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AmazingAggron

Amatsukaze TGN Rp Update

Aug 1st, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Amatsukaze Astrialé
  4. Age: 20
  5.  
  6. STATISTICS: base stats
  7. Level:75
  8. Physical Strength (weapon damage): 8 Physical Strength: 150
  9. Magical Strength (spell damage/potency): 4 Magical Strength: 100
  10. Physical Defense (HP, how well you take a melee/weapon attack): 2 Physical Defense: 77
  11. Magical Defense (how many spells you can take): 2 Magical Defense: 77
  12. Mana Power: 4500 Mana Power:4500
  13. Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom: 80
  14. Stamina (How long you can battle without tiring): 6 Stamina: 100
  15. Movement Speed (How fast are you and your reflexes): 10 Movement Speed: 175
  16. Stealth (How good you are when you need to get around without being noticed): 8 Stealth: 100
  17.  
  18. Strengths: Speed and weapon-wielding, fast close-range combat
  19. Weaknesses: Long-range combat and hard-hitting defensive mencers, strong heat
  20.  
  21. Hobbies: Travelling around various lands
  22. Professions: Ninja
  23. Likes: Running around, good challenges
  24. Dislikes: Staying still in one place, dogs
  25.  
  26. Personality: Friendly and always ready to help someone in need trustworthy; but is a little impatient and gets easily frustrated
  27.  
  28. Close Friends: Kasamoto, Jonaschi, Shimimizu
  29.  
  30. Relationships: Kasamoto
  31.  
  32. Physical Appearance: Human with 1,75 cm tall, spiky blue hair and blue ninja robes carries a katana around
  33.  
  34.  
  35. MAGIC:
  36.  
  37. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  38.  
  39. Passive- "Aura of the Wind Ninja"
  40. E(Effect): in strong winds the user gains a bonus of 50% speed and stealth while being immune to attacks that are pure wind based being able to use them to his advantage, user cand also use winds blowing in the opposite direction and turn them to his favour for his advantage.
  41. R(Recoil/Drawback): if the heat turns up his speed is cut to 50% the normal speed and gets weaker and easily tired.
  42.  
  43.  
  44. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  45.  
  46. Basic Spell One- “Pressurised Shuriken”
  47. E(Effect): Throws a air pressured Shuriken at the opponent, this moves goes before any other
  48. D(Damage): Low
  49. C(Cost): 150 MP
  50. R(Recoil/Drawback): limited to 5 uses
  51.  
  52.  
  53. Basic Spell Two- “Acrobatics”
  54. E(Effect): User slash with his sword and after hitting he can do a series of consecutive slashes around the user, after the first hit the other 9 will guarantee hit unless the user cancels, this also makes some cuts on the opponent make his speed half for 5 minutes
  55. D(Damage): medium
  56. C(Cost): 200 MP
  57. R(Recoil/Drawback): doesn't work if the first slash is dodged or avoided, needs to be close distant
  58.  
  59.  
  60. Basic Spell Three- "Pressure Wall"
  61. E(Effect): quick spell that makes a wind wall that stop all incoming attacks and stop enemies running in my direction from advancing more
  62. D(Damage):none
  63. C(Cost): 300 MP
  64. R(Recoil/Drawback): the wall is not very large and the opponent go around it.
  65.  
  66. Basic Spell Four- “Hurricane dash ”
  67. E(Effect): The user dashes forward shooting out a blade of pressurizer's air, after hitting the opponent the impact always does at least low damage despite the armour and medium if not defended
  68. D(Damage): Medium-low
  69. C(Cost): 300 MP
  70. R(Recoil/Drawback): easily dodged
  71.  
  72. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  73.  
  74. Secret Art One- “Wind Cutter”
  75. E(Effect): The user swipes their sword releasing cutting winds that follow the enemy movement until it hits making this a homing shot but can be easily blocked.
  76. D(Damage): medium
  77. C(Cost): 600 MP
  78. R(Recoil/Drawback): can be easily blocked.
  79.  
