887. VolumeThreshold=0.05
  888. bHasVoiceEnabled=true
  889.  
  890. [FullScreenMovie]
  891. bForceNoMovies=FALSE
  892. StartupMovies=UE3_logo
  893. SkippableMovies=UE3_logo
  894. bShouldStopMovieAtEndOfLoadMap=TRUE
  895. StartupMovies=TBS_logo
  896. SkippableMovies=TBS_logo
  897. StartupMovies=GenericLoading
  898. LoadMapMovies=GenericLoading
  899. LoadMapMoviesGamepad=controller_loading
  900.  
  901. [IPDrv.WebConnection]
  902. MaxValueLength=512
  903. MaxLineLength=4096
  904.  
  905. [IPDrv.WebServer]
  906. ApplicationPaths[0]=/ServerAdmin
  907. ApplicationPaths[1]=/images
  908. ListenPort=80
  909. MaxConnections=18
  910. ExpirationSeconds=86400
  911. bEnabled=false
  912.  
  913. [IPDrv.WebResponse]
  914. IncludePath=/Web
  915. CharSet=iso-8859-1
  916.  
  917. [TextureTracking]
  918. #TextureName=T_GD_Traffic_Crosswalk_01
  919.  
  920. [AnimNotify]
  921. Trail_MaxSampleRate=200.0
  922.  
  923. [Engine.UIDataStore_OnlinePlayerData]
  924. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  925. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  926. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  927.  
  928. [Engine.LocalPlayer]
  929. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  930. MultimonitorFOVThreshold=170.0
  931.  
  932. [MobileSupport]
  933. bShouldCachePVRTCTextures=False
  934. bShouldCacheATITCTextures=False
  935. bShouldCacheFlashTextures=False
  936. bShouldFlattenMaterials=True
  937. FlattenedTextureResolutionBias=0
  938. UDKRemotePort=41765
  939. UDKRemotePortPIE=41766
  940.  
  941. [Engine.GameViewportClient]
  942. bDebugNoGFxUI=FALSE
  943.  
  944. [ContentComparisonReferenceTypes]
  945. +Class=AnimSet
  946. +Class=SkeletalMesh
  947. +Class=SoundCue
  948. +Class=StaticMesh
  949. +Class=ParticleSystem
  950. +Class=Texture2D
  951.  
  952. [UnitTesting]
  953. UnitTestPath=..\..\Engine\UnitTests
  954. UnitTestPackageName=UnitTestPackage
  955.  
  956. [Engine.HttpFactory]
  957. HttpRequestClassName=WinDrv.HttpRequestWindows
  958.  
  959. [IpDrv.OnlineImageDownloaderWeb]
  960. MaxSimultaneousDownloads=8
  961.  
  962. [IpDrv.McpServiceConfig]
  963. Protocol=http
  964. Domain=localhost:8888
  965.  
  966. [IpDrv.McpServiceBase]
  967. McpConfigClassName=IpDrv.McpServiceConfig
  968.  
  969. [IpDrv.McpServerTimeBase]
  970. McpServerTimeClassName=IpDrv.McpServerTimeManager
  971.  
  972. [IpDrv.McpServerTimeManager]
  973. TimeStampUrl=/timestamp
  974.  
  975. [IpDrv.McpGroupsBase]
  976. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  977.  
  978. [IpDrv.McpGroupsManager]
  979. CreateGroupUrl=/groupcreate
  980. DeleteGroupUrl=/groupdelete
  981. QueryGroupsUrl=/grouplist
  982. QueryGroupMembersUrl=/groupmembers
  983. AddGroupMembersUrl=/groupmembers
  984. RemoveGroupMembersUrl=/groupmembers
  985. DeleteGroupUrl=/groupdelete
  986. DeleteAllGroupsUrl=/groupdeletebyownerid
  987. QueryGroupInvitesUrl=/groupinvite
  988. AcceptGroupInviteUrl=/groupinvite
  989. RejectGroupInviteUrl=/groupinvite
  990.  
