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Hrsto_xD

FC Farmer

Dec 12th, 2017
66
0
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  1. RemoveBuildingForPlayer(playerid, 16282, 319.7813, 1098.2969, 24.6797, 0.25);
  2. RemoveBuildingForPlayer(playerid, 16280, 293.6094, 1148.1797, 11.3047, 0.25);
  3. RemoveBuildingForPlayer(playerid, 1308, 319.6406, 1144.3828, 7.6484, 0.25);
  4. RemoveBuildingForPlayer(playerid, 691, 281.2109, 1172.5078, 9.8125, 0.25);
  5. RemoveBuildingForPlayer(playerid, 669, 301.4219, 1175.6719, 8.7500, 0.25);
  6. RemoveBuildingForPlayer(playerid, 669, 318.2813, 1171.8672, 7.8672, 0.25);
  7. CreateObject(17457, 313.40283, 1153.99951, 12.87820, 0.00000, 0.00000, 180.00000);
  8. CreateObject(1458, 315.00848, 1145.83240, 7.50230, 27.50000, 0.00000, 180.00000);
  9. CreateObject(1454, 315.01025, 1145.07605, 8.98040, 0.00000, 0.00000, 90.00000);
  10. CreateObject(3403, 303.79730, 1128.31860, 10.94330, -2.00000, 0.00000, 0.00000);
  11. CreateObject(13011, 307.84610, 1142.06152, 7.77210, 0.00000, 0.00000, 0.00000);
  12. CreateObject(1498, 311.97620, 1147.34705, 7.53340, 0.00000, 0.00000, 0.00000);
  13. CreateObject(14873, 319.14819, 1149.95593, 7.73710, 0.00000, 0.00000, 90.00000);
  14. CreateObject(12911, 352.98352, 1150.15186, 5.17462, 0.00000, 0.00000, 9.84000);
  15. CreateObject(1638, 294.12936, 1126.64563, 9.87727, 0.00000, 0.00000, -270.48007);
  16. CreateObject(944, 290.33075, 1127.26184, 9.00787, 0.00000, 0.00000, 0.00000);
  17. CreateObject(944, 290.32755, 1125.54224, 9.00787, 0.00000, 0.00000, 0.00000);
  18. CreateObject(19320, 291.42545, 1127.55737, 9.84278, 0.00000, 0.00000, 0.00000);
  19. CreateObject(19320, 291.43375, 1126.81555, 9.84278, 0.00000, 0.00000, 0.00000);
  20. CreateObject(19320, 290.53094, 1127.51318, 9.84278, 0.00000, 0.00000, 0.00000);
  21. CreateObject(19320, 291.36133, 1125.82239, 9.84278, 0.00000, 0.00000, 0.00000);
  22. CreateObject(19320, 290.46695, 1125.77771, 9.84278, 0.00000, 0.00000, 0.00000);
  23. CreateObject(19320, 289.67093, 1125.75098, 9.84278, 0.00000, 0.00000, 0.00000);
  24. CreateObject(19320, 289.50269, 1127.60205, 9.84278, 0.00000, 0.00000, 0.00000);
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