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Nov 29th, 2018
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  1. Mortal Online, Re-Release Preview.
  2.  
  3. -Upgraded to Unreal 4, this allows for far more optimization and seamless rendering across the world.
  4.  
  5. -Myrland completelely redone with new assets.
  6.  
  7. -Oghmium slashing and blunt defenses lowered by 15%
  8.  
  9. -Heavy Armour stamina penalties increased by 5% every 2 weight over a base limit of 20. 20, or anything lower incurs no penalty.
  10.  
  11. -Reintroduction of horse brain. Horses will now shy away from charging into objects or players without blinders. They also will have dynamic reactions to commands based on intelligence.
  12.  
  13. -Steel weight decreased by 5%.
  14.  
  15. -Messing piercing mitigation increased by 10%
  16.  
  17. -Great blades on one handed weapons no longer incur stamina penalty.
  18.  
  19. -Long Katana slashing reduced slightly and increased blunt.
  20.  
  21. -Full smithery system implemented. Weapons and armour can now be broken down for 45% salvage based on durability. Repair system is 1:1 ratio.
  22.  
  23. -Mining no longer takes durability off picks.
  24. -Woodcutting no longer takes durability off axes.
  25. -F2P net stat cap increased to 60, with the exception of Athletics, which allows for all movement speed related skills to stay at 100.
  26.  
  27. -Subscription Token added. Find it in the rewards section in the ingame menu.
  28.  
  29. -Added in Crossbows, and removed Weakspot chance on bows against players. NPC's are still weakspottable. Crossbows can be found as a secondary with the requirement of Marksmanship. Crossbows may weakspot if bolts are crafted with the correct materials, with piercing damage fall off significantly lower than bows when hitting plate.
  30.  
  31. -Reworked Death Knight AI to be much more similar to that of a player. Swings are now blockable directionally. Death Knights can be equipped directly with gear to alter their stats, rather than the summoning system used before.
  32.  
  33. -Necromancy summoning reworked. Death Steed no longer requires carcass, but instead mutates the horse into a vicious steed of undeath. Death Steed now mimics 85% of the victim horses stats.
  34.  
  35. -Tupilaks can only be made via usage of the Necromantic Sigil. The Sigil can be found in a cave in Sarduuca, however only the brave may access it's secrets.
  36.  
  37. -Tupilaks now do exclusively bashing damage, and are capable of throwing a player backwards with it's hits. Movement speed reduced, and hits are directionally blockable. Tupilaks also have an AOE scream attack that causes screen knock. This only happens when the Tupilak has taken 25% of it's health in damage in the time span of 5 seconds. Cooldown of 30 seconds.
  38.  
  39. -Removed fall-off chance on horses. All characters can now access mounts, however the stamina and speed of the mounts are increased only with the addition of swift/controlled riding.
  40.  
  41. -Removed old Alchemy system. Reintroduced potions dropped by mobs. Greater Health Potions heal a static 40, with a cooldown of one minute. Lesser Healing Potions heal 15, with a limited pool relating to the already in place Potion Unit system.
  42.  
  43. -Alchemy reworked, with full fermentation systems and decoctions. This system is intended to be time consuming, and only accessible through Territory Control.
  44.  
  45. -Reworked Territory Control system. Towns are now captured via claiming. Claimed towns can be sieged within 24 hours of contesting. During contestment, all town guards are turned off. If the defending guild does not accept within the 24 hour challenge, the town is immediately given to the offenders.
  46.  
  47. -Territory Control also allows for all appliances to be placed in town based on a mixture of gold cost, and prominence. Prominence is gained by a number of things, including PVE, PvP. Finishing dungeons fully also gives prominence, as well as crafting within a controlled area.
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