  991. [IpDrv.McpMessageBase]
  992. McpMessageManagerClassName=IpDrv.McpMessageManager
  993.  
  994. [IpDrv.McpMessageManager]
  995. CompressionType=MMCT_LZO
  996. CreateMessageUrl=/messagecreate
  997. DeleteMessageUrl=/messagedelete
  998. QueryMessagesUrl=/messagelist
  999. QueryMessageContentsUrl=/messagecontents
  1000.  
  1001. [IpDrv.McpIdMappingBase]
  1002. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1003.  
  1004. [IpDrv.McpIdMappingManager]
  1005. AddMappingUrl=/useraddaccountmapping
  1006. QueryMappingUrl=/userresolveaccountmappings
  1007.  
  1008. [IpDrv.McpUserManagerBase]
  1009. McpUserManagerClassName=IpDrv.McpUserManager
  1010.  
  1011. [IpDrv.McpUserManager]
  1012. RegisterUserMcpUrl=/registerusermcp
  1013. RegisterUserEmailUrl=/registeruseremail
  1014. RegisterUserFacebookUrl=/registeruserfacebook
  1015. QueryUserUrl=/userstatus
  1016. QueryUsersUrl=/usermultiplestatus
  1017.  
  1018. [IpDrv.McpUserCloudFileDownload]
  1019. EnumerateCloudFilesUrl=/cloudstoragelist
  1020. ReadCloudFileUrl=/cloudstoragecontents
  1021. WriteCloudFileUrl=/cloudstoragesave
  1022. DeleteCloudFileUrl=/cloudstoragedelete
  1023.  
  1024. [IpDrv.McpClashMobBase]
  1025. McpClashMobClassName=IpDrv.McpClashMobManager
  1026.  
  1027. [IpDrv.McpClashMobManager]
  1028. ChallengeListUrl=/challengelist
  1029. ChallengeStatusUrl=/challengestatus
  1030. ChallengeMultiStatusUrl=/challengemultiplestatus
  1031. AcceptChallengeUrl=/acceptchallenge
  1032. UpdateChallengeProgressUrl=/updatechallenge
  1033. UpdateRewardProgressUrl=/updatereward
  1034.  
  1035. [IpDrv.McpClashMobFileDownload]
  1036. RequestFileURL=/challengefile
  1037.  
  1038. [IpDrv.OnlineTitleFileDownloadWeb]
  1039. RequestFileURL=/downloadfile
  1040. RequestFileListURL=/listfiles
  1041. TimeOut=10.0
  1042.  
  1043. [OnlineSubsystem]
  1044. PollingIntervalInMs=50
  1045. bAllowAsyncBlocking=true
  1046.  
  1047. [CoreAudio.CoreAudioDevice]
  1048. MaxChannels=64
  1049. CommonAudioPoolSize=0
  1050. MinCompressedDurationGame=5
  1051. MinCompressedDurationEditor=4
  1052. LowPassFilterResonance=0.9
  1053. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1054. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1055.  
  1056. [Configuration]
  1057.  
  1058. [NonSignedConfigFilter]
  1059. File=UDKEngine.ini
  1060. File=UDKGame.ini
  1061. File=UDKStats.ini
  1062. File=UDKUI.ini
  1063. File=UDKInput.ini
  1064. File=UDKCharInfo.ini
  1065. File=UDKEditor.ini
  1066. File=UDKEditorUserSettings.ini
  1067. File=UDKLightmass.ini
  1068. File=UDKSettings.ini
  1069. File=UDKSystemSettings.ini
  1070. File=UDKCustomization.ini
  1071. File=UDKWeapon.ini
  1072. File=UDKEditorKeyBindings.ini
  1073.  