  80. Secret Art Two- “mind focus”
  81. E(Effect): the user focus all is mind into finding the chakra energy of the original body of the opponent able to see past any illusion and find what where invisible character are located and in case of clones finding who is the real one
  82. D(Damage): none
  83. C(Cost): 500 MP
  84. R(Recoil/Drawback): needs to stay still for 5 seconds and gets tired and damaged after use.
  85.  
  86. Secret Art Three- "After Image"
  87. E(Effect): Invisible spell that is only noticed after the user being hit, any attack the opponent makes will hit a fake image while the real body is behind the opponent in safety
  88. D(Damage):none
  89. C(Cost): 700 MP
  90. R(Recoil/Drawback): stamina drops 1 point every time it's used and has a 5 minutes cool down
  91.  
  92.  
  93. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  94.  
  95. Forbidden Art One- “Cosmic Gale, Bladed Winds”
  96. E(Effect): The user causes a strong wind full of blades to blow towards the target this causes an large area where if the opponent is in, he cannot dodge or avoid.
  97. D(Damage): High
  98. C(Cost): 750 MP
  99. R(Recoil/Drawback): User cannot use magic spells for the next minute and tires out the user faster
  100.  
  101.  
  102. Forbidden Art Two- “muramasa demonic slash”
  103. E(Effect): makes a powerful wave of demonic slash from the muramasa that shoots to the opponent braking any armour made on the opponent makes extreme damage if there's no armour and medium if there's armour and destroys the armour the opponent is used
  104. D(Damage): Extreme-medium
  105. C(Cost): 1000 MP
  106. R(Recoil/Drawback): The spell takes five seconds to charge
  107.  
  108. Forbidden Art Three- “Super focus”
  109. E(Effect): The user concentrates their energy, tripling their speed and doubling their physical attack.
  110. D(Damage): None
  111. C(Cost): 850 MP
  112. R(Recoil/Drawback): The user cannot use any Forbidden Arts while this spell is in effect. The boost remains until the user is hit twice in succession.
  113.  
  114.  
  115. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  116.  
  117. Ultimate Move- “Astral Slash”
  118. E(Effect): The user's sword flashes with immensely bright light, then launches at the target at insane speed. This cannot be blocked if the shield is caste after the light consumes the blade.
  119. D(Damage): KO
  120. C(Cost): All remaining MP
  121. R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
  122.  
  123. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  124.  
  125. Takeover- “Muramasa Curse”
  126. E(Effect): The souls from the muramasa katana get inside of the user making his hair go darker blue with some thin yellow strips ah dark aura envelopes the user while his wind magic goes darker, makes the user speed able to make him disappear and reappear wherever he wants and triples the katana strength
  127. D(Damage): None
  128. C(Cost): None
  129. R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 10% of their HP remaining.
  130.  
  131.  
  132. Overdrive - “Delta Stream”
  133. E: The user summons a current of strong winds to aid amatsukaze in his battle trippling physical strength and speed, gives some defence boost and sends away any other weather effects that were previously set
  134. R:This must be used when the mencer is in a dire situation. The user needs to concentrate a large quantity of wind energy in his katana
  135.  
  136. Overdriven Art - “Starlight Slice – Cosmic Destruction”
  137. E: The user's sword is empowered by fierce cosmic energy. The user then slashes the target five times in quick succession, causing the target to be launched into the wall with insanely high force and with the force of the strong winds previously set up by the delta stream.
  138. D: Extreme
  139. C: Overdrive and 50% of current MP
  140. R: The user's overdrive instantly fades.
  141.  
  142. Weapons: Muramasa: the legendary Sword that can cut through "almost" anything it was a old unique sword that exist for years and was used to defeat an entire army, as unique weapon it cannot be damaged, give the user 25% more physical streght and allows it to use more demonic power up, also has souls of the people it assassinated sealed in it and can be used to give the user incredible power boost
  143.  
  144.  
  145.  
  146. Equipment:
  147. Black Scarf: Reduces the wearer's stamina reduction.
  148. Ninja shows: Boosts the wearer's speed gradually over time.
  149.  
  150.  
  151. Upgrades:
  152. Double jump: The user is able to jump in air to gain higher distances
  153.  
  154. Extra Spells(Optional)
  155. ~~~~~~~~~~~~~~~~~~~~~~
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