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- // *personnal settings -
- // *sens ingame 2.35, 800/600
- // Binds
- bind "MOUSE1" "+attack;r_cleardecals"
- bind "²" "toggleconsole"
- // repositions the gunmodel to mimic
- viewmodel_fov "68"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-1.500000"
- viewmodel_presetpos "0"
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- m_mousespeed 0
- m_mouseaccel 0
- //
- //NETSETTINGS
- rate "196608"
- cl_cmdrate "128"
- cl_updaterate "128"
- cl_interp "0.031"
- cl_interp_ratio "2"
- // CROSSHAIR
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.3"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "1"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "9999"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "0"
- cl_crosshairscale "1000"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0"
- cl_crosshairusealpha "1"
- // NETGRAPH
- net_graph "1"
- // SOUND
- voice_positional "0"
- snd_mixahead "0.05"
- cl_disablefreezecam "1"
- cl_disablehtmlmotd "1"
- m_rawinput "1"
- snd_deathcamera_volume "0.000000"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducking_off "1"
- snd_ducktovolume "0.55"
- snd_dzmusic_volume "0.000000"
- snd_hrtf_distance_behind "100"
- snd_hrtf_voice_delay "0.1"
- snd_hwcompat "1"
- snd_mapobjective_volume "0"
- snd_menumusic_volume "0.000000"
- snd_mix_async "1"
- snd_mix_async_onetime_reset "1"
- snd_mixahead "0.05"
- snd_music_selection "1"
- snd_music_volume_onetime_reset_2 "1"
- snd_musicvolume_multiplier_inoverlay "0.1"
- snd_mute_losefocus "1"
- snd_mute_mvp_music_live_players "0"
- snd_mvp_volume "0.000000"
- snd_pitchquality "1"
- snd_roundend_volume "0"
- snd_roundstart_volume "0"
- snd_surround_speakers "-1"
- snd_tensecondwarning_volume "0.043616"
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- windows_speaker_config "1"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- r_drawtracers_firstperson 1
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- // OTHER
- net_graph "1"
- fps_max "999"
- cl_radar_scale "0.6"
- cl_radar_rotate "1"
- closeonbuy "0"
- cl_forcepreload "1"
- cl_showhelp "0"
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "6"
- cl_timeout "9999999"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- muzzleflash_light "0"
- mat_queue_mode "2"
- cl_clanid "0"
- cl_disablefreezecam "1"
- cl_forcepreload "1"
- closecaption "0"
- closeonbuy "0"
- volume "0.15"
- voice_scale "0.06"
- sensitivity "2.35"
- zoom_sensitivity_ratio_mouse "1.0"
- // ALIAS
- clear
- echo "HS cfg loaded"
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