  1074. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1075. QueryPort=27015
  1076. bEnableSteam=true
  1077. bUseVAC=true
  1078. bRelaunchInSteam=false
  1079. RelaunchAppId=0
  1080. ProductName=unrealdk
  1081. GameDir=chivalrymedievalwarfare
  1082. GameVersion=1.0.0.1
  1083. Region=255
  1084. CurrentNotificationPosition=8
  1085. ResetStats=0
  1086. bFilterEngineBuild=true
  1087. VOIPVolumeMultiplier=6.0
  1088. ServerBrowserTimeout=20
  1089. InviteTimeout=10
  1090. GameServerStatsMappings=(0)
  1091. GameServerStatsMappings=(1)
  1092.  
  1093. [IpDrv.OnlineNewsInterfaceMcp]
  1094. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1095. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1096.  
  1097. [Windows.StandardUser]
  1098. MyDocumentsSubDirName=Chivalry Medieval Warfare
  1099. DirsToCreateAtStartup=..\..\UDKGame\Src
  1100.  
  1101. [RealD]
  1102. StereoEnable=false
  1103. DBAActive=true
  1104.  
  1105. [AppCompat]
  1106. CPUScore1=1000
  1107. CPUScore2=720
  1108. CPUScore3=630
  1109. CPUScore4=500
  1110. CPUScore5=275
  1111. CPUSpeed1=1.8
  1112. CPUSpeed2=2.4
  1113. CPUSpeed3=3.0
  1114. CPUSpeed4=3.5
  1115. CPUSpeed5=4.0
  1116. CPUMultiCoreMult=1.75
  1117. CPUHyperThreadMult=1.15
  1118. CPUMemory1=2.0
  1119. CPUMemory2=2.9
  1120. CPUMemory3=4.0
  1121. CPUMemory4=4.0
  1122. CPUMemory5=4.0
  1123. GPUmemory1=256
  1124. GPUmemory2=512
  1125. GPUmemory3=635
  1126. GPUmemory4=765
  1127. GPUmemory5=1000
  1128. GPUShader1=2
  1129. GPUShader2=2
  1130. GPUShader3=2
  1131. GPUShader4=3
  1132. GPUShader5=3
  1133.  
  1134. [FacebookIntegration]
  1135. AppID=169315946448309
  1136.  
  1137. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1138. FilterKeyToSteamKeyMap=(KeyId=1,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="map")
  1139. FilterKeyToSteamKeyMap=(KeyId=14,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="dedicated",IgnoreValue="0")
  1140. FilterKeyToSteamKeyMap=(KeyId=12,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="full",bReverseFilter=true,IgnoreValue="0")
  1141. FilterKeyToSteamKeyMap=(KeyId=13,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="empty",bReverseFilter=true,IgnoreValue="0")
  1142. FilterKeyToSteamKeyMap=(KeyType=OGSET_ObjectProperty,RawKey="bAntiCheatProtected",SteamKey="secure",IgnoreValue="0")
  1143.  
  1144. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1145. bHasGameSpyAccount=true
  1146. EncryptedProductKey=NotForShip
  1147. ProfileDataDirectory=../UDKGame/SaveData
  1148. ProfileDataExtension=.ue3profile
  1149. ProductID=11097
  1150. NamespaceID=40
  1151. PartnerID=33
  1152. GameID=1727
  1153. StatsVersion=7
  1154. NickStatsKeyId=1
  1155. PlaceStatsKeyId=2
  1156. LocationUrlsForInvites=ut3pc
  1157. LocationUrl=ut3pc
  1158. bShouldUseMcp=true
  1159. StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262)
  1160. StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)
  1161.  
  1162. [IniVersion]
  1163. 0=1435644829.000000
  1164. 1=1435644917.000000
  1165. 2=1435644805.000000
  1166.  
  1167. [WinDrv.Accessibility]
  1168. StickyKeysHotkey=True
  1169. ToggleKeysHotkey=True
  1170. FilterKeysHotkey=True
  1171. StickyKeysConfirmation=True
  1172. ToggleKeysConfirmation=True
  1173. FilterKeysConfirmation=True
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