Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --------------------------------------------------------------------------------
- ---
- Name : Nomad || Altair
- Career : Skirmisher
- Rank : Gunslinger
- Current : 5800
- Next : 7000
- Background : Neo-Spartan
- Fate Points: 2/2 DF 2/2
- --------------------------------------------------------------------------------
- ---
- Traits:
- ASSETS
- Unnatural Speed
- Distance Fighter
- Trained for War
- All I See is Weapons
- Fast
- Troublemaker
- Paranoia
- Egghead (Survival)
- DRAWBACKS
- Memento
- Living Weapon
- Chronic Pain (10)
- Lonely (5)
- Sadistic (5)
- Hoarder (5)
- TALENTS
- Melee Weapon Training (General)
- Basic Weapon Training (General)
- Basic Training (Ranged, BS+5)
- Precision (Ranged, Fast: -20 to dodge)
- Weapon Expert
- Manipulation 1: Ping
- Advanced Training: Mighty Shot
- Combat Specialization: Positron Burrow
- Jaded
- Deadeye Shot (Called Shot -10)
- Nerves of Steel
- Marksman (no penalties for long range)
- Superior Technique: Sniper (fate to auto-hit, DoS = 1d5-1)
- Precision (Ranged, Brutal: +1d5 damage per 2 DoS, max +2d5)
- Manipulation 2: Spatial Funnel
- Indomitable
- AT FIELD
- // Spread
- - Deflective Field
- // Offensive
- -
- // Enhancement
- -
- // Neutralization
- - Neutralize
- // Dirac Sea
- -
- // Utility
- - AT Ping
- --------------------------------------------------------------------------------
- ---
- Ego Barrier 35
- Insanity Points:
- --------------------------------------------------------------------------------
- ---
- WS : 35 (40)
- BS : 58 (73) T2
- S : 28
- T : 35
- Ag : 51 (b7, US14) T2
- Int: 31
- Per: 44 (49) T1
- WP : 37
- Fel: 25
- SR : 55 (-25 without Dive Suit; SR Cat+1, Feedback Threshold -2)
- --------------------------------------------------------------------------------
- ---
- Movement:
- Half Full Charge Run
- 24 48(62) 72 96(192)
- --------------------------------------------------------------------------------
- ---
- Wounds
- /13
- Critical Damage:
- Fatigue
- /4
- --------------------------------------------------------------------------------
- ---
- Armour: 4
- Head ( 1-10)
- Type Value
- R Arm (11-20)
- Type Value
- L Arm (21-30)
- Type Value
- Torso (31-70)
- Type Value
- R Leg (71-85)
- Type Value
- L Leg (86-00)
- Type Value
- --------------------------------------------------------------------------------
- ---
- Weapons:
- Ranged
- Name Class Range RoF Dam Pen Special
- Quark Rifle Basic 160dm S/-/- 1d10+5+2E 7 Positron, Scope, Burning
- -Quark Battery x3 (50% chance, 1 damage on rupture, 9/9 shots)
- -Q.Primer - free action to reduce ATS by 2
- Notes: 7 Req used; Range 2; Dam+1 1; Pen+4 2; Scope, Burning 2;
- Total Breach 9+DoS
- Melee
- Name Class Range Dam Pen Special Wt
- Notes:
- --------------------------------------------------------------------------------
- ---
- Skills:
- Basic:
- AWARENESS (Per) +10
- SCRUTINY (Per)
- Barter (Fel)
- Carouse (T)
- Charm (Fel)
- Climb (S)
- CONCEALMENT (Ag) +20
- Contortionist (Ag)
- Deceive (Fel)
- Disguise (Fel)
- DODGE (Ag) +10
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S)
- Logic (Int)
- SEARCH (Per)
- SILENT MOVE (Ag)
- Swim (S)
- Advanced:
- SURVIVAL (Int) +10
- EVA: ACROBATICS (Ag) +10
- Gear:
- --------------------------------------------------------------------------------
- ---
- Character Notes:
- 2 WUP spent on Quark Gun
- 2 SUP spent on Dive Suit
- 3 WUP spent on Quark Batteries and Q.Primer
- 1 SUP spent on HAROS plug
- 1 SUP spent on Wing: MAGI LTD
- 1 BUP spent on Extra Eye (reroll Awareness 1/session)
- 1 SUP spent on Leg Thrusters
- 1 BUP spent on SPRINT
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement